Difference between revisions of "Total War Series"
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===Rome: Total War=== | ===Rome: Total War=== | ||
− | [[Rome: Total War]] was published in 2004 by Activision. It was followed by [[Barbarian Invasion|Rome: Total War Barbarian Invasion]] in 2005, which added a number of features to the game, including religion, which became a far more significant factor, as did the | + | [[Rome: Total War]] was published in 2004 by Activision. It was followed by [[Barbarian Invasion|Rome: Total War Barbarian Invasion]] in 2005, which added a number of features to the game, including religion, which became a far more significant factor, as did the loyalty of a player's generals, and, as in [[Mongol Invasion|Shogun: Total War Mongol Invasion]], hordes were introduced to the game. In the same year, [[Alexander|Rome: Total War Alexander]] was released, although it did not include any new features. |
===Medieval II: Total War=== | ===Medieval II: Total War=== |
Revision as of 23:11, 11 July 2008
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Total War Series |
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Total War: Three Kingdoms - Portal Total War Saga: Thrones of Britannia Medieval II: Total War - Portal |
Total War is a video game series developed exclusively by The Creative Assembly. The series boasts four major instalments, each with a number of additional expansion packs, and a thriving modding community. The Creative Assembly has partnered with various publishers over the life of the series, and is currently working with Sega for the upcoming Empire: Total War. The game is comprised of two interdependent maps. Specifically, the Campaign Map, which combines a Risk-style playing field with real-time strategy elements, and the Battle Map which allows players to conduct military engagements, as an asset their Campaign Map abilities. The series is widely recognized as being the first to introduce large-scale military battlefields in a game. For this reason, Rome: Total War was selected to power the simulations on Time Commanders.
Contents
Gameplay
This section discusses elements of gameplay that are common to each game in the series. There are significant evolutions and additions that can be found on each game's page.
Campaigns
Throughout the series, the campaign has tasked the player with the management of his empire, as well achieving military dominance over the map. Players must choose from a selection of historically-rooted factions and play against a number of computer-controlled rivals. Players gain the ability to play as different factions after unlocking them by successfully conquering and eliminating that particular faction in a campaign. The Campaign is turn-based, with battles being fought in real-time. Players must carefully manage finances and settlements, and conduct diplomacy with NPC-controlled factions to successfully complete the game.
Games
Shogun: Total War
Shogun: Total War was published in 2000 by Electronic Arts. Its expansion pack, Mongol Invasion, was released in 2001, placing the player in the midst of a fictionalized invasion of Japan by the Mongol Horde.
Medieval: Total War
Medieval: Total War was published in 2002 by Activision. Its expansion pack, entitled Viking Invasion, was released in 2004, adding a new campaign that encompassed the Viking expansion into Europe.
Rome: Total War
Rome: Total War was published in 2004 by Activision. It was followed by Rome: Total War Barbarian Invasion in 2005, which added a number of features to the game, including religion, which became a far more significant factor, as did the loyalty of a player's generals, and, as in Shogun: Total War Mongol Invasion, hordes were introduced to the game. In the same year, Rome: Total War Alexander was released, although it did not include any new features.
Medieval II: Total War
Medieval II: Total War was published in 2006 by Sega. The Kingdoms expansion was released in 2007, adding four new campaigns, a number of factions, and extending the map to include the New World.
Empires: Total War
Empire: Total War is slated for release in 2008, and will be published by Sega.