Difference between revisions of "Worldtotalwar:main"
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Castles are industrial regions(?)<br> | Castles are industrial regions(?)<br> | ||
<br> | <br> | ||
− | + | [[Current_Features]] | |
== Is it MTW2 enouth to support this ?== | == Is it MTW2 enouth to support this ?== | ||
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<br> | <br> | ||
Staked-pikes could be anti-tank trenches ?<br> | Staked-pikes could be anti-tank trenches ?<br> | ||
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+ | [[MTW2_limits]] | ||
== Where is the main web page project? == | == Where is the main web page project? == | ||
[http://www.Worldtotalwar.com World Total War Mod Offitial site] | [http://www.Worldtotalwar.com World Total War Mod Offitial site] | ||
− | + | [[Wiki_Development]] | |
== Who is in this project ?== | == Who is in this project ?== | ||
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<br> | <br> | ||
--[[User:MisticVisions|MisticVisions]] 19:48, 4 March 2008 (CST) | --[[User:MisticVisions|MisticVisions]] 19:48, 4 March 2008 (CST) | ||
+ | [[Worldtotalwar:Members]] | ||
== How to developpe this mod? == | == How to developpe this mod? == | ||
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It will be developped under a short cycle rush "agile development" in first steps. | It will be developped under a short cycle rush "agile development" in first steps. | ||
Late it will become more chaotic...as usual in this type of projects | Late it will become more chaotic...as usual in this type of projects | ||
− | + | [[Agile_development]] | |
== Example: "Battle of Kursk" WTW 0.1 == | == Example: "Battle of Kursk" WTW 0.1 == | ||
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--[[User:MisticVisions|MisticVisions]] 18:35, 4 March 2008 (CST) | --[[User:MisticVisions|MisticVisions]] 18:35, 4 March 2008 (CST) | ||
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+ | == One mod, one engine == |
Revision as of 23:04, 5 March 2008
Contents
Whats WTW ?
World Total War is a major mod project for Medieval Total War 2.
It will be for World War 2 ambientation.
Players will can recreate huge ww2 battles under a total war scenario!
Main Goal features
- Tanks!
- Riflemen, automatic infantery, infantery mech and mgs.
- Diverse artillery
Cities are cities lol
Castles are industrial regions(?)
Current_Features
Is it MTW2 enouth to support this ?
Musketmen could be riflemen.
Elephant cannon could be tanks!!
Elephant misile could be inf mech
Ribault could be mgs
Serpentine could be some anti-tank gun, like 88
Cannons could be diverse artillery
rocket launcher as modern rocket launcher
Staked-pikes could be anti-tank trenches ?
Where is the main web page project?
World Total War Mod Offitial site Wiki_Development
Who is in this project ?
Council
Founder --MisticVisions 18:35, 4 March 2008 (CST)
Project Council:
Managers Groups
- Project manager
- Current Version manager group
- Public Relations manager group
- Conceptual manager group
--MisticVisions 19:48, 4 March 2008 (CST)
WorkGroups
- Script
- Graphics
- Sound
- Testers
--MisticVisions 19:48, 4 March 2008 (CST)
Worldtotalwar:Members
How to developpe this mod?
Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"...
It will be developped under a short cycle rush "agile development" in first steps.
Late it will become more chaotic...as usual in this type of projects
Agile_development
Example: "Battle of Kursk" WTW 0.1
Working minirealise 0.1 version will be only.
Factions
- 2 Factions:
Axis vs CCCP
Units
1 unit per faction: name: german panzer-tiger vs russian t-34
original unit: "war elephant cannon" Its not necesary to remake skin, we could imaginate that the elephant is a tank... lol
Requirements:
Numer units per squad:
t-34: 4
panther: 3
Hitpoints:
Panzer 4
t-34: 3
Fire cadence:
panzer:
t-34:
Speed:
panzer: +
t-34: -
firepower:
panzer: +
t-34: -
So in this phase we will achieve only a calibration parameter.
Strategic
several cities and a little landscape. No more, Only names.
Only a nice icon for units label.
As simple as that!
With that we will have one functional version to move on.
Who wants to play this mod ?
--MisticVisions 18:35, 4 March 2008 (CST)