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Difference between revisions of "Hardcoded Limits - M2TW"

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(Moved info from old Hardcoded page to separate from RTW)
 
(General Hard Coded Limits for M2TW: note about abilities)
 
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[[Creative Assembly]] have built in some limits to the games, meaning that modders can not have more than x amount of factions or y amount of units.  Limits for [[Medieval II: Total War]] appear to be similar to [[Rome: Total War]] though some are slightly raised.  See also [[Hardcoded Limits - RTW|Hardcoded Limits in RTW]] which may also apply unless a higher value is mentioned here.
 
[[Creative Assembly]] have built in some limits to the games, meaning that modders can not have more than x amount of factions or y amount of units.  Limits for [[Medieval II: Total War]] appear to be similar to [[Rome: Total War]] though some are slightly raised.  See also [[Hardcoded Limits - RTW|Hardcoded Limits in RTW]] which may also apply unless a higher value is mentioned here.
  
==Hard Coded Limits for M2TW==
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==General Hard Coded Limits for M2TW==
===General===
 
  
 
* Max number of crusades at once: 1
 
* Max number of crusades at once: 1
 
* Max number of cultures: 7
 
* Max number of cultures: 7
* Max character name length: 42
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* Max number of religions: 10
* Max number of agent types: 12
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* Max character name length: 42 (disputed)
 +
* Max number of character types in descr_character.txt: 12 (already in use) - abilities are also hard-coded to type
 +
* Max ancillaries per general: 8
 
* Max number of units for a faction available in custom battle selection screen: 200
 
* Max number of units for a faction available in custom battle selection screen: 200
  
 +
==Text Files==
 
===[[export_descr_unit.txt]]===
 
===[[export_descr_unit.txt]]===
* Max: 500
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* Max Unit Entries: 500
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* Attack Delay (stat_pri): 1 to 100 see [https://www.twcenter.net/forums/showthread.php?95670-The-Hardcoded-List&p=15655493&viewfull=1#post15655493 here]
 +
 
 +
===[[descr_mount.txt]]===
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* Max mount types: 99
 +
 
 +
===[[descr_sm_projectiles]]===
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* Max no of exploding_[name]_shot entries: 9  see [https://www.twcenter.net/forums/showthread.php?95670-The-Hardcoded-List&p=12712785&viewfull=1#post12712785 here]
  
 
===[[descr_sm_resources.txt]]===
 
===[[descr_sm_resources.txt]]===
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* Max: 31
 
* Max: 31
  
===Map===
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===[[export_descr_buildings.txt]]===
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* Maximum number of buildings per tree: 9.
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* Maximum number of building trees: 128.
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* Hidden_resources list Min: 2 Max: 64
 +
 
 +
===[[export_descr_character_traits.txt]]===
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* Max Affects per Trigger: 10
 +
* Max Levels per character type: 9 (0 to 8)
 +
 
 +
==Campaign Map==
 
* Max number of regions: 200 (Including number of sea regions)
 
* Max number of regions: 200 (Including number of sea regions)
 
* Max size of '''map_regions''': 510x510 pixels
 
* Max size of '''map_regions''': 510x510 pixels
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* Max size of '''map_trade_routes''': 510x510 pixels
 
* Max size of '''map_trade_routes''': 510x510 pixels
  
===[[export_descr_buildings.txt]]===
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==Battle Map==
* Maximum number of buildings per tree: 9.
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* Max size .worldterrain and .worldvegetation: around 501 rows/columns, see [https://www.twcenter.net/forums/showthread.php?95670-The-Hardcoded-List&p=12038285&viewfull=1#post12038285 here]
* Maximum number of building trees: 128.
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* Max no of vegetation models per group (vegetation.db): 4
* Hidden_resources list Min: 2 Max: 64
+
 
 +
==Interface==
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* tga pages sizes (data/ui/"culture folder"/interface) : 510 x 510
  
 
==See Also==
 
==See Also==
* [http://www.twcenter.net/forums/showthread.php?t=95670 Hardcoded Limits thread on TWC]
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* [https://www.twcenter.net/forums/showthread.php?t=95670 Hardcoded Limits thread on TWC]
 +
* [https://www.twcenter.net/forums/showthread.php?568506-New-hardcoded-list New hardcoded list on TWC]
 
*[[Hardcoded Limits - RTW|Hardcoded Limits in RTW]]
 
*[[Hardcoded Limits - RTW|Hardcoded Limits in RTW]]
  
  
[[Category: Modding]] [[Category: M2TW Modding]]
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[[Category: M2TW Modding]]

Latest revision as of 05:22, 12 October 2020

Creative Assembly have built in some limits to the games, meaning that modders can not have more than x amount of factions or y amount of units. Limits for Medieval II: Total War appear to be similar to Rome: Total War though some are slightly raised. See also Hardcoded Limits in RTW which may also apply unless a higher value is mentioned here.

General Hard Coded Limits for M2TW

  • Max number of crusades at once: 1
  • Max number of cultures: 7
  • Max number of religions: 10
  • Max character name length: 42 (disputed)
  • Max number of character types in descr_character.txt: 12 (already in use) - abilities are also hard-coded to type
  • Max ancillaries per general: 8
  • Max number of units for a faction available in custom battle selection screen: 200

Text Files

export_descr_unit.txt

  • Max Unit Entries: 500
  • Attack Delay (stat_pri): 1 to 100 see here

descr_mount.txt

  • Max mount types: 99

descr_sm_projectiles

  • Max no of exploding_[name]_shot entries: 9 see here

descr_sm_resources.txt

  • Max: 26

descr_sm_factions.txt

  • Min: ?
  • Max: 31

export_descr_buildings.txt

  • Maximum number of buildings per tree: 9.
  • Maximum number of building trees: 128.
  • Hidden_resources list Min: 2 Max: 64

export_descr_character_traits.txt

  • Max Affects per Trigger: 10
  • Max Levels per character type: 9 (0 to 8)

Campaign Map

  • Max number of regions: 200 (Including number of sea regions)
  • Max size of map_regions: 510x510 pixels
  • Max size of map_climates: 1021x1021 pixels
  • Max size of map_heights: 1021x1021 pixels
  • Max size of map_ground_types: 1021x1021 pixels
  • Max size of map_roughness: 1020x1020 pixels
  • Max size of map_features: 510x510 pixels
  • Max size of map_trade_routes: 510x510 pixels

Battle Map

  • Max size .worldterrain and .worldvegetation: around 501 rows/columns, see here
  • Max no of vegetation models per group (vegetation.db): 4

Interface

  • tga pages sizes (data/ui/"culture folder"/interface) : 510 x 510

See Also