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Difference between revisions of "Regions & Provinces Mod"

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! style="background-color: #F4E9DF;" | Platform and Compatibility:
 
! style="background-color: #F4E9DF;" | Platform and Compatibility:
| {{{compatibility|<noinclude>Medieval 2: Total War, modfoldered requires kingdoms</noinclude>}}}
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| {{{compatibility|<noinclude>Medieval 2: Total War, Mod Foldered
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Requires Kingdoms</noinclude>}}}
 
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! style="background-color: #F4E9DF;" | Mod type:
 
! style="background-color: #F4E9DF;" | Mod type:
| {{{type|<noinclude>Total conversion, medieval era</noinclude>}}}
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| {{{type|<noinclude>Total conversion, Medieval era</noinclude>}}}
 
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! style="background-color: #F4E9DF;" | Description:
 
! style="background-color: #F4E9DF;" | Description:
| {{{description|<noinclude>A total conversion of Medival II with a gigantic map covering from _ to Americas</noinclude>}}}
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| {{{description|<noinclude>A total conversion of Medieval II with a gigantic map covering upto Americas</noinclude>}}}
 
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[[Category:TWC Hosted Modifications]]</noinclude>
 
[[Category:TWC Hosted Modifications]]</noinclude>
  
[[Image:Tsardomsmap.JPG|thumb|right|200px|alt=A small preview of the map.****************  is in red.|Map of Tsardoms. Ottoman Empire is in red.]]
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[[Image:Re&p.jpg|thumb|right|300px|alt=A small preview of Regions Mod.|Regions mod preview]]
  
 
== Description ==
 
== Description ==
[http://www.twcenter.net/forums/forumdisplay.php?f=356 Regions Mod] is a M2TW and Kingdoms modification that focuses on the Balkan, Near East and Italy starting from rise of Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. It allows you to control more than 20 factions, with unique units for every faction. It is fully historical with historical events like Rise of Serbian Empire, Fall of Constantinople, Ottoman Conquest, Aragon rule over Naples, Hungarian struggle against Turks and many more. As in history of Balkan States, religion took great influence, so does in mod, where religion can turn diplomacy in the whole new way. As it takes place on Balkan, Italy and Near East, you'll be able to see units which was never done in any mod, unique units by their historical facts, cause of the influence of many cultures, and also included mercenaries in whole new way, as it was historical, mercenaries will be able to be bought by alliance or trade rights with neighbor states. Be ready to control unique armies, heavy armored mercenaries, to influence by your religion, be ready for TSARDOMS: TOTAL WAR!
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[http://www.twcenter.net/forums/forumdisplay.php?f=356 Regions Mod] is a M2TW and Kingdoms modification that focuses on the entertaining gameplay rather than historical accuracy. This mod has a basis Spurius' BigMap mod. To this the amount of regions available has been maxxed out to 198 including the Americas. It is now 2 turns per year. The map has been mdoified in favor of ai expansion. And has new religions like Shaman for the Mongols.
  
[http://www.twcenter.net/forums/showthread.php?t=120777 The idea] was first proposed on TWC on the 8th of September 2007, when phoenix opened a thread in which he explained how CA had mostly forgotten about the Balkan area in both M2:TW and the Kingdoms expansion. And proposed to make a mod that focussed entirely on that region. Not long after that he made [http://forums.totalwar.org/vb/showthread.php?94241-TSARDOMS-TOTAL-WAR-FIRST-PREVIEW-!!! a thread] about his mod in the org on the 27th of October 2007. A staff had already been collected and work had begun.
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[http://www.twcenter.net/forums/member.php?u=14940 Gigantus] was the one that made this fun mod kingdoms compatible with his supreme modding skills and [http://www.twcenter.net/forums/member.php?u=2581 Irishron] was the one to keep this mod alive with his hard and relentless efforts. This mod has 7 new factions that are Ireland, Sweden, Mali, Hedjaz, Armenia, Georgia, and the Cumans surplus with many new and challenging units.
  
 
== Features ==
 
== Features ==
  
 
=== Factions ===
 
=== Factions ===
# Archduchy of Austria (the House of Hapsburg)
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# England
# Kingdom of Hungary
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# Scotland
# Principality of Moldova
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# Ireland
# [http://www.twcenter.net/forums/showthread.php?t=349035 Principality of Wallachia]
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# France
# [http://www.twcenter.net/forums/showthread.php?t=333351 Tsardom of Bulgaria]
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# Denmark
# Tsardom of Serbia
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# Milan
# Banate of Bosnia
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# Sicily
# Byzantine Empire Kantakouzenos
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# The Papacy
# Byzantine Empire Palaiologos
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# Spain
# Republic of Ragusa
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# Portugal
# Knights of Rhodes (Knights of St.John)
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# Russia
# [http://www.twcenter.net/forums/showthread.php?t=364930 Ottoman Empire]
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# Sweden
# Karamanid Emirate
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# Moors
# Republic of Venice
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# Turks
# Florence
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# Egypt
# Genoa
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# Byzantium
# Kingdom of Naples
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# Venice
# Kingdom of Trinacria
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# Holy Roman Empire
# Papacy [Emergent]
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# Poland
# Kingdom of France [Emergent]
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# Mali
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# Hedjaz
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# Georgia
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# Cumans
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# Mongols [Emergent]
 
# Timurids [Emergent]
 
# Timurids [Emergent]
  
 
=== Other features ===
 
=== Other features ===
* Whole new system of diplomacy, by religion, in which by taking other religion makes alliance with that state, or just declaring it to avoid fight.
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* In addition this mod has a addon that incorporates Red Bricked Castles in the Battle map for the East-European Factions.
* Mercenary camps, where you can pay for heavy mercenary units, if your not satisfied with your own
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* Landbridges are invisible on the Campaign map making it more challenging for the player.
* New way of diplomacy and recruiting, by alliance with neighbor state, you'll be able to by their units as mercenaries
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* Cool Strat models for Kings and Heirs.
* New way of economy, in which new buildings are included like Saxon Quarters, Apple Farm, Jewish Quarters, Caravanerai (for trade caravans) and many more.
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* Europe will now feel the full wrath of the Black Death unless you play blitz.
*Way of recruiting units, in which making some special units request ordinary building to be built or ordinary state to be allied with you and many more
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* And Much more
  
 
== The Team ==
 
== The Team ==
* [http://forums.totalwar.org/vb/showthread.php?91586-Team-credits-and-recruitment Modleaders]: [http://www.twcenter.net/forums/member.php?u=22303 phoenix[illusion], [http://www.twcenter.net/forums/member.php?u=33471 il_duce_!], [http://www.twcenter.net/forums/member.php?u=12037 matko]
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* [http://forums.totalwar.org/vb/showthread.php?91586-Team-credits-and-recruitment Modleaders]: [http://www.twcenter.net/forums/member.php?u=2581 Irishron], [http://www.twcenter.net/forums/member.php?u=14940 Gigantus]
  
* Moddeling/Texturing: il_duce_!, matko, Ave_Serbia (Symbols),
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* Billydilly for his Heraldry mod addition.
  
* Mappers: il_duce_!
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* Cswoian for his input on adding the Shaman religion and a lot of info on the Cumans.
  
* 2D Developers: phoenix[illusion], matko, il_duce_!
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* Spurius for making his BigMap available to others.
  
* 3D Developers: phoenix[illusion], matko, il_duce_!
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* IZob, Moon and ishan for their further contributions
 
 
* Coders: phoenix[illusion], il_duce_!
 
 
 
* Historians: Sarmatian, phoenix[illusion], Kavhan Isbul, The_Bulgar_Slayer, Romano_Dacis, Bosnae, Ampra
 
  
 
== Included Mods ==
 
== Included Mods ==

Revision as of 16:53, 14 August 2010

Regions & Provinces Mod
Platform and Compatibility: Medieval 2: Total War, Mod Foldered
Requires Kingdoms
Mod type: Total conversion, Medieval era
Important members: Irishron Gigantus
Release Status: Released

Current Version v3.72

Description: A total conversion of Medieval II with a gigantic map covering upto Americas
A small preview of Regions Mod.
Regions mod preview

Description

Regions Mod is a M2TW and Kingdoms modification that focuses on the entertaining gameplay rather than historical accuracy. This mod has a basis Spurius' BigMap mod. To this the amount of regions available has been maxxed out to 198 including the Americas. It is now 2 turns per year. The map has been mdoified in favor of ai expansion. And has new religions like Shaman for the Mongols.

Gigantus was the one that made this fun mod kingdoms compatible with his supreme modding skills and Irishron was the one to keep this mod alive with his hard and relentless efforts. This mod has 7 new factions that are Ireland, Sweden, Mali, Hedjaz, Armenia, Georgia, and the Cumans surplus with many new and challenging units.

Features

Factions

  1. England
  2. Scotland
  3. Ireland
  4. France
  5. Denmark
  6. Milan
  7. Sicily
  8. The Papacy
  9. Spain
  10. Portugal
  11. Russia
  12. Sweden
  13. Moors
  14. Turks
  15. Egypt
  16. Byzantium
  17. Venice
  18. Holy Roman Empire
  19. Poland
  20. Mali
  21. Hedjaz
  22. Georgia
  23. Cumans
  24. Mongols [Emergent]
  25. Timurids [Emergent]

Other features

  • In addition this mod has a addon that incorporates Red Bricked Castles in the Battle map for the East-European Factions.
  • Landbridges are invisible on the Campaign map making it more challenging for the player.
  • Cool Strat models for Kings and Heirs.
  • Europe will now feel the full wrath of the Black Death unless you play blitz.
  • And Much more

The Team

  • Billydilly for his Heraldry mod addition.
  • Cswoian for his input on adding the Shaman religion and a lot of info on the Cumans.
  • Spurius for making his BigMap available to others.
  • IZob, Moon and ishan for their further contributions

Included Mods

Used units from:

Visual Material

Wallachia faction preview
Wallachia
Bulgaria faction preview
Bulgaria