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Difference between revisions of "Renaissance Total War"

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m (bungled that up, didn't I)
 
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{{mod|mod=Renaissance Total War|modscreenshot=Renaissance_total_war.jpg|platform=[[:Category:Medieval_2:_Total_War|  Medieval II - Total War]]|era=Renaissance - start date 1493|leader=[[Ramtha]] (not a TWC member anymore), [[justme]], [[DrIstvaan]] }}
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{{Mod Information Table
==Releases==
+
|Platform=[[Medieval II: Total War]]
Version 2.75 released in [http://www.twcenter.net/forums/showthread.php?t=81467 this thread] in January 2007.
+
|Mod Type=Total Conversion
 +
|Era=Renaissance: starts at 1493
 +
|Mod Leader=[[DrIstvaan]]
 +
|Release Status=Version 2.75
 +
|Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=316 Here]
 +
|Campaign Map=[[Image:Renaissancetwregionsstart.jpg|250px|Map Preview]]
 +
}}
  
 +
==Overview==
 +
Renaissance: Total War is a [[modification]] for [[Medieval II: Total War]] which is set in the Renaissance era. The time frame of the campaign has been moved from the Middle Ages to the Late Middle Ages and Early Modernism.
 +
It features new regions, new units, changed starting positions and renamed factions, all in accordance with the time period. 
 
==Features==
 
==Features==
===Release 2.75===
+
*60 regions were added to the [[vanilla]] campaign map.
*60+ new regions
+
*Factions and units have been renamed in accordance with the time period. Outdated units were removed and late era units are available from the start. The starting positions on the campaign map have been changed as well.
 +
*Settlements are well-developed and both their population and happiness level was increased.
 +
*Darth Formations and Darth Campaign AI are included.
 
*New Faction: Teutonic Order
 
*New Faction: Teutonic Order
*Darth Formations
+
*Gunpowder units have an important role right from the beginning of the game.
*Darth Campaign AI
+
Additionally, almost the whole map is divided between the nations, meaning larger territories for individual factions.
*The mod starts at 1493
+
==History==
*Remade factions starting positions to be accurate for the time period
+
Ramtha (now called Axe Battler) made the first version of this mod. Then, a couple of us helped him with bug hunting and fixing, and later even made our own tweaks to it, making a new version of the mod. With Ramtha's retirement from modding (and, for a time, from TWC), we became the new makers of the mod.
*Timurids and Mongols fully playable without their invasion event.
+
Unfortunately, development of a planned new version came to a standstill due to the lack of 3D modellers. We wanted to incorporate a whole range of new, Renaissance-themed units, but could find no one able to make models for them. After that, the team scattered. That meant 2.75 remained the last version of Renaissance Total War for a long time.
*Late era units( halberdiers, arquebusiers) available straight from the start
+
Later, Condottiere Giovanni d' Medici created his own fix for the mod, which is currently the latest release of the mod.
*Disabled militia and outdated units
 
*Renamed some units to match with the time period
 
*Renamed the following factions:
 
:Mongols: The Golden Horde
 
:Timurids: The Timurid Empire
 
:Egypt: The Mameluke Sultanate
 
:Turks: The Ottoman Empire
 
:Spain: The Kingdom Of Castille/Aragon
 
:Russia: The Principality Of Muscovy
 
*Dismounted Gothic Knights recruitable in the campaign.
 
*Disabled rebelling characters.
 
*Increased happiness in cities.
 
*Settlements are well-developed.
 
*Increased population levels.
 
 
 
===Release 3.0===
 
A more extensive modification for release 3.0 is currently being worked on.
 
  
 
==Team==
 
==Team==
{| align="right"
 
|-
 
|[[Image:Renaissance tw splash.jpg]]
 
|-
 
|''Image from splash screen by [[Serious samurai]]''
 
|}
 
 
 
*[[Ramtha]] - Creator
 
*[[Ramtha]] - Creator
 
*[[DrIstvaan]] - Settlement, economics, building, and recruitment editor, technical assistance
 
*[[DrIstvaan]] - Settlement, economics, building, and recruitment editor, technical assistance
Line 48: Line 35:
 
*[[Hamish of Clan Dickson]]- Scottish Historian
 
*[[Hamish of Clan Dickson]]- Scottish Historian
 
*[[Zkickin]]- skinner
 
*[[Zkickin]]- skinner
*[[Lonely Guardian]] - skinner, coder
 
 
*[[Cadmium77]] - Art Expert
 
*[[Cadmium77]] - Art Expert
 
*[[Condottiere SOG]] - Italian and Warfare Researcher
 
*[[Condottiere SOG]] - Italian and Warfare Researcher
 
*[[Yggdrasill]] - Unit contributor, Historian
 
*[[Yggdrasill]] - Unit contributor, Historian
 
*[[Dimitri_Harkov]] - Germany Area Specific Researcher
 
*[[Dimitri_Harkov]] - Germany Area Specific Researcher
 +
==Screenshots==
 +
{|
 +
| [[Image:Renaissancetwfranceathr.jpg|thumb|upright|250px|alt=wallpaper.|Battle Preview I]]
 +
| [[Image:Renaissancetwturksvte.jpg|thumb|upright|250px|alt=wallpaper.|Battle Preview II]]
 +
| [[Image:Renaissancetwstartmsg.jpg|thumb|upright|250px|alt=wallpaper.|Campaign Map Preview I]]
 +
| [[Image:Renaissancetwottomanemp.jpg|thumb|upright|250px|alt=wallpaper.|Campaign Map Preview II]]
 +
| [[Image:Renaissance_tw_splash.jpg|thumb|upright|250px|alt=wallpaper.|Loading Screen]]
 +
|}
  
==See Also==
+
==Releases==
[[Renaissance Total War (form)|Renaissance Total War - Mod Registration Form]]
+
The latest version of the mod can be found [http://www.twcenter.net/forums/showthread.php?t=81467 here.]
  
 
==External Links==
 
==External Links==
Renaissance Total War [http://www.twcenter.net/forums/forumdisplay.php?f=316 hosted forums] at TWC.
+
*Renaissance Total War [http://www.twcenter.net/forums/forumdisplay.php?f=316 hosted forums] at TWC.
  
[[Category:MTW2_Mods]]
+
[[Category:M2TW Mods (Released)]]
[[Category:TWC_Hosted_Modifications]]
 

Latest revision as of 03:20, 2 June 2021

Renaissance Total War
Platform Medieval II: Total War
Mod Type Total Conversion
EraRenaissance: starts at 1493
Mod Leader DrIstvaan
Release Status Version 2.75
Forum / Thread Here
Campaign Map:
Map Preview


Overview

Renaissance: Total War is a modification for Medieval II: Total War which is set in the Renaissance era. The time frame of the campaign has been moved from the Middle Ages to the Late Middle Ages and Early Modernism. It features new regions, new units, changed starting positions and renamed factions, all in accordance with the time period.

Features

  • 60 regions were added to the vanilla campaign map.
  • Factions and units have been renamed in accordance with the time period. Outdated units were removed and late era units are available from the start. The starting positions on the campaign map have been changed as well.
  • Settlements are well-developed and both their population and happiness level was increased.
  • Darth Formations and Darth Campaign AI are included.
  • New Faction: Teutonic Order
  • Gunpowder units have an important role right from the beginning of the game.

Additionally, almost the whole map is divided between the nations, meaning larger territories for individual factions.

History

Ramtha (now called Axe Battler) made the first version of this mod. Then, a couple of us helped him with bug hunting and fixing, and later even made our own tweaks to it, making a new version of the mod. With Ramtha's retirement from modding (and, for a time, from TWC), we became the new makers of the mod. Unfortunately, development of a planned new version came to a standstill due to the lack of 3D modellers. We wanted to incorporate a whole range of new, Renaissance-themed units, but could find no one able to make models for them. After that, the team scattered. That meant 2.75 remained the last version of Renaissance Total War for a long time. Later, Condottiere Giovanni d' Medici created his own fix for the mod, which is currently the latest release of the mod.

Team

Screenshots

wallpaper.
Battle Preview I
wallpaper.
Battle Preview II
wallpaper.
Campaign Map Preview I
wallpaper.
Campaign Map Preview II
wallpaper.
Loading Screen

Releases

The latest version of the mod can be found here.

External Links