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Difference between revisions of "Warhammer: Total War"

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(Features)
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==Features==
 
==Features==
 +
*As would be expected from a mod of this kind, every unit is brand new, ranging from Empire Knights through to Elvish Chariots and Chaos Daemons. Every faction has a unique unit roster.
 +
*There are 18 factions in this mod-Altdorf, Middenheim, Araby, Brettonia, Wood Elves, High Elves, Dark Elves, Hordes of Chaos, Dwarfs, Ogres, Orcs+Goblins, Luccini, Kislev, Vampire Counts, Tomb Kings, Skaven, Dragon Islanders, Chaos Dwarfs and the Lizardmen. Each has its own strengths and weaknesses, and individual victory conditions.
 +
*Each faction has its own part of the new campaign map, which, bearing in mind the limits and nature of the game, is reasonably accurate. The campaign is still technically a beta, but is stable enough to play.
 +
*Unique building trees for each of the factions.
 +
*New loading screens with a Warhammer Fantasy theme.
  
 
==Team==
 
==Team==

Revision as of 10:55, 12 October 2011

Warhammer: Total War
Platform: Rome: Total War
Mod Type: Total Conversion
Era: Warhammer Fantasy Universe
Mod Leader: Jubal_Barca
Release Status: Version 1+Campaign Beta
Forum: Here
Campaign Map:

WTW Map.jpg

WTW Logo.jpg

Warhammer: Total War, or WHTW for short, is a mod for Rome: Total war (version 1.5) that changes the games setting from ancient Europe to the Warhammer Fantasy universe, much like Call of Warhammer does for Medieval 2: Total War.

History

This mod was started in the autumn of 2004, with the first discussion and tossing of ideas taking place in a thread at totalwar.com. However, for a time the mod died due to the mod team realising that the mod was unlikely to be completed before the release of Medieval 2: Total War. However, Jubal_Barca revisited the mod, and a version with a working campaign and a number of different factions was finally released in August 2007.

Features

  • As would be expected from a mod of this kind, every unit is brand new, ranging from Empire Knights through to Elvish Chariots and Chaos Daemons. Every faction has a unique unit roster.
  • There are 18 factions in this mod-Altdorf, Middenheim, Araby, Brettonia, Wood Elves, High Elves, Dark Elves, Hordes of Chaos, Dwarfs, Ogres, Orcs+Goblins, Luccini, Kislev, Vampire Counts, Tomb Kings, Skaven, Dragon Islanders, Chaos Dwarfs and the Lizardmen. Each has its own strengths and weaknesses, and individual victory conditions.
  • Each faction has its own part of the new campaign map, which, bearing in mind the limits and nature of the game, is reasonably accurate. The campaign is still technically a beta, but is stable enough to play.
  • Unique building trees for each of the factions.
  • New loading screens with a Warhammer Fantasy theme.

Team

Developers

  • Jubal_Barca (Mod Leader)
  • LJF
  • Legio Caesar

Beta Testers

  • Ole-Warhammer
  • Enthes
  • Stormcloud
  • Paedelis of Ulthuan

Major Contributors

  • Murfios
  • Kuni
  • Raven Darkwing
  • Bwian
  • Comrade_General

Past Members of the Team

  • Simulation
  • Zibbit
  • Plattfisk
  • Elohim

Special Thanks To

  • Rstoner
  • HemilcoBarca
  • Ciaran_S
  • Halie Satanus
  • Quadrille
  • Zapp90
  • Minibomb74
  • The Europa Baraborum Team
  • The Citadel TW team
  • Alin
  • The Chivalry TW team
  • The Crusades TW team via the chiv TW team.
  • Blue Lotus TW team
  • FATW Team
  • End of Days team
  • Mythology TW team
  • shifty157

Visual Material

WHTW1.jpg WHTW2.jpg WHTW3.jpg WHTW4.jpg

External Links