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Difference between revisions of "Total War: Warhammer - Modding Index"

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==Units==
 
==Units==
Please note, the types of units that can be added to Warhammer are restricted by the game EULA.
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Please note that the types of units that can be added to Warhammer are restricted by the game's end-user license agreement (EULA). To be specific, the EULA of Total War: Warhammer forbids any mods from including any copyrighted content other than that which is within [[Warhammer Fantasy Battles]]. Even the copyrighted content that is within the other divisions of Warhammer (most prominently [[Warhammer 40,000]]) is forbidden.
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===Getting Units in Game===
 
===Getting Units in Game===
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?749888Sebidee's Complete Guide to Warhammer Unit Modding]''' - by [[Sebidee]] - <small>''includes; getting your unit into game, variant editing, retexturing, unit cards, recruitment etc''</small>
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* <b>Tutorial - [https://www.twcenter.net/forums/showthread.php?749888Sebidee's Complete Guide to Warhammer Unit Modding]</b> - by [[Sebidee]] - <small>''includes; getting your unit into game, variant editing, retexturing, unit cards, recruitment etc''</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?732039-TUTORIAL-How-to-Create-a-New-Unit How to Create a New Unit] - by [[Mooncabbage]] - <small>''explanation of involved tables''</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?732039-TUTORIAL-How-to-Create-a-New-Unit How to Create a New Unit] - by [[Mooncabbage]] - <small>''explanation of involved tables''</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?760696-Sebidee-s-Unit-Modding-Template-(Warhammer-2) Sebidee's Unit Modding Template (Warhammer 2)] - by [[Sebidee]]  
 
* Resource - [https://www.twcenter.net/forums/showthread.php?760696-Sebidee-s-Unit-Modding-Template-(Warhammer-2) Sebidee's Unit Modding Template (Warhammer 2)] - by [[Sebidee]]  
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===Formations===
 
===Formations===
* Tutorial - [https://www.twcenter.net/forums/showthread.php?733771-Getting-Formations-to-work-(shield-wall-pike-wall-loose-formed) Getting Formations to work (shield wall/pike wall/loose/formed)] - by [[WakelessREX]]  
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?733771-Getting-Formations-to-work-(shield-wall-pike-wall-loose-formed) Getting Formations to work (shield wall/pike wall/loose/formed)] - by [[WakelessREX]]
  
 
==Campaign Elements==
 
==Campaign Elements==

Latest revision as of 23:14, 23 October 2024

Total War: Warhammer Modding Banner


Tutorials, resources and tools for modding Total War: Warhammer and Total War: Warhammer II

The below listing provides links to tutorials, useful answers to common modding questions, resources and tools, divided by category.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

General Information

Mod Set-up and Launching

Common Tools

Tools used across multiple aspects of the game:

Units

Please note that the types of units that can be added to Warhammer are restricted by the game's end-user license agreement (EULA). To be specific, the EULA of Total War: Warhammer forbids any mods from including any copyrighted content other than that which is within Warhammer Fantasy Battles. Even the copyrighted content that is within the other divisions of Warhammer (most prominently Warhammer 40,000) is forbidden.

Getting Units in Game

Models

  • Tool - RMeditor - by phazer - extract models and animations, find and unpack textures, edit texture paths inside .rigid_model_v2 files, render models - for all Warscape games

Textures

Unit Stats and Abilities

Formations

Campaign Elements

Factions

Army/Unit Recruitment

Battle Map

Scripting

UI

Miscellaneous

Lore Reference

See Also:


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki