Difference between revisions of "Victoria: Total War"
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− | + | {{Mod Information Table | |
+ | |Platform=[[Empire: Total War]] | ||
+ | |Mod Type=Total Conversion | ||
+ | |Era=Late 19th and Early 20th centuries | ||
+ | |Mod Leader=[http://www.twcenter.net/forums/member.php?u=65910 Tango12345] | ||
+ | |Release Status=Open Beta V. 0.3 | ||
+ | |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1670 Here] | ||
+ | }} | ||
+ | [[image:LogoVictoria.1.png|center|300px]] | ||
− | + | [http://www.twcenter.net/forums/forumdisplay.php?f=1670 Victoria: Total War], or XIX for short, is an [[Empire: Total War]] game modification that is intended to completely overhaul the game and move it to the late 19th Century-after the American Civil War. It released two open beta between 2016-2018 , and was voted as the most anticipated mod for Empire: Total War in the 2010 Modding Awards. The mod's goal is to have its own launcher, several different campaign options, and a great many new units. On 27 August 2020 Tango12345, the mod leader announced that the team has decided to stop the development of Victoria: Total War and grant the permission for the community to take up the project. | |
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− | [http://www.twcenter.net/forums/forumdisplay.php?f=1670 Victoria: Total War], or XIX for short, is an [[Empire: Total War]] game modification that is intended to completely overhaul the game and move it to the late 19th Century-after the American Civil War. It | ||
==Features== | ==Features== | ||
===Campaign and Battle AI=== | ===Campaign and Battle AI=== | ||
− | Victoria: Total War will use the tried and tested [ | + | Victoria: Total War will use the tried and tested [https://wiki.twcenter.net/index.php?title=DarthMod_Empire DarthMod Campaign and Battle AI]for the optimum performance of the game's AI. The Campaign AI will most likely be left completely untouched, but the Battle AI may be edited slightly in order to take into account the difference in weaponry and tactics in the late 19th Century from what it was in 1700. |
===Map=== | ===Map=== | ||
− | + | The map has been updated as far as is possible under the Empire: Total War engine. Each region has been given to the country that owned it in 1865, and many factions have been added and removed. As well as this, Fortes' world map mod is included, which makes a large part of the world visible, but unusable for gameplay. In order to make sure that the British Empire, historically the largest empire of the period, or indeed ever, is not so incredibly powerful that it will destroy everything else, many of the Indian states under the control of the British Raj have been given Protectorate Status, and are not directly controlled by Britain. Though Britain is still the largest and richest nation by a significant margin, this does mean that other nations have a much better chance to compete, and a lot of money will have to be spent on garrisons and infrastructure upgrades if Britain, or indeed any other nation, to unlock Indias full economic potential. In Europe, the stage has been set for the Austro-Prussian and the Franco-Prussian Wars, which means that there will be action there early on, and in America, the United States will have to rebuild the Southern States after its brutal civil war. After it does that however, and has dealt with the threat posed by the Native Americans, it will be able to expand and rival European powers. | |
− | |||
===Tech Tree=== | ===Tech Tree=== | ||
− | + | Each nation will eventually have a unique, upgraded tech tree suitable for the late 19th and early 20th centuries. Each nations historical advances in firepower will be represented, as well as changes in maritime navigation, economic principles, and new inventions. The military part of the tech tree will be especially valuable to the player, as it is through that that next generation units will be unlocked. | |
− | |||
===Units=== | ===Units=== | ||
+ | Each faction will have the equivalent of its vanilla units replaced with up to date versions, where applicatable, for example puckle guns and sakers and demi-cannons are not going to be available. | ||
===Other features=== | ===Other features=== | ||
+ | The Mod features a stand-alone launcher with options to select one of several campaigns, graphics, and gameplay options, as well as a section to maintain the mod should it function incorrectly. | ||
==The Team== | ==The Team== | ||
Line 32: | Line 35: | ||
*Xwhyzed | *Xwhyzed | ||
*The Lizard King | *The Lizard King | ||
+ | *Solo1906 | ||
+ | *Sirlion | ||
+ | |||
===Beta Testers=== | ===Beta Testers=== | ||
*Oggie | *Oggie | ||
Line 37: | Line 43: | ||
== External Links == | == External Links == | ||
*[http://www.twcenter.net/forums/forumdisplay.php?f=1670 Victoria: Total War's subforum] | *[http://www.twcenter.net/forums/forumdisplay.php?f=1670 Victoria: Total War's subforum] | ||
− | [[Category:ETW Mods ( | + | [[Category:ETW Mods (Released)]] |
− | [[Category: | + | [[Category:Victoria: Total War]] |
==Visual Material== | ==Visual Material== | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> |
Latest revision as of 23:47, 8 January 2022
Victoria: Total War | |
---|---|
Platform | Empire: Total War |
Mod Type | Total Conversion |
Era | Late 19th and Early 20th centuries |
Mod Leader | Tango12345 |
Release Status | Open Beta V. 0.3 |
Forum / Thread | Here |
Victoria: Total War, or XIX for short, is an Empire: Total War game modification that is intended to completely overhaul the game and move it to the late 19th Century-after the American Civil War. It released two open beta between 2016-2018 , and was voted as the most anticipated mod for Empire: Total War in the 2010 Modding Awards. The mod's goal is to have its own launcher, several different campaign options, and a great many new units. On 27 August 2020 Tango12345, the mod leader announced that the team has decided to stop the development of Victoria: Total War and grant the permission for the community to take up the project.
Contents
Features
Campaign and Battle AI
Victoria: Total War will use the tried and tested DarthMod Campaign and Battle AIfor the optimum performance of the game's AI. The Campaign AI will most likely be left completely untouched, but the Battle AI may be edited slightly in order to take into account the difference in weaponry and tactics in the late 19th Century from what it was in 1700.
Map
The map has been updated as far as is possible under the Empire: Total War engine. Each region has been given to the country that owned it in 1865, and many factions have been added and removed. As well as this, Fortes' world map mod is included, which makes a large part of the world visible, but unusable for gameplay. In order to make sure that the British Empire, historically the largest empire of the period, or indeed ever, is not so incredibly powerful that it will destroy everything else, many of the Indian states under the control of the British Raj have been given Protectorate Status, and are not directly controlled by Britain. Though Britain is still the largest and richest nation by a significant margin, this does mean that other nations have a much better chance to compete, and a lot of money will have to be spent on garrisons and infrastructure upgrades if Britain, or indeed any other nation, to unlock Indias full economic potential. In Europe, the stage has been set for the Austro-Prussian and the Franco-Prussian Wars, which means that there will be action there early on, and in America, the United States will have to rebuild the Southern States after its brutal civil war. After it does that however, and has dealt with the threat posed by the Native Americans, it will be able to expand and rival European powers.
Tech Tree
Each nation will eventually have a unique, upgraded tech tree suitable for the late 19th and early 20th centuries. Each nations historical advances in firepower will be represented, as well as changes in maritime navigation, economic principles, and new inventions. The military part of the tech tree will be especially valuable to the player, as it is through that that next generation units will be unlocked.
Units
Each faction will have the equivalent of its vanilla units replaced with up to date versions, where applicatable, for example puckle guns and sakers and demi-cannons are not going to be available.
Other features
The Mod features a stand-alone launcher with options to select one of several campaigns, graphics, and gameplay options, as well as a section to maintain the mod should it function incorrectly.
The Team
Developers
- Fortes-Team Leader
- Okmin
- Matrixstorm
- Tango12345
- Xwhyzed
- The Lizard King
- Solo1906
- Sirlion
Beta Testers
- Oggie
- Lexandro81