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Difference between revisions of "British Trading District (FOTS)"

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  |Spawned Defence Forces=-
 
  |Spawned Defence Forces=-
 
  |Basic Building Statistics=<li>Cost: 10500</li>
 
  |Basic Building Statistics=<li>Cost: 10500</li>
 +
<li>Improves export capacity (increases trade values) by +250</li>
 
<li>+1500 to wealth from ports in this province</li>
 
<li>+1500 to wealth from ports in this province</li>
 +
<li>+10 per turn to town growth from trade within this province</li>
 +
<li>+3 to possible trade routes (sea)</li>
 +
<li>Recruitment capacity (ship under construction): +2</li>
 
<li>Coastal defences will be disabled once the port's health falls to 50%</li>
 
<li>Coastal defences will be disabled once the port's health falls to 50%</li>
 
<li>Coastal defence range: 10</li>
 
<li>Coastal defence range: 10</li>
 
<li>Coastal defence level: 2</li>
 
<li>Coastal defence level: 2</li>
 +
<li>-2 to happiness from modernisation</li>
 
<li>Enables recruitment of Rank 1 Foreign Veteran</li>
 
<li>Enables recruitment of Rank 1 Foreign Veteran</li>
<li>+3 to possible trade routes (sea)</li>
+
<li>Limit: 1 Trading District per Clan</li>
<li>Recruitment capacity (ship under construction): +2</li>
 
<li>+10 per turn to town growth from trade within this province</li>
 
<li>Improves export capacity (increases trade values) by +250</li>
 
<li>-2 to happiness from modernisation</li>
 
 
  |Clan Effects=<li>+4 to modernisation</li>
 
  |Clan Effects=<li>+4 to modernisation</li>
<li>Establishes trade routes with the western powers</li>}}
+
<li>Establishes trade routes with the western powers</li>
 +
<li>+1 to the number of Foreign Veterans that may be fielded (Maximum: 5)</li>}}
  
 
==Description==
 
==Description==
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While the Victorian era is seen only as a period of rampant colonialism on the part of Britain, a considerable amount of wealth was generated as a result of trade concessions. Substantial profits could be generated by "managing", or controlling, a nation's trade, rather than running the place. This had been the original purpose of the East India Company: actually ruling India was an almost accidental consequence of the Mutiny in 1857, and the imposition of British government control rather than private enterprise in Company affairs. It was yet to dawn on the British Civil Service that, while ruling large swathes of the world was all very nice, an empire was extremely expensive in terms of money and manpower.
 
While the Victorian era is seen only as a period of rampant colonialism on the part of Britain, a considerable amount of wealth was generated as a result of trade concessions. Substantial profits could be generated by "managing", or controlling, a nation's trade, rather than running the place. This had been the original purpose of the East India Company: actually ruling India was an almost accidental consequence of the Mutiny in 1857, and the imposition of British government control rather than private enterprise in Company affairs. It was yet to dawn on the British Civil Service that, while ruling large swathes of the world was all very nice, an empire was extremely expensive in terms of money and manpower.
 +
 +
==Other Information==
 +
Although the cost of constructing a British Trading District is very expensive, the investment can be considered worthwhile as it will enable recruitment of the strongest naval unit of the entire game: The Warrior-Class Ironclad. However, very careful consideration should be taken on the placement of this building as a clan can only have one Trading District.
  
 
[[Category:FOTS Buildings]]
 
[[Category:FOTS Buildings]]

Latest revision as of 03:43, 29 January 2013

British Trading District (FOTS)
File:British Trading District FOTS.png
Chain Port Type
Requires Buildings:
  • Trading Port
  • Arts:
  • Foreign Affairs
  • Enables Units:
  • Gun Boat - Chiyodagata-Class
  • Torpedo Boat - Chiyodagata-Class
  • Wooden Corvette - Kanko Maru-Class
  • Wooden Corvette - Kanrin Maru-Class
  • Wooden Corvette - Kaiten-Class
  • Wooden Corvette - Kasuga-Class
  • Wooden Frigate - Kaiyo Maru-Class
  • Ironclad - Warrior-Class
  • Royal Marines
  • Spawned Defence Forces -
    Basic Building Statistics
  • Cost: 10500
  • Improves export capacity (increases trade values) by +250
  • +1500 to wealth from ports in this province
  • +10 per turn to town growth from trade within this province
  • +3 to possible trade routes (sea)
  • Recruitment capacity (ship under construction): +2
  • Coastal defences will be disabled once the port's health falls to 50%
  • Coastal defence range: 10
  • Coastal defence level: 2
  • -2 to happiness from modernisation
  • Enables recruitment of Rank 1 Foreign Veteran
  • Limit: 1 Trading District per Clan
  • Clan Effects
  • +4 to modernisation
  • Establishes trade routes with the western powers
  • +1 to the number of Foreign Veterans that may be fielded (Maximum: 5)
  • See main article; FotS Buildings


    Description

    "Not the Home Counties, or even Liverpool, but jolly British, by Jove!"

    A British trading district improves the port defences in several ways, and improves the value of exports to the outside world.

    While the Victorian era is seen only as a period of rampant colonialism on the part of Britain, a considerable amount of wealth was generated as a result of trade concessions. Substantial profits could be generated by "managing", or controlling, a nation's trade, rather than running the place. This had been the original purpose of the East India Company: actually ruling India was an almost accidental consequence of the Mutiny in 1857, and the imposition of British government control rather than private enterprise in Company affairs. It was yet to dawn on the British Civil Service that, while ruling large swathes of the world was all very nice, an empire was extremely expensive in terms of money and manpower.

    Other Information

    Although the cost of constructing a British Trading District is very expensive, the investment can be considered worthwhile as it will enable recruitment of the strongest naval unit of the entire game: The Warrior-Class Ironclad. However, very careful consideration should be taken on the placement of this building as a clan can only have one Trading District.