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Difference between revisions of "Line Infantry (ETW Unit)"

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|[[Poland-Lithuania_(ETW_Faction)|Poland-Lithuania]]||120||70||45||25||10||8||5||13||9||280
 
|[[Poland-Lithuania_(ETW_Faction)|Poland-Lithuania]]||120||70||45||25||10||8||5||13||9||280
 
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|[[Prussia_(ETW_Faction)|Prussia]]||120||70||45||35||10||8||7||14||10||300
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|[[Prussia_(ETW_Faction)|Prussia]]||120||70||45||30||10||8||7||14||10||300
 
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|[[Russia_(ETW_Faction)|Russia]]||120||70||35||25||10||8||8||12||9||280
 
|[[Russia_(ETW_Faction)|Russia]]||120||70||35||25||10||8||8||12||9||280

Revision as of 05:29, 12 June 2009

Line Infantry (ETW Unit)
Line Infantryman
Class
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region
Recruitment Cost 1180
Upkeep Cost Varies (See below)
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Line Infantry

Unit Description

These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any counter fire.

"Marching regiments" and "line battalions" make up the majority of units in European-style armies. They are so called because they form the lines of battle, not because they always deploy in lines. Indeed, over time the capabilities of line infantry should improve as new tactics, drills and weaponry are developed.

These soldiers carry muzzle-loading, smoothbore muskets firing lead balls as wide as a man's thumb. These inaccurate weapons, effective only over 200 yards or so and when fired in massed volleys. The ability to fire and reload with machine-like regularity with shot and bullets flying and comrades falling all around is what wins battles.

Historically, in many armies colonels received a fee to raise regiments, which remained their personal property and commands. They jealously guarded thier right to appoint friends, relatives and hangers-on as regimental officers. This contractor system, however, allowed unscrupulous officers to make handsome profits by pocketing the pay of non-existent soldiers. The better colonels did take a pride in their regiments, spending their fortunes on good uniforms and weapons. The capabilities of a "standard" line infantry unit therfore varied between nations and over time. It wasn't until the 1760's that anything approaching uniformity of drill, equipment and regulations became the norm.

Line infantry regiments remained unchanged throughout the period, and their organisational patterns still form the basis of modern military units.

Statistics

See below!

Factional Differences

See table below. IR=Irish Line Infantry ETR=Etrangere Line Infantry

Line Infantry Differences by Faction
Faction Name Men Range Accuracy Reload Skill Ammo Melee Charge Defense Morale Upkeep
Austria 150 70 40 20 10 7 4 11 8 310
Great Britain 120 70 45 30 10 8 5 15 10 300
France 120 70 45 25 10 10 (ETR=8) 6(ETR=5) 9(ETR=11) 8 290
The Maratha Confederacy 120 70 40 25 10 4 4 9 9 290
Ottoman Empire 120 70 35 25 10 6 4 11 7 260
Poland-Lithuania 120 70 45 25 10 8 5 13 9 280
Prussia 120 70 45 30 10 8 7 14 10 300
Russia 120 70 35 25 10 8 8 12 9 280
Spain 120 70 45 25 (IR=20) 10 8 (IR=10) 5 13 9 280
United Provinces 120 70 45 25 10 8 5 13 9 280
Sweden 120 70 45 25 10 8 5 13 9 280

Tactics

Enter your tactics and strategies here!

The standard Line Infantry tactic is to line your men up facing the enemy. However, during the Early Era only your front rank can fire so an incredibly thin line is useful here as you can bare more muskets down on the enemy.

During the Mid Era after unlocking 'Platoon Fire' your men can fire now no matter what rank they are in. So a 2/3 rank line is useful here.

During the Late Era after unlocking 'Rank Fire' your front row will fire, kneel then the second row will fire then kneel and so on. This is the best type of firing for your Line Infantry as you can keep an almost continual stream of musket balls against your opponent. Here 3 ranks is just right as there is only a short delay between the 3rd rank firing and the 1st rank standing and firing.

When being attacked by Calvary the best tactic is to form a square. This tactic is unlocked in the Early Era by a researched technology.