Modding News Front Page Announcements 2020
- 1 Total War Saga: Thrones of Britannia
- 2 Total War: Warhammer
- 3 Total War: Attila
- 4 Total War: Rome II
- 5 Total War: Shogun 2
- 6 Napoleon: Total War
- 7 Empire: Total War
- 8 Medieval II: Total War
- 8.1 Aurei Imperii
- 8.2 DCI: Last Alliance
- 8.3 Hyrule Total War: Classic Ultimate
- 8.4 Lucium Total War
- 8.5 One Ruler on Earth
- 8.6 Plus Ultra
- 8.7 Schwert und Speer
- 8.8 Stainless Steel
- 8.9 The Elder Scrolls Total War - Unofficial Patch
- 8.10 The Great Conflicts
- 8.11 Third Age: Total War
- 8.12 Tsardoms: Total War
- 9 Rome: Total War
- 9.1 Age of Knights and Prophets
- 9.2 ahowl11's Vanilla Enhancement Mod
- 9.3 Barbarian Empires: Hellenistic Legacy
- 9.4 Classical Age Total War
- 9.5 Europa Barbarorum
- 9.6 Extended Cultures V
- 9.7 Nation, Empire - War
- 9.8 Rise of Alexander - Victory or Death
- 9.9 Runescape: Total War
- 9.10 Star Wars Total War
- 9.11 Sudamerica Total War
- 9.12 Unofficial Patch 1.8 for Rome: Total War - BI
- 10 Tools
This is a compiled list of the year's TWC Front Page News Announcements about mods (updated approx. monthly) - to view latest modding announcements view here to request an announcement go here. Please do not add mod update information directly to this page - release and update information which hasn't had an announcement can be added to the Wiki game portal pages and/or the mod finder tables.
For 2019 announcements see: Modding News Front Page Announcements 2019
Souron's Playable Factions
Souron's Playable Factions for Thrones of Britannia allows you to play as all landed factions in Thrones of Britannia. It also provides custom faction traits, and there are plans for future updates!
Tribes of Britannia
Tribes of Britannia for Thrones of Britannia now has its own forum! This is a project to bring to life the Iron Age of pre-Roman Britain, aiming to provide a rich roster of units and faction diversity to allow players to build vast kingdoms before the inevitable arrival of the Roman legions.
Steph's Warhammer Overhaul - Recruitment Diversity
The latest update to SWO-RD for Total War: Warhammer II gives you Lizardmen, together with their regional colours and also the regional recruitment system mechanism with scripted dynamic caps!
The latest update to SWO-RD for Total War: Warhammer II adds Dwarves to the game, with their heraldic roster, and also overhauls the climate. Now the game has more climates, and more effects!
SWO-RD for Total War: Warhammer II has been updated! Bretonnia has been added, with its full heraldic roster, and so have the new units from the recent DLCs, and there's a new Dynamic Manpower System, based on the number and size of the settlements and recruitment buildings you own.
Beginning of an End
Beginning of an End for Total War: Attila will remake the unending hostility between the Byzantine and Sassanid empires and the rise of an Islamic state in the Arabian peninsula around 622 CE. The mod team is recruiting, so if you'd like to be involved in creating this epic mod, click on the link to learn more!
Mugen's Medieval 1212
Mugen's Medieval 1212 is a beta-release submod for Medieval Kingdoms Total War for Total War: Attila. It provides 4 turns per year, increased zoom on the campaign map, and changes to military tech, armies, edicts, tax rates, generals, skill traits, morale, and much more...
AAA Punic Generals for Total War: Rome II has now been released! This mod is the latest in a series; it changes the appearance of generals based on Age, Advancement and Acclimatisation.
The latest news from the Demetrios Poliorketes mod for Total War: Rome II includes previews regarding early diplomacy, historical family trees and government actions, as well as images of the campaign map. Click on the link to see how the mod is now truly starting to take shape!
Demetrios Poliorketes for Total War: Rome II has released previews of its building chains; both completely new ones and chains that have been expanded from vanilla! This WIP mod will be a scenario overhaul for the Wrath of Sparta campaign.
New previews have been released for Demetrios Poliorketes for Total War: Rome II, showing details of the land rosters of Demetrios, Lysimachos, Pyrrhos and Ptolemy!
Divide et Impera for Total War: Rome II has released version 1.2.6! Changes have been made to balance in battles, ranged combat, AI, animations, cavalry, naval warfare, faction traits and units, among other things.
The latest release for Divide et Impera for Total War: Rome II is the DeI 1.2.5c public beta! It includes battle changes, new Media reforms and units, a new capital change button, new faction traits for most Barbarian factions, and more. To try it out, click on the link - and help the mod team by letting them know about your experience!
Divide et Impera - Sub Mods
Age of Hellenism
Age of Hellenism 1.3 for Divide et Impera for Total War: Rome II has been released! The new patch focuses chiefly on the CAI modifications that are meant to further enhance the role of the Successor Kingdoms and Parthia on the campaign map in line with the historical developments associated with these factions.
DIGS for DeI
DIGS for Divide et Impera for Total War: Rome II has released its Alpha_01 version! This mod removes some of the diplomatic features from the vanilla game. With the mod, diplomatic communications can only take place at certain times, and diplomatic attitude will affect AI behaviour.
Rise of Rome 666
Rise of Rome 666 will be a Rise of the Republic DLC overhaul submod for Divide et Impera for Total War: Rome II. It will have a start date of 666 BC, with many cultures (most of them with playable factions) and will provide a slower-paced game, with an emphasis on micromanagement, and with a more regional, rather than global, focus.
Smartmap is a tool for Divide et Impera for Total War: Rome II. It will be extremely useful for graphic works and for startpos work, among other things. If you'd like to help this project become reality, you can! You don't even need to be a modder!
Iron Age: Rise of Rome
Iron Age: Rise of Rome for Total War: Rome II will be based on Rome II's sixth campaign pack, Rise of the Republic. The campaign takes place in the Italian peninsula during the Early Iron Age, from the foundation of Rome to the beginning of the Republic. If you can create startpos, technologies and models, then you could help to build this mod
Legacy of Alexander
Legacy of Alexander will reskin the Hellenistic factions of Total War: Rome II. This first preview shows Macedonian units.
Rise of Alexander 2020
Rise of Alexander 2020 for Rome: Total War - Alexander has been released! The mod provides some new models, increases the number of playable factions, changes the win conditions for many factions, and makes various other changes to the game.
Total War: Age of Bronze
In this second 3D Art Dump for Age of Bronze for Total War: Rome II, you can see the 3D art for some of the mod's bronze armours. You can also watch a video showing the work of creating these armours.
Total War: Age of Bronze for Total War: Rome II has posted a new art preview! For an early look at the helmets, clothing and weapons Benjin has been working on, follow the link.
Historical Sengoku Jidai mod
The Historical Sengoku Jidai mod for Total War: Shogun 2 will provide you with historical armies, in more diverse colours, and with only actual units of the period. There will also be changes to recruitment, the map, and the clans.
Prussia 1780-1806 for Napoleon: Total War adds fifty units of Prussian infantry (grenadiers and musketmen) to the game. For additional screenshots and to try out the mod, click on the link.
Imperial Splendour - Rise of the Republic
The 226th anniversary of the Glorious First of June was last week. Could there be any better time for the team behind Imperial Splendour - Rise of the Republic for Empire: Total War to present the British Naval officers?
Take a look at the latest work done on the route to the 1.2 Northern Wars update for Imperial Splendour - Rise of the Republic for Empire: Total War! This time, there are images of buildings and units, and there's some information about other changes to the mod.
Nine Years' War
The Nine Years' War submod for Colonialism 1600 AD for Empire: Total War is drawing closer to release. For now, though, feast your eyes on the latest previews, and look back at previously posted images to see what has already been done!
Ottoman Total Overhaul
The 1 year 4 turn mod for Ottoman Total Overhaul for Empire: Total War provides you with 4 turns in each year - why not try it out?
Ultima Ratio (previously known as Enhanced Graphics Collection (Vanilla)) for Empire: Total War allows you to improve sound and graphics while still being able to play online against other people who don't have this mod! It includes portraits, loading screens, sounds, textures, and more...
Aurei Imperii for Medieval II: Total War is a mod that starts in 150 BC, just before the 3rd Punic War and the Achaean War. The mod includes improved AI, recruitment based on area of influence and government system, traits for improved gameplay and role-play and much more.
DCI: Last Alliance
DCI: Last Alliance for Third Age Total War for Medieval II: Total War has released a Public Beta! Take the role of High-king Gil-galad or High-king Elendil in the Last Alliance of Elves and Men against the forces of Sauron. Unless... You instead wish to fulfill the will of Sauron and unleash all manner of evil into Middle-Earth. There are also new cinematics from the mod: War in the North; War in the East; War in the South; Invasion.
The DCI: Last Alliance team proudly presents the final faction preview: Numenorean Kingdoms. DCI: Last Alliance is a sub-mod for Third Age Total War for Medieval II: Total War set during the Second Age of Middle-Earth, and covers the Last Alliance of Elves and Men against the forces of Sauron. An Open Beta Release of this mod is planned for June (this month).
One ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them. One by one, the free peoples of Middle Earth shall fall to the power of the Ring. Some will resist but the power of the Ring will not be undone. The DCI team proudly present Mordor of the Second Age, in the Third Age: Total War submod project DCI: Last Alliance.
Hyrule Total War: Classic Ultimate
Hyrule Total War: Classic Ultimate for Medieval II: Total War - Kingdoms now has three alternative campaigns, a working Sky City custom settlement, an Oocca strat-model, new skins, new unit cards, gameplay changes and more!
Lucium Total War
Lucium Total War 2.0 for Medieval II: Total War is due to be released very soon! This mod is based on both Empire: Total War and Napoleon: Total War - and Lucium 2.0 will include custom unit models, a complete custom soundtrack, a rework of the Eastern regions, and new mercenaries.
One Ruler on Earth
One Ruler on Earth is a submod under development for Falcom Total War III for Medieval II: Total War - Kingdoms. It's set from the 13th to 17th centuries and provides new factions and overhauled unit rosters. A new beta build has been released, with balance changes and the addition of Egypt, Mali, China, and Korea to custom battles.
Plus Ultra (A better Americas campaign) for Medieval II: Total War has been updated! Additional factions have been added, changes have been made to region names; other details are listed in the thread. If you'd like to help with modelling units or the map, please contact the mod team - they'd love to hear from you!
Schwert und Speer
Once again, Gigantus has provided an installer - this time for Schwert und Speer for Medieval II: Total War. The original mod features 8 new factions and many other amendments to the game. This installer has improved the method of changing the language of the mod, and is also Steam compatible.
Gigantus has created an installer for Stainless Steel for Medieval II: Total War - Kingdoms. It includes 6.3, 6.4, and Meloo's Fix 1.2.7. The installer will verify the files after installation, and it's Steam compatible.
The Elder Scrolls Total War - Unofficial Patch
The next version of the Unofficial TES: TW Patch for Medieval II: Total War will contain a whole host of changes to Guilds, Missions, and Dungeons. For a comprehensive and informative description of these changes, head to the link!
The Great Conflicts
After more than ten years of ups and downs, The Great Conflicts for Medieval II: Total War - Kingdoms has its public alpha release today! Please bear in mind that this is not a full release - but the mod team needs your feedback, and hopes this alpha release will whet your appetite for more!
There is now an installer for Third Age: Total War for Medieval II: Total War - Kingdoms. It's fully automated, and Steam compatible.
Tsardoms: Total War
The beta release of the Swiss Confederacy for Tsardoms: Total War for Medieval II: Total War has inspired an unusual and interesting preview in the form of an AAR! (Please note that this AAR is based on a closed beta; there has not yet been any public release.)
Age of Knights and Prophets
Age of Knights and Prophets is a Dark Ages mod for Rome: Total War. It includes five new campaigns for Barbarian Invasion, and new campaign maps, along with new factions, new units, new AI, new gameplay elements... and much more!
ahowl11's Vanilla Enhancement Mod
Once again, ahowl11's VE Mod for Rome: Total War has been updated - to version 17! This major update integrates RTR into the mod - there are new units and new reskins, there's new music, there are changes to recruitment... there's too much to list here.
Version 16 of ahowl11's Vanilla Enhancement Mod for Rome: Total War has been released! In v16 you'll find a new mercenary pool system, features from RTR 5.4.1, new historical battles, and of course, some new units!
ahowl11's Vanilla Enhancement Mod for Rome: Total War has now released version 15! This version includes new units, changes to prices and upkeep costs, alterations to the factions Carthage and Gaul, changes to battles, and of course fixes!
Barbarian Empires: Hellenistic Legacy
Barbarian Empires: Hellenistic Legacy 1.03 for Rome: Total War - Alexander has now been released! This version includes elements from recent versions of Lanjane's Barbarian Empires, as well as many new features included only in this mod!
Classical Age Total War
The Year is 88 BC. The ancient world is a troubled place. Sulla will soon take his first command in the East against a menacing Mithridates; there will be civil war in Rome; and from the Balkans a huge army will attack the Roman province of Macedonia. The Mithridatic wars will last until 63 BC, bringing fame to a certain Gnaeus Pompeius... CATW 08 for Rome: Total War introduces brand new factions like the Saka, the Indo-Greeks, Kush and the elusive Yuezhe nomads.
A new preview has been posted for Europa Barbarorum 1.33 for Rome: Total War! It includes diplomats, an assassin, even elephants - and more!
Extended Cultures V
Extended Cultures V version 1.0.4 for Rome: Total War has now been released! It includes a performance update, an update to the bonus for wonders, and access to master smiths for eastern factions. There are also some script fixes, but these need testing, so please report any problems with them!
Nation, Empire - War
Nation, Empire - War for Rome: Total War - Barbarian Invasion includes new buildings, new models, new textures, a rearranged menu, and a huge map - among other things.
Nation, Empire - War for Rome: Total War - Barbarian Invasion will include new buildings, new models, new units, new textures, a rearranged menu, and a huge map - among other things.
Rise of Alexander - Victory or Death
Rise of Alexander - Victory or Death for Rome: Total War has released its first alpha! This mod, which comes in three different versions, makes many changes and additions to Rome: Total War - Alexander.
Runescape: Total War
Runescape: Total War for Rome: Total War has released an alpha version! This version of the mod contains only custom battles, though the goal is for the final release to include a campaign. For more information or to try out this exciting new mod based on Runescape, click on the link!
Runescape: Total War for Rome: Total War is under construction. Would you like to play a Runescape mod? Can you help to create it? Coders and mappers are particularly needed, but if you can help in any way - or if you're just interested in the mod - click on the link.
Star Wars Total War
Not far into the future, in a galaxy very, very close to you, a Star Wars mod is being created for Rome: Total War! Star Wars Total War is looking for a team to help build this exciting mod. For more details, more videos, or to offer your assistance, click on the link.
Sudamerica Total War
Sudamerica Total War is a South America-based mod for Rome: Total War - Alexander; and it now has a demo release! Why not try out the mod and help it to become even better by reporting any bugs you find?
Unofficial Patch 1.8 for Rome: Total War - BI
BI Unofficial Patch 1.8 - Soisson Cup Version for Rome: Total War - Barbarian Invasion includes 4 new historical campaigns, new units, new factions, new models and textures, new balance and gameplay, and changes to the way Christianity works in-game.
The Unofficial Patch 1.8 for Rome: Total War - Barbarian Invasion makes Huns more historical and more beautiful, rebalances factions, and adds new campaigns. It now has English language support!
HotSeatTool is designed to expand and overhaul the capabilities of Medieval II: Total War as well as fixing some bugs. It allows you to set your own limits for the number of religions, make characters immortal, and much, much more. The project is being actively developed and needs your support. For more information about the mod and how to use it, or to offer help with modding or testing, click on the link.
MicroDDS is a fast, light texture viewer that supports all DDS formats. It can be used to view textures quickly - and it can also be used for batch conversions from DDS to TGA.
RTW Ancillary Editor
Vercingetorix's RTW Ancillary Editor for Rome: Total War is now working once more, thanks to Gigantus's addition of several dll files to the download.
RMEditor 0.85a will include a TW animation player (with improved rendering) that will play animations straight from game or mod .pack files or play individual .anim files. Use it to test rigging in imported custom models, for previewing, and of course for testing the animations you can import into TW with this tool.
There has been a breakthrough in the development of RMEditor - the issue with importing custom animations for existing skeletons has been solved! To learn more, or to see a video, or even to take part in beta testing, click the link.
Rusted PackFile Manager
After 11 months of development, Rusted PackFile Manager (RPFM) 2.0.0 has finally been released with a fully rewritten codebase, a ton of new features, fixes and optimizations and innumerable little changes!
With this tool, you can modify large quantities of text very quickly - including text in Total War EDU files. You can, for example, set all spear skirmish units not to fire at will at the start of a battle by default, remove the mercenary attribute from certain units, or change the attack rate of all towers by 10%, among many other possibilities.