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Difference between revisions of "Amazon: Total War (v5.0+)"

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(Description: Structure now consistent with standard mod article design-if this is changed I will revert the changes. Fine tuning and content improvement will follow.)
 
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  {{Mod Information Table (no map)
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  {{Mod Information Table
 
  |Platform=[[Rome: Total War: Barbarian Invasion]]
 
  |Platform=[[Rome: Total War: Barbarian Invasion]]
 
  |Mod Type=Overhaul
 
  |Mod Type=Overhaul
  |Era=270BC-350AD
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  |Era=450BC-14AD, or 270BC-350AD
  |Mod Leader=[http://www.twcenter.net/forums/member.php?u=57808 Parthian Shot], version 5.0-7.0 [http://www.twcenter.net/forums/member.php?u=28134 Subrosa Florens], version 1.0-3.0c
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  |Mod Leader=[https://www.twcenter.net/forums/member.php?u=57808 Parthian Shot]
  |Release Status=version 5.0 series, 6.0 series, and 7.0 series
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  |Release Status=8.0 series
  |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1199 Here]
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  |Forum=[https://www.twcenter.net/forums/forumdisplay.php?1199-Amazon-Total-War Here]
 
}}
 
}}
  
 
Amazon: Total War, also known as Amazons: Total War, is a comprehensive modification for [[Rome Total War: Barbarian Invasion]] that focuses on ancient matriarchal equestrian society.
 
Amazon: Total War, also known as Amazons: Total War, is a comprehensive modification for [[Rome Total War: Barbarian Invasion]] that focuses on ancient matriarchal equestrian society.
Because the ancient horses are mostly 12 hands high (48" or 120cm), this facet affords women unfair advantages as cavalry soldiers due to their lighter body weight and more petite frame. The mod is about how small but mobile forces with stand-off weapon capabilities can defeat large conventional field armies even on the battlefields of antiquity. Mod is based on anthropological theses and latest archaeological data about the Amazons with new tactics, and features quite unlike other me-too Greco-Roman mods.
+
Because the ancient horses are mostly 12 hands high (48" or 120cm), this facet affords women unfair advantages as cavalry soldiers due to their lighter body weight and more petite frame. The mod is about how small but mobile forces with stand-off weapon capabilities can defeat large conventional field armies even on the battlefields of antiquity. According to its leader, the mod is based on anthropological theses and the latest archaeological data about the Amazons with new tactics and features.
  
= History =
+
== History ==
  
Amazon: Total War Versions 5.0 - 7.0
+
Parthian Shot had been working on an Amazon-centric Sarmatian Limigantes mod since November 2005. In the Summer of 2011, SubRosa Florens and Ares7667, both have stopped working on their respective Amazon Total War mods and releases, gave her their permission to continue the Amazon TW mod efforts. Their combined three mods were amalgamated to form the new Amazon: Total War from version 5 onwards. After Version 5, new versions-Version 6 (Amazon:Total War - Reignited), Version 7 (Amazons: Total War -Recalesced) and Version 8(Amazons: Total War - Refulgent) were released at various points. Download options for all versions of the mod are maintained by the Developers. Version 7 was listed as among the top 100 most popular mods on ModDB towards the end of March 2013, with Version 8 repeating the feat in April-May that year. The peak thus far has been May 29th, when it was the most popular mod, with over 1,400 downloads on that date.
  
A demo of Amazons Total War 6.0 mod can be seen [http://www.youtube.com/watch?feature=player_embedded&v=66k-lpHr9lw here]
+
A more detailed history may be found [https://www.twcenter.net/forums/showthread.php?p=12528170#post12528170 here].
 +
The wiki page for the earlier version of the mod can be found [[Amazon: Total War (v.1.0-3.0c)|here]].
  
Amazon: Total War Versions 1.0 - 3.0c
+
== Description ==
 
 
A demo video of Subrosa Florens' orignial Amazon Total War mod can be seen [http://www.youtube.com/watch?v=5sWFc-rEX40 here]
 
 
 
For a more detailed mod history of these releases, please visit [http://www.twcenter.net/forums/showthread.php?p=12528170#post12528170 here].
 
 
 
= Description =
 
 
Amazon Total War mod starts on 270BC and since 5.0 series onwards, the mod has been using 4 turns per year and ends in 350AD.  
 
Amazon Total War mod starts on 270BC and since 5.0 series onwards, the mod has been using 4 turns per year and ends in 350AD.  
  
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Another factor is to recognize women soldiers as the alternative to the "normal" military recruitment, especially when the potential sources of male recruits are drying up, the decision to recruit (or not to recruit) the female soldiers units can become the choice of preserving a faction or let it die. The background for the 7.0's Far Eastern Celt faction is certainly a prime example of such scenario. Having been defeated and nearly annihilated by the Huns in 273BC, Far Eastern Celt have migrated to a new home, almost completely deprived of their menfolks. So in order to survive, they must enlist women to fight.  
 
Another factor is to recognize women soldiers as the alternative to the "normal" military recruitment, especially when the potential sources of male recruits are drying up, the decision to recruit (or not to recruit) the female soldiers units can become the choice of preserving a faction or let it die. The background for the 7.0's Far Eastern Celt faction is certainly a prime example of such scenario. Having been defeated and nearly annihilated by the Huns in 273BC, Far Eastern Celt have migrated to a new home, almost completely deprived of their menfolks. So in order to survive, they must enlist women to fight.  
  
Demo video for Amazon 6.0 series by [http://www.twcenter.net/forums/member.php?u=55016 Naxzull666] can be found [http://www.twcenter.net/forums/showthread.php?t=577238 here]
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=== Technical Details ===
  
== Technical Details ==
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Amazon Total War (5.0-8.0) is a partial conversion for Rome Total War/Barbarian Invasion version 1.6 only. It only runs on BI 1.6 because of the horde feature. It uses the mod:switch option, so it will not interfere with any of your original game files. Be sure you apply it to a clean install of RTW, as you may experience CTD's when entering battles if not.
  
Amazon Total War (1.0-3.0c) is a partial conversion for Rome Total war version 1.5 or Barbarian Invasion version 1.6. There are separate versions of the game for each executable. It uses the mod:switch option, so it will not interfere with any of your original game files. Be sure you apply it to a clean install of RTW, as you may experience ctd's when entering battles if not.
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=== Difference of Amazon Total War Mods ===
  
Amazon Total War (5.0-7.0) is a partial conversion for Rome Total War/Barbarian Invasion version 1.6 only. It only runs on BI 1.6 because of the horde feature. It uses the mod:switch option, so it will not interfere with any of your original game files. Be sure you apply it to a clean install of RTW, as you may experience CTD's when entering battles if not.
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'''From Parthian Shot, on Amazon:Total War 5.0, 6.0, 7.0, and 8.0 series'''
  
== Difference of Amazon Total War Mods ==
+
These releases are sequels to Subrosa's Amazon TW 3.0c mod. The mods are more of tributes to ancient matriarchal societies derived from these from Parthian Shot's Anthropological studies, rather than fantasy based on legend as in 3.0 and before.
  
'''From Parthian Shot, on Amazon:Total War 5.0, 6.0, and 7.0 series'''
+
The following are the differences listed in detail of new 5.0-8.0 mods vs the 3.0c mod which are outlined below
 
+
* - From 8.2 onwards, the years are spanned from 450BCE with a utility available to play 270BC version.
These releases are sequels to Subrosa's Amazon TW 3.0c mod. The mods are more of tributes to ancient matriarchal societies.
+
* - From 8.2 onwards, more battle wagons were made available to simulate heavy, medium, and light "tanks" in the ancient world.
 
+
* - The 5.0-8.0 mod series are more about women cavalry, as most ancient horses are mostly 12 hands tall (about 48 inches), women have distinct advantages as cavalry soldiers.
The following are the differences of new 5.0-7.0 mods vs the 3.0c mod which are outlined below
+
* - The 5.0-8.0 mod series are less fantasy based, relying more on archaeology finding and interpretations of latest anthropological theories.
* - The 5.0-7.0 mod series are more about women cavalry, as most ancient horses are mostly 12 hands tall (about 48 inches), women have distinct advantages as cavalry soldiers.
+
* - The 7.0-8.0 mod series introduced Panzer like heavy units including Horde Wagon, War Wagon, Linked Armor-Clad Cavalry, and so on. These units differed from the Vanilla or other RTW mods' chariots, in that they are meant to emulate WWII Panzer unit tactics, only specialized cavalry or infantry (the anti-tank capable) units can destroy the Panzer units with relative ease, and only the pike and spear units can halt the charges of such Panzer units though doing so at a high cost.  
* - The 5.0-7.0 mod series are less fantasy based, relying more on archaeology finding and interpretations of latest anthropological theories.
+
* - The 5.0-8.0 mod series retained 3.0's four Amazon factions and renamed them to reflect the less fantasy nature of the mod. With the fourth faction relocated to the eastern shore of Azov Sea.
* - The 5.0-7.0 mod series have 3.0's four Amazon factions renamed to reflect the lesser fantasy nature of the mod. With the fourth faction relocated to the eastern shore of Azov Sea.
 
 
* - A serious attempt at establishing a direct relationship between the unit's equipment (animation skin, aka texture), as well as its capabilities, and its cost of recruiting and upkeep. This is also known as Balanced Unit Modeling (or B.U.M.), sometimes also collectively referred with some other criteria below as Parthian Shot's Laws.
 
* - A serious attempt at establishing a direct relationship between the unit's equipment (animation skin, aka texture), as well as its capabilities, and its cost of recruiting and upkeep. This is also known as Balanced Unit Modeling (or B.U.M.), sometimes also collectively referred with some other criteria below as Parthian Shot's Laws.
 
* - fabrics and garments are expensive and time consuming to mass produce, so wherever possible, light or non-elite units are using animal pelts or otherwise wear very little clothing.
 
* - fabrics and garments are expensive and time consuming to mass produce, so wherever possible, light or non-elite units are using animal pelts or otherwise wear very little clothing.
 
* - chain mail armors are extremely expensive and labor intensive to make.
 
* - chain mail armors are extremely expensive and labor intensive to make.
  So the textures have shown most chain mail armor suits removed or reduced,
+
::  So the textures have shown most chain mail armor suits removed or reduced,
  Instead most chain mails are worn as linkage or joining pieces between two major armor components.
+
::  Instead most chain mails are worn as linkage or joining pieces between two major armor components.
 
* - iron armored units are more expensive to maintain than copper alloys, iron rust away rather quickly, and must be meticulously kept (oiled and rust-polished).  
 
* - iron armored units are more expensive to maintain than copper alloys, iron rust away rather quickly, and must be meticulously kept (oiled and rust-polished).  
  Fact is, some copper alloy are 90% as hard as the most advanced modern day steel, so there is very little incentive for factions switch to all iron armor.  
+
::  Fact is, some copper alloy are 90% as hard as the most advanced modern day steel, so there is very little incentive for factions who are lacking iron resources to switch to all iron armor.  
  Therefore, only swords, spearhead, arrow tips are made of iron.
+
::  Therefore, for these factions only swords, spearhead, arrow tips are made of iron.
 
* - The Egyptians are more Ptolemaic-like, so the generals are shown to be Greeks, the characters are still Egyptian in appearance as it is customary for the Ptolemaic court to retain dual cultural identities.
 
* - The Egyptians are more Ptolemaic-like, so the generals are shown to be Greeks, the characters are still Egyptian in appearance as it is customary for the Ptolemaic court to retain dual cultural identities.
* - in 5.0-7.0 series, all Amazon agents are female, in 3.0 and prior they are male.
+
* - in 5.0-8.0 series, all Amazon agents are female, in 3.0 and prior they are male.
 
* - starting 7.0 series, wagon fighting units are added, while this does not simulate the wagon fort of Jan Žižka or the Taborites, it does attempt to show wagon warfare as if they are the ancient version of WWII German Panzer units.
 
* - starting 7.0 series, wagon fighting units are added, while this does not simulate the wagon fort of Jan Žižka or the Taborites, it does attempt to show wagon warfare as if they are the ancient version of WWII German Panzer units.
* - from 7.0 series, the campaign map is now extended from British Isles all the way to Indus Valley and Eurasia.
+
* - from 7.0 series onwards, the campaign map is now extended from British Isles all the way to Indus Valley and Eurasia.
* - In 7.0 series, a new Far Eastern Celt faction is added, this is based on the latest archaeology findings and anthropological extrapolation, never before shown on any video games.
+
* - In 7.0 series, a new Far Eastern Celt faction is added, this is based on the latest archaeology findings and anthropological theses, never before shown on any video games.
 
* - From 7.0 series, area denial weapons are added to simulate the effects of minefield. The Roman Tribulus (aka Caltrop) can be deployed by field engineer unit.
 
* - From 7.0 series, area denial weapons are added to simulate the effects of minefield. The Roman Tribulus (aka Caltrop) can be deployed by field engineer unit.
  This is not a simple stake in front of a fighting unit as in the Empire Total War  
+
::  This is not a simple stake in front of a fighting unit as in the Empire Total War  
  but allows the player to lay the "minefield" independent of the fighting units prior to battle.
+
::  but allows the player to lay the "minefield" independent of the fighting units prior to battle.
 
* - from late 6.0 series, Amazon agent can be sent into the enemy territory and raise an army deep behind the enemy line.
 
* - from late 6.0 series, Amazon agent can be sent into the enemy territory and raise an army deep behind the enemy line.
 
* - from late 6.0 series, high resolution battlefield landscape with customized RSII battle environment by Granto is used. From 7.0 series, these animations are optimized for speed and using smaller footprint.  
 
* - from late 6.0 series, high resolution battlefield landscape with customized RSII battle environment by Granto is used. From 7.0 series, these animations are optimized for speed and using smaller footprint.  
 
* - from 6.0 series, stand-off missile weapons are added,  
 
* - from 6.0 series, stand-off missile weapons are added,  
  . carriage ballista
+
::  . carriage ballista
  . large composite bow
+
::  . large composite bow
  . giant composite bow
+
::  . giant composite bow
  . giant double composite bow
+
::  . giant double composite bow
  . double bow
+
::  . double bow
  . mano-ballista, or man-portable ballista
+
::  . mano-ballista, or man-portable ballista
  . Pole Sling
+
::  . Pole Sling
 
* - more type of missiles are incorporated into the game
 
* - more type of missiles are incorporated into the game
  . iron cased lead shot
+
::  . iron cased lead shot
  . sacred fire weapon
+
::  . sacred fire weapon
  . javelin-like arrows for giant composite bow
+
::  . javelin-like arrows for giant composite bow
 
* - most Amazon units are more light haired with colored eyes, as they are depicted as the progenitors of many modern day European people.
 
* - most Amazon units are more light haired with colored eyes, as they are depicted as the progenitors of many modern day European people.
 
* - Since the Amazons are portraying proto-Europeans before their migration to Europe. The Amazon armors and helmets are less Hellenized, but more Phrygian and "Caucasian" (or Central Asian for the classical period) in appearance.
 
* - Since the Amazons are portraying proto-Europeans before their migration to Europe. The Amazon armors and helmets are less Hellenized, but more Phrygian and "Caucasian" (or Central Asian for the classical period) in appearance.
 
* - Since Amazon Total War 6.0, there are capabilities (technology and unit recruitment) which can not be built, but must be obtained through Quest. Think of it as Marian Reform in RTW, but the reform is not triggered by year or what building is completed, but by whether a quest is completed or not. Amazons factions as well as pseudo-Amazon factions all have quests they have to fulfill in order to attain higher cultural strata.
 
* - Since Amazon Total War 6.0, there are capabilities (technology and unit recruitment) which can not be built, but must be obtained through Quest. Think of it as Marian Reform in RTW, but the reform is not triggered by year or what building is completed, but by whether a quest is completed or not. Amazons factions as well as pseudo-Amazon factions all have quests they have to fulfill in order to attain higher cultural strata.
  
= Features =
+
== Features ==
The latest 7.0 series allows player to explore many modern military concepts on the battlefields of antiquity. Such as mobility and stand-off capability, area denial minefields, guerrilla warfare, thermite munitions, wagon warfare (similar to tank battles), and long range mobile artillery. The 5.0 and 6.0 series focus exclusively on women cavalry's mobile warfare and stand-off weapons. The 3.0 and prior releases focus on Amazons from legend and myth.
+
 
 +
The 8.0 series allows player to switch campaign mode, so the mod is capable of four different campaign mode with 20 factions. From 8.3 onwards, it also has utility to allow players to either play the original nudity version (aka the Anthropology Mod), or with minimized nudity (aka Family Friendly Mod). The games plots are the same, and players can interchange and continue their saved game in either version. The family friendly version is still beta-tested, so warning is still posted to ask the players to play at their own risk.
 +
 
 +
*1. in addition, it allows faction to recruit mercenary unit including heavy weapons/war-machines.
 +
*2. Rebel and renegade are beefed up with heavy units as well so the players never know what army they might run into.
 +
*3. added greek mobile artillery unit called Palintonon. The units shoots canisters of stone or lead block, so has more area capability but less range.
 +
*4. New modular biometric animation approach to make models more live-like without huge rendering overhead.
 +
*5. Generals are now awarded with titles when conquering or occupying a critical region, before, only the Amazon factions has this capability.
 +
 
 +
The 7.0 series allows player to explore many modern military concepts on the battlefields of antiquity. Such as mobility and stand-off capability, area denial minefields, guerrilla warfare, thermite munitions, wagon warfare (similar to tank battles), and long range mobile artillery. The 5.0 and 6.0 series focus exclusively on women cavalry's mobile warfare and stand-off weapons. The 3.0 and prior releases focus on Amazons from legend and myth.
  
 
Features added in Amazons Total War - Recalesced, aka Amazon Total War 7.0 Series
 
Features added in Amazons Total War - Recalesced, aka Amazon Total War 7.0 Series
Line 104: Line 107:
 
*6. spy can make money while in the enemy territory.
 
*6. spy can make money while in the enemy territory.
 
*7. Integrated 4 turns per year script.
 
*7. Integrated 4 turns per year script.
*8. new missiles types, such as the thermite munition, iron encased lead shot.
+
*8. new missiles types, such as the thermite grenade munition, iron encased lead shot.
 
*9. new stand-off weapons, double bow, mano-ballista, pole-sling, giant composite bow, and others.
 
*9. new stand-off weapons, double bow, mano-ballista, pole-sling, giant composite bow, and others.
 
*10. cost balance on iron armored units vs. bronze armored units.
 
*10. cost balance on iron armored units vs. bronze armored units.
Line 111: Line 114:
 
*13. light units either has little or no cloth, or uses animal pelts for clothing.
 
*13. light units either has little or no cloth, or uses animal pelts for clothing.
 
*14. almost all line units wears frontal armors only, and their protection points as well as cost reflect that too.
 
*14. almost all line units wears frontal armors only, and their protection points as well as cost reflect that too.
*15. From Release 6.0J, the diplomat can recruit army behind the enemy line, assumed there is a significant present of diplomat's faction's supporter or people in that region.
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*15. From Release 6.0J, the diplomat can recruit army behind the enemy line, assumed there is a significant presence of diplomat's faction's supporter or people in that region.
  
 
Features added in Amazon Total War 5.0 Series
 
Features added in Amazon Total War 5.0 Series
*1. Thermite Weapons added.
+
*1. Thermite Ballista Weapons integrated from pre-5.0.
*2. Amazon advanced units added.
+
*2. Amazon advanced units integrated from pre-5.0.
  
== Parthian Shot's Laws ==
+
=== Parthian Shot's Laws ===
  
 
Since the release of Amazon Total War 5.0, there are criterion of considerations, sometimes referred to as '''Parthian Shot's Laws'''.
 
Since the release of Amazon Total War 5.0, there are criterion of considerations, sometimes referred to as '''Parthian Shot's Laws'''.
*Law #1. '''Community infrastructure, Unit cost and unit texture must be tied together to show direct relationships.'''  
+
*Law #1. '''Community infrastructure and unit cost against unit texture and unit capability must show a direct relationship.'''  
    Case in point, the game can no longer recruit full chain mail armored unit of 160 warriors from a tiny community of 700 with only a metal smith in town.
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::    Case in point, the game can no longer recruit full chain mail armored unit of 160 warriors from a tiny community of 700 with only a metal smith in town.
 
*Law #2. '''Chain mails are expensive and time consuming to manufacture, and where possible, use of chain mails should be minimize to limb armor, or used as linkage between two plate armor piece.'''
 
*Law #2. '''Chain mails are expensive and time consuming to manufacture, and where possible, use of chain mails should be minimize to limb armor, or used as linkage between two plate armor piece.'''
    Only factions with highly developed industrial complex or slave industry can field units with full chain mail suits.
+
::    Only factions with highly developed industrial complex or slave industry can field units with full chain mail suits.
 
*Law #3. '''Units with iron armors and armor accessories are given higher recruiting as well as upkeep costs.'''  
 
*Law #3. '''Units with iron armors and armor accessories are given higher recruiting as well as upkeep costs.'''  
 
*Law #4. '''Units with full garment are given higher cost for recruiting and upkeep, as clothings are expensive and time consuming to fabricate.'''  
 
*Law #4. '''Units with full garment are given higher cost for recruiting and upkeep, as clothings are expensive and time consuming to fabricate.'''  
    Line unit or light unit should either have animal skin or animal pelts as clothing, or have as little clothing as possible.  
+
::    Line unit or light unit should either have animal skin or animal pelts as clothing, or have as little clothing as possible.  
    only aristocratic units or patrician units should have full 'uniform's.
+
::    only aristocratic units or patrician units should have full 'uniform's.
 
*Law #5. '''Line Units should have frontal full armors only, with their backs more exposed or more vulnerable.'''  
 
*Law #5. '''Line Units should have frontal full armors only, with their backs more exposed or more vulnerable.'''  
    This is based on archaeological observation as well as extrapolated anthropological theories that units with less protected backs  
+
::    This is based on archaeological observation as well as extrapolated anthropological theories that units with less protected backs are less likely to turn tails and run away from a fight.  
    are less likely to turn tails and run away from a fight.  
+
::    It also reduces the cost of equipping such a combat unit.
    It also reduces the cost of equipping such a combat unit.
+
*Law #6. '''Low cost unit does not equate to light unit. Light unit can not be fast and easy to hide without proper gear. '''
 
+
::    For a unit to traverse through a variety of battlefield terrains, they must have proper footwear. If they can hide in long grass, then likely they have knee pad or knee protection. Proper footwear to allow them to negotiate terrain and this should be accounted into cost for recruiting.
 
+
*Law #7. '''Sword is expensive to forge and it should not be used as secondary arm for every low cost unit and their cousins.'''
'''From SubRosa Florens, on Amazon:Total War'''
+
::    For low cost units, the secondary weapon has been or should be switched from sword to dagger, ax, short halberd, and so on.
  
"...ATW adds four new Amazon factions to the game: Amazonia, the Valkyrja, the Bean Sidhe, and the Gorgons. These belong to a new culture, that of the Amazons, with new units, generals, retinue members, and traits just for them. My inspiration for this was the Amazons of legend, and I have tried to keep everything in the mod in the spirit of those legends. So just as legend has it, the Amazons are outstanding archers and horsewomen. They also fight in the standard greek hoplite style, as well as having some troops using the sagaris, an axe that was a signature weapon of the Amazons (and where calling a woman an "old battle-axe" comes from). As the Amazons were not known to be sailors of any repute after the destruction of the Libyan Amazons a thousand years before the mod begins, I have limited them to recruiting biremes and triremes.
+
== The Team ==
 +
===Amazon: Total War 5.0-8.0===
 +
*[https://www.twcenter.net/forums/member.php?u=57808 Parthian Shot]-Mod Leader
 +
*Pea, parthian shot's partner, weapon research specialist, Animation Lead
 +
*[https://www.twcenter.net/forums/member.php?u=182052 Celestial Shuttle Buddy], re-balance coordinator, script, text, and textures, since 6.0K. 
 +
*[https://www.twcenter.net/forums/member.php?196924-bibi-g Bibi], Test Coordinator, since 6.0B.
 +
*Animator #1
 +
*Animator #2
 +
*System Test Volunteer #1, Jenn
 +
*System Test Volunteer #2, [https://www.twcenter.net/forums/member.php?202642-er_smith er_smith]
 +
*Chinese Translation Volunteer, Becky Lani
 +
*[https://www.twcenter.net/forums/member.php?u=19085 allypup], campaign tester 7.0 Beta
 +
*[https://www.twcenter.net/forums/member.php?182842-Anfindol anfindol], campaign tester 7.0D
 +
*[https://www.twcenter.net/forums/member.php?u=141270 Kaiser Christoph XVIII], campaign tester 7.0 Beta
 +
*[https://www.twcenter.net/forums/member.php?u=166210 naftykid], campaign tester 7.0 Beta
 +
*[https://www.twcenter.net/forums/member.php?u=133994 Totalwar14], campaign tester7.0 Beta
 +
*[https://www.twcenter.net/forums/member.php?149098-wheeliepaul WheeliePaul], campaign tester from 7.0D, unit card creator from 8.0A
 +
*[https://www.twcenter.net/forums/member.php?86972-Dragour Draghour], campaign tester from 8.0, proof reader from 8.0A, co-sponsor from 8.0A.
 +
*[https://www.twcenter.net/forums/member.php?u=94575 andrey], .cas trouble shooting and augmentation from release 5.04e to 6.0b.
  
As the Amazons were reputed to be the progenitors of the Sarmatian people, I have also created a new Sarmatian faction, occupying their ancestral homelands between the Don and Volga rivers. I have tried to emulate their close ties by making Amazonia and Scythia begin the game as Allies. While the Valkyrja and the Sarmatians begin as allies as well. I have also made Sarmatian mercenaries recruitable in Amazonia, as well as Amazon mercs recruitable across the steppes.
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====Special Thanks====
 +
*[https://www.twcenter.net/forums/member.php?96527-GRANTO GRANTO] for his help to create custom RSII battle environment
 +
*[https://www.twcenter.net/forums/forumdisplay.php?f=89 The Fourth Age: Total War Team] for their gracious permission to use the multi-horse animation as well as their wagon animation.
 +
*Terikel Grayhair, [https://www.twcenter.net/forums/member.php?65609-Edorix Edorix], and [https://www.twcenter.net/forums/member.php?36062-Spartan198 Spartan198] for all the publishing help
 +
*[https://www.twcenter.net/forums/member.php?10212-King-Louise-Assurbanipal King Louise Assurbanipal] for his kind permission to use his Amazon models, even though his terrific work was not able to be used in the current mod because it ran out of modeling slots.
 +
*Quaztalcoatl for the use of the Amazon .cas files for the re-skinned Amazon units used since the Re-ignited mod.
 +
*[https://www.twcenter.net/forums/member.php?1200-Trajan Trajan] for the use his .cas files from AR_S_Late_Roman_Army_Mod_V_3.0
 +
*OC Grenadier for the use of the Amazon Axe cas file for re-skinned Amazon heavy units.
 +
*[https://www.twcenter.net/forums/member.php?44170-Andronicus Andronicus] for his re-skinned Thracian Peltast animation.
 +
*Sapped8 for his help to facilitate build-in Chinese font display and his help to Rebecca Lani
 +
*the 左贤王 team for providing Chinese Calligraphy Display utility.
  
While all Generals are female, the spies, assassins, and diplomats remain male by design. These men would be specially recruited from the Amazons courtesan class of men, or from men in foreign lands. The reason being that in the world outside of Amazonia men can move far more easily through society than women can. Due to the constraints of the game's hard coding, they will all have female names however.
+
==Visual Material==
 
 
But Amazons and are not all that is different in ATW. The original game map has been modified by the inclusion of 34 new territories. Most of them are located in North Africa, the Steppe, and the mountains of Armenia. Scythia has been moved to its more historically accurate starting position in the Crimea and lower Ukraine. It has also undergone a large change in its unit roster, now having many more infantry units of better quality than before. This reflects the effects of their having become partially sedentary at the time the game begins.
 
 
 
Every Barbarian faction now has a 4th tier of development. All factions now have a Law temple. There are many new units, including Onagers for all Barbarians. Maiden Axes have been added to Britannia and Gaul. Chosen Slingers added to Britannia, Carthage, and Iberia. Dacia now has Chosen Falxmen. Gaul and Germania have regular Archer Warbands. Mercenary Cretan Archers and Rhodian Slingers are now recruitable by the Hellenic factions from their home islands. Scutarii are now recruitable by Carthage. Elephants and Noble Cavalry have been added to Numidia, Noble Cavalry to Iberian, and Heavy Cavalry have been added to the Greek Cities. Thrace has had a dramatic make-over as well, gaining new units such as Thracian Peltasts, Thracian Infantry, and Thracian Nobles, new temples such as to Sabazios and Kotys, and more.
 
 
 
In addition I have tweaked the stats of many units, such as increasing the range and damage of all Slingers, reducing the attack of Warhounds, and increasing the attack and defense of Iberian Infantry and Equites, and increased the defense of Naked Fanatics. Many factions have had their unit recruitment trees altered, with most temple units now being recruitable from a regular barracks instead.
 
 
 
The game's corruption triggers have been changed so as not to kick in until your treasury reaches 100,000 and 150,000 denarii respectively. So you do not have to worry as much about making too much money. Also Barbarian players should note that Taverns and Bardic Circles no longer trigger a slew of negative traits, so it is safe to leave your Generals in a city with one.
 
 
 
Every faction has a Legendary Artifact associated with it. Each is unique, and had can only be possessed by a member of its parent faction. These artifacts are represented in the game as retinue members, and give their holders very significant bonuses. If lost through character death there is a random chance they will reappear later in the game..."
 
 
 
= The Team =
 
 
 
Parthian Shot has been working on an Amazon-centric Sarmatian Limigantes mod since November of 2005. In the Summer of 2011, SubRosa Florens and Ares7667, both have stopped working on their respective Amazon Total War mods and releases, have given Parthian Shot their permissions to continue the Amazon TW mod efforts. So Parthian Shot has combined both Subrosa Florens' and Ares7667 prior arts, along with Parthian Shot's prior work. The result is the Amazon Total War 5.0 releases. Subsequently, mods created by Parthian Shot and her mod team are referred to as Amazon:Total War 5.0, Amazon-Total War 6.0 (Amazon:Total War - Reignited), and Amazon:Total War 7.0 (Amazons: Total War Recalesced).
 
 
 
Amazon: Total War 7.0 (Amazons:Total War - Recalesced)
 
 
 
*[http://www.twcenter.net/forums/member.php?u=57808 Parthian Shot], mod leader
 
*parthian shot's partner, not a member of twcenter, weapon research specialist
 
*[http://www.twcenter.net/forums/member.php?u=182052 Celestial Shuttle Buddy], re-balance coordinator, script, text, and texure.
 
*Amazon Total War Test Coordinator (not a TWC member)
 
*Amazon Total War Animator #1 (not a TWC member)
 
*Amazon Total War Animator #2 (not a TWC member)
 
*Amazon Total War system test volunteer #1 (not a TWC member)
 
*Amazon Total War system test volunteer #2 (not a TWC member)
 
*[http://www.twcenter.net/forums/member.php?u=19085 allypup], campaign tester
 
*[http://www.twcenter.net/forums/member.php?u=141270 Kaiser Christoph XVIII], campaign tester
 
*[http://www.twcenter.net/forums/member.php?u=166210 naftykid], campaign tester
 
*[http://www.twcenter.net/forums/member.php?u=133994 Totalwar14], campaign tester
 
*Special Thanks to Granto for his help to create custom RSII battle environment
 
*Special Thanks to Aradan (on behalf of the FATW team) for their gracious permission to use the multi-horse animation as well as their wagon animation.
 
*Special thanks to all the contributors from Amazon 6.0 series
 
   
 
Amazon:Total War 5.0 & 6.0 (Amazon:Total War - Reignited)
 
 
 
*[http://www.twcenter.net/forums/member.php?u=57808 Parthain Shot]
 
*parthian shot's partner, not a member of twcenter
 
*[http://www.twcenter.net/forums/member.php?u=94575 andrey], who is a team member specialized in .cas trouble shooting and augmentation, from release 5.04e and onwards.
 
*Thanks to Terikel Grayhair, Edorix, and Spartan198 for all the publishing help
 
*Special Thanks KLA for his kind permission to use his Amazon models, even though his terrific work was not able to be used in the current mod because it ran out of modeling slots.
 
*Special Thanks Quaztalcoatl for the use of his Amazon .cas files for the re-skinned Amazon units used in the Re-ignited mod.
 
*Special Thanks to Trajan for the use his .cas files from AR_S_Late_Roman_Army_Mod_V_3.0
 
*Special Thanks to OC Grenadier for the use of the Amazon Axe cas file for re-skinned Amazon heavy units.
 
*The Thracian Peltast is a re-skinned animation from Andronicus
 
 
 
Amazon Total War 2.0-4.0, developed after and in parallel of Subrosa's Amazon Total War, team member - Ares7667
 
 
 
== The Team, 3.0c and prior ==
 
 
 
Amazon:Total War
 
 
 
*[http://www.twcenter.net/forums/member.php?u=28134 Subrosa Florens]
 
*Special thanks to Mark Centurion
 
*Special thanks to GreenViggen
 
*Special thanks to Palantir/Dol Gulder/Master of None
 
*Special thanks to Andalus
 
*Special thanks to luke_liddle
 
*Special thanks to Punic Total War
 
*Special thanks to Riczu
 
*Special thanks to neo_deus
 
*Special thanks to Pinarius
 
*Special thanks to Medusa0
 
*Special thanks to Halie Satanus
 
*Special thanks to Signifer One
 
*Special thanks to Divus
 
*Special thanks to SrJamesTyrrel
 
*Special thanks to Primo
 
*Special thanks to Private Clark
 
 
 
=Visual Material=
 
 
<gallery>
 
<gallery>
 
Image: Upload960x600.jpg|Amazon: Total War Gameplay
 
Image: Upload960x600.jpg|Amazon: Total War Gameplay
 
Image: Jyazii noble maiden.jpg|Jyazii Noble Maiden from 5.0-7.0
 
Image: Jyazii noble maiden.jpg|Jyazii Noble Maiden from 5.0-7.0
Image: AM1.jpg|Signature from the early versions of the mod.
 
 
</gallery>
 
</gallery>
 +
 +
==External Links==
 +
*[http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=t&fn=33 Amazon: Total War on HeavenGames]
 +
*[http://www.moddb.com/mods/amazons-total-war-refulgent Amazons: Total War on ModDB]
 +
*[http://forums.totalwar.org/vb/forumdisplay.php?420-Amazon-Total-War Amazons: Total War at the Org]
 +
*[http://exilian.co.uk/forum/index.php?board=132.0 Amazons: Total War at Exilian]
 +
*[https://www.twcenter.net/forums/showthread.php?593018-Video-Amazon-Total-War-7-0-(trailer) Version 7 Trailer]
 +
*[https://www.twcenter.net/forums/showthread.php?673020-Video-Amazon-Total-War-8-0D Early 8.0 Series Trailer]
 +
*[http://www.moddb.com/mods/amazons-total-war-refulgent/videos/18-viewers-only-80s-amazon-light-units#imagebox Later 8.0 Series Video]
 +
 +
[[Category:RTW Mods (Released)]]
 +
[[Category:Amazon: Total War]]

Latest revision as of 00:42, 19 February 2021

Amazon: Total War (v5.0+)
Platform Rome: Total War: Barbarian Invasion
Mod Type Overhaul
Era450BC-14AD, or 270BC-350AD
Mod Leader Parthian Shot
Release Status 8.0 series
Forum / Thread Here


Amazon: Total War, also known as Amazons: Total War, is a comprehensive modification for Rome Total War: Barbarian Invasion that focuses on ancient matriarchal equestrian society. Because the ancient horses are mostly 12 hands high (48" or 120cm), this facet affords women unfair advantages as cavalry soldiers due to their lighter body weight and more petite frame. The mod is about how small but mobile forces with stand-off weapon capabilities can defeat large conventional field armies even on the battlefields of antiquity. According to its leader, the mod is based on anthropological theses and the latest archaeological data about the Amazons with new tactics and features.

History

Parthian Shot had been working on an Amazon-centric Sarmatian Limigantes mod since November 2005. In the Summer of 2011, SubRosa Florens and Ares7667, both have stopped working on their respective Amazon Total War mods and releases, gave her their permission to continue the Amazon TW mod efforts. Their combined three mods were amalgamated to form the new Amazon: Total War from version 5 onwards. After Version 5, new versions-Version 6 (Amazon:Total War - Reignited), Version 7 (Amazons: Total War -Recalesced) and Version 8(Amazons: Total War - Refulgent) were released at various points. Download options for all versions of the mod are maintained by the Developers. Version 7 was listed as among the top 100 most popular mods on ModDB towards the end of March 2013, with Version 8 repeating the feat in April-May that year. The peak thus far has been May 29th, when it was the most popular mod, with over 1,400 downloads on that date.

A more detailed history may be found here. The wiki page for the earlier version of the mod can be found here.

Description

Amazon Total War mod starts on 270BC and since 5.0 series onwards, the mod has been using 4 turns per year and ends in 350AD.

Also since 5.0 release, it focuses Amazons as non-belligerent, peace-loving, and peace-making matriarchal theocrats in possession of some very destructive weapons. Because to the non-theocrats, the information and the cipher to decode this ancient weapon technology is thought to be long lost, the player's faction can not obtain such weapons by building higher level cultural buildings alone. The player must try to discover the lost Amazon Stelae and its communication cipher to be able to recruit some very nasty advanced technology units. A side effect of each successful discovery is to compel one of the Amazon factions' social elite to flock to the player's faction, and thereby destroys that Amazon faction.

The campaign also focus on military planner's view in an unbiased way. That is, due to the restrictive size of ancient war mounts (very few special breeding programs like the Akhal-teke horses aside, 99.99% horses being only 12 hands high, or 120 cm tall). So either by force or by intuition, most of the military planners would recognize the value of women as cavalry soldiers, due to their more petite body frame and comparatively less body weight. Therefore these planners are willing to recruit female soldiers for their own faction. In the Amazon Total War mod, even the Romans, who are practical but historically very gender biased people, can recruit Amazon Auxilia units due to Amazon Auxilia's capability (and their low recruitment as well as low up-keep costs).

Another factor is to recognize women soldiers as the alternative to the "normal" military recruitment, especially when the potential sources of male recruits are drying up, the decision to recruit (or not to recruit) the female soldiers units can become the choice of preserving a faction or let it die. The background for the 7.0's Far Eastern Celt faction is certainly a prime example of such scenario. Having been defeated and nearly annihilated by the Huns in 273BC, Far Eastern Celt have migrated to a new home, almost completely deprived of their menfolks. So in order to survive, they must enlist women to fight.

Technical Details

Amazon Total War (5.0-8.0) is a partial conversion for Rome Total War/Barbarian Invasion version 1.6 only. It only runs on BI 1.6 because of the horde feature. It uses the mod:switch option, so it will not interfere with any of your original game files. Be sure you apply it to a clean install of RTW, as you may experience CTD's when entering battles if not.

Difference of Amazon Total War Mods

From Parthian Shot, on Amazon:Total War 5.0, 6.0, 7.0, and 8.0 series

These releases are sequels to Subrosa's Amazon TW 3.0c mod. The mods are more of tributes to ancient matriarchal societies derived from these from Parthian Shot's Anthropological studies, rather than fantasy based on legend as in 3.0 and before.

The following are the differences listed in detail of new 5.0-8.0 mods vs the 3.0c mod which are outlined below

  • - From 8.2 onwards, the years are spanned from 450BCE with a utility available to play 270BC version.
  • - From 8.2 onwards, more battle wagons were made available to simulate heavy, medium, and light "tanks" in the ancient world.
  • - The 5.0-8.0 mod series are more about women cavalry, as most ancient horses are mostly 12 hands tall (about 48 inches), women have distinct advantages as cavalry soldiers.
  • - The 5.0-8.0 mod series are less fantasy based, relying more on archaeology finding and interpretations of latest anthropological theories.
  • - The 7.0-8.0 mod series introduced Panzer like heavy units including Horde Wagon, War Wagon, Linked Armor-Clad Cavalry, and so on. These units differed from the Vanilla or other RTW mods' chariots, in that they are meant to emulate WWII Panzer unit tactics, only specialized cavalry or infantry (the anti-tank capable) units can destroy the Panzer units with relative ease, and only the pike and spear units can halt the charges of such Panzer units though doing so at a high cost.
  • - The 5.0-8.0 mod series retained 3.0's four Amazon factions and renamed them to reflect the less fantasy nature of the mod. With the fourth faction relocated to the eastern shore of Azov Sea.
  • - A serious attempt at establishing a direct relationship between the unit's equipment (animation skin, aka texture), as well as its capabilities, and its cost of recruiting and upkeep. This is also known as Balanced Unit Modeling (or B.U.M.), sometimes also collectively referred with some other criteria below as Parthian Shot's Laws.
  • - fabrics and garments are expensive and time consuming to mass produce, so wherever possible, light or non-elite units are using animal pelts or otherwise wear very little clothing.
  • - chain mail armors are extremely expensive and labor intensive to make.
So the textures have shown most chain mail armor suits removed or reduced,
Instead most chain mails are worn as linkage or joining pieces between two major armor components.
  • - iron armored units are more expensive to maintain than copper alloys, iron rust away rather quickly, and must be meticulously kept (oiled and rust-polished).
Fact is, some copper alloy are 90% as hard as the most advanced modern day steel, so there is very little incentive for factions who are lacking iron resources to switch to all iron armor.
Therefore, for these factions only swords, spearhead, arrow tips are made of iron.
  • - The Egyptians are more Ptolemaic-like, so the generals are shown to be Greeks, the characters are still Egyptian in appearance as it is customary for the Ptolemaic court to retain dual cultural identities.
  • - in 5.0-8.0 series, all Amazon agents are female, in 3.0 and prior they are male.
  • - starting 7.0 series, wagon fighting units are added, while this does not simulate the wagon fort of Jan Žižka or the Taborites, it does attempt to show wagon warfare as if they are the ancient version of WWII German Panzer units.
  • - from 7.0 series onwards, the campaign map is now extended from British Isles all the way to Indus Valley and Eurasia.
  • - In 7.0 series, a new Far Eastern Celt faction is added, this is based on the latest archaeology findings and anthropological theses, never before shown on any video games.
  • - From 7.0 series, area denial weapons are added to simulate the effects of minefield. The Roman Tribulus (aka Caltrop) can be deployed by field engineer unit.
This is not a simple stake in front of a fighting unit as in the Empire Total War
but allows the player to lay the "minefield" independent of the fighting units prior to battle.
  • - from late 6.0 series, Amazon agent can be sent into the enemy territory and raise an army deep behind the enemy line.
  • - from late 6.0 series, high resolution battlefield landscape with customized RSII battle environment by Granto is used. From 7.0 series, these animations are optimized for speed and using smaller footprint.
  • - from 6.0 series, stand-off missile weapons are added,
. carriage ballista
. large composite bow
. giant composite bow
. giant double composite bow
. double bow
. mano-ballista, or man-portable ballista
. Pole Sling
  • - more type of missiles are incorporated into the game
. iron cased lead shot
. sacred fire weapon
. javelin-like arrows for giant composite bow
  • - most Amazon units are more light haired with colored eyes, as they are depicted as the progenitors of many modern day European people.
  • - Since the Amazons are portraying proto-Europeans before their migration to Europe. The Amazon armors and helmets are less Hellenized, but more Phrygian and "Caucasian" (or Central Asian for the classical period) in appearance.
  • - Since Amazon Total War 6.0, there are capabilities (technology and unit recruitment) which can not be built, but must be obtained through Quest. Think of it as Marian Reform in RTW, but the reform is not triggered by year or what building is completed, but by whether a quest is completed or not. Amazons factions as well as pseudo-Amazon factions all have quests they have to fulfill in order to attain higher cultural strata.

Features

The 8.0 series allows player to switch campaign mode, so the mod is capable of four different campaign mode with 20 factions. From 8.3 onwards, it also has utility to allow players to either play the original nudity version (aka the Anthropology Mod), or with minimized nudity (aka Family Friendly Mod). The games plots are the same, and players can interchange and continue their saved game in either version. The family friendly version is still beta-tested, so warning is still posted to ask the players to play at their own risk.

  • 1. in addition, it allows faction to recruit mercenary unit including heavy weapons/war-machines.
  • 2. Rebel and renegade are beefed up with heavy units as well so the players never know what army they might run into.
  • 3. added greek mobile artillery unit called Palintonon. The units shoots canisters of stone or lead block, so has more area capability but less range.
  • 4. New modular biometric animation approach to make models more live-like without huge rendering overhead.
  • 5. Generals are now awarded with titles when conquering or occupying a critical region, before, only the Amazon factions has this capability.

The 7.0 series allows player to explore many modern military concepts on the battlefields of antiquity. Such as mobility and stand-off capability, area denial minefields, guerrilla warfare, thermite munitions, wagon warfare (similar to tank battles), and long range mobile artillery. The 5.0 and 6.0 series focus exclusively on women cavalry's mobile warfare and stand-off weapons. The 3.0 and prior releases focus on Amazons from legend and myth.

Features added in Amazons Total War - Recalesced, aka Amazon Total War 7.0 Series

  • 1. Area Denial "Minefield" weapons added.
  • 2. Wagon fighting units added.
  • 3. Linked Armor-Clad Cavalry added, this is the dominating cavalry formation in Eurasia for centuries, now depicted in a video game for the first time.
  • 4. New campaign map extended to Eurasia.
  • 5. New Far East Celt faction added, based on latest archaeology data and anthropological extrapolation.

Features added in Amazon Total War - Reignited, aka Amazon Total War 6.0 Series

  • 1. Women fighting units for many factions
  • 2. Quests for Amazon factions as well as Armenia, Carthage and the Sarmatians.
  • 3. 512x512 texture for many units, this makes the appearance sharper than some new games's models.
  • 4. Many Barbarian and all Amazon factions have higher tier buildings.
  • 5. Naval fleet have much higher movement points than the original RTW/BI games, and this does not involved the buggy export_char.txt's starting_action_points modifications. This is much more realistic than BI or many mods.
  • 6. spy can make money while in the enemy territory.
  • 7. Integrated 4 turns per year script.
  • 8. new missiles types, such as the thermite grenade munition, iron encased lead shot.
  • 9. new stand-off weapons, double bow, mano-ballista, pole-sling, giant composite bow, and others.
  • 10. cost balance on iron armored units vs. bronze armored units.
  • 11. New Amazon chariot and wagon-cart artillery.
  • 12. more realistic armor skins using the BUM concept.
  • 13. light units either has little or no cloth, or uses animal pelts for clothing.
  • 14. almost all line units wears frontal armors only, and their protection points as well as cost reflect that too.
  • 15. From Release 6.0J, the diplomat can recruit army behind the enemy line, assumed there is a significant presence of diplomat's faction's supporter or people in that region.

Features added in Amazon Total War 5.0 Series

  • 1. Thermite Ballista Weapons integrated from pre-5.0.
  • 2. Amazon advanced units integrated from pre-5.0.

Parthian Shot's Laws

Since the release of Amazon Total War 5.0, there are criterion of considerations, sometimes referred to as Parthian Shot's Laws.

  • Law #1. Community infrastructure and unit cost against unit texture and unit capability must show a direct relationship.
Case in point, the game can no longer recruit full chain mail armored unit of 160 warriors from a tiny community of 700 with only a metal smith in town.
  • Law #2. Chain mails are expensive and time consuming to manufacture, and where possible, use of chain mails should be minimize to limb armor, or used as linkage between two plate armor piece.
Only factions with highly developed industrial complex or slave industry can field units with full chain mail suits.
  • Law #3. Units with iron armors and armor accessories are given higher recruiting as well as upkeep costs.
  • Law #4. Units with full garment are given higher cost for recruiting and upkeep, as clothings are expensive and time consuming to fabricate.
Line unit or light unit should either have animal skin or animal pelts as clothing, or have as little clothing as possible.
only aristocratic units or patrician units should have full 'uniform's.
  • Law #5. Line Units should have frontal full armors only, with their backs more exposed or more vulnerable.
This is based on archaeological observation as well as extrapolated anthropological theories that units with less protected backs are less likely to turn tails and run away from a fight.
It also reduces the cost of equipping such a combat unit.
  • Law #6. Low cost unit does not equate to light unit. Light unit can not be fast and easy to hide without proper gear.
For a unit to traverse through a variety of battlefield terrains, they must have proper footwear. If they can hide in long grass, then likely they have knee pad or knee protection. Proper footwear to allow them to negotiate terrain and this should be accounted into cost for recruiting.
  • Law #7. Sword is expensive to forge and it should not be used as secondary arm for every low cost unit and their cousins.
For low cost units, the secondary weapon has been or should be switched from sword to dagger, ax, short halberd, and so on.

The Team

Amazon: Total War 5.0-8.0

  • Parthian Shot-Mod Leader
  • Pea, parthian shot's partner, weapon research specialist, Animation Lead
  • Celestial Shuttle Buddy, re-balance coordinator, script, text, and textures, since 6.0K.
  • Bibi, Test Coordinator, since 6.0B.
  • Animator #1
  • Animator #2
  • System Test Volunteer #1, Jenn
  • System Test Volunteer #2, er_smith
  • Chinese Translation Volunteer, Becky Lani
  • allypup, campaign tester 7.0 Beta
  • anfindol, campaign tester 7.0D
  • Kaiser Christoph XVIII, campaign tester 7.0 Beta
  • naftykid, campaign tester 7.0 Beta
  • Totalwar14, campaign tester7.0 Beta
  • WheeliePaul, campaign tester from 7.0D, unit card creator from 8.0A
  • Draghour, campaign tester from 8.0, proof reader from 8.0A, co-sponsor from 8.0A.
  • andrey, .cas trouble shooting and augmentation from release 5.04e to 6.0b.

Special Thanks

  • GRANTO for his help to create custom RSII battle environment
  • The Fourth Age: Total War Team for their gracious permission to use the multi-horse animation as well as their wagon animation.
  • Terikel Grayhair, Edorix, and Spartan198 for all the publishing help
  • King Louise Assurbanipal for his kind permission to use his Amazon models, even though his terrific work was not able to be used in the current mod because it ran out of modeling slots.
  • Quaztalcoatl for the use of the Amazon .cas files for the re-skinned Amazon units used since the Re-ignited mod.
  • Trajan for the use his .cas files from AR_S_Late_Roman_Army_Mod_V_3.0
  • OC Grenadier for the use of the Amazon Axe cas file for re-skinned Amazon heavy units.
  • Andronicus for his re-skinned Thracian Peltast animation.
  • Sapped8 for his help to facilitate build-in Chinese font display and his help to Rebecca Lani
  • the 左贤王 team for providing Chinese Calligraphy Display utility.

Visual Material

External Links