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Difference between revisions of "ReallyBadAI Battle System"

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==History==
 
==History==
ReallyBadAI's latest version, 5.7, was released on May 21, 2011. Earlier versions were:
+
ReallyBadAI's latest version, 5.7, was released on May 21, 2011. Earlier versions were version 5.13, version 5.04 which fixed odd custom battle deployment CTDs, version 5.03 which was a fix for a setup file, [[Third Age: Total War]]-related, version 5.02 which was a typo correction for ReallyBadAI Hardcore target files and finally version 5.01: it corrected [Third Age: Total War]] installation issues and changed installation directory to "mods", so that you could install the AI in the parent directory of any custom mod folder.
*Version 5.13  
 
*Version 5.04: fixed odd custom battle deployment CTDs
 
*Version 5.03: a fix for setup file, TATW-related
 
*Version 5.02: typo correction for ReallyBadAI Hardcore target files
 
*Version 5.01: corrects TATW installation issues and changes installation directory to "mods", so that you can install AI in parent directory of any custom mod folder (if you have a standalone mod folder, setup file will work now as intended).
 
  
 
==Description==
 
==Description==
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==Team & Credits==
 
==Team & Credits==
 
* [http://www.twcenter.net/forums/member.php?u=49939 Germanicu5] as creator of mod
 
* [http://www.twcenter.net/forums/member.php?u=49939 Germanicu5] as creator of mod
 
 
* [http://www.twcenter.net/forums/member.php?u=34521 gracul] for his setup program  
 
* [http://www.twcenter.net/forums/member.php?u=34521 gracul] for his setup program  
 
* [http://www.twcenter.net/forums/member.php?u=32629 y2day] for providing basic art
 
* [http://www.twcenter.net/forums/member.php?u=32629 y2day] for providing basic art

Revision as of 11:20, 21 December 2012

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Template:Mod Information Table (no map)

This modification for Medieval II: Total War: Kingdoms aims to improve the Vanilla Battle AI for a more enjoyable game.

History

ReallyBadAI's latest version, 5.7, was released on May 21, 2011. Earlier versions were version 5.13, version 5.04 which fixed odd custom battle deployment CTDs, version 5.03 which was a fix for a setup file, Third Age: Total War-related, version 5.02 which was a typo correction for ReallyBadAI Hardcore target files and finally version 5.01: it corrected [Third Age: Total War]] installation issues and changed installation directory to "mods", so that you could install the AI in the parent directory of any custom mod folder.

Description

This mod is promoted as the most unique and comprehensive modification of battle AI ever made for Medieval 2: Total War, squeezing out as much as possible from the game engine, supporting it with exclusively developed, manually scripted AI behavior and tweaked settlements, building up an unforgettable experience. It also has a fully automated installer. It also has three 'Officially supported mods' in which it works, namely the Stainless Steel mod, the Third Age Total War mod, and the Broken Crescent mod which all work on Medieval II: Total War: Kingdoms.

Features

  • Most aggressive outflanking around
  • Much improved overall AI performance
  • Heavily customised AI formations, improved player formations
  • Very efficient skirmishing
  • Cavalry avoiding spears
  • Corrected pathfinding
  • Countless fixes, tweaks, balancing changes
  • Limited possibility of exploit use
  • Optional Battle AI and Content Switcher (currently for SS and TATW)

Team & Credits

Version History

  • 5.13 is the current version
  • 5.04: fixed odd custom battle deployment CTDs
  • 5.03: a fix for setup file, TATW-related
  • 5.02: typo correction for ReallyBadAI Hardcore target files
  • 5.01: corrects TATW installation issues and changes installation directory to "mods", so that you can install AI in parent directory of any custom mod folder (if you have a standalone mod folder, setup file will work now as intended).

Awards

Awarded for being the best AI in 2010 in the SS mod\M2TW Category.