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<big><big><big>Welcome to Attila: Total War on the TWC Wiki</big></big></big>
<!-- This page is very much a work in progress because I (Aquila) don't own Attila, so feel free to update this however you can. -->
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<big><center>'''[[Total War: Attila]] is the ninth game in the [[Total War]] Series. Developed by the [[Creative Assembly]].'''<br>
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Released in 2015, Attila is set in the late Roman era at 395 AD. The campaign allows the player to take control of either of the Roman Empires, the Sassanid Persians, one of the various Germanic tribes, and more.
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{{TOC right|limit=3}}
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==Overview==
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Total War: Attila is set in the late Roman period starting in 395 AD, during the period now called Late Antiquity.  Attila is not yet in power at the start of the game, but will later be able to become the leader of the Huns. The Huns as a faction will be familiar to any players of  [[Rome: Total War: Barbarian Invasion]], Attila also includes an improved and reworked version of the horde mechanics from that game.
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Religion is of increased importance as factions attempt to move across the campaign map, players may need to concentrate on converting populations to their religion to avoid unrest before moving on. 
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Attila also introduces the ability for players to raze settlements once they have been conquered, this allows the player to enact a "Scorched Earth policy" which destroys the land around the settlement and hence the enemy's food and money supply.  
  
Total War: Attila is the ninth Total War game by the [[Creative Assembly]]. It was released for Windows and OS X on 17 February, 2015.
 
==General Information==
 
  
Total War: Attila, is set in the late Roman Empire. The campaign allows the player to take control of either of the Roman Empires, the Sassanid Persians, one of the various Germanic tribes, and more.
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==General Information==
 
===Campaign Map===
 
===Campaign Map===
The game has a very similar map to Total War: Rome II. It stretches from Morocco to Caspian sea, and from Hibernia to Arabian peninsula.
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The campaign map in Attila is very similar to the one in [[Total War: Rome II]]. It stretches from Morocco to Caspian sea, and from Hibernia to Arabian peninsula.
  
 
===Engine===
 
===Engine===
  
The game engine is the improved and reworked version of the Rome II's. There isn't too much difference but they are not the same.
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The game engine is the improved and reworked version of the Rome II's. Although not identical, the two are largely similar.
  
 
===Gameplay===
 
===Gameplay===
  
First thing you should know about Attila is, different from traditional Total War games it's mostly based on surviving. You can see that everywhere, even on victory conditions. However this doesn't mean you have to be defensive all the time.  
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Unlike other Total War games, Total War: Attila is mostly based on surviving. You can see that throughout the game, even in the victory conditions. However this doesn't mean you have to be defensive all the time.  
 +
 
 +
In the details of the campaign mechanics, we now have an improved and reworked version of the Horde mechanics from [[Rome: Total War: Barbarian Invasion]]. A horde is a combination of a large army and a mobile city. This comes with a price however, because if you lose the army, then you lose the horde and all its development.
 +
 
 +
Attila has an improved, reworked version of Family tree and Politics too. Now you can manage them both in more detail than before. There are many options for player to attempt, but AI is also capable of using these same abilities. So you might expect some political intrigue against yourself too!
  
If we go into details of campaign mechanics;
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One of the differences Attila has from Rome II is the use of edicts on any region, however there must be a Governor of that province to issue them. That governor, chosen by the player from your family or an opposing one that will rule your province by himself. In doing so, he will gain some experience from running the city, which will give him some levels and skill points that improve his abilities.
  
Now we have an improved and reworked version of Rome TW - Barbarian Invasion Horde mechanics. A horde is a combination of an army and a city that can move. This comes with a price however, you lose the army you lose the horde and all its development.  
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Apart from cultural differences, religions and religious buildings play a big role in the game. It doesn't just effect a city's public order, but it also effects diplomatic relations between factions, just like cultural differences do.
  
We have an improved, reworked version of Family tree and Politics too. Now you can manage them in more details then before. There are many options for player to attempt, but AI is also capable of using these. So you might expect some political intrigue against yourself too!
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Battles are mostly open field and siege battles, with very few naval battles. There are a few more bonuses for each side of siege battles in Attila that weren't in other Total War games. Watch towers can now be found in any settlement type. Defenders have the ability to erect some temporary barricades that close off some roads to buy time or defend.  
  
Different from Rome II we can use edicts on any region, however we need a Governor of that province first. Yes, a governor, chosen by you from your or opposing family that will rule your province by himself, also he will gain some experience doing so, which will gain him some levels and the skill points for you to improve his abilities.
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Last but not least, the UI has gone through some major changes by the Creative Assembly. The style has been reworked and has becoming simpler to use and have more options over Rome II's.
  
Apart from cultural differences, now we have religions that has a big place in the game. It doesn't just effect the public order, but it also effects diplomatic relations just like cultural differences do. Also all of them have their own buildings to be built.
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=== Playable Factions ===
  
Battles wise, you won't be seeing much of a navy battle. But mostly open field and siege battles.
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There are ten playable factions on '''Grand Campaign''' without any DLC (at release) and twenty nine with all DLCs.
For siege battles now watch towers can be found in any settlement type. Also now defenders have some barricades to close some roads to gain some time.  
 
  
Last but not least, the UI. It has gotten a big attention from the Creative Assembly. And it has been improved very much over the Rome II's.
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As for Campaign packs, there are thirteen playable factions in total.
Apart from it's better looking it has more options, yet it's easier to use.
 
  
=== Factions ===
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==== <u>Free Factions</u> ====
==== Playable Factions ====
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Without any paid DLC, there are fourteen playable factions in Total War: Attila Grand Campaign.  
Without any DLC, there are ten playable factions in Attila: Total War.  
 
  
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_huns The Huns]</li>
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<!--External (official) links might be changed any time, by CA. So do please check them time to time-->
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_Eastern_Roman_Empire The Eastern Roman Empire]</li>
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<li>[https://wiki.totalwar.com/w/Huns_(TWA_faction).html Huns]</li>
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_visigoths The Visigoths]</li>
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<li>[https://wiki.totalwar.com/w/Western_Roman_Empire_(TWA_faction).html Western Roman Empire]</li>
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_vandals The Vandals]</li>
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<li>[https://wiki.totalwar.com/w/Eastern_Roman_Empire_(TWA_faction).html Eastern Roman Empire]</li>
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_sassanids The Sassanid Empire]</li>
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<li>[https://wiki.totalwar.com/w/Sassanid_Empire_(TWA_faction).html Sassanid Empire]</li>
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_alans Alans]</li>
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<li>[https://wiki.totalwar.com/w/Visigoths_(TWA_faction).html Visigoths]</li>
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_saxons Saxons]</li>
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<li>[https://wiki.totalwar.com/w/Vandals_(TWA_faction).html Vandals]</li>
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_ostrogoths Ostrogoths]</li>
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<li>[https://wiki.totalwar.com/w/Alans_(TWA_faction).html Alans]</li>
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_franks Franks]</li>
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<li>[https://wiki.totalwar.com/w/Saxons_(TWA_faction).html Saxons]</li>
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_Western_Roman_Empire The Western Roman Empire]</li>
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<li>[https://wiki.totalwar.com/w/Ostrogoths_(TWA_faction).html Ostrogoths]</li>
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<li>[https://wiki.totalwar.com/w/Franks_(TWA_faction).html Franks]</li>
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<li>[https://wiki.totalwar.com/w/Suebians_(TWA_faction).html Suebians] 1st free DLC faction, released on 25th June, 2015 along with The Last Roman campaign pack.</li>
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<li>[https://wiki.totalwar.com/w/Lakhmids_(TWA_faction).html Lakhmids] 2nd free DLC faction, released on 15 September, 2015 along with the Empires of Sand culture pack.</li>
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<li>[https://wiki.totalwar.com/w/White_Huns_(TWA_faction).html White Huns] 3rd free DLC faction, released on 10 December, 2015 along with the Age of Charlemagne campaign pack.</li>
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<li>[https://wiki.totalwar.com/w/Garamantians_(TWA_faction).html Garamantians] 4th free DLC faction, released on 25 February, 2016 along with the Slavic Nations culture pack.</li>
  
==== DLC Factions ====
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==== <u>DLC Factions</u> ====
These factions are playable through some kind of downloadable content:
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===== Grand Campaign Factions=====
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_Suebi The Suebi]</li>
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These fifteen factions are playable on Grand Campaign through paid downloadable content:
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_Lakhmids Lakhmids]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_The_Danes The Danes]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_The_Geats The Geats]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_The_Jutes The Jutes]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_The_Langobards The Langobards]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_The_Alamans The Alamans]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_The_Burgundians The Burgundians]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_The_Ebdanians The Ebdanians]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_The_Picts The Picts]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_The_Caledonians The Caledonians]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_The_Tanukhids The Tanukhids]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_Himyar Himyar]</li>
 
<li>[http://wiki.totalwar.com/w/Total_War_ATTILA_Aksum Aksum]</li>
 
  
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<li>[https://wiki.totalwar.com/w/Danes_(TWA_faction).html Danes]</li>
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<li>[https://wiki.totalwar.com/w/Geats_(TWA_faction).html Geats]</li>
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<li>[https://wiki.totalwar.com/w/Jutes_(TWA_faction).html Jutes]</li>
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<li>[https://wiki.totalwar.com/w/Langobards_(TWA_faction).html Langobards]</li>
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<li>[https://wiki.totalwar.com/w/Alamans_(TWA_faction).html Alamans]</li>
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<li>[https://wiki.totalwar.com/w/Burgundians_(TWA_faction).html Burgundians]</li>
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<li>[https://wiki.totalwar.com/w/Ebdanians_(TWA_faction).html Ebdanians]</li>
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<li>[https://wiki.totalwar.com/w/Picts_(TWA_faction).html Picts]</li>
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<li>[https://wiki.totalwar.com/w/Caledonians_(TWA_faction).html Caledonians]</li>
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<li>[https://wiki.totalwar.com/w/Tanukhids_(TWA_faction).html Tanukhids]</li>
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<li>[https://wiki.totalwar.com/w/Himyar_(TWA_faction).html Himyar]</li>
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<li>[https://wiki.totalwar.com/w/Aksum_(TWA_faction).html Aksum]</li>
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<li>[https://wiki.totalwar.com/w/Anteans_(TWA_faction).html Anteans]</li>
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<li>[https://wiki.totalwar.com/w/Sclavenians_(TWA_faction).html Sclavenians]</li>
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<li>[https://wiki.totalwar.com/w/Venedians_(TWA_faction).html Venedians] </li>
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===== Campaign Pack Factions =====
 
<u>The Last Roman Factions</u>
 
<u>The Last Roman Factions</u>
<li>[http://wiki.totalwar.com/w/The_Ostrogothic_Kingdom The Ostrogothic Empire]</li>
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<li>[https://wiki.totalwar.com/w/Roman_Expedition_(TWA_faction).html Roman Expedition]</li>
<li>[http://wiki.totalwar.com/w/The_Frankish_Kingdom The Frankish Kingdom]</li>
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<li>[https://wiki.totalwar.com/w/Ostrogothic_Kingdom_(TWA_faction).html Ostrogothic Empire]</li>
<li>[http://wiki.totalwar.com/w/The_Vandalic_Kingdom The Vandalic Kingdom]</li>
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<li>[https://wiki.totalwar.com/w/Frankish_Kingdom_(TWA_faction).html Frankish Kingdom]</li>
<li>[http://wiki.totalwar.com/w/The_Roman_Expedition The Roman Expedition]</li>
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<li>[https://wiki.totalwar.com/w/Vandalic_Kingdom_(TWA_faction).html Vandalic Kingdom]</li>
<li>[http://wiki.totalwar.com/w/The_Visigothic_Kingdom The Visigothic Empire]</li>
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<li>[https://wiki.totalwar.com/w/Visigothic_Kingdom_(TWA_faction).html Visigothic Empire]</li>
  
==Downloadable Content and Updates==
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<u>The Age of Charlemagne Factions</u>
===Viking Forefathers Culture Pack===
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<li>[https://wiki.totalwar.com/w/Kingdom_of_Charlemagne_(TWA_faction).html Kingdom of Charlemagne]</li>
The Danes, Geats, and Jutes are available to play as with the Viking Forefathers Culture Pack DLC, which was released on 17 February, 2015.  
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<li>[https://wiki.totalwar.com/w/Kingdom_of_the_Danes_(TWA_faction).html Kingdom of the Danes]</li>
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<li>[https://wiki.totalwar.com/w/Kingdom_of_the_Lombards_(TWA_faction).html Kingdom of the Lombards]</li>
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<li>[https://wiki.totalwar.com/w/Emirate_of_Cordoba_(TWA_faction).html Emirate Of Cordoba]</li>
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<li>[https://wiki.totalwar.com/w/Kingdom_of_Mercia_(TWA_faction).html Kingdom Of Mercia]</li>
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<li>[https://wiki.totalwar.com/w/Kingdom_of_Asturias_(TWA_faction).html Kingdom Of Asturias]</li>
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<li>[https://wiki.totalwar.com/w/Kingdom_of_Charlemagne_(TWA_faction).html Avars]</li>
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<li>[https://wiki.totalwar.com/w/Westphalia_(TWA_faction).html Westphalia]</li>
  
===Longbeards Culture Pack===
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===Downloadable Content and Updates===
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====Viking Forefathers Culture Pack====
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The Danes, Geats, and Jutes are available to play as with the Viking Forefathers Culture Pack DLC, which was released along with the game, on 17 February, 2015.
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====Longbeards Culture Pack====
 
On 4 March, 2015 the Longbeards Culture Pack was released, which allows players to be the Langobard, Burgundian, or Alaman factions.
 
On 4 March, 2015 the Longbeards Culture Pack was released, which allows players to be the Langobard, Burgundian, or Alaman factions.
  
===25 March Updates===
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====25 March Updates====
 
On 25 March, 2015 the Blood and Burning Pack, Celts Culture Pack, and Tin Island Mercenary Update were all released.  The Celts Culture Pack allows players to use the Picts, Caledonians, and Ebdanians; all with a new unit roster, battle tactics, and prestige buildings.  The Tin Isle Mercenary Update focuses on adding and balancing units, AI factions are less aggressive, and other technical/gameplay improvements.  The Blood and Burning Pack is a graphic enhancement which adds blood, gore, vomit, and burns to the victims of war on the battlefield as well as the campaign map.
 
On 25 March, 2015 the Blood and Burning Pack, Celts Culture Pack, and Tin Island Mercenary Update were all released.  The Celts Culture Pack allows players to use the Picts, Caledonians, and Ebdanians; all with a new unit roster, battle tactics, and prestige buildings.  The Tin Isle Mercenary Update focuses on adding and balancing units, AI factions are less aggressive, and other technical/gameplay improvements.  The Blood and Burning Pack is a graphic enhancement which adds blood, gore, vomit, and burns to the victims of war on the battlefield as well as the campaign map.
  
===The Last Roman Campaign Pack===
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====The Last Roman Campaign Pack====
On 25th June, 2015 the first Campaign pack of Attila was released. This campaign starts in the year of 533 AD and it has five playable factions: Roman Expedition, Ostrogoths, Vandals, Franks and the Visigoths. It has new buildings, technologies and units alongside a new and unique Horde system of Roman Expedition.
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On 25 June, 2015 the first Campaign pack of Attila was released. This campaign starts in the year of 533 AD and it has five playable factions: Roman Expedition, Ostrogoths, Vandals, Franks and the Visigoths. It has new buildings, technologies and units alongside a new and unique Horde system of Roman Expedition.
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====Empires of Sand Culture Pack====
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On 15 September, 2015 the fourth culture pack was released. It adds three more playable factions: the Tanukhids, Himyar and Aksum.  There are also an additional three new religions available: Eastern Christianity, Judaism and Semitic Paganism, along with other improvements to eastern kingdom cultures.
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====The Age Of Charlemagne Campaign Pack====
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On 10 November, 2015 the second Campaign pack of Attila was released. This campaign starts in the year of 768AD and it has eight playable factions: Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of the Lombards, Emirate Of Cordoba, Kingdom Of Mercia, Kingdom Of Asturias, Avars and the Westphalia.
  
===Empires of Sand Culture Pack===
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====Slavic Nations Culture Pack====
On 15 September, 2015 a fourth faction pack was released. It adds three more playable factions: the Tanukhids, Himyar and Aksum.  There are also an additional three new religions available: Eastern Christianity, Judaism and Semitic Paganism, along with other improvements to eastern kingdom cultures.
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On 25 February, 2016 the fifth culture pack of Attila was released. It adds three more playable factions to the Grand campaign; Anteans, Sclavenians and Venedians.
  
===The Assembly Kit===
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====The Assembly Kit====
Alongside in-game content, Assembly kit-Beta was released on 29 April, 2015. It is a pack that contains some modding tools like database editing, texture processor , battlefield creator, campaign map aesthetics editor for the modders.
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Apart from in-game content, Assembly kit-Beta was released on 29 April, 2015. It is a pack that contains some modding tools like database editing, texture processor , battlefield creator, campaign map aesthetics editor for the modders.
  
 
It was updated few times from time to time.
 
It was updated few times from time to time.
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<div class="TWCportal_2">
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==Attila Community on TWC==
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'''Discussion:'''
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*[https://www.twcenter.net/forums/forumdisplay.php?2087-Total-War-Attila-General-Discussion General Discussion]
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'''Gameplay and Strategy:'''
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*[https://www.twcenter.net/forums/showthread.php?679895-Total-War-ATTILA-Official-Game-Guide Attila Official Game Guide]
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*[https://www.twcenter.net/forums/showthread.php?680829-WRE-survival-tactics-post-your-ideas WRE Survival Tactics]
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'''After Action Reports:'''
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*[https://www.twcenter.net/forums/forumdisplay.php?2116-Total-War-Attila-AARs AARs and Let's Plays]
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'''Technical Help:'''
 +
*[https://www.twcenter.net/forums/showthread.php?680137-TWC-Total-War-Attila-benchmark-thread-last-update-26-December-2016 Benchmark Thread]
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*[https://www.twcenter.net/forums/showthread.php?678089 Hardware Suggestions]
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*[https://www.twcenter.net/forums/showthread.php?680082-An-Official-note-on-ATTILA-amp-Performance CA Note on Performance]
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==Mods for Total War: Attila==
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'''Find Attila Mods on TWC:'''
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*[https://www.twcenter.net/forums/forumdisplay.php?2106-Total-War-Attila-Hosted-Modifications Attila Hosted Modifications on TWC]
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*[https://www.twcenter.net/forums/forumdisplay.php?2105-Total-War-Attila-Modifications Attila Mod Threads on TWC]
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'''On the Wiki:'''
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*[[Total War: Attila Mods|Total War: Attila Mods listing with sortable table]]
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==Modding Information==
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'''Modding Information on TWC:'''
 +
* [https://www.twcenter.net/forums/forumdisplay.php?2113-Tools-Tutorials-and-Resources Total War: Attila Tools, Tutorials and Resources section]
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* [https://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Total War: Attila Mod Workshop]
  
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'''On the Wiki:'''
 +
* [[Modding Portal#Total War: Attila| Modding Portal]]
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* [[Total War: Attila - Modding Index]]
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==System Requirements==
 
==System Requirements==
 
Minimum:
 
Minimum:
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*'''Additional:''' PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.  
 
*'''Additional:''' PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.  
 
== External links ==
 
== External links ==
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*[https://www.twcenter.net/forums/forumdisplay.php?2085-Total-War-Attila Discuss Total War: Attila and view Modifications on TWC]
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*[https://www.twcenter.net/forums/content.php?267-Review-Total-war-Attila Review - Total War: Attila] (2015) from the [[Eagle Standard]]
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</div></div></div>
  
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<div style="text-align: center;"><h2 style="border-bottom:none;"><small>Other Sources for Total War: Attila</small></h2>
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<div style="text-align: center;">
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<big>'''[https://www.twcenter.net/forums/forumdisplay.php?2085-Total-War-Attila TWC Forums] ~ [https://www.totalwar.com/total_war_attila/ Official Forums] ~ [https://steamcommunity.com/app/325610 Steam Forum] ~ [https://forums.totalwar.org/vb/forumdisplay.php?399-Total-War-Attila-and-Rome-2 Org Forums] ~ [https://totalwar.wikia.com/wiki/Total_War:_Attila Totalwar.wikia] ~ [https://en.wikipedia.org/wiki/Total_War:_Attila Wikipedia] ~ [https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TotalWarAttila TVtropes]'''</big>
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</div>
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<h2 style="border-bottom:none;"><small>[[Total War Series|Other Total War Series Games]]</small></h2>
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{{TWPortalsPics}}</div>
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[[Category:Total War Series]]
 
[[Category:Total War Series]]
 
[[Category:Total War Series]]
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[[Category:TWA Information]]

Latest revision as of 17:48, 15 October 2023

Welcome to Attila: Total War on the TWC Wiki



Attila-banner.png


Total War: Attila is the ninth game in the Total War Series. Developed by the Creative Assembly.

Released in 2015, Attila is set in the late Roman era at 395 AD. The campaign allows the player to take control of either of the Roman Empires, the Sassanid Persians, one of the various Germanic tribes, and more.


Overview

Total War: Attila is set in the late Roman period starting in 395 AD, during the period now called Late Antiquity. Attila is not yet in power at the start of the game, but will later be able to become the leader of the Huns. The Huns as a faction will be familiar to any players of Rome: Total War: Barbarian Invasion, Attila also includes an improved and reworked version of the horde mechanics from that game.

Religion is of increased importance as factions attempt to move across the campaign map, players may need to concentrate on converting populations to their religion to avoid unrest before moving on.

Attila also introduces the ability for players to raze settlements once they have been conquered, this allows the player to enact a "Scorched Earth policy" which destroys the land around the settlement and hence the enemy's food and money supply.


General Information

Campaign Map

The campaign map in Attila is very similar to the one in Total War: Rome II. It stretches from Morocco to Caspian sea, and from Hibernia to Arabian peninsula.

Engine

The game engine is the improved and reworked version of the Rome II's. Although not identical, the two are largely similar.

Gameplay

Unlike other Total War games, Total War: Attila is mostly based on surviving. You can see that throughout the game, even in the victory conditions. However this doesn't mean you have to be defensive all the time.

In the details of the campaign mechanics, we now have an improved and reworked version of the Horde mechanics from Rome: Total War: Barbarian Invasion. A horde is a combination of a large army and a mobile city. This comes with a price however, because if you lose the army, then you lose the horde and all its development.

Attila has an improved, reworked version of Family tree and Politics too. Now you can manage them both in more detail than before. There are many options for player to attempt, but AI is also capable of using these same abilities. So you might expect some political intrigue against yourself too!

One of the differences Attila has from Rome II is the use of edicts on any region, however there must be a Governor of that province to issue them. That governor, chosen by the player from your family or an opposing one that will rule your province by himself. In doing so, he will gain some experience from running the city, which will give him some levels and skill points that improve his abilities.

Apart from cultural differences, religions and religious buildings play a big role in the game. It doesn't just effect a city's public order, but it also effects diplomatic relations between factions, just like cultural differences do.

Battles are mostly open field and siege battles, with very few naval battles. There are a few more bonuses for each side of siege battles in Attila that weren't in other Total War games. Watch towers can now be found in any settlement type. Defenders have the ability to erect some temporary barricades that close off some roads to buy time or defend.

Last but not least, the UI has gone through some major changes by the Creative Assembly. The style has been reworked and has becoming simpler to use and have more options over Rome II's.

Playable Factions

There are ten playable factions on Grand Campaign without any DLC (at release) and twenty nine with all DLCs.

As for Campaign packs, there are thirteen playable factions in total.

Free Factions

Without any paid DLC, there are fourteen playable factions in Total War: Attila Grand Campaign.

  • Huns
  • Western Roman Empire
  • Eastern Roman Empire
  • Sassanid Empire
  • Visigoths
  • Vandals
  • Alans
  • Saxons
  • Ostrogoths
  • Franks
  • Suebians 1st free DLC faction, released on 25th June, 2015 along with The Last Roman campaign pack.
  • Lakhmids 2nd free DLC faction, released on 15 September, 2015 along with the Empires of Sand culture pack.
  • White Huns 3rd free DLC faction, released on 10 December, 2015 along with the Age of Charlemagne campaign pack.
  • Garamantians 4th free DLC faction, released on 25 February, 2016 along with the Slavic Nations culture pack.
  • DLC Factions

    Grand Campaign Factions

    These fifteen factions are playable on Grand Campaign through paid downloadable content:

  • Danes
  • Geats
  • Jutes
  • Langobards
  • Alamans
  • Burgundians
  • Ebdanians
  • Picts
  • Caledonians
  • Tanukhids
  • Himyar
  • Aksum
  • Anteans
  • Sclavenians
  • Venedians
  • Campaign Pack Factions

    The Last Roman Factions

  • Roman Expedition
  • Ostrogothic Empire
  • Frankish Kingdom
  • Vandalic Kingdom
  • Visigothic Empire
  • The Age of Charlemagne Factions
  • Kingdom of Charlemagne
  • Kingdom of the Danes
  • Kingdom of the Lombards
  • Emirate Of Cordoba
  • Kingdom Of Mercia
  • Kingdom Of Asturias
  • Avars
  • Westphalia
  • Downloadable Content and Updates

    Viking Forefathers Culture Pack

    The Danes, Geats, and Jutes are available to play as with the Viking Forefathers Culture Pack DLC, which was released along with the game, on 17 February, 2015.

    Longbeards Culture Pack

    On 4 March, 2015 the Longbeards Culture Pack was released, which allows players to be the Langobard, Burgundian, or Alaman factions.

    25 March Updates

    On 25 March, 2015 the Blood and Burning Pack, Celts Culture Pack, and Tin Island Mercenary Update were all released. The Celts Culture Pack allows players to use the Picts, Caledonians, and Ebdanians; all with a new unit roster, battle tactics, and prestige buildings. The Tin Isle Mercenary Update focuses on adding and balancing units, AI factions are less aggressive, and other technical/gameplay improvements. The Blood and Burning Pack is a graphic enhancement which adds blood, gore, vomit, and burns to the victims of war on the battlefield as well as the campaign map.

    The Last Roman Campaign Pack

    On 25 June, 2015 the first Campaign pack of Attila was released. This campaign starts in the year of 533 AD and it has five playable factions: Roman Expedition, Ostrogoths, Vandals, Franks and the Visigoths. It has new buildings, technologies and units alongside a new and unique Horde system of Roman Expedition.

    Empires of Sand Culture Pack

    On 15 September, 2015 the fourth culture pack was released. It adds three more playable factions: the Tanukhids, Himyar and Aksum. There are also an additional three new religions available: Eastern Christianity, Judaism and Semitic Paganism, along with other improvements to eastern kingdom cultures.

    The Age Of Charlemagne Campaign Pack

    On 10 November, 2015 the second Campaign pack of Attila was released. This campaign starts in the year of 768AD and it has eight playable factions: Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of the Lombards, Emirate Of Cordoba, Kingdom Of Mercia, Kingdom Of Asturias, Avars and the Westphalia.

    Slavic Nations Culture Pack

    On 25 February, 2016 the fifth culture pack of Attila was released. It adds three more playable factions to the Grand campaign; Anteans, Sclavenians and Venedians.

    The Assembly Kit

    Apart from in-game content, Assembly kit-Beta was released on 29 April, 2015. It is a pack that contains some modding tools like database editing, texture processor , battlefield creator, campaign map aesthetics editor for the modders.

    It was updated few times from time to time.

    System Requirements

    Minimum:

    • OS: Windows Vista 32-bit
    • Processor: Intel Core 2 Duo 3 GHz or AMD Athlon II X3 455 3.3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
    • DirectX®: 10
    • Hard Drive: 35 GB HD space
    • Additional: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.

    Recommended:

    • OS: Windows 7 64-bit
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 4GB RAM
    • Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
    • DirectX®: 10
    • Hard Drive: 35 GB HD space
    • Additional: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.

    External links