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Difference between revisions of "Kihetai (FOTS Unit)"

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(Created page with "{{TWS2 Unit2|image=Image:Kihetai FOTS.png |Class=Elite Infantry |Recruitment Cost=1030 |Upkeep Cost=130 |Requires='''Buildings''':<li>Barracks</li> ''...")
 
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===Summary===
 
===Summary===
*
+
*The Kihetai enjoy the advantage of being the cheapest and easiest to recruit Elite Infantry unit in the game which allows them to be deployed very early in the campaign. However, this comes at the cost of the units stats which are slightly lower than their late-game and foreign counterparts, meaning that they will lose in a one-on-one fight if they're pitted against them instead of Line Infantry units.
  
 
[[Category:FOTS Infantry Units]]
 
[[Category:FOTS Infantry Units]]

Revision as of 02:17, 3 February 2013

Kihetai (FOTS Unit)
File:Kihetai FOTS.png
Class Elite Infantry
Recruitment Cost 1030
Upkeep Cost 130
Requires Buildings:
  • Barracks
  • Clan:
  • Choshu
  • Melee Attack 10
    Charge Bonus 15
    Bonus vs Cavalry 7
    Range 125
    Accuracy 55
    Reloading Skill 40
    Ammunition 10
    Melee Defence 5
    Armour 2
    Morale 10
    Speed 4


    Description

    The Kihetai are line infantry, and deadly with their modern rifles.

    These men have been trained to deliver disciplined volleys of gunfire into enemy formations. They are well drilled, and can maintain a good rate of fire and be fairly accurate too. Their weapons are capable of inflicting horrible wounds, like most modern large-bore rifles. The Kihetai have a robust sense of morale, but their resilience is not bottomless. They are not particularly competent in close combat, and will suffer if they are overrun by a cavalry attack.

    The Meiji Restoration saw the foundation of a modern army and navy for Japan. Many of the senior officers in the Imperial Japanese Army were natives of Choshu, and this lead to tensions with the Imperial Japanese Navy, where men from Satsuma occupied the top jobs. The two domains had a long traditional enmity, and this continued as a not-so-covert struggle for dominance in Japanese affairs between the Army and the Navy. Favouritism in both services made sure that men of Choshu and Satsuma were usually favoured for promotion in the services, further entrenching the rivalry. This was to have profound consequences for Japanese politics, diplomacy, and even the course of the Second World War. Well before then, however, the situation became so bad that Army officers from regions other than Choshu actually formed a secret society, the Double Leaf Society, to root out "corrupt" officers. Their fanaticism, and the fanaticism of other secret groups, also spilled out into wider politics.

    Strengths & Weaknesses

    • Good accuracy and reload rate.
    • Average in melee.
    • Weak against cavalry.
    • Presence encourages nearby friendly units.
    • Very good morale.
    • Choshu-Exclusive Unit.

    Special Abilities

    • Kneel Fire - The first rank of this unit will kneel to allow the first two ranks to fire simultaneously.
    • Suppression Fire - This ability increases reload rate but lowers accuracy. Enemy units hit by suppression fire are slowed and suffer a morale penalty.

    Other Information

    Kihetai Imperial Guard Infantry Shogunate Guard Infantry Republican Guard Infantry United States Marines Royal Marines Infanterie de Marine
    Recruitment Cost 1030 1300 1300 1300 1340 1370 1430
    Upkeep Cost 130 170 170 170 170 180 180
    Melee Attack 10 11 11 11 13 12 11
    Charge Bonus 15 20 20 20 20 20 20
    Bonus vs Cavalry 7 7 7 7 7 7 7
    Range 125 125 125 125 125 125 125
    Accuracy 55 65 65 65 65 70 75
    Reloading Skill 40 60 60 60 60 65 70
    Ammunition 10 15 15 15 15 15 15
    Melee Defence 5 6 6 6 8 7 6
    Armour 2 2 2 2 2 2 2
    Morale 10 12 12 12 12 12 12

    Summary

    • The Kihetai enjoy the advantage of being the cheapest and easiest to recruit Elite Infantry unit in the game which allows them to be deployed very early in the campaign. However, this comes at the cost of the units stats which are slightly lower than their late-game and foreign counterparts, meaning that they will lose in a one-on-one fight if they're pitted against them instead of Line Infantry units.