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== WTW-Mod realises == | == WTW-Mod realises == | ||
− | + | 1st: "Battle of Kursk" WTW 0.1 | |
− | + | [[Worldtotalwar:Kursk]] | |
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== Who wants to play this mod ?== | == Who wants to play this mod ?== |
Revision as of 19:42, 6 March 2008
Contents
Whats WTW ?
World Total War is a major mod project for Medieval Total War 2.
It will be for World War 2 ambientation.
Players will can recreate huge ww2 battles under a total war scenario!
Main Goal features
- Tanks!
- Riflemen, automatic infantery, infantery mech and mgs.
- Diverse artillery
Cities are cities lol
Castles are industrial regions(?)
Current_Features
Is it MTW2 enouth to support this ?
Musketmen could be riflemen.
Elephant cannon could be tanks!!
Elephant misile could be inf mech
Ribault could be mgs
Serpentine could be some anti-tank gun, like 88
Cannons could be diverse artillery
rocket launcher as modern rocket launcher
Staked-pikes could be anti-tank trenches ?
Where is the main web page project?
World Total War Mod Offitial site
Who is in this project ?
Council
Founder --MisticVisions 18:35, 4 March 2008 (CST)
Project Council:
Managers Groups
- Project manager
- Current Version manager group
- Public Relations manager group
- Conceptual manager group
--MisticVisions 19:48, 4 March 2008 (CST)
WorkGroups
- Script
- Graphics
- Sound
- Testers
--MisticVisions 19:48, 4 March 2008 (CST)
How to developpe this mod?
Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"...
It will be developped under a short cycle rush "agile development" in first steps.
Late it will become more chaotic...as usual in this type of projects
Agile_development
Wiki_Development
WTW-Mod realises
1st: "Battle of Kursk" WTW 0.1 Worldtotalwar:Kursk
Who wants to play this mod ?
--MisticVisions 18:35, 4 March 2008 (CST)
One mod, one engine, several scenarios
Current engine framework