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Difference between revisions of "Modding Portal"

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(Modding NTW: reformatted - info that was here pasted to the index page)
(Modding ETW: re-formatted)
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===Modding ETW ===
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==='''Empire''': Total War ===
 
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====Main Links====
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[[Empire: Total War]] can be modified using user-created tools such as the Pack File Managers. CA have not released any official tools for ETW.
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>'''
 
*:[https://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Tools, Tutorials and Resources]
 
* '''<big>[[:Category:ETW_Modding|ETW Modding on the Wiki]]</big>'''
 
*: [[ETW Modding Tutorials]]
 
*: [[:Category:ETW Modding Tools|ETW Modding Tools]]
 
*: [[:Category:ETW Modding Resources|ETW Modding Resources]]
 
====Useful Tutorials====
 
Basic Tutorials
 
* [https://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]
 
* [https://www.twcenter.net/forums/showthread.php?620537-Warscape-Modding-Primer Warscape Modding Primer]
 
* [https://www.twcenter.net/forums/showthread.php?679577-How-to-create-a-new-unit-(for-new-modders)-which-guides-and-PFMs-work-for-me Guide for Creating New Units (For Newbies)]
 
*[https://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12)/page18&p=12590276#post12590276 Beginner's Guide Installing ESF Editor]
 
Startpos Modification Tutorials
 
* [https://www.twcenter.net/forums/showthread.php?272139-STARTPOS-ESF-analysis-and-modifications-HYBRID-startpos-esf Editing Starpos.esf Analysis and Modifications (Hybrid startpos.esf]
 
* [https://www.twcenter.net/forums/showthread.php?569236-Advanced-How-to-make-complicated-startpos-changes-%96-hyprid-method-limitations-%96-God-Startpos Advanced Startpos Changes]
 
* [https://www.twcenter.net/forums/showthread.php?265339-How-to-add-new-building-slots-upgrading-cities-NEW How to add new building slots upgrading cities]
 
* [https://www.twcenter.net/forums/showthread.php?336697-How-to-unlock-non-playable-and-emergent-factions How to unlock non-playable and emergent factions]
 
General Tutorials
 
* [https://www.twcenter.net/forums/showthread.php?669519-How-to-mod-the-AOR-(area-of-recruitment)-of-a-unit How to mod the AOR (area of recruitment) of a unit]
 
* [https://www.twcenter.net/forums/showthread.php?329169-NAVAL-MODDING Naval Modding]
 
* [https://www.twcenter.net/forums/showthread.php?594156 How to add new building chains]
 
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 
  
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For further modding information see:
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* '''[[Empire: Total War - Modding Index]]''' - on TWC Wiki
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* [https://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Empire: Total War Tools, Tutorials and Resources section] - on TWC Forums
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* [https://www.twcenter.net/forums/forumdisplay.php?651-Empire-Total-War-Mod-Workshop Empire: Total War Mod Workshop] - to ask modding questions
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==TW Engine 2 Overview==
 
==TW Engine 2 Overview==

Revision as of 03:05, 10 May 2020

Welcome to Modding on the TWC Wiki

Modding portal pic.png

All the Total War Series games are modifiable to an extent, but the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications has contributed to the Total War games' ongoing success.

This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications.

Modding on Total War Center

  • On TWC each game has its own Modding Workshop section and sections where mods can be posted and discussed, additionally;
  • TWC Downloads provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.
  • TWC's Mod Register is available to provide basic information about a mod together with useful links and a permission statement.
  • Modders can apply for Hosted Forums by contacting lolIsuck & Dismounted Feudal Knight.


Warscape Engine Modding Overview

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War onwards, there are similar tools and principles used in modding these games. Some, but not all, of the games benefit from Assembly Kit tools released by CA.


Total War: Three Kingdoms


Total War: Three Kingdoms benefits from an Assembly Kit released by CA, the kit includes Dave (for database editing), Terry (for battle map creation), BoB (for compilation of pack files), and the Variant Editor (for editing unit model collections), read more here. To find the kit go to the 'Tools' tab in your Steam account.

For further modding information see:


Total War Saga: Thrones of Britannia


Total War Saga: Thrones of Britannia has an Assembly Kit tool. Both PFM and Rusted Pack File Manager also offer Thrones of Britannia support.

For further modding information see:


Total War: Warhammer I & II


Total War: Warhammer benefits from an Assembly Kit released by CA, view the quick start guide for Terry here. Please note that due to the Games Workshop licensing Warhammer has a more restrictive EULA for modding than the other titles, search "Modding Terms" here.

For further modding information see:


Total War: Attila


Total War: Attila has an Assembly Kit released by CA which incorporates Dave (for database editing), Terry (for battle map creation), BoB (for compilation of pack files) and TeD (for creation of individual battle-map tiles for land, sea and sieges). Terrain Raw Data was also released allowing tiles created with TeD to be placed on the campaign map, read more here.

For further modding information see:


Total War: Rome II


Total War: Rome II has an Assembly Kit which includes Dave (for database editing), BoB (for compilation of pack files), and a Variant Editor (for editing the look of characters, units and ships), see the Guide to Rome II Assembly Kit.

This Modding Guide for Novices also provides a good starting point for new Rome II modders.

For further modding information see:


Total War: Shogun 2


Total War: Shogun 2 has an Assembly Kit which also allows for 'campaign map reprocessing', find more details about the kit here and see this guide for How to use the Official Modding Tools.

For further modding information see:


Napoleon: Total War


Napoleon: Total War can be modified using user-created tools such as the Pack File Managers, there are no CA released tools for NTW.

For further modding information see:


Empire: Total War


Empire: Total War can be modified using user-created tools such as the Pack File Managers. CA have not released any official tools for ETW.

For further modding information see:


TW Engine 2 Overview

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical


Modding Medieval II: Total War


Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links

Recent/Important Modding Information

Essential Tools


Modding Rome: Total War


Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links

Recent/Important Modding Information

Essential Tools


TW Engine 1 Overview

TW Engine 1 was used for Shogun: Total War and Medieval: Total War.



Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal