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Rome Total War: Alexander is part of the [[Total War]] series and was released by SEGA on June 19, 2006. It was developed by the [[Creative Assembly]] and is the second official expansion for [[Rome: Total War]].
 
Rome Total War: Alexander is part of the [[Total War]] series and was released by SEGA on June 19, 2006. It was developed by the [[Creative Assembly]] and is the second official expansion for [[Rome: Total War]].
  
http://i292.photobucket.com/albums/mm8/ShadowMewtwoMan/2893-1.jpg
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Along with the base game (RTW) , it was remastered and included in [[Total War: Rome - Remastered]] too.
 +
 
 
==Overview==
 
==Overview==
Alexander features a new campaign map ranging from Egypt in the west to Persia in the east. The only faction which the player can control during the campaign is Macedon. He takes on the role of Alexander the Great in an attempt to sweep eastwards and to capture almost every settlement on the map in 100 turns or less. However, in the 'Custom Battles' the player can also take control of three other factions, namely Dahae, India and Persia. Furthermore, there are also six new historical battles. But due to the small scope of the expansion it shouldn't be considered a 'full game' but rather a minor addition to the original Rome: Total War.
+
Alexander features a new campaign map ranging from Egypt in the west to Persia in the east. The only faction which the player can control during the campaign is Macedon. They take on the role of Alexander the Great in an attempt to sweep eastwards and to capture almost every settlement on the map in 100 turns or less. However, in the 'Custom Battles' the player can also take control of three other factions, namely Dahae, India and Persia. Furthermore, there are also six new historical battles. But due to the small scope of the expansion it shouldn't be considered a 'full game' but rather a minor addition to the original Rome: Total War.
  
==Features==
+
===Factions===
Rome Total War - Alexander has seen quite a few changes to the engine, as well as new in game features.
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::''-See main article:[[:Category:RTW Factions|Rome Total War: Alexander Factions]]''
  
===New factions===
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Rome Total War - Alexander brings four new playable, and some unplayable factions into the mix. The first of these which the player controls during the campaign is Macedon: a phalanx-happy faction with missile troops and cavalry for support, reminiscent of the Greeks from the original game. They are based control all of Greece and Macedon at the start of the game and boarder Thrace to the west and Illyria to the North, their goal is the conquest of the Persian Empire.
Rome Total War - Alexander brings four new playable, and some unplayable races into the mix. The first of these which the player controls during the campaign is Macedon: a phalanx-happy faction with missile troops and cavalry for support, reminiscent of the Greeks from the original game. They are based control all of Greece and Macedon at the start of the game and boarder Thrace to the west and Illyria to the North, their goal is the conquest of the Persian Empire.
 
 
   
 
   
 
Next, only playable in Custom Battles are the Dahae: This represents 4 diffrent factions in the main campaign which all have the same units and skins etc - the factions are Dahae which is located in the north east of the map, Scythia which is located in the center north of the map and finally Illyria and Thrace which are located in the west of the map.
 
Next, only playable in Custom Battles are the Dahae: This represents 4 diffrent factions in the main campaign which all have the same units and skins etc - the factions are Dahae which is located in the north east of the map, Scythia which is located in the center north of the map and finally Illyria and Thrace which are located in the west of the map.
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Lastly come the Persians: Similar to the Indians in a few respects, except for the fact they rely on cavalry more than infantry. Of course, they come with elephant-mounted troops, altogether they have and flexible selection of troops. This faction controls most of the map and controls Egypt, Arabia, Babylon, Asia Minor, Armenia, Persia and India.
 
Lastly come the Persians: Similar to the Indians in a few respects, except for the fact they rely on cavalry more than infantry. Of course, they come with elephant-mounted troops, altogether they have and flexible selection of troops. This faction controls most of the map and controls Egypt, Arabia, Babylon, Asia Minor, Armenia, Persia and India.
  
===New Units===
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{{cleanup}}
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 +
===Units===
 +
::''-See main article:[[:Category:RTW Units|Rome Total War: Alexander Units]]''
 +
 
 
There are a number of new units for each faction. Many of these include new historical units that would be in Alexander's actual army at that time. The same is with the Persian Army and other factions.
 
There are a number of new units for each faction. Many of these include new historical units that would be in Alexander's actual army at that time. The same is with the Persian Army and other factions.
  
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India has a variety of fear units, including scythed chariots and elephants.
 
India has a variety of fear units, including scythed chariots and elephants.
  
===Engine Changes===
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{{cleanup}}
The Alexander engine is different from the RTW engine. It has all the features of RTW, but also some new ones.
 
*The DMB limit has increased. In vanilla RTW, it was 255, but not anymore. Wlesmana from LOTR - TW is said to have put over 330 different entries in without a problem.
 
*New campaign changes as well. Now you can have faction specific mercenaries, unlike in RTW where mercenaries were available to any faction. Also, you can choose a faction to never attack another faction. While I am a little blind as to the extent of this, it may turn out to be a useful feature.
 
*For a list of changes and how they affect modding, see [http://forums.totalwar.org/vb/showthread.php?t=84221 here].
 
However, as Alexander was not built from the Barbarian Invasion engine, many features from Barbarian Invasion, such as hording and shieldwall, are unavailable.
 
  
 
==Technical==
 
==Technical==
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Graphics card with 128mb Video RAM
 
Graphics card with 128mb Video RAM
 
3400mb hard drive space
 
3400mb hard drive space
 
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'''MY Recommended'''
 
p4 2ghz
 
p4 2ghz
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3400mb hard drive space.
 
3400mb hard drive space.
  
RTW:A also requires a DVD drive.
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RTW:A also requires a DVD drive. -->
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Probably better remove altogether but eh.
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===Install Issues===
 
===Install Issues===
Some problems may be experienced with the installation of the Alexander expansion if your original RTW installation is not patched to the right version, or if you have insufficient space on your C: drive (regardless of where game is installed) see [http://shoguntotalwar.yuku.com/topic/1577/t/Alexander-Expansion-Install-Issues.html this thread] on the official forums for details and patch download links.
+
Some problems may be experienced with the installation of the Alexander expansion if your original RTW installation is not patched to the right version, or if you have insufficient space on your C: drive (Regardless of where the game is installed)
 +
 
 +
===Engine Changes===
 +
The Alexander engine is different from the RTW engine. It has all the features of RTW, but also some new ones.
 +
*The DMB limit has increased. In vanilla RTW, it was 255, but not anymore. Wlesmana from LOTR - TW is said to have put over 330 different entries in without a problem.
 +
*New campaign changes as well. Now you can have faction specific mercenaries, unlike in RTW where mercenaries were available to any faction. Also, you can choose a faction to never attack another faction.
 +
*For a list of changes and how they affect modding, see [http://forums.totalwar.org/vb/showthread.php?t=84221 here].
 +
However, as Alexander was not built from the Barbarian Invasion engine, many features from Barbarian Invasion, such as hording and shieldwall, are unavailable.
  
 
[[Category:RTW Information]]
 
[[Category:RTW Information]]
 
[[Category:Total War Series]]
 
[[Category:Total War Series]]

Latest revision as of 06:33, 2 June 2021

Total War Series
Total War Series main article

Total War: Pharaoh

Total War Saga: Troy

Total War: Three Kingdoms - Portal

Total War Saga: Thrones of Britannia

Total War: Warhammer - Portal

Total War: Attila

Total War: Rome II - Portal

Total War: Shogun 2 - Portal

Napoleon: Total War

Empire: Total War

Medieval II: Total War - Portal

Rome: Total War & Remastered Portal

Medieval: Total War

Shogun: Total War


Rome Total War: Alexander is part of the Total War series and was released by SEGA on June 19, 2006. It was developed by the Creative Assembly and is the second official expansion for Rome: Total War.

Along with the base game (RTW) , it was remastered and included in Total War: Rome - Remastered too.

Overview

Alexander features a new campaign map ranging from Egypt in the west to Persia in the east. The only faction which the player can control during the campaign is Macedon. They take on the role of Alexander the Great in an attempt to sweep eastwards and to capture almost every settlement on the map in 100 turns or less. However, in the 'Custom Battles' the player can also take control of three other factions, namely Dahae, India and Persia. Furthermore, there are also six new historical battles. But due to the small scope of the expansion it shouldn't be considered a 'full game' but rather a minor addition to the original Rome: Total War.

Factions

-See main article:Rome Total War: Alexander Factions

Rome Total War - Alexander brings four new playable, and some unplayable factions into the mix. The first of these which the player controls during the campaign is Macedon: a phalanx-happy faction with missile troops and cavalry for support, reminiscent of the Greeks from the original game. They are based control all of Greece and Macedon at the start of the game and boarder Thrace to the west and Illyria to the North, their goal is the conquest of the Persian Empire.

Next, only playable in Custom Battles are the Dahae: This represents 4 diffrent factions in the main campaign which all have the same units and skins etc - the factions are Dahae which is located in the north east of the map, Scythia which is located in the center north of the map and finally Illyria and Thrace which are located in the west of the map.

Third are the Indians: Fairly similar to the Sassanids and Carthaginians from the previous games, these are desert warriors packing a punch with their elephants. This faction however does not exist in the main campaign and is only playable through custom battles.

Lastly come the Persians: Similar to the Indians in a few respects, except for the fact they rely on cavalry more than infantry. Of course, they come with elephant-mounted troops, altogether they have and flexible selection of troops. This faction controls most of the map and controls Egypt, Arabia, Babylon, Asia Minor, Armenia, Persia and India.

Broom.svg.png This article needs some additions or rewriting.
Please discuss this issue on the talk page, or contact Wiki Staff. Please remove this tag when the page has been improved.


Units

-See main article:Rome Total War: Alexander Units

There are a number of new units for each faction. Many of these include new historical units that would be in Alexander's actual army at that time. The same is with the Persian Army and other factions.

The Persians

They have a flexible selection of troop types, including light Hyrcanian cavalry, horse archers, missile and heavy chariots, mercenary Greek bodyguards, and heavy Bactrian cavalry. Their infantry is mostly light, and with a wealth of missile troops like Median Archers and Persian Peltasts. Their specialty troops are mercenary Greek hoplites and the Immortals, which fire a bow and carry a spear for self-defense.

The Kingdom of Macedon

Also a flexible faction, but built around a core of heavy troops. They lack missile troops besides javelinmen, and must rely on mercenary archers and slingers. They have hoplites and phalangites, along with hypaspists for infantry. Hypaspists act as a "prototype legionary", with a swath of javelins and a shorter spear for close combat. Macedon also has a wide range of cavalry, including Prodromoi, Thessalians, and famous Companions. Macedon can also recruit horse archers and median archers when they capture specific provinces.

They also of course are led by Alexander the Great. If he dies in battle or of old age before the campaign is complete the player loses the campaign. Alexander dies in 100 turns, giving the player 100 turns to complete the campaign.

The Dahae

Armies made up of mostly infantry. They are much like Gaul and Dacia in vanilla Rome, with spear warbands and swordsmen. They have good archers, but lack in heavy cavalry. They have barbarian cavalry (essentially the same as in Rome) and horse archers.

India

In single player campaign they do not appear as a faction but as a rebel stack near Taxila. They have many good archers, such as the Indian Longbowmen and Female Archers. They do not have much melee infantry, having just one unit in the form of Indian Spearmen. They are so-so troops, and can not hold against the heavier phalanxes or sustained missile fire for long. India has a variety of fear units, including scythed chariots and elephants.

Broom.svg.png This article needs some additions or rewriting.
Please discuss this issue on the talk page, or contact Wiki Staff. Please remove this tag when the page has been improved.


Technical

System Requirements

Any PC that can run RTW/BI should be able to run Alexander.

Official Minimum P3 1.0GHZ 256MB RAM Graphics card with 64mb Video RAM 3400mb hard drive space.

Official Recommended P4 1.5GHZ 512mb RAM Graphics card with 128mb Video RAM 3400mb hard drive space

Install Issues

Some problems may be experienced with the installation of the Alexander expansion if your original RTW installation is not patched to the right version, or if you have insufficient space on your C: drive (Regardless of where the game is installed)

Engine Changes

The Alexander engine is different from the RTW engine. It has all the features of RTW, but also some new ones.

  • The DMB limit has increased. In vanilla RTW, it was 255, but not anymore. Wlesmana from LOTR - TW is said to have put over 330 different entries in without a problem.
  • New campaign changes as well. Now you can have faction specific mercenaries, unlike in RTW where mercenaries were available to any faction. Also, you can choose a faction to never attack another faction.
  • For a list of changes and how they affect modding, see here.

However, as Alexander was not built from the Barbarian Invasion engine, many features from Barbarian Invasion, such as hording and shieldwall, are unavailable.