Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Modding News Front Page Announcements 2018"

From TWC Wiki
Jump to navigationJump to search
(inc August)
m (Text replacement - "http://www.twcenter.net" to "https://www.twcenter.net")
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{TOC right}}
 
{{TOC right}}
This is a compiled list of the year's TWC Front Page News Announcements about mods - to request an announcement go [http://www.twcenter.net/forums/announcement.php?f=734&a=452 here].  Please do not add mod update information directly to this page - update information which hasn't had an announcement can be added to the Wiki [[:Category:Portals| game portal pages]] and/or the [[:Category:Mod_Finder_Tables| mod finder tables]].
+
This is a compiled list of the year's TWC Front Page News Announcements about mods - to request an announcement go [https://www.twcenter.net/forums/announcement.php?f=734&a=452 here].  Please do not add mod update information directly to this page - update information which hasn't had an announcement can be added to the Wiki [[:Category:Portals| game portal pages]] and/or the [[:Category:Mod_Finder_Tables| mod finder tables]].
  
 
==Total War Saga: Thrones of Britannia==
 
==Total War Saga: Thrones of Britannia==
 +
=== 25 Playable Factions ===
 +
https://i.imgur.com/1lwEUH3.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?787036-25-Playable-Factions Release]'''
 +
25 Playable Factions for Thrones of Britannia
 +
unlocks 25 additional factions in the campaign
 +
and more in custom battles!
 +
 
===Aguirre and Swiss Unit Project===
 
===Aguirre and Swiss Unit Project===
 
https://i.imgur.com/mxMUYny.jpg
 
https://i.imgur.com/mxMUYny.jpg
*'''[http://www.twcenter.net/forums/showthread.php?790434-Aguirre-and-Swiss-Unit-Project Release]
+
*'''[https://www.twcenter.net/forums/showthread.php?790434-Aguirre-and-Swiss-Unit-Project Release]
 
The Aguirre and Swiss Unit Project for Thrones of Britannia adds custom units to the game.
 
The Aguirre and Swiss Unit Project for Thrones of Britannia adds custom units to the game.
 
It provides a more versatile roster and a more immersive experience for the player.
 
It provides a more versatile roster and a more immersive experience for the player.
 +
*'''[https://www.twcenter.net/forums/showthread.php?786562-Aguirre-and-Swiss-Unit-Project Preview]'''
 +
The Aguirre and Swiss Unit Mod for Thrones of Britannia will add custom units to the game.
 +
Most of the new units will be for the Viking factions, but there will be others, too.
 +
The aim is to provide a more versatile roster and a more immersive experience for the player.
  
 
===Colorful Buttons===
 
===Colorful Buttons===
*'''[http://www.twcenter.net/forums/showthread.php?788570-Thrones-of-Britannia-Colorful-Buttons-Mod Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788570-Thrones-of-Britannia-Colorful-Buttons-Mod Release]'''
 
Musculus Maximus has released a mod for Thrones of Britannia,
 
Musculus Maximus has released a mod for Thrones of Britannia,
 
which replaces white buttons in the game with colored ones.
 
which replaces white buttons in the game with colored ones.
 
The project is under further development - it will be updated.
 
The project is under further development - it will be updated.
 +
 +
=== Crucible of Kings ===
 +
https://i.imgur.com/rjqCGKq.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?782890-Crucible-of-Kings Release]'''
 +
Crucible of Kings is an overhaul mod for Thrones of Britannia.
 +
It aims to provide a more historically accurate and challenging experience for the player, and to add to the complexity of the game.
 +
Many changes have already been implemented - many others are planned.
 +
 +
===Moon's Unique Units Expansion ===
 +
https://i.imgur.com/mmqSIIa.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?783046-Unique-Units-for-Thrones-of-Britannia Release]'''
 +
Unique Units for Thrones of Britannia includes high quality additions of new unit types to spice up unit variety in the battlefield!
 +
Slingers, Shock Cavalry, Chariots, Mace Infantry and Crossbow Cavalry units
 +
have been fully implemented and seamlessly integrated into various faction/culture unit rosters.
 +
 +
===Owen's Customised Faction Flags ===
 +
https://i.imgur.com/NlKzxzs.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?782853-Owen-s-Customised-Faction-Flags Release]'''
 +
Owen's Customised Faction Flags for Thrones of Britannia enhances the flags for each faction.
 +
As an alternative, Owen has also produced Rustic Custom Faction Flags.
  
 
===Shieldwall : A historical overhaul===
 
===Shieldwall : A historical overhaul===
https://i.imgur.com/HA0boNw.jpg
+
https://i.imgur.com/QAYqMZx.jpg
*'''[http://www.twcenter.net/forums/showthread.php?790073-Shieldwall-Norse-Shields-and-Sea-Kings Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?791791 Preview]'''
 +
The Shieldwall team presents a preview of the unit roster for the Great Viking Army factions!
 +
Shieldwall is a historical overhaul mod for Thrones of Britannia.
 +
*'''[https://www.twcenter.net/forums/showthread.php?790073-Shieldwall-Norse-Shields-and-Sea-Kings Release]'''
 
Shieldwall is a historical overhaul mod for Thrones of Britannia.
 
Shieldwall is a historical overhaul mod for Thrones of Britannia.
 
Over the last couple of months, the Shieldwall Mod Team has been working really hard
 
Over the last couple of months, the Shieldwall Mod Team has been working really hard
 
to produce the new Sea Kings units and new and improved shield patterns.
 
to produce the new Sea Kings units and new and improved shield patterns.
*'''[http://www.twcenter.net/forums/showthread.php?788532-Shieldwall-A-Historical-Overhaul-Mod Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788532-Shieldwall-A-Historical-Overhaul-Mod Preview]'''
 
Shieldwall mod for Thrones of Britannia is now in its own hosted mod forum.
 
Shieldwall mod for Thrones of Britannia is now in its own hosted mod forum.
 
This work-in-progress mod aims to provide historically accurate gameplay while keeping the game fun for everyone.
 
This work-in-progress mod aims to provide historically accurate gameplay while keeping the game fun for everyone.
 
See the Berserker Unit preview.
 
See the Berserker Unit preview.
 +
 +
===The Last Kingdom===
 +
https://i.imgur.com/3mORxdW.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?787198-The-Last-Kingdom-Thrones-of-Britannia Release]'''
 +
The Last Kingdom for Thrones of Britannia introduces characters from the books and TV series into the game.
 +
Some of the characters changed by this mod have new models based on the TV series.
 +
You can even watch a preview video for the mod.
 +
 +
===Unit Pack Compatibility Languages Project - Thrones of Britannia===
 +
https://i.imgur.com/HN4IhYF.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?782643-UPC-Thrones-of-Britannia Release]'''
 +
The first version of the Unit Pack Compatibility Languages Project has been released for Thrones of Britannia!
 +
This mod makes it possible for the supported mods to be used while playing in a language other than English.
 +
 +
=== Unit Recruitment Strength - Thrones of Britannia===
 +
https://i.imgur.com/2gkw3Xu.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?782610-Unit-Recruitment-Strength Release]'''
 +
The recruited units in vanilla Thrones of Britannia start with a unit strength of 30%.
 +
This mod changes that starting value - and there are several versions of the mod so you can choose the percentage you prefer!
 +
 +
  
  
  
 
==Total War: Warhammer==
 
==Total War: Warhammer==
 +
===Campaign Recruitment Events===
 +
https://i.imgur.com/dawaTCJ.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?781682-Campaign-Recruitment-Events-Warhammer-II Release]'''
 +
Campaign Recruitment Events is a mod for Total War: Warhammer II created by Drunk Flamingo and Caligula.
 +
This mod adds event messages that fire when you recruit a unit for the first time in your campaign.
 +
This mod supports every faction that is in both the Vortex and Mortal Empires campaigns.
 +
 
===Modders Resource Pack - Elven Textures===
 
===Modders Resource Pack - Elven Textures===
 
https://i.imgur.com/33Py1Ws.jpg
 
https://i.imgur.com/33Py1Ws.jpg
*'''[http://www.twcenter.net/forums/showthread.php?787851-Warhammer-II-High-Elf-texture-pack-modders-resource Resource]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?787851-Warhammer-II-High-Elf-texture-pack-modders-resource Resource]'''
 
This is a pack of edited textures from Total War: Warhammer II for use as a modders' resource.
 
This is a pack of edited textures from Total War: Warhammer II for use as a modders' resource.
 
Most of the textures are elven.
 
Most of the textures are elven.
 
The retextures include Eltharion the Grim, Star Mage, Death Hag, Shadow Warrior, Loec Trickster and more!
 
The retextures include Eltharion the Grim, Star Mage, Death Hag, Shadow Warrior, Loec Trickster and more!
 +
 +
===Mod manager for Warhammer 2===
 +
https://i.imgur.com/OPkPGHy.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?775426-New-Warhammer-II-mod-manager Tool]'''
 +
Kaedrin's new mod manager for Total War: Warhammer II has been released!
 +
 +
===Old World Regiments of Renown and Other ROR ===
 +
https://i.imgur.com/iiTRE28.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?780167-Old-World-Regiments-of-Renown-and-Other-ROR Release]'''
 +
Old World Regiments of Renown for Total War: Warhammer II introduces 16 lore-friendly Regiments of Renown into the game.
 +
Each unit is unique and has balanced stats.
 +
With two submods and a Tomb Kings ROR mod
 +
 +
=== Sam8872's Marienburg Faction Overhaul ===
 +
https://i.imgur.com/ZxRS0yP.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?781120-Sam8872-s-Marienburg-Faction-Overhaul-Mod Release]'''
 +
Sam8872's Marienburg Faction Overhaul Mod for Total War: Warhammer II introduces new units and a new Legendary Lord,
 +
as well as new building chains, new landmarks, and a new tech tree for Marienburg.
  
 
===Steph's Warhammer Overhaul - Recruitment Diversity===
 
===Steph's Warhammer Overhaul - Recruitment Diversity===
 
https://i.imgur.com/3fyOrLn.jpg
 
https://i.imgur.com/3fyOrLn.jpg
*'''[http://www.twcenter.net/forums/showthread.php?790629-SWO-RD-preview-of-Wood-Elf-icons Preview]
+
*'''[https://www.twcenter.net/forums/showthread.php?790629-SWO-RD-preview-of-Wood-Elf-icons Preview]
 
A preview of the Wood Elf icons for Steph's Warhammer Overhaul - Recruitment Diversity has been posted!
 
A preview of the Wood Elf icons for Steph's Warhammer Overhaul - Recruitment Diversity has been posted!
 +
*'''[https://www.twcenter.net/forums/showthread.php?787340-SWO-RD Release]'''
 +
A beta version of Steph's Warhammer Overhaul - Recruitment Diversity has been released!
 +
As the name says, this Total War: Warhammer II mod increases unit diversity - but it affects gameplay in other ways, too.
 +
This beta release focuses on the High Elves.
 +
  
  
Line 45: Line 130:
  
 
==Total War: Attila==
 
==Total War: Attila==
 +
===1403: Kingdom Come Total War ===
 +
https://i.imgur.com/BE5Wd8M.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?778264-1403-Kingdom-Come-Total-War Preview]'''
 +
1403: Kingdom Come Total War is a conversion of Total War: Attila Age of Charlemagne campaign,
 +
inspired by Kingdom Come: Deliverance, which will depict early 15th century.
 +
Starting in 1403 AD, the modification will feature historical factions and units of the period, as well as new UI, unit cards and other changes.
 +
 +
===[[Ancient Empires]]===
 +
https://www.twcenter.net/images/content/news/mod%20images%202018%20onwards/AncientEmpiresNews.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?787311-Ancient-Empires-v1-03 Release]'''
 +
A new version of Ancient Empires for Total War: Attila has been released!
 +
This update incorporates a new playable faction - the Achaean League - and new Polybian Roman General variants.
 +
This is a big update, so you may need to start a new campaign.
 +
*'''[https://www.twcenter.net/forums/showthread.php?783215-Ancient-Empires-campaign-released Release]'''
 +
After a few years of Ancient Empires for Total War: Attila development its campaign has finally reached public release, giving 10 playable factions at players' disposal. The current version of the mod is 1.0.1g; future updates will feature additional ancient states as playable factions.
 +
*'''[https://www.twcenter.net/forums/showthread.php?781711-Ancient-Empires-mod-release-trailer Preview]'''
 +
A new trailer of the Ancient Empires (AE) modification for Total War: Attila has been created by UMCenturion.
 +
As we learn from it, the massive update of the modification comes out on May 18th,
 +
bringing in the first version of campaign with its 8 playable factions.
 +
*'''[https://www.twcenter.net/forums/showthread.php?768673 Preview]'''
 +
Have you ever dreamt of invading Italian Peninsula as the... Aetolian League?
 +
With the playable campaign approaching either in January or February, the Ancient Empires team lets us decide which 3 factions, except for Rome and Carthage, will be included in the first full build of this Attila: Total War mod.
 +
 +
===Additional Units Mod - Attila===
 +
https://i.imgur.com/VJzgRZC.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?778975-Additional-Units-Mod-Attila-2-7 Release]'''
 +
This update of AUM-ATT 2.7 for Total War: Attila contains small optimizations related to the custom units
 +
and the Attila launcher patch which caused issues for modders.
 +
 +
===Change Settlement Position===
 +
*'''[https://www.twcenter.net/forums/showthread.php?772882-Tutorial-Change-Settlement-Position-in-Total-War-Attila Tutorial]'''
 +
Have you ever wanted to know how to move a settlement from one position to another on the campaign map?
 +
Now, with this tutorial, you can!
 +
 
===Conquest: 1066 AD - Charlemagne===
 
===Conquest: 1066 AD - Charlemagne===
 
https://i.imgur.com/hbpiD4F.png
 
https://i.imgur.com/hbpiD4F.png
*'''[http://www.twcenter.net/forums/showthread.php?788620-Conquest-1066-AD-Charlemagne-beta-release Beta]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788620-Conquest-1066-AD-Charlemagne-beta-release Beta]'''
 
This mod for Total War: Attila uses the Age of Charlemagne dlc but moves it into the 11th century.
 
This mod for Total War: Attila uses the Age of Charlemagne dlc but moves it into the 11th century.
 
The 1066 struggle for the throne of England is central to the mod, but the mod stretches much further than England.
 
The 1066 struggle for the throne of England is central to the mod, but the mod stretches much further than England.
 
A beta version of the mod has now been released, and feedback is needed, so why not try it for yourself?
 
A beta version of the mod has now been released, and feedback is needed, so why not try it for yourself?
 +
 +
===I Speak English! I Learnt It From A Book!===
 +
https://i.imgur.com/CAumW7L.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?771428-I-speak-English!-I-learnt-it-from-a-book! Release]'''
 +
These two mods allow you to play Total War: Rome II and Total War: Attila
 +
with foreign language audio (for example Spanish), and English text.
  
 
===Medieval Kingdoms: Total War===
 
===Medieval Kingdoms: Total War===
 
https://i.imgur.com/RpgolWW.png
 
https://i.imgur.com/RpgolWW.png
*'''[http://www.twcenter.net/forums/showthread.php?790704-Medieval-Kingdoms-Total-War-preview-of-The-Grand-Principality-of-Serbia Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?790704-Medieval-Kingdoms-Total-War-preview-of-The-Grand-Principality-of-Serbia Preview]'''
 
The Grand Principality of Serbia preview for Medieval Kingdoms: Total War, a mod for Total War: Attila, is now available.
 
The Grand Principality of Serbia preview for Medieval Kingdoms: Total War, a mod for Total War: Attila, is now available.
 +
*'''[https://www.twcenter.net/forums/showthread.php?783610-Croatia-preview-Medieval-Kingdoms-Total-War Preview]'''
 +
The latest faction preview from
 +
Medieval Kingdoms Total War for Total War: Attila
 +
relates to the Kingdom of Croatia.
 +
*'''[https://www.twcenter.net/forums/showthread.php?782181-Medieval-Kingdoms-Total-War-April-Build-Release Release]'''
 +
Medieval Kingdoms Total War - April Build Release for Total War: Attila
 +
contains new factions, factions with new tiers, new units, improved units, and more!
 +
 +
===Modder's Hub===
 +
*'''[https://www.twcenter.net/forums/showthread.php?770890-Attila-Modder-s-Hub Announcement]'''
 +
The Modder's Hub for Total War: Attila is designed to be a place where modders can find various open source models, textures, animations and skeletons that they can use in their own mods, in addition to various modding tools and tutorials, and even a look at unique tweaks modders have made that explore new areas of modding.
 +
 +
=== Playable SPQR Faction ===
 +
https://i.imgur.com/gM9BvKY.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?783316-Playable-SPQR-Faction Release]'''
 +
Playable SPQR Faction for Total War: Attila allows you to play as the SPQR!
 +
The faction begins the game based in Neapolis, so you still have the challenge of taking Rome.
 +
 +
===Rise of Mordor===
 +
https://i.imgur.com/Hw3pbX1.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?780630-Rise-of-Mordor-v0-1-alpha-release Release]'''
 +
On the 25th March, two brave Hobbits who were very, very far from home
 +
ventured into Mount Doom and destroyed the Ring, ending Sauron's reign of terror.
 +
In celebration of this, we have decided to release an alpha version of Rise of Mordor for Total War: Attila!
 +
 +
===Romani Units Pack===
 +
https://i.imgur.com/DGsu5eZ.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?780199-Romani-Units-Pack-v7 Release]'''
 +
The Romani Units Pack v7 for Total War: Attila contains optimisations for several units.
 +
Both versions of the mod have been released on Steam and can also be downloaded from MediaFire.
 +
 +
===Rusted PackFile Manager===
 +
https://i.imgur.com/YaRkWPG.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?774107-Rusted-PackFile-Manager-for-Warhammer-II Tool]'''
 +
Rusted PackFile Manager for Total War: Warhammer II has been released!
 +
 +
===[[The Dark Ages (TWA)|The Dark Ages]]===
 +
*'''[https://www.twcenter.net/forums/showthread.php?785702-The-Tale-of-Rollo-and-the-Rise-of-the-Normans Preview]'''
 +
The Tale of Rollo and the Rise of the Normans will be a part of the Dark Ages series for Total War: Attila.
 +
It will be a total overhaul that will attempt to recreate the 9th and 10th centuries with as much historical accuracy as possible.
 +
 +
===Unit Pack Compatibility Languages Project - Attila===
 +
https://i.imgur.com/TLCyejv.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?784512-UPC-Attila Update]'''
 +
The updated version of the Unit Pack Compatibility Languages Project for Total War: Attila
 +
contains updates and fixes to mods it already included - and it now includes an additional mod!
 +
*'''[https://www.twcenter.net/forums/showthread.php?778394-Unit-Pack-Compatibility-Attila Release]'''
 +
This language compatibility mod has now been updated to include some small fixes.
 +
  
  
Line 62: Line 236:
 
==Total War: Rome II==
 
==Total War: Rome II==
 
===AAA Generals===
 
===AAA Generals===
*'''[http://www.twcenter.net/forums/showthread.php?788113-AAA-Generals-mod-series Release]'''
+
https://i.imgur.com/O32KVzi.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?788113-AAA-Generals-mod-series Release]'''
 
AAA Generals has become a mod series - Benjin has uploaded its part devoted to Rise of the Republic,
 
AAA Generals has become a mod series - Benjin has uploaded its part devoted to Rise of the Republic,
 
the newest Rome II DLC, to Steam.
 
the newest Rome II DLC, to Steam.
 
A version of AAA Generals prepared for 5 other Rome II campaigns and DeI's Macedonian Wars
 
A version of AAA Generals prepared for 5 other Rome II campaigns and DeI's Macedonian Wars
 
has been updated as well.
 
has been updated as well.
 +
*'''[https://www.twcenter.net/forums/showthread.php?785823-AAA-Generals-release Release]'''
 +
You've seen the preview - now download the mod!
 +
AAA Generals for Total War: Rome II
 +
makes your elderly generals look old, and changes their clothes and equipment based on season and rank.
 +
*'''[https://www.twcenter.net/forums/showthread.php?783563-AAA-Generals-preview Preview]'''
 +
Would you like your elderly generals to look old?
 +
Would you like them to dress for the season, and be better-equipped as their rank increases?
 +
AAA Generals for Total War: Rome II will provide all of this!
 +
The first preview of the mod is available, showing these effects in-game.
 +
 +
===Additional Units Mod - Rome===
 +
https://i.imgur.com/YG50huU.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?779762-Additional-Units-Mod-Rome-2-5 Release]'''
 +
This update of AUM-ROM contains the adaptation to the new Total War: Rome II patch and DLC "Desert Kingdoms Culture Pack".
  
 
===Aguirre's Rise of the Republic Units===
 
===Aguirre's Rise of the Republic Units===
 
https://i.imgur.com/KYVaSJd.jpg
 
https://i.imgur.com/KYVaSJd.jpg
*'''[http://www.twcenter.net/forums/showthread.php?788346-Aguirre-s-Rise-of-the-Republic-Units Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788346-Aguirre-s-Rise-of-the-Republic-Units Release]'''
 
Aguirre's Rise of the Republic Units is a unit pack and reskin for Total War: Rome II - Rise of the Republic.
 
Aguirre's Rise of the Republic Units is a unit pack and reskin for Total War: Rome II - Rise of the Republic.
 
It adds custom units for Syracuse, Taras, Carthage and Tarchuna, and reskins of some other units.
 
It adds custom units for Syracuse, Taras, Carthage and Tarchuna, and reskins of some other units.
Line 77: Line 266:
 
===Alii Colores Romae===
 
===Alii Colores Romae===
 
https://i.imgur.com/5hUbuR6.jpg
 
https://i.imgur.com/5hUbuR6.jpg
*'''[http://www.twcenter.net/forums/showthread.php?788989-Alii-Colores-Romae-mod-update Update]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788989-Alii-Colores-Romae-mod-update Update]'''
 
Alii Colores Romae project for Rome 2 now covers the Rise of the Republic DLC.
 
Alii Colores Romae project for Rome 2 now covers the Rise of the Republic DLC.
 
The mod adds soldiers' uniforms in colours based on historical research.
 
The mod adds soldiers' uniforms in colours based on historical research.
 
As of now, Samnites are the only faction from the DLC given unit diversity.
 
As of now, Samnites are the only faction from the DLC given unit diversity.
*'''[http://www.twcenter.net/forums/showthread.php?787627-Alii-Colores-Romae-Totus-for-Empire-Divided Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?787627-Alii-Colores-Romae-Totus-for-Empire-Divided Release]'''
 
Alii Colores Romae Totus, the recoloured uniforms mod for Rome II: Total War,
 
Alii Colores Romae Totus, the recoloured uniforms mod for Rome II: Total War,
 
now covers Empire Divided, leaving no vanilla stone unturned!
 
now covers Empire Divided, leaving no vanilla stone unturned!
 +
 +
===Better Wrath of Sparta===
 +
*'''[https://www.twcenter.net/forums/showthread.php?782375-The-Better-Wrath-Of-Sparta-Mod Release]'''
 +
Better Wrath of Sparta for Total War: Rome II has been updated!
 +
This mod adds new mechanics, some inspired by Age of Charlemagne and Thrones of Britannia, to the Wrath of Sparta DLC.
 +
These changes result in a more challenging and strategic campaign.
  
 
===[[Divide et Impera]]===
 
===[[Divide et Impera]]===
 
https://i.imgur.com/3LQ85OU.jpg
 
https://i.imgur.com/3LQ85OU.jpg
*'''[http://www.twcenter.net/forums/showthread.php?790292-Divide-et-Impera-Public-Beta-Test Beta]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?790292-Divide-et-Impera-Public-Beta-Test Beta]'''
 
Divide et Impera 1.2.3f for Total War: Rome II has been released as a public beta.
 
Divide et Impera 1.2.3f for Total War: Rome II has been released as a public beta.
 
This version of the mod should be save-game compatible, so you don't even need to start a new campaign!
 
This version of the mod should be save-game compatible, so you don't even need to start a new campaign!
 +
*'''[https://www.twcenter.net/forums/showthread.php?784725-Divide-et-Impera-1-2-3-public-beta-release Beta]'''
 +
Divide et Impera 1.2.3 for Total War: Rome II has been released as a public beta!
 +
It includes overhauls for Rome, Carthage and the Mauryans as well as many campaign changes and additions.
 +
*'''[https://www.twcenter.net/forums/showthread.php?781285-Divide-et-Impera-Samraatya-Maurya-preview Preview]'''
 +
Divide et Impera v1.2.3 for Total War: Rome II will include a Mauryan overhaul.
 +
There will be multiple new units, almost 20 new models, and new features for the faction.
 +
*'''[https://www.twcenter.net/forums/showthread.php?773517-Divide-et-Impera-New-Public-Beta Beta]'''
 +
Divide et Impera's latest 1.2.2 version has already been updated for Total War: Rome II's Power and Politics patch and now the team is presenting a new public beta with all new features for those interested. It includes an Animation Overhaul that improves FPS in battles and makes animations more dynamic, a Supply System Overhaul that optimizes and improves the existing system and various other changes and fixes.
  
 
===Egyptian Scythed Chariots===
 
===Egyptian Scythed Chariots===
 
https://i.imgur.com/zLM71iq.jpg
 
https://i.imgur.com/zLM71iq.jpg
*'''[http://www.twcenter.net/forums/showthread.php?789747-Egyptian-Scythed-Chariots Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?789747-Egyptian-Scythed-Chariots Release]'''
 
Egyptian Scythed Chariots for TW: Rome II adds a new Egyptian variant of the Scythed Chariots unit to the Ptolemaic Egypt faction roster.
 
Egyptian Scythed Chariots for TW: Rome II adds a new Egyptian variant of the Scythed Chariots unit to the Ptolemaic Egypt faction roster.
 
This replaces the standard Greek chariot - its statistics and gameplay are identical to the Scythed Chariots available to other factions.
 
This replaces the standard Greek chariot - its statistics and gameplay are identical to the Scythed Chariots available to other factions.
Line 100: Line 303:
 
===Etruscan Chariot Generals===
 
===Etruscan Chariot Generals===
 
https://i.imgur.com/LhDdCkm.jpg
 
https://i.imgur.com/LhDdCkm.jpg
*'''[http://www.twcenter.net/forums/showthread.php?789248-Rome-II-Etruscan-Chariot-Generals-Mod Release]
+
*'''[https://www.twcenter.net/forums/showthread.php?789248-Rome-II-Etruscan-Chariot-Generals-Mod Release]
 
The first full version of a Rome II's project for the Rise of the Republic DLC,
 
The first full version of a Rome II's project for the Rise of the Republic DLC,
 
re-introducing etruscan chariot generals as a newly created unit based on a historical source,
 
re-introducing etruscan chariot generals as a newly created unit based on a historical source,
Line 107: Line 310:
 
===HD Cities Mod===
 
===HD Cities Mod===
 
https://i.imgur.com/yJ8txsI.jpg
 
https://i.imgur.com/yJ8txsI.jpg
*'''[http://www.twcenter.net/forums/showthread.php?790213-HD-Cities-Mod-for-Total-War-Rome-2 Release]
+
*'''[https://www.twcenter.net/forums/showthread.php?790213-HD-Cities-Mod-for-Total-War-Rome-2 Release]
 
HD Cities Mod for Total War: Rome 2 takes the original texture atlases of the cities and replaces them with high-resolution texture atlases.
 
HD Cities Mod for Total War: Rome 2 takes the original texture atlases of the cities and replaces them with high-resolution texture atlases.
 
These have been designed to fit perfectly, so there will be no weird artifacts when the cities are rendered.
 
These have been designed to fit perfectly, so there will be no weird artifacts when the cities are rendered.
Line 113: Line 316:
 
===Imperial Legions of the Third Century===
 
===Imperial Legions of the Third Century===
 
https://i.imgur.com/hC8ocyH.jpg
 
https://i.imgur.com/hC8ocyH.jpg
*'''[http://www.twcenter.net/forums/showthread.php?790791-Imperial-Legions-of-the-Third-Century Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?790791-Imperial-Legions-of-the-Third-Century Release]'''
 
Imperial Legions of the Third Century is a Third Century unit pack.
 
Imperial Legions of the Third Century is a Third Century unit pack.
 
It replaces vanilla models for the Aurelian faction in Total War: Rome II's Empire Divided DLC.
 
It replaces vanilla models for the Aurelian faction in Total War: Rome II's Empire Divided DLC.
 
The new units are custom created, including the swords, shoes, armor, shields, belts, and more,
 
The new units are custom created, including the swords, shoes, armor, shields, belts, and more,
 
and the mod provides all new campaign map generals!
 
and the mod provides all new campaign map generals!
 +
 +
===I Speak English! I Learnt It From A Book!===
 +
https://i.imgur.com/CAumW7L.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?771428-I-speak-English!-I-learnt-it-from-a-book! Release]'''
 +
These two mods allow you to play Total War: Rome II and Total War: Attila
 +
with foreign language audio (for example Spanish), and English text.
  
 
===Male Spies For Romans / Greeks===
 
===Male Spies For Romans / Greeks===
 
https://i.imgur.com/SO3xBjx.png
 
https://i.imgur.com/SO3xBjx.png
*'''[http://www.twcenter.net/forums/showthread.php?788278-Rome-II-Male-Spies-For-Romans-Greeks-mod Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788278-Rome-II-Male-Spies-For-Romans-Greeks-mod Release]'''
 
Male Spies For Romans / Greeks is a project which makes spies of male gender
 
Male Spies For Romans / Greeks is a project which makes spies of male gender
 
available for Roman and Greek factions
 
available for Roman and Greek factions
 
in all Rome II campaigns.
 
in all Rome II campaigns.
 
The mod also implements Greek and Roman voice-over sets for male spies, hidden in the game's files.
 
The mod also implements Greek and Roman voice-over sets for male spies, hidden in the game's files.
 +
 +
===No More Battle Voice Acting ===
 +
*'''[https://www.twcenter.net/forums/showthread.php?785971-No-More-Battle-Voice-Acting Release]'''
 +
No More Battle Voice Acting for Total War: Rome II removes the voice acting during battles.
 +
This can help immersion - and can reduce confusion with mods where units use the wrong name for themselves.
 +
Speech outside battles is not affected.
 +
 +
===Pyrrhus the Great===
 +
*'''[https://www.twcenter.net/forums/showthread.php?791947 Release]'''
 +
Pyrrhus the Great is a mod for Total War: Rome II - Rise of the Republic.
 +
It's 279 BC, you are Pyrrhus, King of Epirus, and you have a choice to make:
 +
will you help Syracuse against Carthage, or continue the fight against Rome with the Samnites and Lucani?
 +
 +
===Real Experience Mod ===
 +
https://i.imgur.com/2oDpD3X.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?780709-Real-Experience-Mod Release]'''
 +
Real Experience Mod for Total War: Rome II is a global mod
 +
that aims to improve almost every aspect of the game, incorporating many different changes.
 +
 +
=== Rome II Units Super Mod===
 +
https://i.imgur.com/t1AEUMc.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?786512-Rome-II-Units-Super-Mod-update Release]'''
 +
Sir Althfons has given Rome II Units Super Mod an update.
 +
The current version of the project features
 +
275 units in total added to all grand campaign factions' unit rosters
 +
as well as a variety of texture reworks.
  
 
===Socii - Unit and Reskin Mod===
 
===Socii - Unit and Reskin Mod===
 
https://i.imgur.com/difpUP5.jpg
 
https://i.imgur.com/difpUP5.jpg
*'''[http://www.twcenter.net/forums/showthread.php?788895-Socii-Unit-and-Reskin-Mod Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788895-Socii-Unit-and-Reskin-Mod Release]'''
 
The Socii - Unit and Reskin Mod for Total War: Rome II has recently been updated.
 
The Socii - Unit and Reskin Mod for Total War: Rome II has recently been updated.
 
It now contains assets from Rise of the Republic,
 
It now contains assets from Rise of the Republic,
Line 136: Line 371:
 
===The Last Stand of Greece===
 
===The Last Stand of Greece===
 
https://i.imgur.com/p8242hJ.jpg
 
https://i.imgur.com/p8242hJ.jpg
*'''[http://www.twcenter.net/forums/showthread.php?791417-The-Last-Stand-of-Greece-update Update]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?791417-The-Last-Stand-of-Greece-update Update]'''
 
The Last Stand of Greece for Total War: Rome II has recently been updated.
 
The Last Stand of Greece for Total War: Rome II has recently been updated.
 
Changes include new units, new descriptions, upgrades and expansions to some cities, and more!
 
Changes include new units, new descriptions, upgrades and expansions to some cities, and more!
*'''[http://www.twcenter.net/forums/showthread.php?789084-The-Last-Stand-of-Greece-Mod-updated Update]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?789084-The-Last-Stand-of-Greece-Mod-updated Update]'''
 
The Last Stand of Greece is a Rome 2 mod for Wrath of Sparta Campaign Pack, devoted to 4th Macedonian War and Achaean War.
 
The Last Stand of Greece is a Rome 2 mod for Wrath of Sparta Campaign Pack, devoted to 4th Macedonian War and Achaean War.
 
It has recently received two major updates which include Aetolian League overhaul, visual improvements
 
It has recently received two major updates which include Aetolian League overhaul, visual improvements
Line 146: Line 381:
 
===Unit Cards for Rome II and all DLCs===
 
===Unit Cards for Rome II and all DLCs===
 
https://i.imgur.com/gqHdIjC.jpg
 
https://i.imgur.com/gqHdIjC.jpg
*'''[http://www.twcenter.net/forums/showthread.php?789788-Unit-Cards-for-Rome-II-and-all-DLCs Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?789788-Unit-Cards-for-Rome-II-and-all-DLCs Release]'''
 
Would you like a change to your Total War: Rome II unit cards?
 
Would you like a change to your Total War: Rome II unit cards?
 
Then why not try Unit Cards for Rome 2 and all DLCs?
 
Then why not try Unit Cards for Rome 2 and all DLCs?
Line 152: Line 387:
 
===Unit Pack Compatibility Languages Project - Rome===
 
===Unit Pack Compatibility Languages Project - Rome===
 
https://i.imgur.com/ihHJcRS.jpg
 
https://i.imgur.com/ihHJcRS.jpg
*'''[http://www.twcenter.net/forums/showthread.php?787957-UPC-ROM-updated Update]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?787957-UPC-ROM-updated Update]'''
 
Swiss Halberdier has updated UPC-ROM mod to the Rome II's
 
Swiss Halberdier has updated UPC-ROM mod to the Rome II's
 
newest patch and DLC Rise of the Republic.
 
newest patch and DLC Rise of the Republic.
 
The modder plans to release an update for his other project for Rome II - AUM-ROM.
 
The modder plans to release an update for his other project for Rome II - AUM-ROM.
 +
*'''[https://www.twcenter.net/forums/showthread.php?779683-Unit-Pack-Compatibility-Rome-2 Release]'''
 +
This update of the community language translation project UPC-ROM is fully adapted
 +
to the new Total War: Rome II patch and DLC "Desert Kingdoms Culture Pack".
  
  
  
  
 +
==Total War: Shogun 2==
 +
===Additional Units Mod - Shogun===
 +
https://i.imgur.com/nzR8evn.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?765275-Additional-Units-Mod-Shogun-2-8 Release]'''
 +
Additional Units Mod - Shogun 2.8 for Total War: Shogun 2 contains several optimizations and balancing adjustments,
 +
to add to the additional units and improvements of previous versions. AUM-SHO 2.8 is save game compatible.
  
==Total War: Shogun 2==
 
 
===Agema Ippeon's Shogun 2 Artwork ===
 
===Agema Ippeon's Shogun 2 Artwork ===
 
https://i.imgur.com/DARVmI5.jpg
 
https://i.imgur.com/DARVmI5.jpg
*'''[http://www.twcenter.net/forums/showthread.php?788140-Agema-Ippeon-s-Shogun-2-artwork Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788140-Agema-Ippeon-s-Shogun-2-artwork Release]'''
 
Agema Ippeon has produced four mods, all containing artwork for Total War: Shogun 2.
 
Agema Ippeon has produced four mods, all containing artwork for Total War: Shogun 2.
 
There are historical flags for the main campaign and for Fall of the Samurai;
 
There are historical flags for the main campaign and for Fall of the Samurai;
 
historical artwork loading screens (for all campaigns), and also historical artwork event images for Fall of the Samurai.
 
historical artwork loading screens (for all campaigns), and also historical artwork event images for Fall of the Samurai.
 +
 +
===Christian Warrior Monks Mod - The Kishi Order===
 +
https://i.imgur.com/R8OnbuI.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?768299-Christian-Warrior-Monks-Mod-The-Kishi-Order Release]'''
 +
What if there were Christian warrior monks in Total War: Shogun 2? What if they formed a Holy Order?
 +
This is a minor mod that focuses on creating new units that are the equals of the Buddhist Warrior Monks in Total War: Shogun 2.
  
 
===Master Of Strategy===
 
===Master Of Strategy===
*'''[http://www.twcenter.net/forums/showthread.php?788734-Master-Of-Strategy-Sengoku-v43 Update]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788734-Master-Of-Strategy-Sengoku-v43 Update]'''
 
Master of Strategy Sengoku mod for basic Shogun 2 has been given an update
 
Master of Strategy Sengoku mod for basic Shogun 2 has been given an update
 
which redoes region borders, improves AI behaviour
 
which redoes region borders, improves AI behaviour
 
and introduces several fixes.
 
and introduces several fixes.
 +
*'''[https://www.twcenter.net/forums/showthread.php?786709-Master-of-Strategy-Sengoku-v42 Release]'''
 +
Master of Strategy Sengoku v42 for Total War: Shogun2 has been released.
 +
Now you can play as the Imagawa, Miyoshi, Mogami and Satake!
 +
Many other changes and improvements are also included.
 +
*'''[https://www.twcenter.net/forums/showthread.php?780320-Master-of-Strategy-Sengoku-v39 Release]'''
 +
Master of Strategy Sengoku for Total War: Shogun 2 has been updated to v39!
 +
Some elements of units, combat and the way the campaign works have been improved.
  
 
===Naval Improvement mod 2.0===
 
===Naval Improvement mod 2.0===
 
https://i.imgur.com/dX1DbM4.jpg
 
https://i.imgur.com/dX1DbM4.jpg
*'''[http://www.twcenter.net/forums/showthread.php?791585-Naval-Improvement-mod-2-0 Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?791585-Naval-Improvement-mod-2-0 Release]'''
 
Naval Improvement mod 2.0 for Total War: Shogun 2 - Fall of the Samurai aims to improve naval warfare in the game.
 
Naval Improvement mod 2.0 for Total War: Shogun 2 - Fall of the Samurai aims to improve naval warfare in the game.
 
To this end, the ships and their weaponry have been changed, and so has the AI behaviour.
 
To this end, the ships and their weaponry have been changed, and so has the AI behaviour.
 
This mod does not aim to be historically accurate - just to improve gameplay!
 
This mod does not aim to be historically accurate - just to improve gameplay!
 +
 +
===North and South 2 RAH===
 +
See Link Below for Video
 +
*'''[https://www.twcenter.net/forums/showthread.php?779469-North-and-South-2-RAH-edition-v2-release Release]'''
 +
North and South 2 RAH edition v2, a submod of North&South II - the American Civil War for Total War: Shogun 2
 +
adds new Native American factions as well as additional units for the US and CSA.
 +
These are available both in the campaign and in custom battles.
 +
 +
===Rise of The Goguryeo===
 +
http://i1259.photobucket.com/albums/ii558/mauiaw/ROTGbanner_zpsdi8mbd28.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?781741-Rise-of-The-Goguryeo-Shogun-2 Release]'''
 +
Rise of The Goguryeo is a total conversion mod for Total War: Shogun 2: Rise of the Samurai.
 +
It takes place during a period known as the Three Kingdoms period of Korea.
 +
The new WIP version allows you to play as one of three kingdoms on a brand new campaign map with new unit rosters.
  
 
===Strongholds of the Samurai ===
 
===Strongholds of the Samurai ===
 
https://image.ibb.co/bKuVvT/strongholds_of_the_samurai_art.jpg
 
https://image.ibb.co/bKuVvT/strongholds_of_the_samurai_art.jpg
*'''[http://www.twcenter.net/forums/showthread.php?788021-Strongholds-of-the-Samurai Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788021-Strongholds-of-the-Samurai Release]'''
 
Strongholds of the Samurai for Total War: Shogun 2 has now been released!
 
Strongholds of the Samurai for Total War: Shogun 2 has now been released!
 
It provides historically accurate Sengoku Era castles,
 
It provides historically accurate Sengoku Era castles,
 
and also a campaign featuring realistic combat.
 
and also a campaign featuring realistic combat.
 +
*'''[https://www.twcenter.net/forums/showthread.php?786162-Strongholds-Of-The-Samurai Preview]'''
 +
Strongholds of the Samurai for Total War: Shogun 2
 +
will provide you with historically accurate Sengoku Era castles,
 +
and also a campaign featuring realistic combat.
 +
 +
=== Total FotS===
 +
https://i.imgur.com/BRenHIS.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?784431-Total-War-Total-FotS-v2-beta Release]'''
 +
The first public beta for Total War: Total FotS v2 "Scramble for the Far East" has been released!
 +
This major overhaul of Total War: Shogun 2 - Fall of the Samurai includes an entirely new system of playing.
 +
 +
===Unit Pack Compatibility Project - Shogun===
 +
https://i.imgur.com/fJHweZF.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?781663-UPC-Shogun-2 Release]'''
 +
The latest update of the Unit Pack Compatibility Project - Shogun (UPC-SHO) for Total War: Shogun 2
 +
contains several fixes to mods already included in the project, some small optimizations on the technical side of the mod,
 +
and a new mod!
  
  
Line 194: Line 481:
 
==Napoleon: Total War==
 
==Napoleon: Total War==
 
===American Civil War===
 
===American Civil War===
*'''[http://www.twcenter.net/forums/showthread.php?791617-ACW-2-5-for-Napoleon-Total-War-preview Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?791617-ACW-2-5-for-Napoleon-Total-War-preview Preview]'''
 
Coming this month - ACW 2.5 for Napoleon: Total War!
 
Coming this month - ACW 2.5 for Napoleon: Total War!
 
100% STABLE - New Maps - New Scenarios
 
100% STABLE - New Maps - New Scenarios
 
Improved Weapon, Marching and Battle Sounds
 
Improved Weapon, Marching and Battle Sounds
 
New Victory Point Mode, Unit Improvements & More!
 
New Victory Point Mode, Unit Improvements & More!
*'''[http://www.twcenter.net/forums/showthread.php?789690-American-Civil-War-Mod-v2-1 Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?789690-American-Civil-War-Mod-v2-1 Release]'''
 
The new version of American Civil War overhaul for Napoleon: Total War is now out.
 
The new version of American Civil War overhaul for Napoleon: Total War is now out.
 
The update 2.1 adds 9 maps, 11 historical scenarios, over 30 new units and uniforms, new models,
 
The update 2.1 adds 9 maps, 11 historical scenarios, over 30 new units and uniforms, new models,
 
and far more!
 
and far more!
 +
*'''[https://www.twcenter.net/forums/showthread.php?775511-American-Civil-War-Installation-Video Installation Video]'''
 +
If you'd like a guide to installing American Civil War: ACW 2.0 for Napoleon: Total War, then the video above is just the thing for you!
 +
Please note that the method shown in the video only works for Steam users.
 +
*'''[https://www.twcenter.net/forums/showthread.php?771844-ACW-2-0-American-Civil-War-released! Release]'''
 +
The much anticipated American Civil War: ACW 2.0 for Napoleon: Total War is HERE!
 +
Check out the video and follow the release in our new forum within the Napoleon: Total War Hosted Modifications section. Don't wait, go download it NOW!
  
 
===Napoleonic Total War III===
 
===Napoleonic Total War III===
 
https://i.imgur.com/Hn7I1RC.jpg
 
https://i.imgur.com/Hn7I1RC.jpg
*'''[http://www.twcenter.net/forums/showthread.php?789011-NTW3-v8 Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?789011-NTW3-v8 Release]'''
 
Napoleonic Total War III v8 for Napoleon: Total War has now been released!
 
Napoleonic Total War III v8 for Napoleon: Total War has now been released!
 
It brings you an updated SP campaign, new features for MP mode, a redesigned UI,
 
It brings you an updated SP campaign, new features for MP mode, a redesigned UI,
 
new units, new music, new sounds - and a new HardCore mode for added realism, among many other things!
 
new units, new music, new sounds - and a new HardCore mode for added realism, among many other things!
 +
*'''[https://www.twcenter.net/forums/showthread.php?767103-How-to-Install-NTW3-7-6 Installation Guide]'''
 +
If you're thinking of installing Napoleonic Total War III 7.6 for Napoleon: Total War then watch this handy video guide!
 +
 +
===Ottoman Empire Realism Mod===
 +
https://i.imgur.com/wrfYvTw.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?779070-Ottoman-Empire-Realism-Mod Release]'''
 +
Ottoman Empire Realism Mod for Napoleon: Total War is a total overhaul featuring
 +
a brand new unit roster for The Ottoman Empire, and new campaign elements such as regions and missions.
  
 
===Risorgimento 1859 - The Franco-Austrian War ===
 
===Risorgimento 1859 - The Franco-Austrian War ===
 
https://i.imgur.com/fJ5UC0W.jpg
 
https://i.imgur.com/fJ5UC0W.jpg
*'''[http://www.twcenter.net/forums/showthread.php?788074-Risorgimento-1859-The-Franco-Austrian-War-updated Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788074-Risorgimento-1859-The-Franco-Austrian-War-updated Release]'''
 
An update for Risorgimento 1859 - The Franco-Austrian War, a Napoleon: Total War mod,
 
An update for Risorgimento 1859 - The Franco-Austrian War, a Napoleon: Total War mod,
 
was released a few days ago.
 
was released a few days ago.
 
It introduces brand new maps, new models for various units
 
It introduces brand new maps, new models for various units
 
and several adjustments.
 
and several adjustments.
 +
  
  
  
 
==Empire: Total War==
 
==Empire: Total War==
 +
=== Additional Units Mod - Empire===
 +
https://i.imgur.com/v9PleX7.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?780528-Additional-Units-Mod-Empire-3-7 Release]'''
 +
Additional Units Mod - Empire 3.7 (for Empire: Total War)
 +
contains several optimizations and adjusts and enhances several unit-to-building assignments.
 +
 +
===Bran's Empire Campaign AI===
 +
*'''[https://www.twcenter.net/forums/showthread.php?781394-Bran-s-Empire-Campaign-AI Release]'''
 +
A new version of Bran's Empire Campaign AI for Empire: Total War has been released.
 +
It alters regional development, and should reduce the Ottoman bug!
 +
 +
===Darthmod Empire ===
 +
*'''[https://www.twcenter.net/forums/showthread.php?782785-Installation-video-Darthmod-Empire-and-Bran-Mac-Born-s-DME-Mod-Settings Installation Video]'''
 +
They're old, but they're good, so to help out new players - or people reinstalling on a new machine -
 +
here's an installation video for Darthmod Empire and its submod Bran Mac Born's DME Mod Settings (both for Empire: Total War).
 +
 +
===Empire Realism===
 +
https://i.imgur.com/6KRddKB.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?777016-Empire-Realism-5-0 Release]'''
 +
Empire Realism 5.0 for Empire: Total War combines improved land and naval combat
 +
and enhanced campaign mechanics for more immersive gameplay.
 +
 +
===[[Imperial Splendour|Imperial Splendour - Rise of the Republic]]===
 +
https://i.imgur.com/lEJxP0I.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?792365 Preview]'''
 +
As a late Christmas present the Imperial Splendour team have a preview for the next version of Rise of the Republic for you!
 +
As the title suggests they have been focusing - and will continue to focus - their work on the northern factions: Russia, Sweden and Denmark
 +
in this highly-regarded mod for Empire: Total War.
 +
*'''[https://www.twcenter.net/forums/showthread.php?787541 Release]'''
 +
The 3rd patch for Imperial Splendour - Rise of the Republic 1.1 for Empire: Total War is now available.
 +
The patch contains fixes for several bugs reported by users over the last few weeks.
 +
*'''[https://www.twcenter.net/forums/showthread.php?786865-Imperial-Splendour-Rise-of-the-Republic-1-1-9-Patch-2-Open-Beta-released Beta]'''
 +
Join in the open beta for Imperial Splendour - Rise of the Republic 1.1.9, patch 2!
 +
This Empire: Total War mod now allows you to command the Gustavian era Swedish army.
 +
It is a beta, so not thoroughly tested, but this new patch should fix the annoying campaign bug from 1.1.
 +
*'''[https://www.twcenter.net/forums/showthread.php?779251 Release]'''
 +
Patch 1 for Imperial Splendour - Rise of the Republic for Empire: Total War fixes many bugs, including the campaign bug.
 +
It also adds new historical characters - let Wellesley or Napoléon command your armies!
 +
Note that you need to start a new campaign for the patch to work.
 +
*'''[https://www.twcenter.net/forums/showthread.php?778102 Preview]'''
 +
Explore what will be added in the 1st patch for Rise of the Republic 1.1 for Empire: Total War!
 +
Furthermore, the Imperial Splendour Team is glad to tell you that in the upcoming patch the campaign bug will finally be fixed.
 +
*'''[https://www.twcenter.net/forums/showthread.php?773923 Release]'''
 +
The Imperial Splendour Team is glad to announce that after years of work, Imperial Splendour: Rise Of the Republic v. 1.1 is finally available!
 +
Play in this Empire: Total War mod as Great Britain, France, the US, Prussia, Hannover or Saxony and try to maneuver through the turmoils of the late 18th century.
 +
*'''[https://www.twcenter.net/forums/showthread.php?773125-Imperial-Splendour-Rise-of-the-Republic-v-1-1-Preview Preview]'''
 +
Finally, after many years, there will be a new release in the near future!
 +
In this new version of Imperial Splendour - Rise of the Republic, a mod for Empire: Total War, we'll expand the campaign starting in 1783.
 +
You'll be able to play as one of 6 Nations with historical persons such as Nelson or Jacques Necker and many new units.
 +
 +
===Realism Core for La montée de l'Empire===
 +
https://i.imgur.com/Ym66uI3.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?777048 Release]'''
 +
Realism Core for La montée de l'Empire 4 (a Napoleon: Total War mod)
 +
has been updated with a plethora of new variant models, refined textures and better calibrations for artillery duels.
 +
The mod aims to greatly improve the immersion of land battles from a statistical and methodical standpoint.
 +
 +
===The American Revolution===
 +
*'''[https://www.twcenter.net/forums/showthread.php?792118 Update]'''
 +
The American Revolution for Empire: Total War has been updated to v2!
 +
Various mod launcher issues have been corrected: the grenades option and the font size option have been fixed,
 +
warpath restrictions have been removed, and much more!
 +
 
===The War of 1812===
 
===The War of 1812===
 
See Link for Video
 
See Link for Video
*'''[http://www.twcenter.net/forums/showthread.php?787602-The-War-of-1812-mod-1-0-beta Beta]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?787602-The-War-of-1812-mod-1-0-beta Beta]'''
 
The war of 1812 mod for Empire: Total War has released its 1.0 beta and a campaign patch.
 
The war of 1812 mod for Empire: Total War has released its 1.0 beta and a campaign patch.
 
It has new factions, new maps, new units, a unique campaign, and much more.
 
It has new factions, new maps, new units, a unique campaign, and much more.
  
===[[Imperial Splendour|Imperial Splendour - Rise of the Republic]]===
+
=== Simple Navy ===
*'''[http://www.twcenter.net/forums/showthread.php?787541-Imperial-Splendour-Rise-of-the-Republic-1-1-9b-Patch-3-released Release]'''
+
https://i.imgur.com/tVDwoRg.jpg
The 3rd patch for Imperial Splendour - Rise of the Republic 1.1 for Empire: Total War is now available.
+
*'''[https://www.twcenter.net/forums/showthread.php?782230-Simple-Navy Release]'''
The patch contains fixes for several bugs reported by users over the last few weeks.
+
Simple Navy for Empire: Total War removes unrealistic features, improves gameplay balance and makes capturing ships more worthwhile.
 +
Ships which are weaker in vanilla now have advantages such as better acceleration, a higher top speed and larger crews.
 +
This encourages players to capture ships with different strengths to build a balanced navy.
 +
 
 +
===Unit Compatibility Project - Empire===
 +
https://i.imgur.com/p43br7m.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?780586-Unit-Pack-Compatibility-Project-Empire Release]'''
 +
The community language project, Unit Compatibility Project - Empire (for Empire: Total War) has been updated.
 +
There are some small fixes to mods already included, and some adaptations to the four languages most recently added to the project.
 +
 
 +
=== War of Quadruple Alliance ===
 +
https://i62.servimg.com/u/f62/19/72/57/64/wqa_0310.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?780746-War-of-Quadruple-Alliance-v2-0 Release]'''
 +
War of Quadruple Alliance for Empire: Total War begins in 1718 AD, at the start of the War of the Quadruple Alliance
 +
between England, France, The Netherlands and the House of Habsburg on the one side, and Spain on the other.
 +
The new version includes more units, balances some unit stats, and alters the campaign to have 4 turns a year, among other changes.
 +
 
  
  
Line 238: Line 619:
 
===980 Total War Mod===
 
===980 Total War Mod===
 
https://i.imgur.com/WxQ0kEJ.jpg
 
https://i.imgur.com/WxQ0kEJ.jpg
*'''[http://www.twcenter.net/forums/showthread.php?789152-980-Total-War-Mod-a-new-preview Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?789152-980-Total-War-Mod-a-new-preview Preview]'''
 
Custom map model of The Golden Gate of Theodosius the Great for 980 Total War, a Medieval II overhaul,
 
Custom map model of The Golden Gate of Theodosius the Great for 980 Total War, a Medieval II overhaul,
 
has been recently presented. The 980 Total War project is being prepared for a release; the mod will be an expansion of Medieval II Extra Total War.
 
has been recently presented. The 980 Total War project is being prepared for a release; the mod will be an expansion of Medieval II Extra Total War.
 +
 +
===Albion Total War ===
 +
https://i.imgur.com/P1owQSt.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?792344 Preview]'''
 +
Albion Total War is a work-in-progress mod for Medieval II: Total War - Kingdoms.
 +
A map preview showing the Hebrides, Scotland, England and Wales has recently been released.
 +
 +
===Battle for Rome===
 +
https://imageshack.com/i/poaUiFxtj
 +
*'''[https://www.twcenter.net/forums/showthread.php?781489-Battle-for-Rome-v-0-2-is-out! Release]'''
 +
Battle for Rome, a submod of Ancient Conquest for Medieval II: Total War, is based on the popular TV show "Rome" from HBO
 +
and is set during the political conflict of the final moments of the Roman Republic.
 +
Version 0.2 introduces new characters, new ancillaries and traits, new artwork, faction symbols and much more!
  
 
===Calradia Total War===
 
===Calradia Total War===
 
https://i.imgur.com/3sTH5v7.jpg
 
https://i.imgur.com/3sTH5v7.jpg
*'''[http://www.twcenter.net/forums/showthread.php?790165-Calradia-Total-War-preview Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?790165-Calradia-Total-War-preview Preview]'''
 
Calradia Total War for Medieval II: Total War will turn Mount & Blade into a Total War mod!
 
Calradia Total War for Medieval II: Total War will turn Mount & Blade into a Total War mod!
 
There will be six main factions, and a specially-created map.
 
There will be six main factions, and a specially-created map.
Line 250: Line 644:
  
 
===DCI: Last Alliance===
 
===DCI: Last Alliance===
https://i.imgur.com/5emq6yW.jpg
+
https://i.imgur.com/iU499sU.jpg
*'''[http://www.twcenter.net/forums/showthread.php?791143-DCI-Last-Alliance-Rhovanion-preview-video Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?792150 Preview]'''
 +
Gil-galad of Lindon, the High King of the Noldor, makes ready to march to aid the Dúnedain against Mordor, with Aeglos in his hand.
 +
At his side is Cirdan, Lord of the Havens, the ancient Sindar, in this first preview of the commanders of the Kingdom of Lindon.
 +
DCI: Last Alliance is a Second Age Work In Progress submod for Third Age: Total War for Medieval II: Total War - Kingdoms.
 +
*'''[https://www.twcenter.net/forums/showthread.php?791913 Preview]'''
 +
Galadriel, the Noldor royal lady, aids Lothlórien and can severely penalize any hostile general attacking the forest.
 +
This is the first reveal of a brand new battlefield model, created by Louis Lux, ready to challenge the hordes of Mordor.
 +
*'''[https://www.twcenter.net/forums/showthread.php?791683 Preview]'''
 +
The renowned forest realm of Lothlórien is explored in the latest preview from DCI: Last Alliance.
 +
The hardy Silvan Elves - led by valiant Sindar princes, aided by crafty Noldor - lend their strength to the Last Alliance of Elves and Men.
 +
*'''[https://www.twcenter.net/forums/showthread.php?791143 Preview]'''
 
DCI: Last Alliance presents a preview of the Northmen of Rhovanion; horse-lords, archers and warriors forming sturdy shield walls.
 
DCI: Last Alliance presents a preview of the Northmen of Rhovanion; horse-lords, archers and warriors forming sturdy shield walls.
 
The Northmen are the bulwark of the northern and eastern frontiers, in the great War for Middle-earth between Sauron and the Last Alliance.
 
The Northmen are the bulwark of the northern and eastern frontiers, in the great War for Middle-earth between Sauron and the Last Alliance.
This Second Age project is a Work In Progress submod for Third Age: Total War for Medieval II: Total War - Kingdoms.
+
*'''[https://www.twcenter.net/forums/showthread.php?790389 Preview]
*'''[http://www.twcenter.net/forums/showthread.php?790389-DCI-LA-Galadriel-s-Mirror-and-Palantiri-video Preview]
 
 
Didst thou think that the eyes of Sauron's enemies were blind? Nay - the DCI team presents enchanted features in a new preview video.
 
Didst thou think that the eyes of Sauron's enemies were blind? Nay - the DCI team presents enchanted features in a new preview video.
 
The original creator has updated the Palantiri and Mirror of Galadriel into new experiences, tailored for the great war in the Second Age.
 
The original creator has updated the Palantiri and Mirror of Galadriel into new experiences, tailored for the great war in the Second Age.
*'''[http://www.twcenter.net/forums/showthread.php?789176-DCI-Last-Alliance-Men-of-the-Mountains-preview-video Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?789176 Preview]'''
 
Meet the Army of the Undead in the flesh, at the crossroads of doom.
 
Meet the Army of the Undead in the flesh, at the crossroads of doom.
 
Will they prove to be Oathbreakers or Oathkeepers, or decide to walk their own path? You decide!
 
Will they prove to be Oathbreakers or Oathkeepers, or decide to walk their own path? You decide!
*'''[http://www.twcenter.net/forums/showthread.php?788834-DCI-Last-Alliance-Orcs-of-the-Misty-Mountains-video Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788834 Preview]'''
 
The team behind DCI: Last Alliance work-in-progress mod for Medieval II: Kingdoms
 
The team behind DCI: Last Alliance work-in-progress mod for Medieval II: Kingdoms
 
presents a preview video for the Orcs of the Misty Mountains.
 
presents a preview video for the Orcs of the Misty Mountains.
 
Acquire your Goblin and beast units through achievements, in order to conquer Middle-earth at the end of the Second Age.
 
Acquire your Goblin and beast units through achievements, in order to conquer Middle-earth at the end of the Second Age.
*'''[http://www.twcenter.net/forums/showthread.php?788484-DCI-Last-Alliance-Boldog-Generals-and-Bodyguard Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788484 Preview]'''
 
The DCI team presents a preview of Sauron's commanders and bodyguard known as Boldogs (fallen maiar).
 
The DCI team presents a preview of Sauron's commanders and bodyguard known as Boldogs (fallen maiar).
*'''[http://www.twcenter.net/forums/showthread.php?787712-Elves-of-Eryn-Galen-Video-DCI-Last-Alliance Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?787712 Preview]'''
 
The DCI team present a preview video for the eastern Silvan Elves, led by Legolas' forefathers, who muster for war against the Dark Lord.
 
The DCI team present a preview video for the eastern Silvan Elves, led by Legolas' forefathers, who muster for war against the Dark Lord.
 +
*'''[https://www.twcenter.net/forums/showthread.php?787364 Preview]
 +
The DCI team presents a close up preview of the commanders and leaders, such as Thranduil, of the Wood-Elves of Eryn Galen.
 +
*'''[https://www.twcenter.net/forums/showthread.php?785198 Preview]
 +
Meet the fierce desert warriors of Harad, marching under the banners of the Black Númenóreans, in the fifth DCI: LA faction video.
 +
From Umbar they plan to topple Gondor, and mighty Mûmakil are goaded to war.
 +
*'''[https://www.twcenter.net/forums/showthread.php?781531 Preview]'''
 +
Meet the fierce forest tribes of Enedwaith.
 +
They bolster their forces with Dunlendings and shieldmaidens, and unlock units by capturing Dúnedain strongholds.
 +
*'''[https://www.twcenter.net/forums/showthread.php?780782 Preview]'''
 +
Warriors, White wolves and Snow trolls star in the third DCI: LA-faction preview video, of the Hill-men of the North.
 +
DCI: Last Alliance is a WIP submod for Third Age: Total War for Medieval II: Total War - Kingdoms.
 +
It brings the player to the end of the Second Age, when an alliance of Elves and Men challenges Sauron's might.
 +
 +
===[[Europa Barbarorum II]]===
 +
https://i.imgur.com/NcuMd1o.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?791761 Release]'''
 +
After a long wait, the latest major update to Europa Barbarorum II for Medieval II: Total War - Kingdoms is now complete,
 +
comprising many bug-fixes and stability improvements, along with a host of improvements and much new content.
 +
*'''[https://www.twcenter.net/forums/showthread.php?786036-Installation-video-Europa-Barbarorum-II-2-3 Installation Video]'''
 +
If you'd like to install Europa Barbarorum II 2.3 for Medieval II: Total War - Kingdoms,
 +
and you'd like a video to guide you through the process, zachman1201 has created a video for you!
  
 
===Mr_Nygren's submod of Hyrule Total War===
 
===Mr_Nygren's submod of Hyrule Total War===
 
https://i.imgur.com/PoU268h.jpg
 
https://i.imgur.com/PoU268h.jpg
*'''[http://www.twcenter.net/forums/showthread.php?791090-Mr_Nygren-s-submod-of-Hyrule-Total-War-preview Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?791090-Mr_Nygren-s-submod-of-Hyrule-Total-War-preview Preview]'''
 
Recent progress on Mr_Nygren's submod of Hyrule Total War for Medieval II: Total War - Kingdoms
 
Recent progress on Mr_Nygren's submod of Hyrule Total War for Medieval II: Total War - Kingdoms
 
has included new stratmodels, changes to animations, and the replacement of outdated mounts.
 
has included new stratmodels, changes to animations, and the replacement of outdated mounts.
 
For more details - and many illustrative screenshots - click on the link below!
 
For more details - and many illustrative screenshots - click on the link below!
 +
 +
===Rise of the Eagles ===
 +
https://forum.sovngarde.se/l2gt4Rl.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?766790-Rise-of-the-Eagles Release]'''
 +
Rise of the Eagles, a Napoleonic mod for Medieval II: Total War, has been released as Alpha 3.0.
 +
It includes new factions, new gameplay mechanics and balancing of all units, tons of new models and reworked AI behaviour and morale system.
  
 
===[[Rise of Three Kingdoms]]===
 
===[[Rise of Three Kingdoms]]===
 
https://i.imgur.com/7gcH9kQ.jpg
 
https://i.imgur.com/7gcH9kQ.jpg
*'''[http://www.twcenter.net/forums/showthread.php?790507-Rise-of-Three-Kingdoms-v2-3 Update]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?792080 Release]'''
 +
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released its final version - version 3.0.
 +
This introduces the new Goguryeo faction, mission system for Yuan Shao, and custom battle maps for Fortified Passes,
 +
as well as numerous fixes, updates and other new content.
 +
*'''[https://www.twcenter.net/forums/showthread.php?791642 Installation Video]'''
 +
Rise of Three Kingdoms is a well-known and highly-regarded mod for Medieval II: Total War - Kingdoms,
 +
set in the Three Kingdoms period of Chinese History.
 +
The installation video above will help you get started with this mod.
 +
*'''[https://www.twcenter.net/forums/showthread.php?790507-Rise-of-Three-Kingdoms-v2-3 Update]'''
 
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 2.3 with entirely new portraits, main menu and UI elements, and new battle maps for large and huge cities, as well as numerous fixes, updates and other new content.
 
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 2.3 with entirely new portraits, main menu and UI elements, and new battle maps for large and huge cities, as well as numerous fixes, updates and other new content.
*'''[http://www.twcenter.net/forums/showthread.php?789461-Rise-of-Three-Kingdoms-v2-2 Update]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?789461-Rise-of-Three-Kingdoms-v2-2 Update]'''
 
Rise of the Three Kingdoms, a Medieval II overhaul, has been updated to version 2.2.
 
Rise of the Three Kingdoms, a Medieval II overhaul, has been updated to version 2.2.
 
This is the compilation of all 2.0+ updates which includes content such as
 
This is the compilation of all 2.0+ updates which includes content such as
 
Xianbei and Shanyue factions, new strat map and battle models, as well as numerous tweaks.
 
Xianbei and Shanyue factions, new strat map and battle models, as well as numerous tweaks.
*'''[http://www.twcenter.net/forums/showthread.php?786950-Rise-of-Three-Kingdoms-v2-0&highlight=rise+of+three+kingdoms Update]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?786950-Rise-of-Three-Kingdoms-v2-0 Update]'''
 
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 2.0,
 
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 2.0,
 
a compilation of all previous versions with a playable Han Dynasty, updated unit skins -
 
a compilation of all previous versions with a playable Han Dynasty, updated unit skins -
 
and numerous fixes, updates and new content.
 
and numerous fixes, updates and new content.
 +
*'''[https://www.twcenter.net/forums/showthread.php?786338-Installation-video-Rise-of-Three-Kingdoms Installation Video]'''
 +
Following the recent update of Rise of Three Kingdoms for Medieval II: Total War - Kingdoms,
 +
here's a video showing how to install the mod.
 +
*'''[https://www.twcenter.net/forums/showthread.php?786000-Rise-of-Three-Kingdoms-v1-6 Release]'''
 +
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 1.6.
 +
It introduces a new faction (Shi Xie), a revamped UI and updated faction rosters,
 +
as well as many other updates, upgrades and fixes.
 +
*'''[https://www.twcenter.net/forums/showthread.php?782947-Rise-of-Three-Kingdoms-v1-5 Release]'''
 +
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 1.5,
 +
bringing with it a new Armored tier of units and a new mission system for the Sun Clan,
 +
as well as many other updates, upgrades and fixes.
 +
 +
===[[Stainless Steel]]===
 +
*'''[https://www.twcenter.net/forums/showthread.php?785461-Installation-video-Stainless-Steel-6-4-and-SSHIP Installation Video]'''
 +
Stainless Steel and the Stainless Steel Historical Improvement Project for Medieval II: Total War - Kingdoms
 +
are both classic mods - here's how to install them!
 +
 +
===The Elder Scrolls: Total War===
 +
https://i.imgur.com/aCXiV2r.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?772209-Unofficial-Patch-1-41-for-TES-TW-released! Release]'''
 +
The Unofficial Patch 1.41 for The Elder Scrolls: Total War (for Medieval II: Total War Kingdoms) has now been released!
 +
It includes new strategy map models for each race, adds new units, completely overhauls recruitment, and much more...
 +
The latest release also contains many new fixes and improvements.
  
 
===The Great Conflicts 872-1071===
 
===The Great Conflicts 872-1071===
 
https://i.imgur.com/GCojQ88.jpg
 
https://i.imgur.com/GCojQ88.jpg
*'''[http://www.twcenter.net/forums/showthread.php?788451-The-Great-Conflicts-872-1071-mod-Pechenegs Preview]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788451-The-Great-Conflicts-872-1071-mod-Pechenegs Preview]'''
 
Behold the approaching hordes!
 
Behold the approaching hordes!
 
The team behind The Great Conflicts 872-1071 mod for Medieval II presents a new unit preview
 
The team behind The Great Conflicts 872-1071 mod for Medieval II presents a new unit preview
Line 300: Line 761:
 
===The Italian Wars===
 
===The Italian Wars===
 
https://i.imgur.com/qetNsQw.jpg
 
https://i.imgur.com/qetNsQw.jpg
*'''[http://www.twcenter.net/forums/showthread.php?788661-The-Italian-Wars-Ultimate-pre-release Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788661-The-Italian-Wars-Ultimate-pre-release Release]'''
 
The latest version of the Medieval II: Kingdoms project, The Italian Wars - Ultimate, is now out.
 
The latest version of the Medieval II: Kingdoms project, The Italian Wars - Ultimate, is now out.
 
It contains a new campaign map, 23 early renaissance playable factions, and much more.
 
It contains a new campaign map, 23 early renaissance playable factions, and much more.
 +
 +
===Total Vanilla Beyond===
 +
https://i.imgur.com/Y67oZLA.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?789889-Total-Vanilla-Beyond-3-1 Release]'''
 +
Total Vanilla Beyond 3.1 for Medieval: Total War - Kingdoms has been released!
 +
It now comes with Really Bad AI 5.7 and returns to the vanilla CAI that has war for everyone.
 +
It also includes various fixes - and 66% more morale!
 +
*'''[https://www.twcenter.net/forums/showthread.php?786235-Total-Vanilla-Beyond-3-0 Release]'''
 +
This is the final update for Total Vanilla Beyond for Medieval II: Total War.
 +
The mod keeps the feel of the vanilla game, but expands it,
 +
with 30 playable factions and a map stretching from the Americas to Mongolia.
 +
*'''[https://www.twcenter.net/forums/showthread.php?781048-Total-Vanilla-Beyond-2-9 Release]'''
 +
Total Vanilla Beyond 2.9 for Medieval II: Total War - Kingdoms has been released!
 +
The map is more beautiful, rebels are more colourful, bugs have been squashed,
 +
and there are 400 new ancillaries and traits!
 +
*'''[https://www.twcenter.net/forums/showthread.php?775807-Total-Vanilla-Beyond-2-7 Beta]'''
 +
Total Vanilla Beyond 2.7 for Medieval II: Total War Kingdoms - Once more unto the breach, dear friends, once more...
 +
More unique buildings, revamped recruiting, more playable factions & less bugs (hopefully).
 +
Explore the new update and conquer from Mongolia to the Americas!
 +
 +
===Tsardoms Total War===
 +
https://i.imgur.com/syp4Y06.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?778725-Tsardoms-Total-War-faction-preview-The-Republic-of-Genoa Preview]'''
 +
The Tsardoms Total War team are proud to present a preview of the Republic of Genoa.
 +
This great Ligurian republic has both a powerful navy and the best crossbowmen in Europe, as well as an array of other troops.
 +
It is time for the Genoese to rise once again! For Genoa and for Saint George!
 +
 +
===Unit Card Mod (Skaven, Tomb Kings, Ogres, Dwarfs and Chaos Dwarfs) ===
 +
https://s15.postimg.cc/nxm8vo3qz/Bot_ET_Card_Advert.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?785753-Unit-Card-Mod-for-Call-of-Warhammer-Beginning-of-the-End-Times Release]'''
 +
Maltacus has created a small modification that alters the unit and agent cards/icons
 +
in the Beginning of the End Times submod for Call of Warhammer (for Medieval II: Total War - Kingdoms).
 +
So far this mod covers the Skaven, Tomb Kings, Ogres and Dwarfs.
 +
Almost all content is also compatible with the unaltered Call of Warhammer mod, and the mod is save-game compatible.
 +
 +
===Warcraft: Total War ===
 +
https://i.imgur.com/KRufabz.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?782553-Warcraft-Total-War-Public-Beta-1-0 Beta]'''
 +
Warcraft: Total War for Medieval II: Total War - Kingdoms has released its Public Beta 1.0.
 +
There are many new elements to the mod, including a unique campaign map, a new recruitment system, and a new building tree.
 +
 +
===[[Westeros: Total War]]===
 +
https://i.imgur.com/pHAfhrm.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?778773-Westeros-Total-War-1-0-Public-Beta-release Beta]'''
 +
After years of development, Westeros: Total War for Medieval II: Total War - Kingdoms has released a public beta!
 +
(There's a video guide to installation, if you need one.)
 +
*'''[https://www.twcenter.net/forums/showthread.php?766507 Preview]'''
 +
A preview of the unreleased 1.0 version of Westeros: Total War for Medieval II: Total War,
 +
showcasing the custom battle of King's Landing as Stannis Baratheon lays siege to the city to reclaim the Iron Throne.
 +
 +
  
  
Line 308: Line 820:
 
===ahowl's Vanilla Enhancement Mod===
 
===ahowl's Vanilla Enhancement Mod===
 
https://i.imgur.com/3Xkm27w.jpg
 
https://i.imgur.com/3Xkm27w.jpg
*'''[http://www.twcenter.net/forums/showthread.php?791314-ahowl11-s-VE-mod-v7-Rise-of-the-Serpent! Update]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?791314-ahowl11-s-VE-mod-v7-Rise-of-the-Serpent! Update]'''
 
In this version of ahowl's Vanilla Enhancement Mod for Rome: Total War - Alexander,
 
In this version of ahowl's Vanilla Enhancement Mod for Rome: Total War - Alexander,
 
Thrace is overhauled, Culture is added as a feature, and some music and videos have been unlocked.
 
Thrace is overhauled, Culture is added as a feature, and some music and videos have been unlocked.
*'''[http://www.twcenter.net/forums/showthread.php?790733-ahowl11%92s-VE-Mod-Sons-of-Zalmoxis-and-a-New-Forum! Update]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?790733-ahowl11%92s-VE-Mod-Sons-of-Zalmoxis-and-a-New-Forum! Update]'''
 
ahowl11's Vanilla Enhancement Mod for Rome: Total War now has its own forum...
 
ahowl11's Vanilla Enhancement Mod for Rome: Total War now has its own forum...
 
...and also a new version!
 
...and also a new version!
 
This version completely overhauls the Dacians and adds new Barbarian settlements to the campaign map!
 
This version completely overhauls the Dacians and adds new Barbarian settlements to the campaign map!
*'''[http://www.twcenter.net/forums/showthread.php?790040-ahowl11-s-Vanilla-Enhancement-Mod-v5-Germanic-Mystery Release]
+
*'''[https://www.twcenter.net/forums/showthread.php?790040-ahowl11-s-Vanilla-Enhancement-Mod-v5-Germanic-Mystery Release]
 
Another release for ahowl11's Vanilla Enahancement mod for Rome: Total War,
 
Another release for ahowl11's Vanilla Enahancement mod for Rome: Total War,
 
this time focusing on the Germans!
 
this time focusing on the Germans!
 
Also, night battles, bug fixes, and new traits and ancillaries await!
 
Also, night battles, bug fixes, and new traits and ancillaries await!
*'''[http://www.twcenter.net/forums/showthread.php?789537-ahowl11-s-Vanilla-Enhancement-Mod-v4-Way-of-the-Woad Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?789537-ahowl11-s-Vanilla-Enhancement-Mod-v4-Way-of-the-Woad Release]'''
 
ahowl11's Vanilla Enhancement Mod v4 - Way of the Woad has been released for Rome: Total War - Alexander.
 
ahowl11's Vanilla Enhancement Mod v4 - Way of the Woad has been released for Rome: Total War - Alexander.
 
The Britons have been completely reworked and now have new units, new environments have been added,
 
The Britons have been completely reworked and now have new units, new environments have been added,
 
and bugs to phalangites and fatigue have been fixed.
 
and bugs to phalangites and fatigue have been fixed.
*'''[http://www.twcenter.net/forums/showthread.php?788797-ahowl11-s-Vanilla-Enhancement-Mod-v3-Gallic-Pride Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?788797-ahowl11-s-Vanilla-Enhancement-Mod-v3-Gallic-Pride Release]'''
 
ahowl11's Vanilla Enhancement Mod for Rome: Total War - Alexander aims to keep the feel of the vanilla game -
 
ahowl11's Vanilla Enhancement Mod for Rome: Total War - Alexander aims to keep the feel of the vanilla game -
 
while making the game more immersive, more historical, and more fun!
 
while making the game more immersive, more historical, and more fun!
 
Already Egypt has become the Ptolemaic empire and the Gauls have been overhauled, among other features!
 
Already Egypt has become the Ptolemaic empire and the Gauls have been overhauled, among other features!
 +
 +
===Alexander Reloaded===
 +
https://i.imgur.com/9ZZSBiw.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?778025-Alexander-Reloaded-preview Preview]'''
 +
Alexander Reloaded for Rome: Total War will retain the vanilla atmosphere of Rome: Total War - Alexander,
 +
but with more historical accuracy.
 +
At the moment, it's a work in progress. If you'd like to join the modding team, click on the link below and contact Non-binary person.
 +
 +
===Cantabrian Wars ===
 +
https://i.imgur.com/oZGIHhr.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?782332-Cantabrian-Wars-0-3 Release]'''
 +
Cantabrian Wars for Rome: Total War is set during the Cantabrian Wars of 29-19 BC.
 +
Update 0.3 adds more custom battle scenarios, balances units and buildings, and adds new scripts.
 +
Can you survive the Roman invasion?
  
 
===Classical Age Total War ===
 
===Classical Age Total War ===
 
https://i.imgur.com/kFznuyb.jpg
 
https://i.imgur.com/kFznuyb.jpg
*'''[http://www.twcenter.net/forums/showthread.php?789306-CATW-1-2-4-Samniti-Bello Release]
+
*'''[https://www.twcenter.net/forums/showthread.php?789306-CATW-1-2-4-Samniti-Bello Release]
 
Classical Age Total War 1.2 for Rome: Total War 1.9/BI/Alexander was released last year.
 
Classical Age Total War 1.2 for Rome: Total War 1.9/BI/Alexander was released last year.
 
Now it's time to release the combined 1.2.3 and 1.2.4 updates, including new features such as
 
Now it's time to release the combined 1.2.3 and 1.2.4 updates, including new features such as
 
ReallyBadAI G5 by Germanicu5, working historical battles, the rebalancing of many factions and units, and much more!
 
ReallyBadAI G5 by Germanicu5, working historical battles, the rebalancing of many factions and units, and much more!
 +
 +
===Equilibrium===
 +
*'''[https://www.twcenter.net/forums/showthread.php?786616-Equilibrium-version-f-07 Update]'''
 +
Equilibrium for Rome: Total War has been updated! Twice!
 +
Version f.06 made changes to artillery and archers.
 +
Version f.07 enables all factions, other than the Senate and rebels, for the campaign.
 +
 +
===Gameiverse: Total War ===
 +
https://i.imgur.com/vIYIiei.gif
 +
*'''[https://www.twcenter.net/forums/showthread.php?770243-Gameiverse-Total-War Release]'''
 +
Gameiverse: Total War is a total conversion mod for Rome: Total War.
 +
It replaces the factions and units with game franchises and video game characters.
 +
 +
===[[Invasio Barbarorum]]===
 +
https://i.imgur.com/nB3CcNZ.png
 +
*'''[https://www.twcenter.net/forums/showthread.php?783870-Invasio-Barbarorum-XXL-Summer-Preview Preview]'''
 +
Invasio Barbarorum is a collection of mods for Rome: Total War.
 +
Each mod is distinct, but all the previews are in the same place...
  
 
===Lanjane's Barbarian Empires ===
 
===Lanjane's Barbarian Empires ===
 
https://i.imgur.com/9SNt5tc.jpg
 
https://i.imgur.com/9SNt5tc.jpg
*'''[http://www.twcenter.net/forums/showthread.php?791073-Lanjane-s-Barbarian-Empires Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?791073-Lanjane-s-Barbarian-Empires Release]'''
 
Lanjane's Barbarian Empires is a mod for Rome: Total War - Alexander.
 
Lanjane's Barbarian Empires is a mod for Rome: Total War - Alexander.
 
The mod aims to retain the original design and art style of the game while adding richer details and custom content.
 
The mod aims to retain the original design and art style of the game while adding richer details and custom content.
 
It includes 13 campaigns, 60 historical battles, more than 450 units, and much more!
 
It includes 13 campaigns, 60 historical battles, more than 450 units, and much more!
 +
 +
===Narnia Total War===
 +
See Link Below for Video
 +
*'''[https://www.twcenter.net/forums/showthread.php?775767-Narnia-Total-War-Overview Review]'''
 +
The TWC YouTube Channel gives us an overview of Narnia Total War for Rome: Total War, presented by The Wise Coffin.
 +
 +
===[[Rome Total Realism]]===
 +
https://i.imgur.com/k6xxlfo.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?786898-Rome-Total-Realism-8-4-0-2 Release]'''
 +
After a long few months, the 4.0.2 Patch for Rome: Total Realism (a mod for Rome: Total War) is finally here!
 +
CTD's have been fixed and it's save game compatible!
 +
It also features a brand new look for the Arab units!
 +
*'''[https://www.twcenter.net/forums/showthread.php?782286-Rome-Total-Realism-8-Beta-4-0 Beta]'''
 +
Rome Total Realism 8 Beta 4.0 for Rome: Total War - Alexander has now been released!
 +
Watch more of Saul Tyre's Let's Play here, or try the mod out yourself.
 +
*'''[https://www.twcenter.net/forums/showthread.php?781183-Rome-Total-Realism-8-v0-4-beta-Faction-Preview Preview]'''
 +
Rome Total Realism 8 for Rome: Total War - Alexander will release beta version 4.0 on April 29th.
 +
The new beta version includes balance changes, bugfixes, and new descriptions, as well as map changes and new units.
 +
This release is a bridge towards future versions - and the eventual release of RTR8 in all its glory.
 +
 +
=== Rome Total Realism Anábasis===
 +
See Link Below for Video
 +
*'''[https://www.twcenter.net/forums/showthread.php?777939-Rome-Total-Realism-An%E1basis-III-preview Preview]'''
 +
Rome Total Realism Anábasis III is a mod currently being developed for Rome: Total War.
 +
Watch the TWC Media Hub preview of the mod, made by The Wise Coffin, and then read more about the mod.
  
 
===Rome Total War Randomiser ===
 
===Rome Total War Randomiser ===
 
https://i.imgur.com/OSBUPp8.jpg
 
https://i.imgur.com/OSBUPp8.jpg
*'''[http://www.twcenter.net/forums/showthread.php?789512-Rome-Total-War-Randomiser Update]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?789512-Rome-Total-War-Randomiser Update]'''
 
Rome Total War Randomiser for Rome: Total War has been updated!
 
Rome Total War Randomiser for Rome: Total War has been updated!
 
This update contains many new features, bug fixes and improvements, including a new UI - and the 'Mighty Empires' option,
 
This update contains many new features, bug fixes and improvements, including a new UI - and the 'Mighty Empires' option,
 
which distributes armies and settlement buildings to factions according to the sizes of their empires.
 
which distributes armies and settlement buildings to factions according to the sizes of their empires.
*'''[http://www.twcenter.net/forums/showthread.php?787769-Rome-Total-War-Randomiser Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?787769-Rome-Total-War-Randomiser Release]'''
 
Rome Total War Randomiser makes it possible to randomise start locations, starting denarii, faction AI and much more.
 
Rome Total War Randomiser makes it possible to randomise start locations, starting denarii, faction AI and much more.
 
You can choose specific elements of your Rome: Total War campaign to randomise.
 
You can choose specific elements of your Rome: Total War campaign to randomise.
The mod now also has a faction select map generator
+
The mod now also has a faction select map generator.
 +
 
 +
===Tempus Edax Rerum===
 +
https://i.imgur.com/YV0nBY2.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?792042 Preview]'''
 +
Tempus Edax Rerum will be a submod for Ultra Gloriam Romae for Invasio Barbarorum for Rome: Total War.
 +
The first version will have 2 campaigns, set in the mid and late 5th century.
  
===Total Vanilla Beyond===
+
===[[The Fourth Age: Total War]]===
https://i.imgur.com/Y67oZLA.jpg
+
https://i.imgur.com/Wl9zGso.jpg
*'''[http://www.twcenter.net/forums/showthread.php?789889-Total-Vanilla-Beyond-3-1 Release]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?782696-Fourth-Age-Total-War-The-Dominion-of-Men-3-3 Release]'''
Total Vanilla Beyond 3.1 for Medieval: Total War - Kingdoms has been released!
+
The third and final patch for Fourth Age Total War: The Dominion of Men for Rome: Total War is here!
It now comes with Really Bad AI 5.7 and returns to the vanilla CAI that has war for everyone.
+
Patch 3.3: The End of the Beginning is the final instalment of the Fourth Age Total War mods, and the culmination of over 10 years of work.
It also includes various fixes - and 66% more morale!
+
It contains a host of additional new units, as well as hundreds of bug fixes, balance changes, and visual improvements.
  
 
===Total War: 1942 ===
 
===Total War: 1942 ===
 
See Link for Video
 
See Link for Video
*'''[http://www.twcenter.net/forums/showthread.php?789359-Total-War-1942 Preview & Demo]
+
*'''[https://www.twcenter.net/forums/showthread.php?789359-Total-War-1942 Preview & Demo]
 
Total War: 1942 is a total conversion mod for Rome: Total War.
 
Total War: 1942 is a total conversion mod for Rome: Total War.
 
Its setting is based on the world in 1942, during World War II.
 
Its setting is based on the world in 1942, during World War II.
Line 369: Line 944:
 
=== Veggiemod ===
 
=== Veggiemod ===
 
https://i.imgur.com/3fYMOxX.jpg
 
https://i.imgur.com/3fYMOxX.jpg
*'''[http://www.twcenter.net/forums/showthread.php?788506-Veggiemod Release]
+
*'''[https://www.twcenter.net/forums/showthread.php?788506-Veggiemod Release]
 
Are you tired of Rome: Total War's ugly trees?
 
Are you tired of Rome: Total War's ugly trees?
 
Then you need Veggiemod - probably the only mod on TWC that's certified vegan!
 
Then you need Veggiemod - probably the only mod on TWC that's certified vegan!
Line 377: Line 952:
  
 
==Medieval: Total War==
 
==Medieval: Total War==
 +
===A Game of Thrones===
 +
https://www.twcenter.net/images/content/news/AGOT_Load-Screen.jpg
 +
*'''[https://www.twcenter.net/forums/showthread.php?775390-A-Game-of-Thrones-v1-2-Upgrade-Patch Release]'''
 +
A Game of Thrones v 1.2 upgrade patch has been released for Medieval: Total War.
 +
It adds a couple of new units and amends the tech tree, among other changes.
 +
This new patch can be installed over any of the earlier versions, but the new version requires a new campaign.
 +
 
===[[Medieval Total War – Redux]]===
 
===[[Medieval Total War – Redux]]===
 
https://axelhaig.com/redux/images/RX-Anniversary_FP1.jpg
 
https://axelhaig.com/redux/images/RX-Anniversary_FP1.jpg
*'''[http://www.twcenter.net/forums/showthread.php?790816-Medieval-Total-War-Redux-Ten-Years-on-TWC! Anniversary]'''
+
*'''[https://www.twcenter.net/forums/showthread.php?790816-Medieval-Total-War-Redux-Ten-Years-on-TWC! Anniversary]'''
 
Few mods on TWC have been maintained and updated for over ten years.
 
Few mods on TWC have been maintained and updated for over ten years.
 
The award-winning mod Medieval Total War - Redux is one of those that have.
 
The award-winning mod Medieval Total War - Redux is one of those that have.
 
Join in the anniversary celebrations!
 
Join in the anniversary celebrations!
 +
 +
[[Category:Mods]]

Latest revision as of 03:26, 18 February 2020

Contents

This is a compiled list of the year's TWC Front Page News Announcements about mods - to request an announcement go here. Please do not add mod update information directly to this page - update information which hasn't had an announcement can be added to the Wiki game portal pages and/or the mod finder tables.

Total War Saga: Thrones of Britannia

25 Playable Factions

1lwEUH3.jpg

25 Playable Factions for Thrones of Britannia unlocks 25 additional factions in the campaign and more in custom battles!

Aguirre and Swiss Unit Project

mxMUYny.jpg

The Aguirre and Swiss Unit Project for Thrones of Britannia adds custom units to the game. It provides a more versatile roster and a more immersive experience for the player.

The Aguirre and Swiss Unit Mod for Thrones of Britannia will add custom units to the game. Most of the new units will be for the Viking factions, but there will be others, too. The aim is to provide a more versatile roster and a more immersive experience for the player.

Colorful Buttons

Musculus Maximus has released a mod for Thrones of Britannia, which replaces white buttons in the game with colored ones. The project is under further development - it will be updated.

Crucible of Kings

rjqCGKq.jpg

Crucible of Kings is an overhaul mod for Thrones of Britannia. It aims to provide a more historically accurate and challenging experience for the player, and to add to the complexity of the game. Many changes have already been implemented - many others are planned.

Moon's Unique Units Expansion

mmqSIIa.jpg

Unique Units for Thrones of Britannia includes high quality additions of new unit types to spice up unit variety in the battlefield! Slingers, Shock Cavalry, Chariots, Mace Infantry and Crossbow Cavalry units have been fully implemented and seamlessly integrated into various faction/culture unit rosters.

Owen's Customised Faction Flags

NlKzxzs.jpg

Owen's Customised Faction Flags for Thrones of Britannia enhances the flags for each faction. As an alternative, Owen has also produced Rustic Custom Faction Flags.

Shieldwall : A historical overhaul

QAYqMZx.jpg

The Shieldwall team presents a preview of the unit roster for the Great Viking Army factions! Shieldwall is a historical overhaul mod for Thrones of Britannia.

Shieldwall is a historical overhaul mod for Thrones of Britannia. Over the last couple of months, the Shieldwall Mod Team has been working really hard to produce the new Sea Kings units and new and improved shield patterns.

Shieldwall mod for Thrones of Britannia is now in its own hosted mod forum. This work-in-progress mod aims to provide historically accurate gameplay while keeping the game fun for everyone. See the Berserker Unit preview.

The Last Kingdom

3mORxdW.jpg

The Last Kingdom for Thrones of Britannia introduces characters from the books and TV series into the game. Some of the characters changed by this mod have new models based on the TV series. You can even watch a preview video for the mod.

Unit Pack Compatibility Languages Project - Thrones of Britannia

HN4IhYF.jpg

The first version of the Unit Pack Compatibility Languages Project has been released for Thrones of Britannia! This mod makes it possible for the supported mods to be used while playing in a language other than English.

Unit Recruitment Strength - Thrones of Britannia

2gkw3Xu.jpg

The recruited units in vanilla Thrones of Britannia start with a unit strength of 30%. This mod changes that starting value - and there are several versions of the mod so you can choose the percentage you prefer!



Total War: Warhammer

Campaign Recruitment Events

dawaTCJ.jpg

Campaign Recruitment Events is a mod for Total War: Warhammer II created by Drunk Flamingo and Caligula. This mod adds event messages that fire when you recruit a unit for the first time in your campaign. This mod supports every faction that is in both the Vortex and Mortal Empires campaigns.

Modders Resource Pack - Elven Textures

33Py1Ws.jpg

This is a pack of edited textures from Total War: Warhammer II for use as a modders' resource. Most of the textures are elven. The retextures include Eltharion the Grim, Star Mage, Death Hag, Shadow Warrior, Loec Trickster and more!

Mod manager for Warhammer 2

OPkPGHy.jpg

Kaedrin's new mod manager for Total War: Warhammer II has been released!

Old World Regiments of Renown and Other ROR

iiTRE28.png

Old World Regiments of Renown for Total War: Warhammer II introduces 16 lore-friendly Regiments of Renown into the game. Each unit is unique and has balanced stats. With two submods and a Tomb Kings ROR mod

Sam8872's Marienburg Faction Overhaul

ZxRS0yP.jpg

Sam8872's Marienburg Faction Overhaul Mod for Total War: Warhammer II introduces new units and a new Legendary Lord, as well as new building chains, new landmarks, and a new tech tree for Marienburg.

Steph's Warhammer Overhaul - Recruitment Diversity

3fyOrLn.jpg

A preview of the Wood Elf icons for Steph's Warhammer Overhaul - Recruitment Diversity has been posted!

A beta version of Steph's Warhammer Overhaul - Recruitment Diversity has been released! As the name says, this Total War: Warhammer II mod increases unit diversity - but it affects gameplay in other ways, too. This beta release focuses on the High Elves.



Total War: Attila

1403: Kingdom Come Total War

BE5Wd8M.jpg

1403: Kingdom Come Total War is a conversion of Total War: Attila Age of Charlemagne campaign, inspired by Kingdom Come: Deliverance, which will depict early 15th century. Starting in 1403 AD, the modification will feature historical factions and units of the period, as well as new UI, unit cards and other changes.

Ancient Empires

AncientEmpiresNews.png

A new version of Ancient Empires for Total War: Attila has been released! This update incorporates a new playable faction - the Achaean League - and new Polybian Roman General variants. This is a big update, so you may need to start a new campaign.

After a few years of Ancient Empires for Total War: Attila development its campaign has finally reached public release, giving 10 playable factions at players' disposal. The current version of the mod is 1.0.1g; future updates will feature additional ancient states as playable factions.

A new trailer of the Ancient Empires (AE) modification for Total War: Attila has been created by UMCenturion. As we learn from it, the massive update of the modification comes out on May 18th, bringing in the first version of campaign with its 8 playable factions.

Have you ever dreamt of invading Italian Peninsula as the... Aetolian League? With the playable campaign approaching either in January or February, the Ancient Empires team lets us decide which 3 factions, except for Rome and Carthage, will be included in the first full build of this Attila: Total War mod.

Additional Units Mod - Attila

VJzgRZC.png

This update of AUM-ATT 2.7 for Total War: Attila contains small optimizations related to the custom units and the Attila launcher patch which caused issues for modders.

Change Settlement Position

Have you ever wanted to know how to move a settlement from one position to another on the campaign map? Now, with this tutorial, you can!

Conquest: 1066 AD - Charlemagne

hbpiD4F.png

This mod for Total War: Attila uses the Age of Charlemagne dlc but moves it into the 11th century. The 1066 struggle for the throne of England is central to the mod, but the mod stretches much further than England. A beta version of the mod has now been released, and feedback is needed, so why not try it for yourself?

I Speak English! I Learnt It From A Book!

CAumW7L.jpg

These two mods allow you to play Total War: Rome II and Total War: Attila with foreign language audio (for example Spanish), and English text.

Medieval Kingdoms: Total War

RpgolWW.png

The Grand Principality of Serbia preview for Medieval Kingdoms: Total War, a mod for Total War: Attila, is now available.

The latest faction preview from Medieval Kingdoms Total War for Total War: Attila relates to the Kingdom of Croatia.

Medieval Kingdoms Total War - April Build Release for Total War: Attila contains new factions, factions with new tiers, new units, improved units, and more!

Modder's Hub

The Modder's Hub for Total War: Attila is designed to be a place where modders can find various open source models, textures, animations and skeletons that they can use in their own mods, in addition to various modding tools and tutorials, and even a look at unique tweaks modders have made that explore new areas of modding.

Playable SPQR Faction

gM9BvKY.jpg

Playable SPQR Faction for Total War: Attila allows you to play as the SPQR! The faction begins the game based in Neapolis, so you still have the challenge of taking Rome.

Rise of Mordor

Hw3pbX1.jpg

On the 25th March, two brave Hobbits who were very, very far from home ventured into Mount Doom and destroyed the Ring, ending Sauron's reign of terror. In celebration of this, we have decided to release an alpha version of Rise of Mordor for Total War: Attila!

Romani Units Pack

DGsu5eZ.jpg

The Romani Units Pack v7 for Total War: Attila contains optimisations for several units. Both versions of the mod have been released on Steam and can also be downloaded from MediaFire.

Rusted PackFile Manager

YaRkWPG.png

Rusted PackFile Manager for Total War: Warhammer II has been released!

The Dark Ages

The Tale of Rollo and the Rise of the Normans will be a part of the Dark Ages series for Total War: Attila. It will be a total overhaul that will attempt to recreate the 9th and 10th centuries with as much historical accuracy as possible.

Unit Pack Compatibility Languages Project - Attila

TLCyejv.jpg

The updated version of the Unit Pack Compatibility Languages Project for Total War: Attila contains updates and fixes to mods it already included - and it now includes an additional mod!

This language compatibility mod has now been updated to include some small fixes.



Total War: Rome II

AAA Generals

O32KVzi.png

AAA Generals has become a mod series - Benjin has uploaded its part devoted to Rise of the Republic, the newest Rome II DLC, to Steam. A version of AAA Generals prepared for 5 other Rome II campaigns and DeI's Macedonian Wars has been updated as well.

You've seen the preview - now download the mod! AAA Generals for Total War: Rome II makes your elderly generals look old, and changes their clothes and equipment based on season and rank.

Would you like your elderly generals to look old? Would you like them to dress for the season, and be better-equipped as their rank increases? AAA Generals for Total War: Rome II will provide all of this! The first preview of the mod is available, showing these effects in-game.

Additional Units Mod - Rome

YG50huU.png

This update of AUM-ROM contains the adaptation to the new Total War: Rome II patch and DLC "Desert Kingdoms Culture Pack".

Aguirre's Rise of the Republic Units

KYVaSJd.jpg

Aguirre's Rise of the Republic Units is a unit pack and reskin for Total War: Rome II - Rise of the Republic. It adds custom units for Syracuse, Taras, Carthage and Tarchuna, and reskins of some other units. More will be added to the mod in future!

Alii Colores Romae

5hUbuR6.jpg

Alii Colores Romae project for Rome 2 now covers the Rise of the Republic DLC. The mod adds soldiers' uniforms in colours based on historical research. As of now, Samnites are the only faction from the DLC given unit diversity.

Alii Colores Romae Totus, the recoloured uniforms mod for Rome II: Total War, now covers Empire Divided, leaving no vanilla stone unturned!

Better Wrath of Sparta

Better Wrath of Sparta for Total War: Rome II has been updated! This mod adds new mechanics, some inspired by Age of Charlemagne and Thrones of Britannia, to the Wrath of Sparta DLC. These changes result in a more challenging and strategic campaign.

Divide et Impera

3LQ85OU.jpg

Divide et Impera 1.2.3f for Total War: Rome II has been released as a public beta. This version of the mod should be save-game compatible, so you don't even need to start a new campaign!

Divide et Impera 1.2.3 for Total War: Rome II has been released as a public beta! It includes overhauls for Rome, Carthage and the Mauryans as well as many campaign changes and additions.

Divide et Impera v1.2.3 for Total War: Rome II will include a Mauryan overhaul. There will be multiple new units, almost 20 new models, and new features for the faction.

Divide et Impera's latest 1.2.2 version has already been updated for Total War: Rome II's Power and Politics patch and now the team is presenting a new public beta with all new features for those interested. It includes an Animation Overhaul that improves FPS in battles and makes animations more dynamic, a Supply System Overhaul that optimizes and improves the existing system and various other changes and fixes.

Egyptian Scythed Chariots

zLM71iq.jpg

Egyptian Scythed Chariots for TW: Rome II adds a new Egyptian variant of the Scythed Chariots unit to the Ptolemaic Egypt faction roster. This replaces the standard Greek chariot - its statistics and gameplay are identical to the Scythed Chariots available to other factions. You can even use them as generals in custom battles!

Etruscan Chariot Generals

LhDdCkm.jpg

The first full version of a Rome II's project for the Rise of the Republic DLC, re-introducing etruscan chariot generals as a newly created unit based on a historical source, was released today.

HD Cities Mod

yJ8txsI.jpg

HD Cities Mod for Total War: Rome 2 takes the original texture atlases of the cities and replaces them with high-resolution texture atlases. These have been designed to fit perfectly, so there will be no weird artifacts when the cities are rendered.

Imperial Legions of the Third Century

hC8ocyH.jpg

Imperial Legions of the Third Century is a Third Century unit pack. It replaces vanilla models for the Aurelian faction in Total War: Rome II's Empire Divided DLC. The new units are custom created, including the swords, shoes, armor, shields, belts, and more, and the mod provides all new campaign map generals!

I Speak English! I Learnt It From A Book!

CAumW7L.jpg

These two mods allow you to play Total War: Rome II and Total War: Attila with foreign language audio (for example Spanish), and English text.

Male Spies For Romans / Greeks

SO3xBjx.png

Male Spies For Romans / Greeks is a project which makes spies of male gender available for Roman and Greek factions in all Rome II campaigns. The mod also implements Greek and Roman voice-over sets for male spies, hidden in the game's files.

No More Battle Voice Acting

No More Battle Voice Acting for Total War: Rome II removes the voice acting during battles. This can help immersion - and can reduce confusion with mods where units use the wrong name for themselves. Speech outside battles is not affected.

Pyrrhus the Great

Pyrrhus the Great is a mod for Total War: Rome II - Rise of the Republic. It's 279 BC, you are Pyrrhus, King of Epirus, and you have a choice to make: will you help Syracuse against Carthage, or continue the fight against Rome with the Samnites and Lucani?

Real Experience Mod

2oDpD3X.jpg

Real Experience Mod for Total War: Rome II is a global mod that aims to improve almost every aspect of the game, incorporating many different changes.

Rome II Units Super Mod

t1AEUMc.jpg

Sir Althfons has given Rome II Units Super Mod an update. The current version of the project features 275 units in total added to all grand campaign factions' unit rosters as well as a variety of texture reworks.

Socii - Unit and Reskin Mod

difpUP5.jpg

The Socii - Unit and Reskin Mod for Total War: Rome II has recently been updated. It now contains assets from Rise of the Republic, as well as reskins of Socii Hastati, Socii Equites and Socii Equites Extraordinarii.

The Last Stand of Greece

p8242hJ.jpg

The Last Stand of Greece for Total War: Rome II has recently been updated. Changes include new units, new descriptions, upgrades and expansions to some cities, and more!

The Last Stand of Greece is a Rome 2 mod for Wrath of Sparta Campaign Pack, devoted to 4th Macedonian War and Achaean War. It has recently received two major updates which include Aetolian League overhaul, visual improvements and a number of other changes.

Unit Cards for Rome II and all DLCs

gqHdIjC.jpg

Would you like a change to your Total War: Rome II unit cards? Then why not try Unit Cards for Rome 2 and all DLCs?

Unit Pack Compatibility Languages Project - Rome

ihHJcRS.jpg

Swiss Halberdier has updated UPC-ROM mod to the Rome II's newest patch and DLC Rise of the Republic. The modder plans to release an update for his other project for Rome II - AUM-ROM.

This update of the community language translation project UPC-ROM is fully adapted to the new Total War: Rome II patch and DLC "Desert Kingdoms Culture Pack".



Total War: Shogun 2

Additional Units Mod - Shogun

nzR8evn.png

Additional Units Mod - Shogun 2.8 for Total War: Shogun 2 contains several optimizations and balancing adjustments, to add to the additional units and improvements of previous versions. AUM-SHO 2.8 is save game compatible.

Agema Ippeon's Shogun 2 Artwork

DARVmI5.jpg

Agema Ippeon has produced four mods, all containing artwork for Total War: Shogun 2. There are historical flags for the main campaign and for Fall of the Samurai; historical artwork loading screens (for all campaigns), and also historical artwork event images for Fall of the Samurai.

Christian Warrior Monks Mod - The Kishi Order

R8OnbuI.jpg

What if there were Christian warrior monks in Total War: Shogun 2? What if they formed a Holy Order? This is a minor mod that focuses on creating new units that are the equals of the Buddhist Warrior Monks in Total War: Shogun 2.

Master Of Strategy

Master of Strategy Sengoku mod for basic Shogun 2 has been given an update which redoes region borders, improves AI behaviour and introduces several fixes.

Master of Strategy Sengoku v42 for Total War: Shogun2 has been released. Now you can play as the Imagawa, Miyoshi, Mogami and Satake! Many other changes and improvements are also included.

Master of Strategy Sengoku for Total War: Shogun 2 has been updated to v39! Some elements of units, combat and the way the campaign works have been improved.

Naval Improvement mod 2.0

dX1DbM4.jpg

Naval Improvement mod 2.0 for Total War: Shogun 2 - Fall of the Samurai aims to improve naval warfare in the game. To this end, the ships and their weaponry have been changed, and so has the AI behaviour. This mod does not aim to be historically accurate - just to improve gameplay!

North and South 2 RAH

See Link Below for Video

North and South 2 RAH edition v2, a submod of North&South II - the American Civil War for Total War: Shogun 2 adds new Native American factions as well as additional units for the US and CSA. These are available both in the campaign and in custom battles.

Rise of The Goguryeo

ROTGbanner_zpsdi8mbd28.png

Rise of The Goguryeo is a total conversion mod for Total War: Shogun 2: Rise of the Samurai. It takes place during a period known as the Three Kingdoms period of Korea. The new WIP version allows you to play as one of three kingdoms on a brand new campaign map with new unit rosters.

Strongholds of the Samurai

strongholds_of_the_samurai_art.jpg

Strongholds of the Samurai for Total War: Shogun 2 has now been released! It provides historically accurate Sengoku Era castles, and also a campaign featuring realistic combat.

Strongholds of the Samurai for Total War: Shogun 2 will provide you with historically accurate Sengoku Era castles, and also a campaign featuring realistic combat.

Total FotS

BRenHIS.jpg

The first public beta for Total War: Total FotS v2 "Scramble for the Far East" has been released! This major overhaul of Total War: Shogun 2 - Fall of the Samurai includes an entirely new system of playing.

Unit Pack Compatibility Project - Shogun

fJHweZF.jpg

The latest update of the Unit Pack Compatibility Project - Shogun (UPC-SHO) for Total War: Shogun 2 contains several fixes to mods already included in the project, some small optimizations on the technical side of the mod, and a new mod!



Napoleon: Total War

American Civil War

Coming this month - ACW 2.5 for Napoleon: Total War! 100% STABLE - New Maps - New Scenarios Improved Weapon, Marching and Battle Sounds New Victory Point Mode, Unit Improvements & More!

The new version of American Civil War overhaul for Napoleon: Total War is now out. The update 2.1 adds 9 maps, 11 historical scenarios, over 30 new units and uniforms, new models, and far more!

If you'd like a guide to installing American Civil War: ACW 2.0 for Napoleon: Total War, then the video above is just the thing for you! Please note that the method shown in the video only works for Steam users.

The much anticipated American Civil War: ACW 2.0 for Napoleon: Total War is HERE! Check out the video and follow the release in our new forum within the Napoleon: Total War Hosted Modifications section. Don't wait, go download it NOW!

Napoleonic Total War III

Hn7I1RC.jpg

Napoleonic Total War III v8 for Napoleon: Total War has now been released! It brings you an updated SP campaign, new features for MP mode, a redesigned UI, new units, new music, new sounds - and a new HardCore mode for added realism, among many other things!

If you're thinking of installing Napoleonic Total War III 7.6 for Napoleon: Total War then watch this handy video guide!

Ottoman Empire Realism Mod

wrfYvTw.jpg

Ottoman Empire Realism Mod for Napoleon: Total War is a total overhaul featuring a brand new unit roster for The Ottoman Empire, and new campaign elements such as regions and missions.

Risorgimento 1859 - The Franco-Austrian War

fJ5UC0W.jpg

An update for Risorgimento 1859 - The Franco-Austrian War, a Napoleon: Total War mod, was released a few days ago. It introduces brand new maps, new models for various units and several adjustments.



Empire: Total War

Additional Units Mod - Empire

v9PleX7.png

Additional Units Mod - Empire 3.7 (for Empire: Total War) contains several optimizations and adjusts and enhances several unit-to-building assignments.

Bran's Empire Campaign AI

A new version of Bran's Empire Campaign AI for Empire: Total War has been released. It alters regional development, and should reduce the Ottoman bug!

Darthmod Empire

They're old, but they're good, so to help out new players - or people reinstalling on a new machine - here's an installation video for Darthmod Empire and its submod Bran Mac Born's DME Mod Settings (both for Empire: Total War).

Empire Realism

6KRddKB.jpg

Empire Realism 5.0 for Empire: Total War combines improved land and naval combat and enhanced campaign mechanics for more immersive gameplay.

Imperial Splendour - Rise of the Republic

lEJxP0I.jpg

As a late Christmas present the Imperial Splendour team have a preview for the next version of Rise of the Republic for you! As the title suggests they have been focusing - and will continue to focus - their work on the northern factions: Russia, Sweden and Denmark in this highly-regarded mod for Empire: Total War.

The 3rd patch for Imperial Splendour - Rise of the Republic 1.1 for Empire: Total War is now available. The patch contains fixes for several bugs reported by users over the last few weeks.

Join in the open beta for Imperial Splendour - Rise of the Republic 1.1.9, patch 2! This Empire: Total War mod now allows you to command the Gustavian era Swedish army. It is a beta, so not thoroughly tested, but this new patch should fix the annoying campaign bug from 1.1.

Patch 1 for Imperial Splendour - Rise of the Republic for Empire: Total War fixes many bugs, including the campaign bug. It also adds new historical characters - let Wellesley or Napoléon command your armies! Note that you need to start a new campaign for the patch to work.

Explore what will be added in the 1st patch for Rise of the Republic 1.1 for Empire: Total War! Furthermore, the Imperial Splendour Team is glad to tell you that in the upcoming patch the campaign bug will finally be fixed.

The Imperial Splendour Team is glad to announce that after years of work, Imperial Splendour: Rise Of the Republic v. 1.1 is finally available! Play in this Empire: Total War mod as Great Britain, France, the US, Prussia, Hannover or Saxony and try to maneuver through the turmoils of the late 18th century.

Finally, after many years, there will be a new release in the near future! In this new version of Imperial Splendour - Rise of the Republic, a mod for Empire: Total War, we'll expand the campaign starting in 1783. You'll be able to play as one of 6 Nations with historical persons such as Nelson or Jacques Necker and many new units.

Realism Core for La montée de l'Empire

Ym66uI3.png

Realism Core for La montée de l'Empire 4 (a Napoleon: Total War mod) has been updated with a plethora of new variant models, refined textures and better calibrations for artillery duels. The mod aims to greatly improve the immersion of land battles from a statistical and methodical standpoint.

The American Revolution

The American Revolution for Empire: Total War has been updated to v2! Various mod launcher issues have been corrected: the grenades option and the font size option have been fixed, warpath restrictions have been removed, and much more!

The War of 1812

See Link for Video

The war of 1812 mod for Empire: Total War has released its 1.0 beta and a campaign patch. It has new factions, new maps, new units, a unique campaign, and much more.

Simple Navy

tVDwoRg.jpg

Simple Navy for Empire: Total War removes unrealistic features, improves gameplay balance and makes capturing ships more worthwhile. Ships which are weaker in vanilla now have advantages such as better acceleration, a higher top speed and larger crews. This encourages players to capture ships with different strengths to build a balanced navy.

Unit Compatibility Project - Empire

p43br7m.jpg

The community language project, Unit Compatibility Project - Empire (for Empire: Total War) has been updated. There are some small fixes to mods already included, and some adaptations to the four languages most recently added to the project.

War of Quadruple Alliance

wqa_0310.jpg

War of Quadruple Alliance for Empire: Total War begins in 1718 AD, at the start of the War of the Quadruple Alliance between England, France, The Netherlands and the House of Habsburg on the one side, and Spain on the other. The new version includes more units, balances some unit stats, and alters the campaign to have 4 turns a year, among other changes.



Medieval II: Total War

980 Total War Mod

WxQ0kEJ.jpg

Custom map model of The Golden Gate of Theodosius the Great for 980 Total War, a Medieval II overhaul, has been recently presented. The 980 Total War project is being prepared for a release; the mod will be an expansion of Medieval II Extra Total War.

Albion Total War

P1owQSt.jpg

Albion Total War is a work-in-progress mod for Medieval II: Total War - Kingdoms. A map preview showing the Hebrides, Scotland, England and Wales has recently been released.

Battle for Rome

https://imageshack.com/i/poaUiFxtj

Battle for Rome, a submod of Ancient Conquest for Medieval II: Total War, is based on the popular TV show "Rome" from HBO and is set during the political conflict of the final moments of the Roman Republic. Version 0.2 introduces new characters, new ancillaries and traits, new artwork, faction symbols and much more!

Calradia Total War

3sTH5v7.jpg

Calradia Total War for Medieval II: Total War will turn Mount & Blade into a Total War mod! There will be six main factions, and a specially-created map. Further information will become available as the mod is developed...

DCI: Last Alliance

iU499sU.jpg

Gil-galad of Lindon, the High King of the Noldor, makes ready to march to aid the Dúnedain against Mordor, with Aeglos in his hand. At his side is Cirdan, Lord of the Havens, the ancient Sindar, in this first preview of the commanders of the Kingdom of Lindon. DCI: Last Alliance is a Second Age Work In Progress submod for Third Age: Total War for Medieval II: Total War - Kingdoms.

Galadriel, the Noldor royal lady, aids Lothlórien and can severely penalize any hostile general attacking the forest. This is the first reveal of a brand new battlefield model, created by Louis Lux, ready to challenge the hordes of Mordor.

The renowned forest realm of Lothlórien is explored in the latest preview from DCI: Last Alliance. The hardy Silvan Elves - led by valiant Sindar princes, aided by crafty Noldor - lend their strength to the Last Alliance of Elves and Men.

DCI: Last Alliance presents a preview of the Northmen of Rhovanion; horse-lords, archers and warriors forming sturdy shield walls. The Northmen are the bulwark of the northern and eastern frontiers, in the great War for Middle-earth between Sauron and the Last Alliance.

Didst thou think that the eyes of Sauron's enemies were blind? Nay - the DCI team presents enchanted features in a new preview video. The original creator has updated the Palantiri and Mirror of Galadriel into new experiences, tailored for the great war in the Second Age.

Meet the Army of the Undead in the flesh, at the crossroads of doom. Will they prove to be Oathbreakers or Oathkeepers, or decide to walk their own path? You decide!

The team behind DCI: Last Alliance work-in-progress mod for Medieval II: Kingdoms presents a preview video for the Orcs of the Misty Mountains. Acquire your Goblin and beast units through achievements, in order to conquer Middle-earth at the end of the Second Age.

The DCI team presents a preview of Sauron's commanders and bodyguard known as Boldogs (fallen maiar).

The DCI team present a preview video for the eastern Silvan Elves, led by Legolas' forefathers, who muster for war against the Dark Lord.

The DCI team presents a close up preview of the commanders and leaders, such as Thranduil, of the Wood-Elves of Eryn Galen.

Meet the fierce desert warriors of Harad, marching under the banners of the Black Númenóreans, in the fifth DCI: LA faction video. From Umbar they plan to topple Gondor, and mighty Mûmakil are goaded to war.

Meet the fierce forest tribes of Enedwaith. They bolster their forces with Dunlendings and shieldmaidens, and unlock units by capturing Dúnedain strongholds.

Warriors, White wolves and Snow trolls star in the third DCI: LA-faction preview video, of the Hill-men of the North. DCI: Last Alliance is a WIP submod for Third Age: Total War for Medieval II: Total War - Kingdoms. It brings the player to the end of the Second Age, when an alliance of Elves and Men challenges Sauron's might.

Europa Barbarorum II

NcuMd1o.png

After a long wait, the latest major update to Europa Barbarorum II for Medieval II: Total War - Kingdoms is now complete, comprising many bug-fixes and stability improvements, along with a host of improvements and much new content.

If you'd like to install Europa Barbarorum II 2.3 for Medieval II: Total War - Kingdoms, and you'd like a video to guide you through the process, zachman1201 has created a video for you!

Mr_Nygren's submod of Hyrule Total War

PoU268h.jpg

Recent progress on Mr_Nygren's submod of Hyrule Total War for Medieval II: Total War - Kingdoms has included new stratmodels, changes to animations, and the replacement of outdated mounts. For more details - and many illustrative screenshots - click on the link below!

Rise of the Eagles

l2gt4Rl.jpg

Rise of the Eagles, a Napoleonic mod for Medieval II: Total War, has been released as Alpha 3.0. It includes new factions, new gameplay mechanics and balancing of all units, tons of new models and reworked AI behaviour and morale system.

Rise of Three Kingdoms

7gcH9kQ.jpg

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released its final version - version 3.0. This introduces the new Goguryeo faction, mission system for Yuan Shao, and custom battle maps for Fortified Passes, as well as numerous fixes, updates and other new content.

Rise of Three Kingdoms is a well-known and highly-regarded mod for Medieval II: Total War - Kingdoms, set in the Three Kingdoms period of Chinese History. The installation video above will help you get started with this mod.

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 2.3 with entirely new portraits, main menu and UI elements, and new battle maps for large and huge cities, as well as numerous fixes, updates and other new content.

Rise of the Three Kingdoms, a Medieval II overhaul, has been updated to version 2.2. This is the compilation of all 2.0+ updates which includes content such as Xianbei and Shanyue factions, new strat map and battle models, as well as numerous tweaks.

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 2.0, a compilation of all previous versions with a playable Han Dynasty, updated unit skins - and numerous fixes, updates and new content.

Following the recent update of Rise of Three Kingdoms for Medieval II: Total War - Kingdoms, here's a video showing how to install the mod.

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 1.6. It introduces a new faction (Shi Xie), a revamped UI and updated faction rosters, as well as many other updates, upgrades and fixes.

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 1.5, bringing with it a new Armored tier of units and a new mission system for the Sun Clan, as well as many other updates, upgrades and fixes.

Stainless Steel

Stainless Steel and the Stainless Steel Historical Improvement Project for Medieval II: Total War - Kingdoms are both classic mods - here's how to install them!

The Elder Scrolls: Total War

aCXiV2r.png

The Unofficial Patch 1.41 for The Elder Scrolls: Total War (for Medieval II: Total War Kingdoms) has now been released! It includes new strategy map models for each race, adds new units, completely overhauls recruitment, and much more... The latest release also contains many new fixes and improvements.

The Great Conflicts 872-1071

GCojQ88.jpg

Behold the approaching hordes! The team behind The Great Conflicts 872-1071 mod for Medieval II presents a new unit preview prepared for nomads of Turkic origin, the Pechenegs.

The Italian Wars

qetNsQw.jpg

The latest version of the Medieval II: Kingdoms project, The Italian Wars - Ultimate, is now out. It contains a new campaign map, 23 early renaissance playable factions, and much more.

Total Vanilla Beyond

Y67oZLA.jpg

Total Vanilla Beyond 3.1 for Medieval: Total War - Kingdoms has been released! It now comes with Really Bad AI 5.7 and returns to the vanilla CAI that has war for everyone. It also includes various fixes - and 66% more morale!

This is the final update for Total Vanilla Beyond for Medieval II: Total War. The mod keeps the feel of the vanilla game, but expands it, with 30 playable factions and a map stretching from the Americas to Mongolia.

Total Vanilla Beyond 2.9 for Medieval II: Total War - Kingdoms has been released! The map is more beautiful, rebels are more colourful, bugs have been squashed, and there are 400 new ancillaries and traits!

Total Vanilla Beyond 2.7 for Medieval II: Total War Kingdoms - Once more unto the breach, dear friends, once more... More unique buildings, revamped recruiting, more playable factions & less bugs (hopefully). Explore the new update and conquer from Mongolia to the Americas!

Tsardoms Total War

syp4Y06.jpg

The Tsardoms Total War team are proud to present a preview of the Republic of Genoa. This great Ligurian republic has both a powerful navy and the best crossbowmen in Europe, as well as an array of other troops. It is time for the Genoese to rise once again! For Genoa and for Saint George!

Unit Card Mod (Skaven, Tomb Kings, Ogres, Dwarfs and Chaos Dwarfs)

Bot_ET_Card_Advert.jpg

Maltacus has created a small modification that alters the unit and agent cards/icons in the Beginning of the End Times submod for Call of Warhammer (for Medieval II: Total War - Kingdoms). So far this mod covers the Skaven, Tomb Kings, Ogres and Dwarfs. Almost all content is also compatible with the unaltered Call of Warhammer mod, and the mod is save-game compatible.

Warcraft: Total War

KRufabz.jpg

Warcraft: Total War for Medieval II: Total War - Kingdoms has released its Public Beta 1.0. There are many new elements to the mod, including a unique campaign map, a new recruitment system, and a new building tree.

Westeros: Total War

pHAfhrm.jpg

After years of development, Westeros: Total War for Medieval II: Total War - Kingdoms has released a public beta! (There's a video guide to installation, if you need one.)

A preview of the unreleased 1.0 version of Westeros: Total War for Medieval II: Total War, showcasing the custom battle of King's Landing as Stannis Baratheon lays siege to the city to reclaim the Iron Throne.



Rome: Total War

ahowl's Vanilla Enhancement Mod

3Xkm27w.jpg

In this version of ahowl's Vanilla Enhancement Mod for Rome: Total War - Alexander, Thrace is overhauled, Culture is added as a feature, and some music and videos have been unlocked.

ahowl11's Vanilla Enhancement Mod for Rome: Total War now has its own forum... ...and also a new version! This version completely overhauls the Dacians and adds new Barbarian settlements to the campaign map!

Another release for ahowl11's Vanilla Enahancement mod for Rome: Total War, this time focusing on the Germans! Also, night battles, bug fixes, and new traits and ancillaries await!

ahowl11's Vanilla Enhancement Mod v4 - Way of the Woad has been released for Rome: Total War - Alexander. The Britons have been completely reworked and now have new units, new environments have been added, and bugs to phalangites and fatigue have been fixed.

ahowl11's Vanilla Enhancement Mod for Rome: Total War - Alexander aims to keep the feel of the vanilla game - while making the game more immersive, more historical, and more fun! Already Egypt has become the Ptolemaic empire and the Gauls have been overhauled, among other features!

Alexander Reloaded

9ZZSBiw.jpg

Alexander Reloaded for Rome: Total War will retain the vanilla atmosphere of Rome: Total War - Alexander, but with more historical accuracy. At the moment, it's a work in progress. If you'd like to join the modding team, click on the link below and contact Non-binary person.

Cantabrian Wars

oZGIHhr.jpg

Cantabrian Wars for Rome: Total War is set during the Cantabrian Wars of 29-19 BC. Update 0.3 adds more custom battle scenarios, balances units and buildings, and adds new scripts. Can you survive the Roman invasion?

Classical Age Total War

kFznuyb.jpg

Classical Age Total War 1.2 for Rome: Total War 1.9/BI/Alexander was released last year. Now it's time to release the combined 1.2.3 and 1.2.4 updates, including new features such as ReallyBadAI G5 by Germanicu5, working historical battles, the rebalancing of many factions and units, and much more!

Equilibrium

Equilibrium for Rome: Total War has been updated! Twice! Version f.06 made changes to artillery and archers. Version f.07 enables all factions, other than the Senate and rebels, for the campaign.

Gameiverse: Total War

vIYIiei.gif

Gameiverse: Total War is a total conversion mod for Rome: Total War. It replaces the factions and units with game franchises and video game characters.

Invasio Barbarorum

nB3CcNZ.png

Invasio Barbarorum is a collection of mods for Rome: Total War. Each mod is distinct, but all the previews are in the same place...

Lanjane's Barbarian Empires

9SNt5tc.jpg

Lanjane's Barbarian Empires is a mod for Rome: Total War - Alexander. The mod aims to retain the original design and art style of the game while adding richer details and custom content. It includes 13 campaigns, 60 historical battles, more than 450 units, and much more!

Narnia Total War

See Link Below for Video

The TWC YouTube Channel gives us an overview of Narnia Total War for Rome: Total War, presented by The Wise Coffin.

Rome Total Realism

k6xxlfo.jpg

After a long few months, the 4.0.2 Patch for Rome: Total Realism (a mod for Rome: Total War) is finally here! CTD's have been fixed and it's save game compatible! It also features a brand new look for the Arab units!

Rome Total Realism 8 Beta 4.0 for Rome: Total War - Alexander has now been released! Watch more of Saul Tyre's Let's Play here, or try the mod out yourself.

Rome Total Realism 8 for Rome: Total War - Alexander will release beta version 4.0 on April 29th. The new beta version includes balance changes, bugfixes, and new descriptions, as well as map changes and new units. This release is a bridge towards future versions - and the eventual release of RTR8 in all its glory.

Rome Total Realism Anábasis

See Link Below for Video

Rome Total Realism Anábasis III is a mod currently being developed for Rome: Total War. Watch the TWC Media Hub preview of the mod, made by The Wise Coffin, and then read more about the mod.

Rome Total War Randomiser

OSBUPp8.jpg

Rome Total War Randomiser for Rome: Total War has been updated! This update contains many new features, bug fixes and improvements, including a new UI - and the 'Mighty Empires' option, which distributes armies and settlement buildings to factions according to the sizes of their empires.

Rome Total War Randomiser makes it possible to randomise start locations, starting denarii, faction AI and much more. You can choose specific elements of your Rome: Total War campaign to randomise. The mod now also has a faction select map generator.

Tempus Edax Rerum

YV0nBY2.jpg

Tempus Edax Rerum will be a submod for Ultra Gloriam Romae for Invasio Barbarorum for Rome: Total War. The first version will have 2 campaigns, set in the mid and late 5th century.

The Fourth Age: Total War

Wl9zGso.jpg

The third and final patch for Fourth Age Total War: The Dominion of Men for Rome: Total War is here! Patch 3.3: The End of the Beginning is the final instalment of the Fourth Age Total War mods, and the culmination of over 10 years of work. It contains a host of additional new units, as well as hundreds of bug fixes, balance changes, and visual improvements.

Total War: 1942

See Link for Video

Total War: 1942 is a total conversion mod for Rome: Total War. Its setting is based on the world in 1942, during World War II. If you'd like to play a Total War game with tanks, download the demo and give this a try!

Veggiemod

3fYMOxX.jpg

Are you tired of Rome: Total War's ugly trees? Then you need Veggiemod - probably the only mod on TWC that's certified vegan! Designed to make your Mediterranean trees more interesting and realistic!


Medieval: Total War

A Game of Thrones

AGOT_Load-Screen.jpg

A Game of Thrones v 1.2 upgrade patch has been released for Medieval: Total War. It adds a couple of new units and amends the tech tree, among other changes. This new patch can be installed over any of the earlier versions, but the new version requires a new campaign.

Medieval Total War – Redux

RX-Anniversary_FP1.jpg

Few mods on TWC have been maintained and updated for over ten years. The award-winning mod Medieval Total War - Redux is one of those that have. Join in the anniversary celebrations!