Difference between revisions of "Modding News Front Page Announcements 2020"
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− | This is a compiled list of the year's TWC Front Page News Announcements about mods (updated approx. monthly) - to view latest modding announcements view [ | + | This is a compiled list of the year's TWC Front Page News Announcements about mods (updated approx. monthly) - to view latest modding announcements view [https://www.twcenter.net/forums/forumdisplay.php?734 here] to request an announcement go [https://www.twcenter.net/forums/announcement.php?f=734&a=452 here]. Please do not add mod update information directly to this page - release and update information which hasn't had an announcement can be added to the Wiki [[:Category:Portals| game portal pages]] and/or the [[:Category:Mod_Finder_Tables| mod finder tables]]. |
For 2019 announcements see: [[Modding News Front Page Announcements 2019]] | For 2019 announcements see: [[Modding News Front Page Announcements 2019]] | ||
+ | ==[[Total War Saga: Troy]]== | ||
+ | ===No More Cheating AI Mod=== | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807454-No-More-Cheating-AI-Mod Release]''' | ||
+ | The No More Cheating AI Mod for Troy allows you to pick the top AI battle difficulty (Veteran) | ||
+ | without the AI having the stat boosts that would normally come with it. | ||
+ | No other difficulty level is affected by the mod. | ||
+ | |||
+ | ==[[Total War Saga: Thrones of Britannia]]== | ||
+ | ===Souron's Playable Factions === | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/SouronsFactionUnlock.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804959-Souron-s-Playable-Factions-Thrones-of-Britannia Release]''' | ||
+ | Souron's Playable Factions for Thrones of Britannia allows you to play as all landed factions in Thrones of Britannia. | ||
+ | It also provides custom faction traits, and there are plans for future updates! | ||
+ | |||
+ | ===Tribes of Britannia === | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/TribesofBritannia.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805381-Tribes-of-Britannia New Forum]''' | ||
+ | Tribes of Britannia for Thrones of Britannia now has its own forum! | ||
+ | This is a project to bring to life the Iron Age of pre-Roman Britain, aiming to provide a rich roster of units and faction diversity | ||
+ | to allow players to build vast kingdoms before the inevitable arrival of the Roman legions. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==[[Total War: Warhammer]]== | ||
+ | ===Steph's Warhammer Overhaul - Recruitment Diversity=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/SWO-RD_VampireCounts.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806805-SWO-RD-Vampire-Counts-Update! Release]''' | ||
+ | The new version of SWO-RD for Total War: Warhammer II | ||
+ | updates the mod to cover The Warden and the Paunch, updates the High Elves, | ||
+ | and adds the Vampire Counts! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804779-SWO-RD-Lizardmen! Update]''' | ||
+ | The latest update to SWO-RD for Total War: Warhammer II gives you Lizardmen, | ||
+ | together with their regional colours | ||
+ | and also the regional recruitment system mechanism with scripted dynamic caps! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?803800-SWO-RD-Dwarves! Release]''' | ||
+ | The latest update to SWO-RD for Total War: Warhammer II | ||
+ | adds Dwarves to the game, with their heraldic roster, and also | ||
+ | overhauls the climate. Now the game has more climates, and more effects! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802014-SWO-RD Release]''' | ||
+ | SWO-RD for Total War: Warhammer II has been updated! | ||
+ | Bretonnia has been added, with its full heraldic roster, and so have the new units from the recent DLCs, | ||
+ | and there's a new Dynamic Manpower System, based on the number and size of the settlements and recruitment buildings you own. | ||
+ | |||
+ | |||
+ | |||
+ | ==[[Total War: Attila]]== | ||
+ | ===Anno Domini=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/AnnoDomini_castle.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?808613-Anno-Domini-WIP-Screenshots Preview]''' | ||
+ | The team producing Anno Domini for Total War: Attila | ||
+ | have been making great progress with the mod, as can be seen from the image above | ||
+ | and in the many wonderful screenshots in the WIP Screenshots Gallery thread - click on the link to see them! | ||
+ | ===Beginning of an End=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/BeginningOfAnEnd.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804610-Beginning-of-an-End Recruitment]''' | ||
+ | Beginning of an End for Total War: Attila will remake the unending hostility between the Byzantine | ||
+ | and Sassanid empires and the rise of an Islamic state in the Arabian peninsula around 622 CE. | ||
+ | The mod team is recruiting, so if you'd like to be involved in creating this epic mod, click on the link to learn more! | ||
+ | |||
+ | ===Mugen's Medieval 1212=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/MugensMedieval1212.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807152-Mugen-s-Medieval-1212-Roleplay-Campaign-Overhaul-update! release]''' | ||
+ | Mugen's Medieval 1212 Roleplay Campaign Overhaul for Medieval Kingdoms Total War for Total War: Attila has been updated! | ||
+ | The latest update includes alterations to food, as well as changes to the units available to Hungary, | ||
+ | Portugal and the Western Kingdoms, improved battle animnations, and more! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802705-Mugen-s-Medieval-1212 Release]''' | ||
+ | Mugen's Medieval 1212 is a beta-release submod for Medieval Kingdoms Total War for Total War: Attila. | ||
+ | It provides 4 turns per year, increased zoom on the campaign map, and changes to military tech, armies, edicts, | ||
+ | tax rates, generals, skill traits, morale, and much more... | ||
+ | |||
+ | ===Roman Empire Rehaped/Imperial Reform=== | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806504-Roman-Empire-Reshaped-Imperial-Reform Release]''' | ||
+ | Roman Empire Rehaped/Imperial Reform for Total War: Attila reshapes the Roman Empire, | ||
+ | creating a core state based on some of the territories of the Eastern and Western Roman Empires, | ||
+ | and making the remaining imperial territories into vassal states. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==[[Total War: Rome II]]== | ||
+ | ===AAA Generals=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/AAAPunicGeneralsNews.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802611-AAA-Punic-Generals Release]''' | ||
+ | AAA Punic Generals for Total War: Rome II has now been released! | ||
+ | This mod is the latest in a series; it changes the appearance of generals based on | ||
+ | Age, Advancement and Acclimatisation. | ||
+ | |||
+ | ===Age of Bronze=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/AgeofBronzeNews.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806831-Age-of-Bronze-1-8 Release]''' | ||
+ | Age of Bronze 1.8 for Total War: Rome II has been released! | ||
+ | It includes custom chariots for several units, new full-body skin models for some units, | ||
+ | bronze scale armour for various factions, redesigned Dendra panoply for the Greeks, bug fixes, and more! | ||
+ | |||
+ | ===Demetrios Poliorketes=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/DemetriosPoliorketesRelease.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807845-Demetrios-Poliorketes-release! Release]''' | ||
+ | Demetrios Poliorketes for Total War: Rome II has been released - | ||
+ | and the download link can be found here! | ||
+ | For information about this overhaul of the Wrath of Sparta campaign, click on the link. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807120-Demetrios-Poliorketes-new-previews! Preview]''' | ||
+ | For the latest previews and information about the development of Demetrios Poliorketes for Total War: Rome II, | ||
+ | click on the link below, and learn about new campaign features - | ||
+ | emerging factions and foreign cultural influences - and also new faction traits. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806194-Demetrios-Poliorketes-preview! Preview]''' | ||
+ | The latest news from the Demetrios Poliorketes mod for Total War: Rome II includes previews regarding | ||
+ | early diplomacy, historical family trees and government actions, as well as images of the campaign map. | ||
+ | Click on the link to see how the mod is now truly starting to take shape! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805026-Demetrios-Poliorketes-building-chains Preview]''' | ||
+ | Demetrios Poliorketes for Total War: Rome II has released previews | ||
+ | of its building chains; both completely new ones and chains that have been expanded from vanilla! | ||
+ | This WIP mod will be a scenario overhaul for the Wrath of Sparta campaign. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802573-Demetrios-Poliorketes-land-rosters-preview Preview]''' | ||
+ | New previews have been released for Demetrios Poliorketes for Total War: Rome II, | ||
+ | showing details of the land rosters of Demetrios, Lysimachos, Pyrrhos and Ptolemy! | ||
+ | |||
+ | ===[[Divide et Impera]]=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/DeI1_2_6.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806096-Divide-et-Impera-1-2-6 Release]''' | ||
+ | Divide et Impera for Total War: Rome II has released version 1.2.6! | ||
+ | Changes have been made to balance in battles, ranged combat, AI, animations, cavalry, | ||
+ | naval warfare, faction traits and units, among other things. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804820-Divide-et-Impera-1-2-5c-Public-Beta! Release]''' | ||
+ | The latest release for Divide et Impera for Total War: Rome II is the DeI 1.2.5c public beta! | ||
+ | It includes battle changes, new Media reforms and units, a new capital change button, new faction traits for most Barbarian factions, and more. | ||
+ | To try it out, click on the link - and help the mod team by letting them know about your experience! | ||
+ | |||
+ | ===Divide et Impera - Sub Mods=== | ||
+ | ====Age of Hellenism==== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/AgeofHellenism1_3.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?803462-Age-of-Hellenism-1-3 Release]''' | ||
+ | Age of Hellenism 1.3 for Divide et Impera for Total War: Rome II has been released! | ||
+ | The new patch focuses chiefly on the CAI modifications that are meant to further enhance the role of the Successor Kingdoms | ||
+ | and Parthia on the campaign map in line with the historical developments associated with these factions. | ||
+ | |||
+ | ====DIGS for DeI ==== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/DIGS.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?803114-DIGS-Alpha_01 Release]''' | ||
+ | DIGS for Divide et Impera for Total War: Rome II has released its Alpha_01 version! | ||
+ | This mod removes some of the diplomatic features from the vanilla game. | ||
+ | With the mod, diplomatic communications can only take place at certain times, and diplomatic attitude will affect AI behaviour. | ||
+ | |||
+ | ====Rise of Rome 666 ==== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/RiseOfRome666.png | ||
+ | *<b>[https://www.twcenter.net/forums/showthread.php?805745-Rise-of-Rome-666 Preview]</b> | ||
+ | Rise of Rome 666 will be a Rise of the Republic DLC overhaul submod for Divide et Impera for Total War: Rome II. | ||
+ | It will have a start-date of 666 BCE, with many cultures (most of them with playable factions), and will provide a slower-paced game, | ||
+ | with an emphasis upon micromanagement, and with a more regional, rather than global, focus. | ||
+ | |||
+ | ====Smartmap==== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/DeIGCSmartmapTool2.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804349-Smartmap-is-recruiting! Recruitment]''' | ||
+ | Smartmap is a tool for Divide et Impera for Total War: Rome II. | ||
+ | It will be extremely useful for graphic works and for startpos work, among other things. | ||
+ | If you'd like to help this project become reality, you can! You don't even need to be a modder! | ||
+ | |||
+ | ====Testudo==== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/Testudo.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806583-Testudo-v1-7 Release]''' | ||
+ | Testudo, a submod for Divide et Impera for Total War: Rome II, has released version 1.7! | ||
+ | This submod provides a slower-paced, more methodical, harder campaign - | ||
+ | and now it's been updated, with new factions, rebalancing, and more! | ||
+ | |||
+ | ====Trade regions submod==== | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806393-Trade-regions-submod-for-Divide-et-Impera Release]''' | ||
+ | This experimental new trade regions submod for Divide et Impera for Total War: Rome II | ||
+ | allows diplomats to acquire allied or neutral territories in favourable conditions. | ||
+ | Why not try it out? | ||
+ | |||
+ | ===Iron Age: Rise of Rome === | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/IronAgeRiseofRome.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802975-Iron-Age-Rise-of-Rome Recruitment]''' | ||
+ | Iron Age: Rise of Rome for Total War: Rome II will be based on Rome II's sixth campaign pack, Rise of the Republic. | ||
+ | The campaign takes place in the Italian peninsula during the Early Iron Age, from the foundation of Rome to the beginning of the Republic. | ||
+ | If you can create startpos, technologies and models, then you could help to build this mod | ||
+ | |||
+ | ===Legacy of Alexander=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/LegacyofAlexander_preview.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805695-Legacy-of-Alexander-preview-1 Preview]''' | ||
+ | Legacy of Alexander will reskin the Hellenistic factions of Total War: Rome II. | ||
+ | This first preview shows Macedonian units. | ||
+ | |||
+ | ===Total War: Age of Bronze=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/AgeofBronzeNews.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805848-Age-of-Bronze-3D-Art-Dump-2-Bronze-Armours Preview]''' | ||
+ | In this second 3D Art Dump for Age of Bronze for Total War: Rome II, | ||
+ | you can see the 3D art for some of the mod's bronze armours. | ||
+ | You can also watch a video showing the work of creating these armours. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?803025-Age-of-Bronze-art-preview! Preview]''' | ||
+ | Total War: Age of Bronze for Total War: Rome II has posted a new art preview! | ||
+ | For an early look at the helmets, clothing and weapons Benjin has been working on, follow the link. | ||
+ | |||
+ | |||
+ | |||
+ | ==[[Total War: Shogun 2]]== | ||
+ | ===Historical Sengoku Jidai mod=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/HistoricalSengokuJidaiMod.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?803850-Historical-Sengoku-Jidai-mod Preview]''' | ||
+ | The Historical Sengoku Jidai mod for Total War: Shogun 2 will provide you with historical armies, | ||
+ | in more diverse colours, and with only actual units of the period. | ||
+ | There will also be changes to recruitment, the map, and the clans. | ||
+ | |||
+ | ===Vagabond's Shogun 2 mod=== | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807202-Vagabond-s-Shogun-2-mod Release]''' | ||
+ | This mod makes alterations to Realm Divide, changes the cap on the number of trade routes per port | ||
+ | and increases the number of agents you can hire. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==[[Napoleon: Total War]]== | ||
+ | ===Napoleon's Eagles=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/Napoleons%20Eagles.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?808067-Napoleon-s-Eagles-v8-7! Release]''' | ||
+ | Napoleon's Eagles v8.7 for Napoleon: Total War has been released! | ||
+ | This multiplayer mod emphasises realistic Napoleonic warfare, | ||
+ | and is compatible with v8.7+ of Napoleonic Total War 3 | ||
+ | ===Prussia 1780-1806=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/Prussia1780_1806.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802776-Prussia-1780-1806 Release]''' | ||
+ | Prussia 1780-1806 for Napoleon: Total War | ||
+ | adds fifty units of Prussian infantry (grenadiers and musketmen) to the game. | ||
+ | For additional screenshots and to try out the mod, click on the link. | ||
+ | |||
+ | |||
+ | |||
+ | ==[[Empire: Total War]]== | ||
+ | ===Historical Portraits Mod === | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/HistoricalPortraitsMod.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807425-Historical-Portraits-Mod Release]''' | ||
+ | Durango has just released a new comprehensive portrait mod for Empire: Total War, | ||
+ | covering all cultures in one unified package using one single art style, | ||
+ | and compatible with vanilla as well as various mods. | ||
+ | |||
+ | ===Imperial Splendour - Rise of the Republic=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/IS-preview-october-20-blog.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807815-Imperial-Splendour-October-2020-Developers-Blog Preview]''' | ||
+ | The latest Developers Blog for Imperial Splendour for Empire: Total War has been published! | ||
+ | Learn about the progress being made by the blog team, and see images of new buildings as well as new units! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805455 Preview]''' | ||
+ | The 226th anniversary of the Glorious First of June was last week. Could there be any better time | ||
+ | for the team behind Imperial Splendour - Rise of the Republic for Empire: Total War | ||
+ | to present the British Naval officers? | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805007-Imperial-Splendour-Rise-of-the-Republic-May-20-Developers-Blog Preview]''' | ||
+ | Take a look at the latest work done on the route to the 1.2 Northern Wars update for | ||
+ | Imperial Splendour - Rise of the Republic for Empire: Total War! This time, there are images of buildings and units, | ||
+ | and there's some information about other changes to the mod. | ||
+ | |||
+ | ===Nine Years' War=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/NineYearsWarSubmod.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802356-Nine-Years-War-submod-preview Preview]''' | ||
+ | The Nine Years' War submod for Colonialism 1600 AD for Empire: Total War is drawing closer to release. | ||
+ | For now, though, feast your eyes on the latest previews, and look back at previously posted images to see what has already been done! | ||
+ | |||
+ | ===Ottoman Total Overhaul=== | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?803754-1-year-4-turn-mod-for-Ottoman-Total-Overhaul Release]''' | ||
+ | The 1 year 4 turn mod for Ottoman Total Overhaul for Empire: Total War | ||
+ | provides you with 4 turns in each year - why not try it out? | ||
+ | |||
+ | ===Ultima Ratio=== | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804880-Ultima-Ratio Release]''' | ||
+ | Ultima Ratio (previously known as Enhanced Graphics Collection (Vanilla)) for Empire: Total War | ||
+ | allows you to improve sound and graphics while still being able to play online against other people who don't have this mod! | ||
+ | It includes portraits, loading screens, sounds, textures, and more... | ||
+ | |||
+ | |||
+ | |||
+ | ==[[Medieval II: Total War]]== | ||
+ | ===Aurei Imperii=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/AureiImperii.png | ||
+ | *<b>[https://www.twcenter.net/forums/showthread.php?802486-Aurei-Imperii-beta-release Release]</b> | ||
+ | Aurei Imperii for Medieval II: Total War is a mod that starts in 150 BCE, just before the 3rd Punic War and the Achaean War. | ||
+ | The mod includes improved AI, recruitment based upon area of influence and government system, | ||
+ | traits for improved gameplay and role-play, and much more. | ||
+ | |||
+ | ===Battle for the Baltic=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/BattlefortheBalticInstaller.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807643-Battle-for-the-Baltic-2-0-installer Installer]''' | ||
+ | Gigantus has released another installer - this time for Battle of the Baltic 2.0 for Stainless Steel for Medieval II: Total War - Kingdoms. | ||
+ | Please note that you will need the hotfix for Stainless Steel (which can be found via the link) if you don't already have it! | ||
+ | ===DCI: Last Alliance=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/DCILANumenoreans.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805568-DCI-Last-Alliance-Public-Beta-Release! Release]''' | ||
+ | DCI: Last Alliance for Third Age Total War for Medieval II: Total War has released a Public Beta! | ||
+ | Take the role of High-king Gil-galad or High-king Elendil in the Last Alliance of Elves and Men against the forces of Sauron. | ||
+ | Unless... You instead wish to fulfill the will of Sauron and unleash all manner of evil into Middle-Earth. | ||
+ | There are also new cinematics from the mod: War in the North; War in the East; War in the South; Invasion. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805400-DCI-Last-Alliance-Numenorean-Kingdoms-Preview Preview]''' | ||
+ | The DCI: Last Alliance team proudly presents the final faction preview: Numenorean Kingdoms. | ||
+ | DCI: Last Alliance is a sub-mod for Third Age Total War for Medieval II: Total War set during the Second Age of Middle-Earth, | ||
+ | and covers the Last Alliance of Elves and Men against the forces of Sauron. | ||
+ | An Open Beta Release of this mod is planned for June (this month). | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802393-DCI-LA-Mordor-Preview-Video Preview]''' | ||
+ | One ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them. | ||
+ | One by one, the free peoples of Middle Earth shall fall to the power of the Ring. Some will resist but the power of the Ring will not be undone. | ||
+ | The DCI team proudly present Mordor of the Second Age, in the Third Age: Total War submod project DCI: Last Alliance. | ||
+ | |||
+ | ===Faerun [Forgotten Realms] Total War=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/FaerunTW.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807910-Faerun-Total-War-v0-2-release! Release]''' | ||
+ | Faerun Total War v0.2 for Medieval II: Total War has been released! | ||
+ | It includes a crash fix, providing a reasonably stable first campaign version of the mod. | ||
+ | Good progress is being made towards v0.3, which is expected to incorporate new units, | ||
+ | a new playable faction (Cormanthyr), custom UI elements, custom portraits, and at least some rebel garrisons. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807327-Faerun-Total-War-0-2-planned-date-for-release-and-video! Preview]''' | ||
+ | Faerun [Forgotten Realms] Total War v.0.2 for Medieval II: Total War is due for release soon, | ||
+ | with a planned release date of 15th October 2020! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806474-Faerun-Total-War-has-a-new-forum! Forum]''' | ||
+ | Faerun [Forgotten Realms] Total War for Medieval II: Total War - Kingdoms now has its own forum! | ||
+ | This mod is a fantasy mod based on the continent of Faerun, in the Forgotten Realms D&D setting. | ||
+ | It includes many playable factions - humans, orcs, elves and dwarves are all represented. | ||
+ | |||
+ | ===Hyrule Total War: Classic Ultimate=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/HyruleTW-SkyCity.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802182-Hyrule-Total-War-Classic-Ultimate-update! Update]''' | ||
+ | Hyrule Total War: Classic Ultimate for Medieval II: Total War - Kingdoms now has | ||
+ | three alternative campaigns, a working Sky City custom settlement, an Oocca strat-model, | ||
+ | new skins, new unit cards, gameplay changes and more! | ||
+ | |||
+ | ===Italian Wars=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/TheItalianWars.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807361-Italian-Wars-Ultimate-0-7-1 Release]''' | ||
+ | After a two year break, The Italian Wars for Medieval II: Total War is back with a new release. | ||
+ | This version includes many new events and several new scripts to enhance the gameplay of the Italian Renaissance. | ||
+ | |||
+ | ===Lucium Total War === | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805274-Lucium-Total-War Preview]''' | ||
+ | Lucium Total War 2.0 for Medieval II: Total War is due to be released very soon! | ||
+ | This mod is based on both Empire: Total War and Napoleon: Total War - and Lucium 2.0 will include | ||
+ | custom unit models, a complete custom soundtrack, a rework of the Eastern regions, and new mercenaries. | ||
+ | |||
+ | ===Massive Overhaul Submod=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/MOSInstaller.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806350-Massive-Overhaul-Submod-installer Installer]''' | ||
+ | The Massive Overhaul Submod for Third Age: Total War for Medieval II: Total War - Kingdoms now has its own installer! | ||
+ | As usual with Gigantus's installers, it is compatible with Steam. | ||
+ | |||
+ | ===One Ruler on Earth=== | ||
+ | https://www.twcenter.net/images/content/news/images%202018%20onwards/OneRulerOnEarth.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802735-One-Ruler-on-Earth-Beta-1-0 Release]''' | ||
+ | One Ruler on Earth is a submod under development for Falcom Total War III for Medieval II: Total War - Kingdoms. | ||
+ | It's set from the 13th to 17th centuries and provides new factions and overhauled unit rosters. | ||
+ | A new beta build has been released, with balance changes and the addition of Egypt, Mali, China, and Korea to custom battles. | ||
+ | |||
+ | ===Plus Ultra=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/PlusUltraLogo.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804467-Plus-Ultra Release]''' | ||
+ | Plus Ultra (A better Americas campaign) for Medieval II: Total War has been updated! | ||
+ | Additional factions have been added, changes have been made to region names; other details are listed in the thread. | ||
+ | If you'd like to help with modelling units or the map, please contact the mod team - they'd love to hear from you! | ||
+ | |||
+ | ===Rise of Three Kingdoms=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/RoTK4_1_1Warhorse.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806440-Rise-of-Three-Kingdoms-v4-1-1-(Warhorse)-Update Release]''' | ||
+ | Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 4.1.1, | ||
+ | which offers a complete overhaul of the horses found in the mod, in both the type and quality of assets, | ||
+ | as well as the armor and barding that clothe these majestic creatures as they ride off to war. | ||
+ | |||
+ | ===Schwert und Speer=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/SchweertundSpeer.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805913-Schwert-und-Speer-installer Installer]''' | ||
+ | Once again, Gigantus has provided an installer - this time for Schwert und Speer for Medieval II: Total War. | ||
+ | The original mod features 8 new factions and many other amendments to the game. | ||
+ | This installer has improved the method of changing the language of the mod, and is also Steam compatible. | ||
+ | |||
+ | ===[[Stainless Steel]]=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/StainlessSteelinstaller.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805814-Stainless-Steel-installer Installer]''' | ||
+ | Gigantus has created an installer for Stainless Steel for Medieval II: Total War - Kingdoms. | ||
+ | It includes 6.3, 6.4, and Meloo's Fix 1.2.7. | ||
+ | The installer will verify the files after installation, and it's Steam compatible. | ||
+ | |||
+ | ===The Elder Scrolls Total War - Unofficial Patch=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/LoreGuildsMissionsDungeonsPreview.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804655-Lore-Guilds-Missions-and-Dungeons-Preview-(Unofficial-TES-TW-Patch) Preview] | ||
+ | The next version of the Unofficial TES: TW Patch for Medieval II: Total War | ||
+ | will contain a whole host of changes to Guilds, Missions, and Dungeons. | ||
+ | For a comprehensive and informative description of these changes, head to the link! | ||
+ | |||
+ | ===The Great Conflicts === | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/TGC_Venice_news.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?808012-The-Great-Conflicts-Venice-preview Preview]''' | ||
+ | The Great Conflicts 872-1071 for Medieval II: Total War - Kingdoms | ||
+ | is proud to present a preview of the main core of the units for the Venice Autonomous Region. | ||
+ | To learn more about the region and its units, click on the link. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802228-The-Great-Conflicts-for-M2TW-public-alpha-release! Release]''' | ||
+ | After more than ten years of ups and downs, The Great Conflicts for Medieval II: Total War - Kingdoms | ||
+ | has its public alpha release today! Please bear in mind that this is not a full release - | ||
+ | but the mod team needs your feedback, and hopes this alpha release will whet your appetite for more! | ||
+ | |||
+ | ===[[Third Age: Total War]]=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/TATWinstaller.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805794-Third-Age-Total-War-installer Installer]''' | ||
+ | There is now an installer for Third Age: Total War for Medieval II: Total War - Kingdoms. | ||
+ | It's fully automated, and Steam compatible. | ||
+ | |||
+ | ===Tsardoms: Total War=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/TsardomsSwissConfederacyAAR.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804271-Tsardoms-Total-War-The-Swiss-Confederacy Preview]''' | ||
+ | The beta release of the Swiss Confederacy for Tsardoms: Total War for Medieval II: Total War | ||
+ | has inspired an unusual and interesting preview in the form of an AAR! | ||
+ | (Please note that this AAR is based on a closed beta; there has not yet been any public release.) | ||
+ | |||
+ | |||
+ | ==[[Rome: Total War]]== | ||
+ | ===Age of Knights and Prophets === | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/AgeOfKnightsAndProphets.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805620-Age-of-Knights-and-Prophets Release]''' | ||
+ | Age of Knights and Prophets is a Dark Ages mod for Rome: Total War. | ||
+ | It includes five new campaigns for Barbarian Invasion, and new campaign maps, along with | ||
+ | new factions, new units, new AI, new gameplay elements... and much more! | ||
+ | |||
+ | ===ahowl11's Vanilla Enhancement Mod === | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/Ahowl11sVEModv18.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807514 Release]''' | ||
+ | Ahowl11's VE Mod for Rome: Total War has a new version - version 18. | ||
+ | It changes recruitment, expands colonies, amends the map, and much more! | ||
+ | Don't forget there's also a hotfix for version 18! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804138-ahowl11-s-VE-Mod-v17! Release]''' | ||
+ | Once again, ahowl11's VE Mod for Rome: Total War has been updated - to version 17! | ||
+ | This major update integrates RTR into the mod - there are new units and new reskins, there's new music, | ||
+ | there are changes to recruitment... there's too much to list here. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?803322-ahowl11-s-VE-Mod-v16 Release]''' | ||
+ | Version 16 of ahowl11's Vanilla Enhancement Mod for Rome: Total War has been released! | ||
+ | In v16 you'll find a new mercenary pool system, features from RTR 5.4.1, new historical battles, and of course, some new units! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802875-ahowl11-s-Vanilla-Enhancement-Mod-v15 Release]''' | ||
+ | ahowl11's Vanilla Enhancement Mod for Rome: Total War has now released version 15! | ||
+ | This version includes new units, changes to prices and upkeep costs, alterations to the factions Carthage and Gaul, | ||
+ | changes to battles, and of course fixes! | ||
+ | |||
+ | ===Barbarian Empires: Hellenistic Legacy=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/HellenisticLegacy.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?803171-Barbarian-Empires-Hellenistic-Legacy-1-03 Release]''' | ||
+ | Barbarian Empires: Hellenistic Legacy 1.03 for Rome: Total War - Alexander has now been released! | ||
+ | This version includes elements from recent versions of Lanjane's Barbarian Empires, | ||
+ | as well as many new features included only in this mod! | ||
+ | |||
+ | ===Classical Age Total War=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/catw8.jpg | ||
+ | *<b>[https://www.twcenter.net/forums/showthread.php?801981-CATW-08-1-Mithridatic-Wars Release]</b> | ||
+ | The Year is 88 BCE. The ancient world is a conflict-ridden place. Sulla will soon take his first command in the East against a menacing Mithridates; | ||
+ | there will be civil war in Rome; and from the Balkans, a huge army will attack the Roman province of Macedonia. | ||
+ | The Mithridatic wars will last until 63 BCE, bringing fame to a certain Gnaeus Pompeius... | ||
+ | CATW 08 for Rome: Total War introduces brand new factions like the Saka, the Indo-Greeks, Kush, and the elusive Yuezhe nomads. | ||
+ | |||
+ | ===Europa Barbarorum=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/EB1_33_PreviewPartIII.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804410-Europa-Barbarorum-1-33-Preview-part-III! Preview]''' | ||
+ | A new preview has been posted for Europa Barbarorum 1.33 for Rome: Total War! | ||
+ | It includes diplomats, an assassin, even elephants - and more! | ||
+ | |||
+ | ===Extended Cultures V=== | ||
+ | https://www.twcenter.net/images/content/news/images%202018%20onwards/ExtendedCulturesV.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?808665-Extended-Cultures-V-version-1-1 Release]''' | ||
+ | Extended Cultures V version 1.1 for Rome: Total War has been released! | ||
+ | In the new version, the installer has been fixed, and there are complete sound files, | ||
+ | as well as new historical battles, new designs for hillforts, and more! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802840-Extended-Cultures-V-version-1-0-4 Release]''' | ||
+ | Extended Cultures V version 1.0.4 for Rome: Total War has now been released! | ||
+ | It includes a performance update, an update to the bonus for wonders, and access to master smiths for eastern factions. | ||
+ | There are also some script fixes, but these need testing, so please report any problems with them! | ||
+ | |||
+ | ===Fourth Age Total War=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/Wainriders_OrcsMistyMountains.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?808386-Wainriders-Orcs-of-the-Misty-Mountains! Preview]''' | ||
+ | The latest preview for the Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander | ||
+ | is of a faction that the Eotheod would surely get into a fight with - the Orcs of the Misty Mountain! | ||
+ | Their units include Snaga Hunters, Warg Riders, Hill-trolls and many others! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?808305-Wainriders-Eotheod-preview! Preview]''' | ||
+ | The Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander has posted | ||
+ | an Eotheod preview. As always, there are wonderful images together with fantastic description | ||
+ | and the units include Mountain Axemen, Eotheod March-wardens and the Framsburg Guard! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?808181-Wainriders-Avari-preview! Preview]''' | ||
+ | The Avari preview is available for the Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander | ||
+ | The elves living in the forests around the Sea of Rhun favour spears, as shown in the image of Avari Skirmishers above, | ||
+ | but they have swordsmen and archers too - see some of their units by following the link. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?808120-Wainriders-Tribes-of-the-Harad-preview! Preview]''' | ||
+ | The Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander has given us | ||
+ | a preview of the Tribes of the Harad. Read the evocative description, and feast your eyes on the images of units including | ||
+ | Haradwaith Tribesmen, Southron Spears, and Redsand Cavalry! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?808031-Wainriders-League-of-the-North! Preview]''' | ||
+ | The latest preview for the Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander | ||
+ | shows us the League of the North! This alliance of Dwarves and Men includes in its armies Dwarven Axethrowers, | ||
+ | Dwarven Siege Ballistas, Northmen Swords and Riders of Rhovanion, among many others. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807942-Wainriders-Chiefdom-of-Angren! Preview]''' | ||
+ | The Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander | ||
+ | now has a preview for the the Chiefdom of Angren! The Gwathuirim live in the lands around the Iron River, | ||
+ | and their units include Tower Guards, Enedhwaith Hillmen and and Wolfhunters! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807882-Wainriders-Khand-preview! Preview]''' | ||
+ | The Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander | ||
+ | has released a preview for the the Chiefdom of Khand! These steppe-dwellers have units including | ||
+ | Nomadic Riders, Horse-archers and Warriors of Khand! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807676-Wainriders-Woodland-Realm-preview! Preview]''' | ||
+ | The most recent preview for the Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander | ||
+ | is for the Woodland Realm. As always, the preview both includes information and showcases specific units, | ||
+ | this time including Silvan Axes, Greenwood Spears and the Silvan Wandering Company! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807482-Wainriders-Umbar-preview! Preview]''' | ||
+ | A preview of the Umbar faction is now available for Wainriders, | ||
+ | a submod for Fourth Age: Total War - The Dominion of Men for Rome: Total War - Alexander. | ||
+ | From the Plainsmen Skirmishers to the Mumakil, Umbar's might is on display for all to see! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807395-Wainriders-Black-Forest-Tribes-preview! Preview]''' | ||
+ | The Black Forest Tribes preview has been posted for Wainriders, | ||
+ | a submod for Fourth Age: Total War - The Dominion of Men for Rome: Total War - Alexander. | ||
+ | This mod now has a ModDB page as well as a thread here on TWC. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807303-Wainriders-Durin-s-Folk-preview! Preview]''' | ||
+ | Another faction preview for the Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander | ||
+ | has been released - this time for Durin's Folk. | ||
+ | The showcased units include Dwarven Axes, Guards of Khazad-dûm and Durin's Guard, among others! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807220-Wainriders-Gondor-preview! Preview]''' | ||
+ | The Wainriders submod for Fourth Age: Total War - The Dominion of Men for Rome: Total War - Alexander | ||
+ | has released a faction preview for Gondor, | ||
+ | showing units including the Knights of Gondor, the River-wardens, and the Swan Knights of Belfalas! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807009-Fourth-Age-Total-War-presents-Wainriders Preview]''' | ||
+ | The Fourth Age Total War Team is proud to officially announce development of the Wainriders sub mod for FATW: The Dominion of Men. | ||
+ | Wainriders will be a stand alone expansion using Rome: Total War - Alexander featuring fully overhauled factions, an updated campaign map, | ||
+ | and new mechanics and gameplay systems all designed to effectively transport the setting of the main campaign to T.A. 1864. | ||
+ | |||
+ | ===LotR - The Campaigns Addon=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/CampaignAddonsLotRTW.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807276-The-Campaigns-Addon-(for-LotR-v3-0-) Release]''' | ||
+ | The Campaigns Addon for Lord of the Rings TW v3.0+ for Rome: Total War has been updated! | ||
+ | The new, definitive version of the mod incorporates new custom battle locations, new units, new models, | ||
+ | new custom videos for the wonders, and much more! | ||
+ | |||
+ | ===Nation, Empire - War=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/NationEmpireWar.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?803905-Nation-Empire-War! Release]''' | ||
+ | Nation, Empire - War for Rome: Total War - Barbarian Invasion includes | ||
+ | new buildings, new models, new textures, a rearranged menu, and a huge map - among other things. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802157-Nation-Empire-War-preview Preview]''' | ||
+ | Nation, Empire - War for Rome: Total War - Barbarian Invasion will include | ||
+ | new buildings, new models, new units, new textures, a rearranged menu, and a huge map - among other things. | ||
+ | |||
+ | ===Restitutor Orbis=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/RestitutorOrbis2.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806549-Restitutor-Orbis-beta-release! Release]''' | ||
+ | Restitutor Orbis, a submod of Invasio Barbarorum for Rome: Total War, has released a beta version! | ||
+ | |||
+ | ===Rise of Alexander=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/RiseofAlexander2020.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?803510-Rise-of-Alexander-2020 Release]''' | ||
+ | Rise of Alexander 2020 for Rome: Total War - Alexander has been released! | ||
+ | The mod provides some new models, increases the number of playable factions, changes the win conditions for many factions, | ||
+ | and makes various other changes to the game. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804702-Rise-of-Alexander-Victory-or-Death-first-alpha Release]''' | ||
+ | Rise of Alexander - Victory or Death for Rome: Total War has released its first alpha! | ||
+ | This mod, which comes in three different versions, makes many changes and additions to Rome: Total War - Alexander. | ||
+ | |||
+ | ===Runescape: Total War === | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/RunescapeTW2.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804906-Runescape-Total-War-alpha-release! Release]''' | ||
+ | Runescape: Total War for Rome: Total War has released an alpha version! | ||
+ | This version of the mod contains only custom battles, though the goal is for the final release to include a campaign. | ||
+ | For more information or to try out this exciting new mod based on Runescape, click on the link! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802820-Runescape-Total-War Recruitment]''' | ||
+ | Runescape: Total War for Rome: Total War is under construction. | ||
+ | Would you like to play a Runescape mod? Can you help to create it? Coders and mappers are particularly needed, | ||
+ | but if you can help in any way - or if you're just interested in the mod - click on the link. | ||
+ | |||
+ | === Star Wars Total War=== | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802995-Star-Wars-Total-War-is-recruiting! Recruiting]''' | ||
+ | Not far into the future, in a galaxy very, very close to you, a Star Wars mod is being created for Rome: Total War! | ||
+ | Star Wars Total War is looking for a team to help build this exciting mod. | ||
+ | For more details, more videos, or to offer your assistance, click on the link. | ||
+ | |||
+ | ===Sudamerica Total War=== | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?802526-Sudamerica-Total-War-demo-release Release]''' | ||
+ | Sudamerica Total War is a South America-based mod for Rome: Total War - Alexander; | ||
+ | and it now has a demo release! | ||
+ | Why not try out the mod and help it to become even better by reporting any bugs you find? | ||
+ | |||
+ | ===Throne of Pendragon === | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/ThroneOfPendragon1_2.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?807774-Throne-of-Pendragon-v1-2 Release]''' | ||
+ | Version 1.2 of Throne of Pendragon for Rome: Total War - Barbarian Invasion has been released! | ||
+ | It includes a new fantasy world, new campaigns, new factions, new models and textures, | ||
+ | new UI, new loadscreens, and more! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?806984-Throne-of-Pendragon Release]''' | ||
+ | Barbarian Invasion. | ||
+ | It adds a new campaign based on the tales of King Arthur, the legendary British king. | ||
+ | Patch 1.1 has already been released! | ||
+ | |||
+ | ===Unofficial Patch 1.8 for Rome: Total War - BI=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/UnofficialPatch1_8RTWBI.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?808153-Unofficial-Patch-1-8-Barbarian-Invasion-Nephilime! Release]''' | ||
+ | The latest update to the Unofficial Patch 1.8 Barbarian Invasion mod for Rome: Total War is the Nephilime version! | ||
+ | This is a special unit pack, including new units for the Franks, the Western Roman Empire, the Byzantine Empire, the Roxolani, | ||
+ | the Ostrogoths, and more - plus other new textures and models, and even some new cities for the 435 campaign! | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805946-BI-Unofficial-Patch-1-8-Soisson-Cup-Version Release]''' | ||
+ | BI Unofficial Patch 1.8 - Soisson Cup Version for Rome: Total War - Barbarian Invasion | ||
+ | includes 4 new historical campaigns, new units, new factions, new models and textures, | ||
+ | new balance and gameplay, and changes to the way Christianity works in-game. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805198-Unofficial-Patch-1-9-for-Rome-Total-War-BI Release]''' | ||
+ | The Unofficial Patch 1.8 for Rome: Total War - Barbarian Invasion | ||
+ | makes Huns more historical and more beautiful, rebalances factions, and adds new campaigns. | ||
+ | It now has English language support! | ||
+ | |||
+ | |||
+ | |||
+ | ==Tools== | ||
+ | ===HotSeatTool === | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/HotSeatToolM2TW.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804517-HotSeatTool Release]''' | ||
+ | HotSeatTool is designed to expand and overhaul the capabilities of Medieval II: Total War as well as fixing some bugs. | ||
+ | It allows you to set your own limits for the number of religions, make characters immortal, and much, much more. | ||
+ | The project is being actively developed and needs your support. | ||
+ | For more information about the mod and how to use it, or to offer help with modding or testing, click on the link. | ||
+ | |||
+ | ===MicroDDS=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/MicroDDS.jpg | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?803252-MicroDDS-a-new-tool-for-textures Release]''' | ||
+ | MicroDDS is a fast, light texture viewer that supports all DDS formats. | ||
+ | It can be used to view textures quickly - and it can also be used for batch conversions from DDS to TGA. | ||
+ | |||
+ | ===RTW Ancillary Editor=== | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?801937-RTW-Ancillary-Editor Update]''' | ||
+ | Vercingetorix's RTW Ancillary Editor for Rome: Total War is now working once more, | ||
+ | thanks to Gigantus's addition of several dll files to the download. | ||
+ | |||
+ | ===RMEditor=== | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805101-RMEditor-Animation-Player! Preview]''' | ||
+ | RMEditor 0.85a will include a TW animation player (with improved rendering) that will play | ||
+ | animations straight from game or mod .pack files or play individual .anim files. | ||
+ | Use it to test rigging in imported custom models, for previewing, and of course for testing the animations you can import into TW with this tool. | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?804225-RMEditor-Custom-animation-breakthrough Preview]''' | ||
+ | There has been a breakthrough in the development of RMEditor - | ||
+ | the issue with importing custom animations for existing skeletons has been solved! | ||
+ | To learn more, or to see a video, or even to take part in beta testing, click the link. | ||
+ | |||
+ | ===Rusted PackFile Manager=== | ||
+ | https://www.twcenter.net/images/content/news/2020%20onwards/RPFM.png | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805347-Rusted-PackFile-Manager-2-0-0 Release]''' | ||
+ | After 11 months of development, Rusted PackFile Manager (RPFM) 2.0.0 has finally been released | ||
+ | with a fully rewritten codebase, a ton of new features, fixes and optimizations and innumerable little changes! | ||
+ | |||
+ | ===String Editor=== | ||
+ | *'''[https://www.twcenter.net/forums/showthread.php?805137-String-Editor Release]''' | ||
+ | With this tool, you can modify large quantities of text very quickly - including text in Total War EDU files. | ||
+ | You can, for example, set all spear skirmish units not to fire at will at the start of a battle by default, remove the mercenary attribute | ||
+ | from certain units, or change the attack rate of all towers by 10%, among many other possibilities. | ||
+ | |||
+ | [[Category:Mods]] |
Latest revision as of 00:36, 25 October 2024
Contents
- 1 Total War Saga: Troy
- 2 Total War Saga: Thrones of Britannia
- 3 Total War: Warhammer
- 4 Total War: Attila
- 5 Total War: Rome II
- 6 Total War: Shogun 2
- 7 Napoleon: Total War
- 8 Empire: Total War
- 9 Medieval II: Total War
- 9.1 Aurei Imperii
- 9.2 Battle for the Baltic
- 9.3 DCI: Last Alliance
- 9.4 Faerun [Forgotten Realms] Total War
- 9.5 Hyrule Total War: Classic Ultimate
- 9.6 Italian Wars
- 9.7 Lucium Total War
- 9.8 Massive Overhaul Submod
- 9.9 One Ruler on Earth
- 9.10 Plus Ultra
- 9.11 Rise of Three Kingdoms
- 9.12 Schwert und Speer
- 9.13 Stainless Steel
- 9.14 The Elder Scrolls Total War - Unofficial Patch
- 9.15 The Great Conflicts
- 9.16 Third Age: Total War
- 9.17 Tsardoms: Total War
- 10 Rome: Total War
- 10.1 Age of Knights and Prophets
- 10.2 ahowl11's Vanilla Enhancement Mod
- 10.3 Barbarian Empires: Hellenistic Legacy
- 10.4 Classical Age Total War
- 10.5 Europa Barbarorum
- 10.6 Extended Cultures V
- 10.7 Fourth Age Total War
- 10.8 LotR - The Campaigns Addon
- 10.9 Nation, Empire - War
- 10.10 Restitutor Orbis
- 10.11 Rise of Alexander
- 10.12 Runescape: Total War
- 10.13 Star Wars Total War
- 10.14 Sudamerica Total War
- 10.15 Throne of Pendragon
- 10.16 Unofficial Patch 1.8 for Rome: Total War - BI
- 11 Tools
This is a compiled list of the year's TWC Front Page News Announcements about mods (updated approx. monthly) - to view latest modding announcements view here to request an announcement go here. Please do not add mod update information directly to this page - release and update information which hasn't had an announcement can be added to the Wiki game portal pages and/or the mod finder tables.
For 2019 announcements see: Modding News Front Page Announcements 2019
Total War Saga: Troy
No More Cheating AI Mod
The No More Cheating AI Mod for Troy allows you to pick the top AI battle difficulty (Veteran) without the AI having the stat boosts that would normally come with it. No other difficulty level is affected by the mod.
Total War Saga: Thrones of Britannia
Souron's Playable Factions
Souron's Playable Factions for Thrones of Britannia allows you to play as all landed factions in Thrones of Britannia. It also provides custom faction traits, and there are plans for future updates!
Tribes of Britannia
Tribes of Britannia for Thrones of Britannia now has its own forum! This is a project to bring to life the Iron Age of pre-Roman Britain, aiming to provide a rich roster of units and faction diversity to allow players to build vast kingdoms before the inevitable arrival of the Roman legions.
Total War: Warhammer
Steph's Warhammer Overhaul - Recruitment Diversity
The new version of SWO-RD for Total War: Warhammer II updates the mod to cover The Warden and the Paunch, updates the High Elves, and adds the Vampire Counts!
The latest update to SWO-RD for Total War: Warhammer II gives you Lizardmen, together with their regional colours and also the regional recruitment system mechanism with scripted dynamic caps!
The latest update to SWO-RD for Total War: Warhammer II adds Dwarves to the game, with their heraldic roster, and also overhauls the climate. Now the game has more climates, and more effects!
SWO-RD for Total War: Warhammer II has been updated! Bretonnia has been added, with its full heraldic roster, and so have the new units from the recent DLCs, and there's a new Dynamic Manpower System, based on the number and size of the settlements and recruitment buildings you own.
Total War: Attila
Anno Domini
The team producing Anno Domini for Total War: Attila have been making great progress with the mod, as can be seen from the image above and in the many wonderful screenshots in the WIP Screenshots Gallery thread - click on the link to see them!
Beginning of an End
Beginning of an End for Total War: Attila will remake the unending hostility between the Byzantine and Sassanid empires and the rise of an Islamic state in the Arabian peninsula around 622 CE. The mod team is recruiting, so if you'd like to be involved in creating this epic mod, click on the link to learn more!
Mugen's Medieval 1212
Mugen's Medieval 1212 Roleplay Campaign Overhaul for Medieval Kingdoms Total War for Total War: Attila has been updated! The latest update includes alterations to food, as well as changes to the units available to Hungary, Portugal and the Western Kingdoms, improved battle animnations, and more!
Mugen's Medieval 1212 is a beta-release submod for Medieval Kingdoms Total War for Total War: Attila. It provides 4 turns per year, increased zoom on the campaign map, and changes to military tech, armies, edicts, tax rates, generals, skill traits, morale, and much more...
Roman Empire Rehaped/Imperial Reform
Roman Empire Rehaped/Imperial Reform for Total War: Attila reshapes the Roman Empire, creating a core state based on some of the territories of the Eastern and Western Roman Empires, and making the remaining imperial territories into vassal states.
Total War: Rome II
AAA Generals
AAA Punic Generals for Total War: Rome II has now been released! This mod is the latest in a series; it changes the appearance of generals based on Age, Advancement and Acclimatisation.
Age of Bronze
Age of Bronze 1.8 for Total War: Rome II has been released! It includes custom chariots for several units, new full-body skin models for some units, bronze scale armour for various factions, redesigned Dendra panoply for the Greeks, bug fixes, and more!
Demetrios Poliorketes
Demetrios Poliorketes for Total War: Rome II has been released - and the download link can be found here! For information about this overhaul of the Wrath of Sparta campaign, click on the link.
For the latest previews and information about the development of Demetrios Poliorketes for Total War: Rome II, click on the link below, and learn about new campaign features - emerging factions and foreign cultural influences - and also new faction traits.
The latest news from the Demetrios Poliorketes mod for Total War: Rome II includes previews regarding early diplomacy, historical family trees and government actions, as well as images of the campaign map. Click on the link to see how the mod is now truly starting to take shape!
Demetrios Poliorketes for Total War: Rome II has released previews of its building chains; both completely new ones and chains that have been expanded from vanilla! This WIP mod will be a scenario overhaul for the Wrath of Sparta campaign.
New previews have been released for Demetrios Poliorketes for Total War: Rome II, showing details of the land rosters of Demetrios, Lysimachos, Pyrrhos and Ptolemy!
Divide et Impera
Divide et Impera for Total War: Rome II has released version 1.2.6! Changes have been made to balance in battles, ranged combat, AI, animations, cavalry, naval warfare, faction traits and units, among other things.
The latest release for Divide et Impera for Total War: Rome II is the DeI 1.2.5c public beta! It includes battle changes, new Media reforms and units, a new capital change button, new faction traits for most Barbarian factions, and more. To try it out, click on the link - and help the mod team by letting them know about your experience!
Divide et Impera - Sub Mods
Age of Hellenism
Age of Hellenism 1.3 for Divide et Impera for Total War: Rome II has been released! The new patch focuses chiefly on the CAI modifications that are meant to further enhance the role of the Successor Kingdoms and Parthia on the campaign map in line with the historical developments associated with these factions.
DIGS for DeI
DIGS for Divide et Impera for Total War: Rome II has released its Alpha_01 version! This mod removes some of the diplomatic features from the vanilla game. With the mod, diplomatic communications can only take place at certain times, and diplomatic attitude will affect AI behaviour.
Rise of Rome 666
Rise of Rome 666 will be a Rise of the Republic DLC overhaul submod for Divide et Impera for Total War: Rome II. It will have a start-date of 666 BCE, with many cultures (most of them with playable factions), and will provide a slower-paced game, with an emphasis upon micromanagement, and with a more regional, rather than global, focus.
Smartmap
Smartmap is a tool for Divide et Impera for Total War: Rome II. It will be extremely useful for graphic works and for startpos work, among other things. If you'd like to help this project become reality, you can! You don't even need to be a modder!
Testudo
Testudo, a submod for Divide et Impera for Total War: Rome II, has released version 1.7! This submod provides a slower-paced, more methodical, harder campaign - and now it's been updated, with new factions, rebalancing, and more!
Trade regions submod
This experimental new trade regions submod for Divide et Impera for Total War: Rome II allows diplomats to acquire allied or neutral territories in favourable conditions. Why not try it out?
Iron Age: Rise of Rome
Iron Age: Rise of Rome for Total War: Rome II will be based on Rome II's sixth campaign pack, Rise of the Republic. The campaign takes place in the Italian peninsula during the Early Iron Age, from the foundation of Rome to the beginning of the Republic. If you can create startpos, technologies and models, then you could help to build this mod
Legacy of Alexander
Legacy of Alexander will reskin the Hellenistic factions of Total War: Rome II. This first preview shows Macedonian units.
Total War: Age of Bronze
In this second 3D Art Dump for Age of Bronze for Total War: Rome II, you can see the 3D art for some of the mod's bronze armours. You can also watch a video showing the work of creating these armours.
Total War: Age of Bronze for Total War: Rome II has posted a new art preview! For an early look at the helmets, clothing and weapons Benjin has been working on, follow the link.
Total War: Shogun 2
Historical Sengoku Jidai mod
The Historical Sengoku Jidai mod for Total War: Shogun 2 will provide you with historical armies, in more diverse colours, and with only actual units of the period. There will also be changes to recruitment, the map, and the clans.
Vagabond's Shogun 2 mod
This mod makes alterations to Realm Divide, changes the cap on the number of trade routes per port and increases the number of agents you can hire.
Napoleon: Total War
Napoleon's Eagles
Napoleon's Eagles v8.7 for Napoleon: Total War has been released! This multiplayer mod emphasises realistic Napoleonic warfare, and is compatible with v8.7+ of Napoleonic Total War 3
Prussia 1780-1806
Prussia 1780-1806 for Napoleon: Total War adds fifty units of Prussian infantry (grenadiers and musketmen) to the game. For additional screenshots and to try out the mod, click on the link.
Empire: Total War
Historical Portraits Mod
Durango has just released a new comprehensive portrait mod for Empire: Total War, covering all cultures in one unified package using one single art style, and compatible with vanilla as well as various mods.
Imperial Splendour - Rise of the Republic
The latest Developers Blog for Imperial Splendour for Empire: Total War has been published! Learn about the progress being made by the blog team, and see images of new buildings as well as new units!
The 226th anniversary of the Glorious First of June was last week. Could there be any better time for the team behind Imperial Splendour - Rise of the Republic for Empire: Total War to present the British Naval officers?
Take a look at the latest work done on the route to the 1.2 Northern Wars update for Imperial Splendour - Rise of the Republic for Empire: Total War! This time, there are images of buildings and units, and there's some information about other changes to the mod.
Nine Years' War
The Nine Years' War submod for Colonialism 1600 AD for Empire: Total War is drawing closer to release. For now, though, feast your eyes on the latest previews, and look back at previously posted images to see what has already been done!
Ottoman Total Overhaul
The 1 year 4 turn mod for Ottoman Total Overhaul for Empire: Total War provides you with 4 turns in each year - why not try it out?
Ultima Ratio
Ultima Ratio (previously known as Enhanced Graphics Collection (Vanilla)) for Empire: Total War allows you to improve sound and graphics while still being able to play online against other people who don't have this mod! It includes portraits, loading screens, sounds, textures, and more...
Medieval II: Total War
Aurei Imperii
Aurei Imperii for Medieval II: Total War is a mod that starts in 150 BCE, just before the 3rd Punic War and the Achaean War. The mod includes improved AI, recruitment based upon area of influence and government system, traits for improved gameplay and role-play, and much more.
Battle for the Baltic
Gigantus has released another installer - this time for Battle of the Baltic 2.0 for Stainless Steel for Medieval II: Total War - Kingdoms. Please note that you will need the hotfix for Stainless Steel (which can be found via the link) if you don't already have it!
DCI: Last Alliance
DCI: Last Alliance for Third Age Total War for Medieval II: Total War has released a Public Beta! Take the role of High-king Gil-galad or High-king Elendil in the Last Alliance of Elves and Men against the forces of Sauron. Unless... You instead wish to fulfill the will of Sauron and unleash all manner of evil into Middle-Earth. There are also new cinematics from the mod: War in the North; War in the East; War in the South; Invasion.
The DCI: Last Alliance team proudly presents the final faction preview: Numenorean Kingdoms. DCI: Last Alliance is a sub-mod for Third Age Total War for Medieval II: Total War set during the Second Age of Middle-Earth, and covers the Last Alliance of Elves and Men against the forces of Sauron. An Open Beta Release of this mod is planned for June (this month).
One ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them. One by one, the free peoples of Middle Earth shall fall to the power of the Ring. Some will resist but the power of the Ring will not be undone. The DCI team proudly present Mordor of the Second Age, in the Third Age: Total War submod project DCI: Last Alliance.
Faerun [Forgotten Realms] Total War
Faerun Total War v0.2 for Medieval II: Total War has been released! It includes a crash fix, providing a reasonably stable first campaign version of the mod. Good progress is being made towards v0.3, which is expected to incorporate new units, a new playable faction (Cormanthyr), custom UI elements, custom portraits, and at least some rebel garrisons.
Faerun [Forgotten Realms] Total War v.0.2 for Medieval II: Total War is due for release soon, with a planned release date of 15th October 2020!
Faerun [Forgotten Realms] Total War for Medieval II: Total War - Kingdoms now has its own forum! This mod is a fantasy mod based on the continent of Faerun, in the Forgotten Realms D&D setting. It includes many playable factions - humans, orcs, elves and dwarves are all represented.
Hyrule Total War: Classic Ultimate
Hyrule Total War: Classic Ultimate for Medieval II: Total War - Kingdoms now has three alternative campaigns, a working Sky City custom settlement, an Oocca strat-model, new skins, new unit cards, gameplay changes and more!
Italian Wars
After a two year break, The Italian Wars for Medieval II: Total War is back with a new release. This version includes many new events and several new scripts to enhance the gameplay of the Italian Renaissance.
Lucium Total War
Lucium Total War 2.0 for Medieval II: Total War is due to be released very soon! This mod is based on both Empire: Total War and Napoleon: Total War - and Lucium 2.0 will include custom unit models, a complete custom soundtrack, a rework of the Eastern regions, and new mercenaries.
Massive Overhaul Submod
The Massive Overhaul Submod for Third Age: Total War for Medieval II: Total War - Kingdoms now has its own installer! As usual with Gigantus's installers, it is compatible with Steam.
One Ruler on Earth
One Ruler on Earth is a submod under development for Falcom Total War III for Medieval II: Total War - Kingdoms. It's set from the 13th to 17th centuries and provides new factions and overhauled unit rosters. A new beta build has been released, with balance changes and the addition of Egypt, Mali, China, and Korea to custom battles.
Plus Ultra
Plus Ultra (A better Americas campaign) for Medieval II: Total War has been updated! Additional factions have been added, changes have been made to region names; other details are listed in the thread. If you'd like to help with modelling units or the map, please contact the mod team - they'd love to hear from you!
Rise of Three Kingdoms
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 4.1.1, which offers a complete overhaul of the horses found in the mod, in both the type and quality of assets, as well as the armor and barding that clothe these majestic creatures as they ride off to war.
Schwert und Speer
Once again, Gigantus has provided an installer - this time for Schwert und Speer for Medieval II: Total War. The original mod features 8 new factions and many other amendments to the game. This installer has improved the method of changing the language of the mod, and is also Steam compatible.
Stainless Steel
Gigantus has created an installer for Stainless Steel for Medieval II: Total War - Kingdoms. It includes 6.3, 6.4, and Meloo's Fix 1.2.7. The installer will verify the files after installation, and it's Steam compatible.
The Elder Scrolls Total War - Unofficial Patch
The next version of the Unofficial TES: TW Patch for Medieval II: Total War will contain a whole host of changes to Guilds, Missions, and Dungeons. For a comprehensive and informative description of these changes, head to the link!
The Great Conflicts
The Great Conflicts 872-1071 for Medieval II: Total War - Kingdoms is proud to present a preview of the main core of the units for the Venice Autonomous Region. To learn more about the region and its units, click on the link.
After more than ten years of ups and downs, The Great Conflicts for Medieval II: Total War - Kingdoms has its public alpha release today! Please bear in mind that this is not a full release - but the mod team needs your feedback, and hopes this alpha release will whet your appetite for more!
Third Age: Total War
There is now an installer for Third Age: Total War for Medieval II: Total War - Kingdoms. It's fully automated, and Steam compatible.
Tsardoms: Total War
The beta release of the Swiss Confederacy for Tsardoms: Total War for Medieval II: Total War has inspired an unusual and interesting preview in the form of an AAR! (Please note that this AAR is based on a closed beta; there has not yet been any public release.)
Rome: Total War
Age of Knights and Prophets
Age of Knights and Prophets is a Dark Ages mod for Rome: Total War. It includes five new campaigns for Barbarian Invasion, and new campaign maps, along with new factions, new units, new AI, new gameplay elements... and much more!
ahowl11's Vanilla Enhancement Mod
Ahowl11's VE Mod for Rome: Total War has a new version - version 18. It changes recruitment, expands colonies, amends the map, and much more! Don't forget there's also a hotfix for version 18!
Once again, ahowl11's VE Mod for Rome: Total War has been updated - to version 17! This major update integrates RTR into the mod - there are new units and new reskins, there's new music, there are changes to recruitment... there's too much to list here.
Version 16 of ahowl11's Vanilla Enhancement Mod for Rome: Total War has been released! In v16 you'll find a new mercenary pool system, features from RTR 5.4.1, new historical battles, and of course, some new units!
ahowl11's Vanilla Enhancement Mod for Rome: Total War has now released version 15! This version includes new units, changes to prices and upkeep costs, alterations to the factions Carthage and Gaul, changes to battles, and of course fixes!
Barbarian Empires: Hellenistic Legacy
Barbarian Empires: Hellenistic Legacy 1.03 for Rome: Total War - Alexander has now been released! This version includes elements from recent versions of Lanjane's Barbarian Empires, as well as many new features included only in this mod!
Classical Age Total War
The Year is 88 BCE. The ancient world is a conflict-ridden place. Sulla will soon take his first command in the East against a menacing Mithridates; there will be civil war in Rome; and from the Balkans, a huge army will attack the Roman province of Macedonia. The Mithridatic wars will last until 63 BCE, bringing fame to a certain Gnaeus Pompeius... CATW 08 for Rome: Total War introduces brand new factions like the Saka, the Indo-Greeks, Kush, and the elusive Yuezhe nomads.
Europa Barbarorum
A new preview has been posted for Europa Barbarorum 1.33 for Rome: Total War! It includes diplomats, an assassin, even elephants - and more!
Extended Cultures V
Extended Cultures V version 1.1 for Rome: Total War has been released! In the new version, the installer has been fixed, and there are complete sound files, as well as new historical battles, new designs for hillforts, and more!
Extended Cultures V version 1.0.4 for Rome: Total War has now been released! It includes a performance update, an update to the bonus for wonders, and access to master smiths for eastern factions. There are also some script fixes, but these need testing, so please report any problems with them!
Fourth Age Total War
The latest preview for the Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander is of a faction that the Eotheod would surely get into a fight with - the Orcs of the Misty Mountain! Their units include Snaga Hunters, Warg Riders, Hill-trolls and many others!
The Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander has posted an Eotheod preview. As always, there are wonderful images together with fantastic description and the units include Mountain Axemen, Eotheod March-wardens and the Framsburg Guard!
The Avari preview is available for the Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander The elves living in the forests around the Sea of Rhun favour spears, as shown in the image of Avari Skirmishers above, but they have swordsmen and archers too - see some of their units by following the link.
The Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander has given us a preview of the Tribes of the Harad. Read the evocative description, and feast your eyes on the images of units including Haradwaith Tribesmen, Southron Spears, and Redsand Cavalry!
The latest preview for the Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander shows us the League of the North! This alliance of Dwarves and Men includes in its armies Dwarven Axethrowers, Dwarven Siege Ballistas, Northmen Swords and Riders of Rhovanion, among many others.
The Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander now has a preview for the the Chiefdom of Angren! The Gwathuirim live in the lands around the Iron River, and their units include Tower Guards, Enedhwaith Hillmen and and Wolfhunters!
The Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander has released a preview for the the Chiefdom of Khand! These steppe-dwellers have units including Nomadic Riders, Horse-archers and Warriors of Khand!
The most recent preview for the Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander is for the Woodland Realm. As always, the preview both includes information and showcases specific units, this time including Silvan Axes, Greenwood Spears and the Silvan Wandering Company!
A preview of the Umbar faction is now available for Wainriders, a submod for Fourth Age: Total War - The Dominion of Men for Rome: Total War - Alexander. From the Plainsmen Skirmishers to the Mumakil, Umbar's might is on display for all to see!
The Black Forest Tribes preview has been posted for Wainriders, a submod for Fourth Age: Total War - The Dominion of Men for Rome: Total War - Alexander. This mod now has a ModDB page as well as a thread here on TWC.
Another faction preview for the Wainriders submod for FATW - The Dominion of Men for Rome: Total War - Alexander has been released - this time for Durin's Folk. The showcased units include Dwarven Axes, Guards of Khazad-dûm and Durin's Guard, among others!
The Wainriders submod for Fourth Age: Total War - The Dominion of Men for Rome: Total War - Alexander has released a faction preview for Gondor, showing units including the Knights of Gondor, the River-wardens, and the Swan Knights of Belfalas!
The Fourth Age Total War Team is proud to officially announce development of the Wainriders sub mod for FATW: The Dominion of Men. Wainriders will be a stand alone expansion using Rome: Total War - Alexander featuring fully overhauled factions, an updated campaign map, and new mechanics and gameplay systems all designed to effectively transport the setting of the main campaign to T.A. 1864.
LotR - The Campaigns Addon
The Campaigns Addon for Lord of the Rings TW v3.0+ for Rome: Total War has been updated! The new, definitive version of the mod incorporates new custom battle locations, new units, new models, new custom videos for the wonders, and much more!
Nation, Empire - War
Nation, Empire - War for Rome: Total War - Barbarian Invasion includes new buildings, new models, new textures, a rearranged menu, and a huge map - among other things.
Nation, Empire - War for Rome: Total War - Barbarian Invasion will include new buildings, new models, new units, new textures, a rearranged menu, and a huge map - among other things.
Restitutor Orbis
Restitutor Orbis, a submod of Invasio Barbarorum for Rome: Total War, has released a beta version!
Rise of Alexander
Rise of Alexander 2020 for Rome: Total War - Alexander has been released! The mod provides some new models, increases the number of playable factions, changes the win conditions for many factions, and makes various other changes to the game.
Rise of Alexander - Victory or Death for Rome: Total War has released its first alpha! This mod, which comes in three different versions, makes many changes and additions to Rome: Total War - Alexander.
Runescape: Total War
Runescape: Total War for Rome: Total War has released an alpha version! This version of the mod contains only custom battles, though the goal is for the final release to include a campaign. For more information or to try out this exciting new mod based on Runescape, click on the link!
Runescape: Total War for Rome: Total War is under construction. Would you like to play a Runescape mod? Can you help to create it? Coders and mappers are particularly needed, but if you can help in any way - or if you're just interested in the mod - click on the link.
Star Wars Total War
Not far into the future, in a galaxy very, very close to you, a Star Wars mod is being created for Rome: Total War! Star Wars Total War is looking for a team to help build this exciting mod. For more details, more videos, or to offer your assistance, click on the link.
Sudamerica Total War
Sudamerica Total War is a South America-based mod for Rome: Total War - Alexander; and it now has a demo release! Why not try out the mod and help it to become even better by reporting any bugs you find?
Throne of Pendragon
Version 1.2 of Throne of Pendragon for Rome: Total War - Barbarian Invasion has been released! It includes a new fantasy world, new campaigns, new factions, new models and textures, new UI, new loadscreens, and more!
Barbarian Invasion. It adds a new campaign based on the tales of King Arthur, the legendary British king. Patch 1.1 has already been released!
Unofficial Patch 1.8 for Rome: Total War - BI
The latest update to the Unofficial Patch 1.8 Barbarian Invasion mod for Rome: Total War is the Nephilime version! This is a special unit pack, including new units for the Franks, the Western Roman Empire, the Byzantine Empire, the Roxolani, the Ostrogoths, and more - plus other new textures and models, and even some new cities for the 435 campaign!
BI Unofficial Patch 1.8 - Soisson Cup Version for Rome: Total War - Barbarian Invasion includes 4 new historical campaigns, new units, new factions, new models and textures, new balance and gameplay, and changes to the way Christianity works in-game.
The Unofficial Patch 1.8 for Rome: Total War - Barbarian Invasion makes Huns more historical and more beautiful, rebalances factions, and adds new campaigns. It now has English language support!
Tools
HotSeatTool
HotSeatTool is designed to expand and overhaul the capabilities of Medieval II: Total War as well as fixing some bugs. It allows you to set your own limits for the number of religions, make characters immortal, and much, much more. The project is being actively developed and needs your support. For more information about the mod and how to use it, or to offer help with modding or testing, click on the link.
MicroDDS
MicroDDS is a fast, light texture viewer that supports all DDS formats. It can be used to view textures quickly - and it can also be used for batch conversions from DDS to TGA.
RTW Ancillary Editor
Vercingetorix's RTW Ancillary Editor for Rome: Total War is now working once more, thanks to Gigantus's addition of several dll files to the download.
RMEditor
RMEditor 0.85a will include a TW animation player (with improved rendering) that will play animations straight from game or mod .pack files or play individual .anim files. Use it to test rigging in imported custom models, for previewing, and of course for testing the animations you can import into TW with this tool.
There has been a breakthrough in the development of RMEditor - the issue with importing custom animations for existing skeletons has been solved! To learn more, or to see a video, or even to take part in beta testing, click the link.
Rusted PackFile Manager
After 11 months of development, Rusted PackFile Manager (RPFM) 2.0.0 has finally been released with a fully rewritten codebase, a ton of new features, fixes and optimizations and innumerable little changes!
String Editor
With this tool, you can modify large quantities of text very quickly - including text in Total War EDU files. You can, for example, set all spear skirmish units not to fire at will at the start of a battle by default, remove the mercenary attribute from certain units, or change the attack rate of all towers by 10%, among many other possibilities.