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Difference between revisions of "Historical Inaccuracies in Medieval II"

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     It might be a good idea to cite sources, here.  Links to Wikipedia probably suffice for us . . .
 
     It might be a good idea to cite sources, here.  Links to Wikipedia probably suffice for us . . .
 
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Various criticisms about historical inaccuracies have been made about [[Medieval 2: Total War]].  Whilst the game is obviously designed around a historical setting, certain compromises were made to balance good game play versus total historical realism.
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Various criticisms about historical inaccuracies have been made about [[Medieval 2: Total War]].  Whilst the game is obviously designed around a historical setting, some compromises may have been made to balance good game play versus total historical realism.
 
 
Main points of criticism:
 
*Certain Cities with wrong names for start date.
 
*Incorrect Faction Leaders for start date for certain [[Factions_in_Medieval_2|Factions]]
 
*Incorrect Faction Name or city occupancy for start date.
 
*Geographical inaccuracies such as city placement or faction placement.
 
*Full plate armour shown for generals when it wasn't available till later in period.
 
  
 
In some cases the reasons why the game would not be designed for total historic accuracy can be easily imagined, for example:
 
In some cases the reasons why the game would not be designed for total historic accuracy can be easily imagined, for example:
  
:''The name "Budapest" is used for one city when in fact the settlement there was three separate cities (Buda, Óbuda and Pest) until quite recently. ''
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*The name "Budapest" is used for one city when in fact the settlement there was three separate cities (Buda, Óbuda and Pest) until quite recently, (see [http://en.wikipedia.org/wiki/Budapest#History Wikipedia article on Budapest]). However, three separate cities would not fit well on the map in terms of game play and Budapest is likely to be the name most players would be familiar with.
:: Three separate cities would not fit on the map properly in terms of game play and Budapest is the name most players would be familiar with.
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* Spain did not own Toledo until 1088. Giving it to the Moors would've made Spain incredibly weak early in the campaign.
 
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*Each campaign turn is two in-game years, but the characters in the campaign do not age at the same rate. If they did age two years every turn, however, the characters would die much earlier, and may lead to the extinction of the faction due to lack of heirs.  
Generally speaking the inaccuracies seem to be aimed at including factions, characters and place names that the non-historical minded player would tend to be more familiar with, rather than those strictly present at the start date.
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== Mods Aimed at Improved Historical Accuracy ==
 
 
== Specific Issues ==
 
''(this section needs fleshing out)''
 
=== City Names ===
 
=== Faction Placement / Naming ===
 
=== Character Names ===
 
=== Units and Armour ===
 
 
 
== Mods for Greater Historical Accuracy ==
 
  
 
As with [[Rome: Total War]] the modding community has produced or is in the process of producing many modifications designed to enhance the historical accuracy of the game in some way.
 
As with [[Rome: Total War]] the modding community has produced or is in the process of producing many modifications designed to enhance the historical accuracy of the game in some way.
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*[[Xenophonia]] - Replaces several factions' speech with their native languages, making them speak e.g. German, French or Italian instead of broken English.
 
*[[Xenophonia]] - Replaces several factions' speech with their native languages, making them speak e.g. German, French or Italian instead of broken English.
  
''(more mods that deal with specific aspects should be added here)''
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''(more mods and the aspects they deal with should be entered here)''
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[[Category:Medieval_2_Information]]
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[[Category:M2TW Gameplay and Features]]

Latest revision as of 10:17, 30 May 2017

Various criticisms about historical inaccuracies have been made about Medieval 2: Total War. Whilst the game is obviously designed around a historical setting, some compromises may have been made to balance good game play versus total historical realism.

In some cases the reasons why the game would not be designed for total historic accuracy can be easily imagined, for example:

  • The name "Budapest" is used for one city when in fact the settlement there was three separate cities (Buda, Óbuda and Pest) until quite recently, (see Wikipedia article on Budapest). However, three separate cities would not fit well on the map in terms of game play and Budapest is likely to be the name most players would be familiar with.
  • Spain did not own Toledo until 1088. Giving it to the Moors would've made Spain incredibly weak early in the campaign.
  • Each campaign turn is two in-game years, but the characters in the campaign do not age at the same rate. If they did age two years every turn, however, the characters would die much earlier, and may lead to the extinction of the faction due to lack of heirs.

Mods Aimed at Improved Historical Accuracy

As with Rome: Total War the modding community has produced or is in the process of producing many modifications designed to enhance the historical accuracy of the game in some way.

Released mods that deal with specific aspects are:

  • Xenophonia - Replaces several factions' speech with their native languages, making them speak e.g. German, French or Italian instead of broken English.

(more mods and the aspects they deal with should be entered here)