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Modding News Front Page Announcements 2019

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This is a compiled list of the year's TWC Front Page News Announcements about mods (updated monthly) - to view latest modding announcements view here to request an announcement go here. Please do not add mod update information directly to this page - release and update information which hasn't had an announcement can be added to the Wiki game portal pages and/or the mod finder tables.

Total War Saga: Thrones of Britannia

Aguirre and Swiss Unit Project

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The Aguirre and Swiss Unit Project has been updated for the latest patch of Thrones of Britannia. The new version also contains improvements, balancing adjustments and several fixes.

Dál Riata Total War

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This new mod for Thrones of Britannia allows you to play as the Gaelic Kingdom of Dál Riata in the west of Scotland! The fully functioning faction comes with a new family tree and characters and uses the Scottish unit roster & Gaelic Kingdoms voiceovers.

Shieldwall: Historical Overhaul

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Shieldwall for Thrones of Britannia proudly presents its public beta! If you would like to participate and help make this mod as good as it can be, click on the link below! Shieldwall is a historical overhaul mod that aims to provide a scaled back, grittier game.

The latest preview for Shieldwall for Thrones of Britannia covers the Pictish Kingdoms and mercenaries. If you want to know about the new military tech tree, or the population mechanics the team are including - and of course if you want to see details and images of the Picts and mercenaries - this preview is for you!

Shieldwall: Historical Overhaul for Thrones of Britannia announces its Sea Kings and Welsh Kingdoms preview! Read the rosters, admire the images, and join in the discussion!

Tribes of Britannia

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Total War Saga: Thrones of Britannia is heading back to the iron age with the new mod Tribes of Britannia! The mod is in its earliest stages and is looking to add UI and faction emblem artists and anyone able to lend a hand with custom mesh and unit creation.

Unit Pack Compatibility Languages Project - Thrones of Britannia

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The Unit Pack Compatibility Languages Project - Thrones of Britannia (UPC-TOB) has been updated! It is now compatible with the new small patch changes and with several fixes of the mods it includes.


Total War: Warhammer

Steph's Warhammer Overhaul - Recruitment Diversity

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The new version of SWO-RD for Warhammer II: Total War contains new heraldic shields for the Dark Elves, lore specific graphics for sorceresses, and a visibility overhaul for everyone. You can see many images of these changes to the Dark Elves starting in this post.

SWO-RD for Total War: Warhammer II has released a major update! Changes include the addition of the Wood Elves faction, an update to the High Elves faction, an updated icon style and new graphics, and the mod now has its own map.


Total War: Attila

Ancient Empires

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The team behind Ancient Empires for Total War: Attila has shared a sneak peek at the next major update for the mod. With version 1.15, AE will get streamlined building chains, overhauled public order, a revamped recruitment system, and much more.

The Ancient Empires mod for Total War: Attila has gotten its biggest patch yet with its January update! Highlights include a total character system revamp, major changes to capitals, and a complete overhaul for Hellenistic factions.

Fall of the Eagles

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Fall of the Eagles has recently updated to version 6.8. The Total War: Attila mod now features a number of fixes and changes, with the addition of pictish berserkers, revamped Roman shields, reworked units and icons.

Fall of the Eagles v6.0 for Total War: Attila has been released! This update brings with it roster overhauls for the Nordic, Celtic and Slavic factions, makes The Last Roman DLC playable, fixes bugs, and much more!


Total War: Rome II

AAA Generals

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AAA Rise of the Republic Generals v0.9 for Total War: Rome II - Rise of the Republic has been released! Now even more of your generals and politicians will change their appearance based on their age and rank, and the time of year. See the changelog.

Until now, with AAA Generals, only Romans have aged and been suitably equipped for the weather and their status. Now the Greeks can share these advantages, with AAA Generals: Greeks for Total War: Rome II!

Age of Hellenism for DeI

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Age of Hellenism for Divide et Impera has now updated to version v. 1.2. The sub mod brings more historical depth to Total War: Rome II's hellenistic factions, adding better settlements, province and faction names, as well as edicts and scripting, and much more!

Ancient Colors

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Not everyone wants their battlefield in Total War: Rome II to be as brightly pigmented as the stands at a football game. For those who want a more muted color palette, the Ancient Colors mod might just set the right tone.

Ancient Women Mod

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The Ancient Women Mod for Total War: Rome II has now been released! You can now have a much greater variety of noblewomen and women politicians and generals in your game - find the download link in this post, or click on the link below to see many screenshots!

The Ancient Women Mod for Total War: Rome II has new previews! Images have been posted of Germanic noblewomen, Celtiberian noblewomen, and female Daco-Thracian generals and politicians, among others!

The Ancient Women Mod for Rome II: Total War aims to improve the variety of women politicians and generals in the game. The mod is currently a Work In Progress, but there are already many preview images available!

Battle Camera mod

Would you like to see the whole battlefield at once, or take close-up screenshots? This Battle Camera mod for Total War: Rome II will allow you to do that - and unlike many other similar mods, this one works even with Rome II's patch 20!

Cyrene Expanded for DeI

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The Cyrene Expanded submod for Divide et Impera has just expanded a little more with a new preview of upcoming changes to the building tree. If you like playing the underdog in Total War: Rome II and can handle a Successor Kingdom that's not guaranteed success, this might be the submod for you.

Data Venia for DeI

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Data Venia for Divide et Impera 1.2.4 for Total War: Rome II has been released! This update inclides changes to the battle system that make it more like 1.0/1.1 DeI, in addition to changes to factions, supply, diplomacy and more!

Divide et Imperia

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The Germans are invading! Fresh off Divide et Impera's Medewi and Ardiaei faction overhauls for Total War: Rome II, the Kimbroz are now getting their own refresh with twenty terrifying new units! Take a look, if you dare...

HD Shield Pattern Mod

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phazer is continuing his series of mods that are bringing Total War: Rome II into the HD age! With his newest iteration of HD Shield Pattern Mod, Augustan and Caesarian era Roman shields have now had their image resolution quadrupled!

Numbered Cohorts Submods for DeI

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The Numbered Cohorts Submods for Divide et Impera are bringing a little numerical superiority to Total War: Rome II. Now each cohort will deploy with the correct numbered unit standard. The submod is available in both a Marian & Imperial version and one compatible with UMC's Named Legions.

PIGS Submod for DeI

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In one of the largest submod overhauls ever for the Divide et Impera mod for Total War: Rome II, Jake Armitage's PIGS (Politics, Intrigues, Governments, and Systems) aims to completely rework everything political, revamping its intrigue system, loyalty and party effects, and much much more! Just released in its beta .03 version, the submod is now looking for testers.

Radically New Barbarian HD Cities

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Fresh off his HD Cities Mod for Total War: Rome II, phazer is back with more. Radically New Barbarian HD Cities offers increased detail and the addition of stone walls and stone buildings. Completely compatible with DeI, vanilla, and all other HD cities mods.

Realism 1.5 for DeI

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ScipioTheGreat's Realism 1.5 submod for Divide Et Impera now has a home at TWC! Realism aims to make Total War: Rome II more challenging and reflective of real ancient warfare by tweaking AI, economic and diplomatic aspects, adding unique cultural development, and much more!

Regna Desertorum

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Regna Desertorum for Total War: Rome II, the mod which adds units to Arabian factions and reskins Arabian and North African Berber factions, has been released!

Regna Desertorum for Total War: Rome II will enhance your Arabian factions and Berber kingdoms with reskinned units and additional female general textures. See the many preview images.

The Last Stand of Greece

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The next update for The Last Stand of Greece for Total War: Rome II will make some significant changes to the campaign map, as well as to factions and historical characters. If you'd like a chance to influence what changes will appear in the update, click on the link below and join in the discussion

A new update has been released for The Last Stand of Greece for Total War: Rome II! Now nine new rebel factions have been scattered across the map!

Testudo for DeI

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Lock shields, legionaries! Testudo for Divide et Impera has just released version 1.5.1. Like the titular Roman tortoise, the Testudo submod is for those who want a slower-paced, more methodical, and harder campaign in Total War: Rome II.



Total War: Shogun 2

Last Alliance Total War

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The Alliance of Elves and Men is looking for people who can help work on a new mod for Total War: Shogun 2. If you want to help (experience in modding is not necessary) please contact Sara Temer, the project leader.


Napoleon: Total War

American Civil War

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American Civil War for Napoleon: Total War has recently released the new, more stable version 2.5! If you'd like to install the mod, the video will show you how.

ACW 2.5 for Napoleon: Total War has been released, and the mod is now more stable and more playable than ever before! The mod has 5 new maps, 2 new scenarios, a User Guide to help you configure your PC for improved on-line multiplayer battles, and more! If you have previously had stability and connectivity issues, now is the time to take a fresh look at this mod - both single and multiplayer.

Napoleonic Total War III

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Napoleonic Total War 3, an in-depth mod for Napoleon: Total War has just updated to version 8.4. The new version adds the Irish Republic of Connacht, the army of King Joseph in Spain and the British expeditionary corps in Egypt, bringing the total factions to fifty, the total units to over 2500, and the available maps to over a hundred!

Rusted PackFile Manager

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Rusted PackFile Manager has been updated to version 1.4.1 and is looking anything but rusty! Now supporting Empire: Total War and Napoleon: Total War, it also includes a new live filter for PackedFiles and a host of other shiny (rusty?) new bug fixes and changes!

The Great War

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The latest preview update for The Great War VI for Napoleon: Total War is now available! This update features changes to trade goods, trade nodes, faction leaders, campaign map pieces, and starting armies, as well as adding the names of famous battles, the Russian revolution and American troops.

The Great War for Napoleon: Total War is showcasing a preview of version VI - The German Empire!


Empire: Total War

Imperial Splendour - Rise of the Republic

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As progress on Imperial Splendour: Rise of the Republic 1.2 for Empire: Total War marches on at a breakneck pace, the development team has decided to share a sneak peek at their newest work on the Russian and Danish armies.

To celebrate the 10th anniversary of Empire: Total War, a new anniversary beta has been launched for Imperial Splendour: Rise of the Republic 1.2 has been launched, with new ships, 130 new historical characters and Danish units.

A new preview for v1.2 of Imperial Splendour - Rise of the Republic for Empire: Total War has been released! This time the focus is on the painting of warships and the development of the Danish infantry, and the preview contains many images from different stages of the modding process.

Imperial Realistic

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Imperial Realistic v2.5, a submod for Imperial Splendour for Empire: Total War has been released! This mod alters the formations of troops and also many of the parameters for land battles. In this update, changes have been made to the cavalry, in particular, although some other amendments have also been made.

MAIAN's Imperial Splendour submods!

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MAIAN has produced not one, but four submods for Imperial Splendour for Empire: Total War! Here they are: the blood submod, the fog reduction submod, the Imperial realistic submod v2.0 and the eighteenth century marches submod.

Rusted PackFile Manager

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Rusted PackFile Manager has been updated to version 1.4.1 and is looking anything but rusty! Now supporting Empire: Total War and Napoleon: Total War, it also includes a new live filter for PackedFiles and a host of other shiny (rusty?) new bug fixes and changes!

The American Revolution Mod

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In anticipation of their ten-year anniversary, The American Revolution Mod for Empire: Total War is looking for a few good recruits. 2D artists are urgently needed to create new unit cards, and prospective testers are also encouraged to apply.

The famed The American Revolution Mod for Empire: Total War is planning to celebrate its 10th Anniversary with a new release!

War of 1812

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Version 1.2 of the War of 1812 mod for Empire: Total War has now been released! It includes a fixed scenario, new unit icons, changes to UK marines and naval officers, and a new launcher which finally makes the campaign playable!

Work is in progress on version 1.2 of the War of 1812 mod for Empire: Total War, and a preview, with images and details of the new version, is now available!


Medieval II: Total War

Barcid Revenge for EB II

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Lusitanio and Erken's Barcid Revenge submod for Europa Barbarorum II brings to Medieval II: Total War Kingdoms a revamped diplomacy interface, new rebel colors and names, an overhauled Numidian Cavalry, but most of all...the one, the only Hannibal Barca!

Calradia Total War

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Calradia Total War for Medieval II: Total War is looking for testers! If you'd like early access to the mod in exchange for your help in finding bugs, testing unit and campaign balance, and - if you wish - offering suggestions for improvements to the mod, then contact Tyranno85.

Campaign User Interfaces

Cedric37 is proud to announce the release of his Campaign User Interfaces for Third Age: Total War. They will bring a new look and feel into this famous mod for Medieval II: Total War. Try them if you want to bring some fresh air into your TATW game!

DCI: Last Alliance

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For an Age, freedom between the Mountains and the Sea has been secured by High King Gil-galad - and his lieges, including Elrond, Glorfindel and Cirdan. Lindon will now muster one last time, to aid the Númenórean Kingdoms against Sauron, and form the League known as the Last Alliance. DCI: Last Alliance is a Second Age Work In Progress submod for Third Age: Total War for Medieval II: Total War - Kingdoms.

Elrond Half-elven, the Vice-regent of Lindon and lord of Imladris, takes on the role of herald of Gil-galad in the war on Mordor. Gildor Inglorion, head of the Wandering Companies, guards Eriador against the Shadow, as he traverses their ancient dominion. DCI: Last Alliance is a Second Age Work In Progress submod for Third Age: Total War for Medieval II: Total War - Kingdoms.

Divide and Conquer

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Like a long-expected party, Divide and Conquer, Third Age: Total War's largest submod for Medieval: Total War has just released V3: Into the Cold North! With new factions, new rosters and units, new music, battle maps, and events...if you don't keep your feet, there's no knowing where you might be swept off to.

Faerûn [Forgotten Realms] TW

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Faerûn [Forgotten Realms] TW for Medieval II: Total War has posted previews! There are battle clerics in their armour, units from the Luruar faction ready for battle, and fierce, warlike orcs!

New Faction Icons for Third Age: Divide and Conquer

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Cedric37 is proud to announce the release of his new Faction Icons for Third Age: Divide and Conquer. They will bring a new look and feel into this famous submod for Third Age: Total War for Medieval II: Total War - Kingdoms. Try them out and breathe fresh life into your game!

Moldova Total War

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If just the idea of Vlad the Impaler taking on Mehmet the Conqueror isn't epic enough for you, Moldova Total WAR BS Ottoman Invasion 1453 also brings new units, firearms, diplomacy and an entirely new map and much more to Medieval II: Total War!

One Ruler on Earth: A submod for Falcom Total War

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One Ruler on Earth is a submod for Falcom Total War III for Medieval II: Total War - Kingdoms that is currently under development, set from the 13th to 17th centuries with new factions and overhauled unit rosters. The armies of the Kingdom of France are (mostly) ready. The mod team is currently recruiting, so if you're interested, this is a great opportunity! Contact Metal.Pigeon for more details.

Rise of Three Kingdoms

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Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released Patch 3.4, which includes an extension of the map to include northern Vietnam, the re-skinning of numerous unique units, and more variations in face, armor and attachments among light troops.

If you thought you'd have to wait til May for Total War to come to Ancient China, think again. Rise of Three Kingdoms for Medieval II: Total War - Kingdoms is here and now updated with patch 3.2. Now with more Han faction recruitment, new unit models and stats, and the famed Dong Cheng!

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released Patch 3.1 with new custom battle models for several famous characters, a new faction intro and Emperor-related event videos, as well as numerous fixes, updates and other new content.

Stainless Steel Historical Improvement Project

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The Stainless Steel Historical Improvement Project, a submod of Stainless Steel for Medieval II: TW - Kingdoms, has been updated! This update includes some map adjustments, the implementation of the Selecting the Heir mod, upgrades to the display of special characters, the implementation of several crowns, and bugfixes!

The Elder Scrolls: Total War

This preview for The Elder Scrolls: Total War 2.0 for Medieval II: Total War - Kingdoms introduces the Stormcloak faction. There are more details and more images at the link.

Total Bananas 1099

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Total Bananas - 1099, the only mod for Medieval II: Total War - Kingdoms with a hint of banana, has now released v1.0! This vanilla expansion glues the grand campaign and all four expansions into one Glorious Campaign. Establish the Kingdom of Jerusalem in the New World or take all of Africa as the Mayans... The choice is yours.

Total Bananas 1099 for Medieval II: Total War - Kingdoms has released beta#1! This is a vanilla+ mod (with a hint of banana) that combines the Grand Campaign map with the Americas map for one glorious Grand Expanded Campaign!

Total Vanilla Beyond

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Most mods put their own spin on games. But what if you prefer plain old vanilla and just want more of it? What if you like Medieval II: Total War - Kingdoms but wouldn't mind more factions, units, regions, and...a little more verve? Total Vanilla Beyond 3.3 just might be for you.

Tsardoms Total War

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Tsardoms Total War for Medieval II: Total War - Kingdoms mod team are recruiting! They need people who can help with things such as 2d art, text editing, scripting and coding, implementing scripts from other mods, and resizing strat map settlement models (the models are too detailed and cause a crash on some computers).

Tsardoms Total War for Medieval II: Total War - Kingdoms have recently offered previews of their redone Wallachian and Moldavian bodyguards (with full historical explanations) and of their campaign map, including Crimea, Steppes, Moldova, Germania, Italia and Anatolia.


Rome: Total War

20ninescene's Skymod

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Would you like your Rome: Total War skies to be more interesting? Then try Skymod! This new mod provides beautiful, realistic skies, and is compatible with almost everything!

ahowl11's Vanilla Enhancement Mod

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ahowl11's Vanilla Enhancement Mod for Rome: Total War has recently updated to version 10. The new version includes a more immersive culture mechanic, more accurate formations, a new recruitment system, and all-new units!

In this Christmas release of ahowl11's VE Mod for Rome: Total War, all units are reverted back to V2, but all other features are kept. New Features in v8 - Nomads on the Horizon include Nomadic Culture, New traits, features from Vanilla Balance Mod, and 46 units given to other factions, complete with reskins, sprites and UI cards!

Gods & Fighting Men

Long before it was the Isle of Saints and Scholars, Ireland belonged to Gods & Fighting Men. Now the Fourth Age: Total War submod for Rome: Total War – Alexander has updated with version 1.3. Additions include all new characters, ancillaries and loading screens.

Macedon Expansion

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Macedon Expansion 1.4 final for Rome: Total War has been released! It includes a new environment, a new type of barbarian wall, new textures, new unit and mount models and new traits. There has also been some rebalancing and a change in the recruiting policy.

Rise of Persia: Custom Battle Edition

The mod that truly brought the Achaemenid Dynasty to life in Rome: Total War has just unveiled its next iteration in Rise of Persia v3: Custom Battle Edition. In classic Persian style, battles aim to be slower-paced with a focus on use of cavalry maneuvers and flanking.

Total War: Alexander III

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Just as Alexander the Great wept when he had no more lands to conquer, so too did many players shed a tear after playing through all the Alexander content for Rome: Total War. Now Total War: Alexander III is here with new battle maps, units, AI and combat for a gaming experience that can truly be called great.

Veggiemod

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Veggiemod v1.5 for Rome: Total War has now been released. Previously certified vegan - now also certified multiplayer compatible! Improved trees for everyone!

With Fire and Sword II (Ogniem i Mieczem II)

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A new version of With Fire and Sword II for Medieval II: Total War - Kingdoms has been released! New in v1.3: the Danube, the Dnieper, the Don, the Volga and part of the Nile are now navigable for some vessels with low draft. Fight for domination on the battlegrounds of Europe, Middle East and North Africa in the glorious XVII century.



Tools

Rigid Model NotePad

Do you use a hex editor to change text strings in *.rigid_model_v2 files? Would you like a simpler way to do this? Well, here it is! This little program will read through the files for you with just a few clicks.

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