Difference between revisions of "Rome: Total War: Alexander"
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− | Rome Total War - Alexander brings four new playable, and some unplayable races into the mix. The first of these which the player controls during the campaign is Macedon: a phalanx-happy faction with missile troops and cavalry for support, reminiscent of the Greeks from the original game. | + | Rome Total War - Alexander brings four new playable, and some unplayable races into the mix. The first of these which the player controls during the campaign is Macedon: a phalanx-happy faction with missile troops and cavalry for support, reminiscent of the Greeks from the original game. They are based control all of Greece and Macedon at the start of the game and boarder Thrace to the west and Illyria to the North, their goal is the conquest of the Persian Empire. |
− | Next, only playable in Custom Battles are the Dahae: | + | Next, only playable in Custom Battles are the Dahae: This represents 4 diffrent factions in the main campaign which all have the same units and skins etc - the factions are Dahae which is located in the north east of the map, Scythia which is located in the center north of the map and finally Illyria and Thrace which are located in the west of the map. |
− | Third are the Indians: Fairly similar to the Sassanids and Carthaginians from the previous games, these are desert warriors packing a punch with their elephants. | + | Third are the Indians: Fairly similar to the Sassanids and Carthaginians from the previous games, these are desert warriors packing a punch with their elephants. This faction however does not exist in the main campaign and is only playable through custom battles. |
− | Lastly come the Persians: Similar to the Indians in a few respects, except for the fact they rely on cavalry more than infantry. Of course, they come with elephant-mounted troops. | + | Lastly come the Persians: Similar to the Indians in a few respects, except for the fact they rely on cavalry more than infantry. Of course, they come with elephant-mounted troops, altogether they have and flexible selection of troops. This faction controls most of the map and controls Egypt, Arabia, Babylon, Asia Minor, Armenia, Persia and India. |
Revision as of 06:41, 22 July 2008
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Total War Series |
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Total War: Three Kingdoms - Portal Total War Saga: Thrones of Britannia Medieval II: Total War - Portal |
Contents
Overview
Rome Total War - Alexander is the second official expansion for the award winning game Rome Total War. There are six very good, and very new, historical battles, that will be sure to challenge you. It features a new campaign map stretching as far as Africa, and further into Persia. The only faction the player is able to control during the campaign is Macedon taking control of Alexander the Great in an attempt to sweep eastwards and capture almost every settlement on the map in 100 turns or less. However, in the 'Custom Battles' the player can, along with Macedon, take control of Dahae, India and Persia. It should not actually be considered a 'full game', but rather a minor addition for the Rome Total War fan.
Features
Rome Total War - Alexander has seen quite a few changes to the engine, as well as new in game features.
New factions
Rome Total War - Alexander brings four new playable, and some unplayable races into the mix. The first of these which the player controls during the campaign is Macedon: a phalanx-happy faction with missile troops and cavalry for support, reminiscent of the Greeks from the original game. They are based control all of Greece and Macedon at the start of the game and boarder Thrace to the west and Illyria to the North, their goal is the conquest of the Persian Empire.
Next, only playable in Custom Battles are the Dahae: This represents 4 diffrent factions in the main campaign which all have the same units and skins etc - the factions are Dahae which is located in the north east of the map, Scythia which is located in the center north of the map and finally Illyria and Thrace which are located in the west of the map.
Third are the Indians: Fairly similar to the Sassanids and Carthaginians from the previous games, these are desert warriors packing a punch with their elephants. This faction however does not exist in the main campaign and is only playable through custom battles.
Lastly come the Persians: Similar to the Indians in a few respects, except for the fact they rely on cavalry more than infantry. Of course, they come with elephant-mounted troops, altogether they have and flexible selection of troops. This faction controls most of the map and controls Egypt, Arabia, Babylon, Asia Minor, Armenia, Persia and India.
Engine Changes
The Alexander engine is different from the RTW engine. It has all the features of RTW, but also some new ones.
- The DMB limit has increased. In vanilla RTW, it was 255, but not anymore. Wlesmana from LOTR - TW is said to have put over 330 different entries in without a problem.
- New campaign changes as well. Now you can have faction specific mercenaries, unlike in RTW where mercenaries were available to any faction. Also, you can choose a faction to never attack another faction. While I am a little blind as to the extent of this, it may turn out to be a useful feature.
- For a list of changes and how they affect modding, see here.
Technical
System Requirements
Install Issues
Some problems may be experienced with the installation of the Alexander expansion if your original RTW installation is not patched to the right version, or if you have insufficient space on your C: drive (regardless of where game is installed) see this thread on the official forums for details and patch download links.