Difference between revisions of "Total War: Attila"
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− | + | <div class="TWCportal_2"> | |
− | + | <big><big><big>Welcome to Attila: Total War on the TWC Wiki</big></big></big> | |
− | < | + | ---- |
+ | <br> | ||
+ | <div style="text-align: center;">[[Image:Attila-banner.png]]</div> | ||
+ | <br> | ||
+ | <big><center>'''[[Total War: Attila]] is the ninth game in the [[Total War]] Series. Developed by the [[Creative Assembly]].'''<br> | ||
+ | Released in 2015, Attila is set in the late Roman era at 395 AD. The campaign allows the player to take control of either of the Roman Empires, the Sassanid Persians, one of the various Germanic tribes, and more. | ||
+ | |||
+ | |||
+ | |||
+ | </big></center> | ||
+ | </div> | ||
+ | <div class="TWCportal_1"> | ||
+ | {{TOC right|limit=3}} | ||
+ | ==Overview== | ||
+ | |||
+ | Total War: Attila is set in the late Roman period starting in 395 AD, during the period now called Late Antiquity. Attila is not yet in power at the start of the game, but will later be able to become the leader of the Huns. The Huns as a faction will be familiar to any players of [[Rome: Total War: Barbarian Invasion]], Attila also includes an improved and reworked version of the horde mechanics from that game. | ||
+ | |||
+ | Religion is of increased importance as factions attempt to move across the campaign map, players may need to concentrate on converting populations to their religion to avoid unrest before moving on. | ||
+ | |||
+ | Attila also introduces the ability for players to raze settlements once they have been conquered, this allows the player to enact a "Scorched Earth policy" which destroys the land around the settlement and hence the enemy's food and money supply. | ||
− | |||
− | |||
− | + | </div> | |
+ | <div class="TWCRsection TWCRgroup"> | ||
+ | <div class="TWCRcol span_2_of_3"> | ||
+ | <div class="TWCportal_1"> | ||
+ | ==General Information== | ||
===Campaign Map=== | ===Campaign Map=== | ||
− | The | + | The campaign map in Attila is very similar to the one in [[Total War: Rome II]]. It stretches from Morocco to Caspian sea, and from Hibernia to Arabian peninsula. |
===Engine=== | ===Engine=== | ||
− | The game engine is the improved and reworked version of the Rome II's. | + | The game engine is the improved and reworked version of the Rome II's. Although not identical, the two are largely similar. |
===Gameplay=== | ===Gameplay=== | ||
+ | Unlike other Total War games, Total War: Attila is mostly based on surviving. You can see that throughout the game, even in the victory conditions. However this doesn't mean you have to be defensive all the time. | ||
+ | |||
+ | In the details of the campaign mechanics, we now have an improved and reworked version of the Horde mechanics from [[Rome: Total War: Barbarian Invasion]]. A horde is a combination of a large army and a mobile city. This comes with a price however, because if you lose the army, then you lose the horde and all its development. | ||
+ | |||
+ | Attila has an improved, reworked version of Family tree and Politics too. Now you can manage them both in more detail than before. There are many options for player to attempt, but AI is also capable of using these same abilities. So you might expect some political intrigue against yourself too! | ||
+ | |||
+ | One of the differences Attila has from Rome II is the use of edicts on any region, however there must be a Governor of that province to issue them. That governor, chosen by the player from your family or an opposing one that will rule your province by himself. In doing so, he will gain some experience from running the city, which will give him some levels and skill points that improve his abilities. | ||
+ | |||
+ | Apart from cultural differences, religions and religious buildings play a big role in the game. It doesn't just effect a city's public order, but it also effects diplomatic relations between factions, just like cultural differences do. | ||
+ | |||
+ | Battles are mostly open field and siege battles, with very few naval battles. There are a few more bonuses for each side of siege battles in Attila that weren't in other Total War games. Watch towers can now be found in any settlement type. Defenders have the ability to erect some temporary barricades that close off some roads to buy time or defend. | ||
+ | |||
+ | Last but not least, the UI has gone through some major changes by the Creative Assembly. The style has been reworked and has becoming simpler to use and have more options over Rome II's. | ||
+ | |||
+ | === Playable Factions === | ||
+ | |||
+ | There are ten playable factions on '''Grand Campaign''' without any DLC (at release) and twenty nine with all DLCs. | ||
+ | |||
+ | As for Campaign packs, there are thirteen playable factions in total. | ||
+ | ==== <u>Free Factions</u> ==== | ||
+ | Without any paid DLC, there are fourteen playable factions in Total War: Attila Grand Campaign. | ||
− | + | <!--External (official) links might be changed any time, by CA. So do please check them time to time--> | |
− | + | <li>[https://wiki.totalwar.com/w/Huns_(TWA_faction).html Huns]</li> | |
− | + | <li>[https://wiki.totalwar.com/w/Western_Roman_Empire_(TWA_faction).html Western Roman Empire]</li> | |
+ | <li>[https://wiki.totalwar.com/w/Eastern_Roman_Empire_(TWA_faction).html Eastern Roman Empire]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Sassanid_Empire_(TWA_faction).html Sassanid Empire]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Visigoths_(TWA_faction).html Visigoths]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Vandals_(TWA_faction).html Vandals]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Alans_(TWA_faction).html Alans]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Saxons_(TWA_faction).html Saxons]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Ostrogoths_(TWA_faction).html Ostrogoths]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Franks_(TWA_faction).html Franks]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Suebians_(TWA_faction).html Suebians] 1st free DLC faction, released on 25th June, 2015 along with The Last Roman campaign pack.</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Lakhmids_(TWA_faction).html Lakhmids] 2nd free DLC faction, released on 15 September, 2015 along with the Empires of Sand culture pack.</li> | ||
+ | <li>[https://wiki.totalwar.com/w/White_Huns_(TWA_faction).html White Huns] 3rd free DLC faction, released on 10 December, 2015 along with the Age of Charlemagne campaign pack.</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Garamantians_(TWA_faction).html Garamantians] 4th free DLC faction, released on 25 February, 2016 along with the Slavic Nations culture pack.</li> | ||
− | < | + | ==== <u>DLC Factions</u> ==== |
− | + | ===== Grand Campaign Factions===== | |
− | + | These fifteen factions are playable on Grand Campaign through paid downloadable content: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <li>[https://wiki.totalwar.com/w/Danes_(TWA_faction).html Danes]</li> | |
− | + | <li>[https://wiki.totalwar.com/w/Geats_(TWA_faction).html Geats]</li> | |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Jutes_(TWA_faction).html Jutes]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Langobards_(TWA_faction).html Langobards]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Alamans_(TWA_faction).html Alamans]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Burgundians_(TWA_faction).html Burgundians]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Ebdanians_(TWA_faction).html Ebdanians]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Picts_(TWA_faction).html Picts]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Caledonians_(TWA_faction).html Caledonians]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Tanukhids_(TWA_faction).html Tanukhids]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Himyar_(TWA_faction).html Himyar]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Aksum_(TWA_faction).html Aksum]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Anteans_(TWA_faction).html Anteans]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Sclavenians_(TWA_faction).html Sclavenians]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Venedians_(TWA_faction).html Venedians] </li> |
− | <li>[ | ||
+ | ===== Campaign Pack Factions ===== | ||
<u>The Last Roman Factions</u> | <u>The Last Roman Factions</u> | ||
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Roman_Expedition_(TWA_faction).html Roman Expedition]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Ostrogothic_Kingdom_(TWA_faction).html Ostrogothic Empire]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Frankish_Kingdom_(TWA_faction).html Frankish Kingdom]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Vandalic_Kingdom_(TWA_faction).html Vandalic Kingdom]</li> |
− | <li>[ | + | <li>[https://wiki.totalwar.com/w/Visigothic_Kingdom_(TWA_faction).html Visigothic Empire]</li> |
+ | |||
+ | <u>The Age of Charlemagne Factions</u> | ||
+ | <li>[https://wiki.totalwar.com/w/Kingdom_of_Charlemagne_(TWA_faction).html Kingdom of Charlemagne]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Kingdom_of_the_Danes_(TWA_faction).html Kingdom of the Danes]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Kingdom_of_the_Lombards_(TWA_faction).html Kingdom of the Lombards]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Emirate_of_Cordoba_(TWA_faction).html Emirate Of Cordoba]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Kingdom_of_Mercia_(TWA_faction).html Kingdom Of Mercia]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Kingdom_of_Asturias_(TWA_faction).html Kingdom Of Asturias]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Kingdom_of_Charlemagne_(TWA_faction).html Avars]</li> | ||
+ | <li>[https://wiki.totalwar.com/w/Westphalia_(TWA_faction).html Westphalia]</li> | ||
− | ==Downloadable Content and Updates== | + | ===Downloadable Content and Updates=== |
− | ===Viking Forefathers Culture Pack=== | + | ====Viking Forefathers Culture Pack==== |
− | The Danes, Geats, and Jutes are available to play as with the Viking Forefathers Culture Pack DLC, which was released on 17 February, 2015. | + | The Danes, Geats, and Jutes are available to play as with the Viking Forefathers Culture Pack DLC, which was released along with the game, on 17 February, 2015. |
− | ===Longbeards Culture Pack=== | + | ====Longbeards Culture Pack==== |
On 4 March, 2015 the Longbeards Culture Pack was released, which allows players to be the Langobard, Burgundian, or Alaman factions. | On 4 March, 2015 the Longbeards Culture Pack was released, which allows players to be the Langobard, Burgundian, or Alaman factions. | ||
− | ===25 March Updates=== | + | ====25 March Updates==== |
On 25 March, 2015 the Blood and Burning Pack, Celts Culture Pack, and Tin Island Mercenary Update were all released. The Celts Culture Pack allows players to use the Picts, Caledonians, and Ebdanians; all with a new unit roster, battle tactics, and prestige buildings. The Tin Isle Mercenary Update focuses on adding and balancing units, AI factions are less aggressive, and other technical/gameplay improvements. The Blood and Burning Pack is a graphic enhancement which adds blood, gore, vomit, and burns to the victims of war on the battlefield as well as the campaign map. | On 25 March, 2015 the Blood and Burning Pack, Celts Culture Pack, and Tin Island Mercenary Update were all released. The Celts Culture Pack allows players to use the Picts, Caledonians, and Ebdanians; all with a new unit roster, battle tactics, and prestige buildings. The Tin Isle Mercenary Update focuses on adding and balancing units, AI factions are less aggressive, and other technical/gameplay improvements. The Blood and Burning Pack is a graphic enhancement which adds blood, gore, vomit, and burns to the victims of war on the battlefield as well as the campaign map. | ||
− | ===The Last Roman Campaign Pack=== | + | ====The Last Roman Campaign Pack==== |
− | On | + | On 25 June, 2015 the first Campaign pack of Attila was released. This campaign starts in the year of 533 AD and it has five playable factions: Roman Expedition, Ostrogoths, Vandals, Franks and the Visigoths. It has new buildings, technologies and units alongside a new and unique Horde system of Roman Expedition. |
− | ===Empires of Sand Culture Pack=== | + | ====Empires of Sand Culture Pack==== |
− | On 15 September, 2015 | + | On 15 September, 2015 the fourth culture pack was released. It adds three more playable factions: the Tanukhids, Himyar and Aksum. There are also an additional three new religions available: Eastern Christianity, Judaism and Semitic Paganism, along with other improvements to eastern kingdom cultures. |
− | ===The Assembly Kit=== | + | ====The Age Of Charlemagne Campaign Pack==== |
− | + | On 10 November, 2015 the second Campaign pack of Attila was released. This campaign starts in the year of 768AD and it has eight playable factions: Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of the Lombards, Emirate Of Cordoba, Kingdom Of Mercia, Kingdom Of Asturias, Avars and the Westphalia. | |
+ | |||
+ | ====Slavic Nations Culture Pack==== | ||
+ | On 25 February, 2016 the fifth culture pack of Attila was released. It adds three more playable factions to the Grand campaign; Anteans, Sclavenians and Venedians. | ||
+ | |||
+ | ====The Assembly Kit==== | ||
+ | Apart from in-game content, Assembly kit-Beta was released on 29 April, 2015. It is a pack that contains some modding tools like database editing, texture processor , battlefield creator, campaign map aesthetics editor for the modders. | ||
It was updated few times from time to time. | It was updated few times from time to time. | ||
+ | </div></div> | ||
+ | <div class="TWCRcol span_1_of_3"> | ||
+ | <div class="TWCportal_2"> | ||
+ | ==Attila Community on TWC== | ||
+ | '''Discussion:''' | ||
+ | *[https://www.twcenter.net/forums/forumdisplay.php?2087-Total-War-Attila-General-Discussion General Discussion] | ||
+ | |||
+ | '''Gameplay and Strategy:''' | ||
+ | *[https://www.twcenter.net/forums/showthread.php?679895-Total-War-ATTILA-Official-Game-Guide Attila Official Game Guide] | ||
+ | *[https://www.twcenter.net/forums/showthread.php?680829-WRE-survival-tactics-post-your-ideas WRE Survival Tactics] | ||
+ | |||
+ | '''After Action Reports:''' | ||
+ | *[https://www.twcenter.net/forums/forumdisplay.php?2116-Total-War-Attila-AARs AARs and Let's Plays] | ||
+ | |||
+ | '''Technical Help:''' | ||
+ | *[https://www.twcenter.net/forums/showthread.php?680137-TWC-Total-War-Attila-benchmark-thread-last-update-26-December-2016 Benchmark Thread] | ||
+ | *[https://www.twcenter.net/forums/showthread.php?678089 Hardware Suggestions] | ||
+ | *[https://www.twcenter.net/forums/showthread.php?680082-An-Official-note-on-ATTILA-amp-Performance CA Note on Performance] | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Mods for Total War: Attila== | ||
+ | '''Find Attila Mods on TWC:''' | ||
+ | *[https://www.twcenter.net/forums/forumdisplay.php?2106-Total-War-Attila-Hosted-Modifications Attila Hosted Modifications on TWC] | ||
+ | *[https://www.twcenter.net/forums/forumdisplay.php?2105-Total-War-Attila-Modifications Attila Mod Threads on TWC] | ||
+ | |||
+ | '''On the Wiki:''' | ||
+ | *[[Total War: Attila Mods|Total War: Attila Mods listing with sortable table]] | ||
+ | |||
+ | ==Modding Information== | ||
+ | '''Modding Information on TWC:''' | ||
+ | * [https://www.twcenter.net/forums/forumdisplay.php?2113-Tools-Tutorials-and-Resources Total War: Attila Tools, Tutorials and Resources section] | ||
+ | * [https://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Total War: Attila Mod Workshop] | ||
+ | |||
+ | '''On the Wiki:''' | ||
+ | * [[Modding Portal#Total War: Attila| Modding Portal]] | ||
+ | * [[Total War: Attila - Modding Index]] | ||
+ | |||
+ | |||
+ | </div> | ||
+ | <div class="TWCportal_3"> | ||
==System Requirements== | ==System Requirements== | ||
Minimum: | Minimum: | ||
Line 100: | Line 205: | ||
*'''Additional:''' PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series. | *'''Additional:''' PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series. | ||
== External links == | == External links == | ||
+ | *[https://www.twcenter.net/forums/forumdisplay.php?2085-Total-War-Attila Discuss Total War: Attila and view Modifications on TWC] | ||
+ | *[https://www.twcenter.net/forums/content.php?267-Review-Total-war-Attila Review - Total War: Attila] (2015) from the [[Eagle Standard]] | ||
+ | </div></div></div> | ||
+ | |||
+ | <div style="text-align: center;"><h2 style="border-bottom:none;"><small>Other Sources for Total War: Attila</small></h2> | ||
+ | <div style="text-align: center;"> | ||
+ | <big>'''[https://www.twcenter.net/forums/forumdisplay.php?2085-Total-War-Attila TWC Forums] ~ [https://www.totalwar.com/total_war_attila/ Official Forums] ~ [https://steamcommunity.com/app/325610 Steam Forum] ~ [https://forums.totalwar.org/vb/forumdisplay.php?399-Total-War-Attila-and-Rome-2 Org Forums] ~ [https://totalwar.wikia.com/wiki/Total_War:_Attila Totalwar.wikia] ~ [https://en.wikipedia.org/wiki/Total_War:_Attila Wikipedia] ~ [https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TotalWarAttila TVtropes]'''</big> | ||
+ | </div> | ||
+ | ---- | ||
+ | <h2 style="border-bottom:none;"><small>[[Total War Series|Other Total War Series Games]]</small></h2> | ||
+ | {{TWPortalsPics}}</div> | ||
[[Category:Total War Series]] | [[Category:Total War Series]] | ||
+ | [[Category:Total War Series]] | ||
+ | [[Category:TWA Information]] |
Latest revision as of 17:48, 15 October 2023
Welcome to Attila: Total War on the TWC Wiki
Released in 2015, Attila is set in the late Roman era at 395 AD. The campaign allows the player to take control of either of the Roman Empires, the Sassanid Persians, one of the various Germanic tribes, and more.
Contents
- 1 Overview
- 2 General Information
- 3 Attila Community on TWC
- 4 Mods for Total War: Attila
- 5 Modding Information
- 6 System Requirements
- 7 External links
- 8 Other Sources for Total War: Attila
- 9 Other Total War Series Games
Overview
Total War: Attila is set in the late Roman period starting in 395 AD, during the period now called Late Antiquity. Attila is not yet in power at the start of the game, but will later be able to become the leader of the Huns. The Huns as a faction will be familiar to any players of Rome: Total War: Barbarian Invasion, Attila also includes an improved and reworked version of the horde mechanics from that game.
Religion is of increased importance as factions attempt to move across the campaign map, players may need to concentrate on converting populations to their religion to avoid unrest before moving on.
Attila also introduces the ability for players to raze settlements once they have been conquered, this allows the player to enact a "Scorched Earth policy" which destroys the land around the settlement and hence the enemy's food and money supply.
General Information
Campaign Map
The campaign map in Attila is very similar to the one in Total War: Rome II. It stretches from Morocco to Caspian sea, and from Hibernia to Arabian peninsula.
Engine
The game engine is the improved and reworked version of the Rome II's. Although not identical, the two are largely similar.
Gameplay
Unlike other Total War games, Total War: Attila is mostly based on surviving. You can see that throughout the game, even in the victory conditions. However this doesn't mean you have to be defensive all the time.
In the details of the campaign mechanics, we now have an improved and reworked version of the Horde mechanics from Rome: Total War: Barbarian Invasion. A horde is a combination of a large army and a mobile city. This comes with a price however, because if you lose the army, then you lose the horde and all its development.
Attila has an improved, reworked version of Family tree and Politics too. Now you can manage them both in more detail than before. There are many options for player to attempt, but AI is also capable of using these same abilities. So you might expect some political intrigue against yourself too!
One of the differences Attila has from Rome II is the use of edicts on any region, however there must be a Governor of that province to issue them. That governor, chosen by the player from your family or an opposing one that will rule your province by himself. In doing so, he will gain some experience from running the city, which will give him some levels and skill points that improve his abilities.
Apart from cultural differences, religions and religious buildings play a big role in the game. It doesn't just effect a city's public order, but it also effects diplomatic relations between factions, just like cultural differences do.
Battles are mostly open field and siege battles, with very few naval battles. There are a few more bonuses for each side of siege battles in Attila that weren't in other Total War games. Watch towers can now be found in any settlement type. Defenders have the ability to erect some temporary barricades that close off some roads to buy time or defend.
Last but not least, the UI has gone through some major changes by the Creative Assembly. The style has been reworked and has becoming simpler to use and have more options over Rome II's.
Playable Factions
There are ten playable factions on Grand Campaign without any DLC (at release) and twenty nine with all DLCs.
As for Campaign packs, there are thirteen playable factions in total.
Free Factions
Without any paid DLC, there are fourteen playable factions in Total War: Attila Grand Campaign.
DLC Factions
Grand Campaign Factions
These fifteen factions are playable on Grand Campaign through paid downloadable content:
Campaign Pack Factions
The Last Roman Factions
Downloadable Content and Updates
Viking Forefathers Culture Pack
The Danes, Geats, and Jutes are available to play as with the Viking Forefathers Culture Pack DLC, which was released along with the game, on 17 February, 2015.
Longbeards Culture Pack
On 4 March, 2015 the Longbeards Culture Pack was released, which allows players to be the Langobard, Burgundian, or Alaman factions.
25 March Updates
On 25 March, 2015 the Blood and Burning Pack, Celts Culture Pack, and Tin Island Mercenary Update were all released. The Celts Culture Pack allows players to use the Picts, Caledonians, and Ebdanians; all with a new unit roster, battle tactics, and prestige buildings. The Tin Isle Mercenary Update focuses on adding and balancing units, AI factions are less aggressive, and other technical/gameplay improvements. The Blood and Burning Pack is a graphic enhancement which adds blood, gore, vomit, and burns to the victims of war on the battlefield as well as the campaign map.
The Last Roman Campaign Pack
On 25 June, 2015 the first Campaign pack of Attila was released. This campaign starts in the year of 533 AD and it has five playable factions: Roman Expedition, Ostrogoths, Vandals, Franks and the Visigoths. It has new buildings, technologies and units alongside a new and unique Horde system of Roman Expedition.
Empires of Sand Culture Pack
On 15 September, 2015 the fourth culture pack was released. It adds three more playable factions: the Tanukhids, Himyar and Aksum. There are also an additional three new religions available: Eastern Christianity, Judaism and Semitic Paganism, along with other improvements to eastern kingdom cultures.
The Age Of Charlemagne Campaign Pack
On 10 November, 2015 the second Campaign pack of Attila was released. This campaign starts in the year of 768AD and it has eight playable factions: Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of the Lombards, Emirate Of Cordoba, Kingdom Of Mercia, Kingdom Of Asturias, Avars and the Westphalia.
Slavic Nations Culture Pack
On 25 February, 2016 the fifth culture pack of Attila was released. It adds three more playable factions to the Grand campaign; Anteans, Sclavenians and Venedians.
The Assembly Kit
Apart from in-game content, Assembly kit-Beta was released on 29 April, 2015. It is a pack that contains some modding tools like database editing, texture processor , battlefield creator, campaign map aesthetics editor for the modders.
It was updated few times from time to time.
Attila Community on TWC
Discussion:
Gameplay and Strategy:
After Action Reports:
Technical Help:
Mods for Total War: Attila
Find Attila Mods on TWC:
On the Wiki:
Modding Information
Modding Information on TWC:
On the Wiki:
System Requirements
Minimum:
- OS: Windows Vista 32-bit
- Processor: Intel Core 2 Duo 3 GHz or AMD Athlon II X3 455 3.3 GHz
- Memory: 3 GB RAM
- Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
- DirectX®: 10
- Hard Drive: 35 GB HD space
- Additional: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.
Recommended:
- OS: Windows 7 64-bit
- Processor: 2nd Generation Intel Core i5 (or greater)
- Memory: 4GB RAM
- Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
- DirectX®: 10
- Hard Drive: 35 GB HD space
- Additional: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.