Difference between revisions of "User:PikeStance/sandbox"
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* [http://www.twcenter.net/forums/showthread.php?740260-Diplomacy-almost-completely-fixed-(war-expansion-and-all)-and-actually-reasonable! Diplomacy almost completely fixed] | * [http://www.twcenter.net/forums/showthread.php?740260-Diplomacy-almost-completely-fixed-(war-expansion-and-all)-and-actually-reasonable! Diplomacy almost completely fixed] | ||
* [http://www.twcenter.net/forums/showthread.php?745228-Immersive-N-American-theatre-new-French-amp-Indian-War-Units-and-more Immersive N.American Theatre & New-French and Indian War Units and more] | * [http://www.twcenter.net/forums/showthread.php?745228-Immersive-N-American-theatre-new-French-amp-Indian-War-Units-and-more Immersive N.American Theatre & New-French and Indian War Units and more] | ||
+ | |||
+ | * [http://www.twcenter.net/forums/showthread.php?740571-better-elite-units-mod better Elite-Units-Mod] | ||
+ | * [http://www.twcenter.net/forums/showthread.php?707412-greek-units-with-basic-info-for-use-by-modders Greek Units With Basic Info] | ||
+ | * [http://www.twcenter.net/forums/showthread.php?736314-Minor-amp-Emergent-Factions-Unit-Pack-v1-0-July-2016 Minor and Emergent Factions Unit Pack v1] | ||
+ | * [http://www.twcenter.net/forums/showthread.php?707092-Sea-Power-Mod-In-development&p=14818956#post14818956 Sea Power Mod] | ||
+ | * [http://www.twcenter.net/forums/showthread.php?709886-No-More-Winters-Mod No More Winters Mod] | ||
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<h3"> Empire Modding Spotlight </h3> | <h3"> Empire Modding Spotlight </h3> | ||
+ | <div style="text-align: center;"> | ||
==== [http://www.twcenter.net/forums/showthread.php?693098-Download-link-for-Colonialism-1600AD-update-(22-10-2016) Colonialism 1600 AD] ==== | ==== [http://www.twcenter.net/forums/showthread.php?693098-Download-link-for-Colonialism-1600AD-update-(22-10-2016) Colonialism 1600 AD] ==== | ||
<center>[[File:Colonialism1600_wikiBanner.png]] | <center>[[File:Colonialism1600_wikiBanner.png]] | ||
− | The mod aim is to recreate atmosphere of 17th century colonial and European warfare by overhauling and converting Empire Total War's units, battle-mechanics and presentation to the 17th century.' View more on this mod [http://www.twcenter.net/forums/showthread.php?693098-Download-link-for-Colonialism-1600AD-update-(22-10-2016) here]. | + | The mod aim is to recreate atmosphere of 17th century colonial and European warfare by overhauling and converting Empire Total War's units, battle-mechanics and presentation to the 17th century.' View more on this mod [http://www.twcenter.net/forums/showthread.php?693098-Download-link-for-Colonialism-1600AD-update-(22-10-2016) here]. |
+ | </div> | ||
+ | <div style="text-align: center;"> | ||
==== [http://www.twcenter.net/forums/showthread.php?745820-Age-of-Enlightenment-and-Revolutions-a-gameplay-overhaul-mod-for-ETW-2016-12-30 Age of Enlightenment and Revolutions] ==== | ==== [http://www.twcenter.net/forums/showthread.php?745820-Age-of-Enlightenment-and-Revolutions-a-gameplay-overhaul-mod-for-ETW-2016-12-30 Age of Enlightenment and Revolutions] ==== | ||
− | + | <center>[[File:AER_wiki_Banner.png]] | |
The AER mod is an overhaul of ETW with the aim to improve gameplay and add immersion to the vanilla game. The mod is focused on history and realism (but it doesn’t mean that it is 100% historical correct), within the limits the CA source data and game engine provides. I have tried to keep AER modular, so it can be played alongside other mods that change other aspects of the ETW game. The mod is released at version 1.0 and future updates may happen. If you have any change requests or requests for additional contents in the mod, please post it in this thread. | The AER mod is an overhaul of ETW with the aim to improve gameplay and add immersion to the vanilla game. The mod is focused on history and realism (but it doesn’t mean that it is 100% historical correct), within the limits the CA source data and game engine provides. I have tried to keep AER modular, so it can be played alongside other mods that change other aspects of the ETW game. The mod is released at version 1.0 and future updates may happen. If you have any change requests or requests for additional contents in the mod, please post it in this thread. | ||
− | Be sure to check out more on this mod by visiting [http://www.twcenter.net/forums/showthread.php?745820-Age-of-Enlightenment-and-Revolutions-a-gameplay-overhaul-mod-for-ETW-2016-12-30its forums here on TWC]! | + | Be sure to check out more on this mod by visiting [http://www.twcenter.net/forums/showthread.php?745820-Age-of-Enlightenment-and-Revolutions-a-gameplay-overhaul-mod-for-ETW-2016-12-30its forums here on TWC]! |
+ | </div> | ||
+ | <div style="text-align: center;"> | ||
==== [http://www.twcenter.net/forums/showthread.php?596403-Empire-Realism-IV-Download-(4-8-version-) Empire Realism IV] ==== | ==== [http://www.twcenter.net/forums/showthread.php?596403-Empire-Realism-IV-Download-(4-8-version-) Empire Realism IV] ==== | ||
<center>[[File:Empire_Realism_4_wikiBanner.png]] | <center>[[File:Empire_Realism_4_wikiBanner.png]] | ||
Adding tweaks and providing changes which shall enhance the realism and challenge in the campaign mode, altogether realising some significant gameplay changes with Empire TW towards realism and historical accuracy. | Adding tweaks and providing changes which shall enhance the realism and challenge in the campaign mode, altogether realising some significant gameplay changes with Empire TW towards realism and historical accuracy. | ||
− | Be sure to check out more on this mod by visiting [http://www.twcenter.net/forums/forumdisplay.php?1346-Empire-Realism forums here on TWC]! | + | Be sure to check out more on this mod by visiting [http://www.twcenter.net/forums/forumdisplay.php?1346-Empire-Realism forums here on TWC]! |
+ | </div> | ||
+ | <div style="text-align: center;"> | ||
==== [http://www.twcenter.net/forums/showthread.php?705879-African-Slave-Trade-Added-(Image-and-text) African Slave Trade Mod] ==== | ==== [http://www.twcenter.net/forums/showthread.php?705879-African-Slave-Trade-Added-(Image-and-text) African Slave Trade Mod] ==== | ||
<center>[[File:African_Slave_trade_wikiBanner.png]] | <center>[[File:African_Slave_trade_wikiBanner.png]] | ||
There was a huge demand in Europe for sugar, tobacco, and coffee. Initially, Native Americans and indentured servants were used. However, Native Americans either became ill or ran away easily. Most indentured servants didn’t survive their indentured contract and it didn’t take long for the harsh conditions to reach Europe. A new labor source needed to be found. It was. Africa! The Slave Trade from 16th to the mid- 19th century, about 12.5 million slaves had been shipped from Africa, and 10.7 million had arrived in the Americas. The volume of slaves carried off from Africa reached 30,000 per year in the 1690s and 85,000 per year in the 18th century. The purpose of this mod is to restored the slave slave to its historical significance. Currently, this is a visual change. However, more comprehensive changes will be made at a later date. | There was a huge demand in Europe for sugar, tobacco, and coffee. Initially, Native Americans and indentured servants were used. However, Native Americans either became ill or ran away easily. Most indentured servants didn’t survive their indentured contract and it didn’t take long for the harsh conditions to reach Europe. A new labor source needed to be found. It was. Africa! The Slave Trade from 16th to the mid- 19th century, about 12.5 million slaves had been shipped from Africa, and 10.7 million had arrived in the Americas. The volume of slaves carried off from Africa reached 30,000 per year in the 1690s and 85,000 per year in the 18th century. The purpose of this mod is to restored the slave slave to its historical significance. Currently, this is a visual change. However, more comprehensive changes will be made at a later date. | ||
− | Be sure to check out more on this mod by visiting [http://www.twcenter.net/forums/showthread.php?705879-African-Slave-Trade-Added-(Image-and-text) forums here on TWC]! | + | Be sure to check out more on this mod by visiting [http://www.twcenter.net/forums/showthread.php?705879-African-Slave-Trade-Added-(Image-and-text) forums here on TWC]! |
+ | </div> | ||
| class="portal" width="25%" | | | class="portal" width="25%" | | ||
<h3> Empire Modding Information</h3> | <h3> Empire Modding Information</h3> |
Revision as of 08:03, 17 April 2017
Welcome to Empire: Total War on the TWC
| |||
Latest Mod Releases & UpdatesEmpire: Total War
Latest Previews (WiPs)Released Mods on TWC
A categorized and sortable list of all completed mods for all Total War platforms. Although incomplete it is probably the most exhaustive list available. |
<h3"> Empire Modding Spotlight
Colonialism 1600 ADThe mod aim is to recreate atmosphere of 17th century colonial and European warfare by overhauling and converting Empire Total War's units, battle-mechanics and presentation to the 17th century.' View more on this mod here. Age of Enlightenment and RevolutionsThe AER mod is an overhaul of ETW with the aim to improve gameplay and add immersion to the vanilla game. The mod is focused on history and realism (but it doesn’t mean that it is 100% historical correct), within the limits the CA source data and game engine provides. I have tried to keep AER modular, so it can be played alongside other mods that change other aspects of the ETW game. The mod is released at version 1.0 and future updates may happen. If you have any change requests or requests for additional contents in the mod, please post it in this thread. Be sure to check out more on this mod by visiting forums here on TWC! Empire Realism IVAdding tweaks and providing changes which shall enhance the realism and challenge in the campaign mode, altogether realising some significant gameplay changes with Empire TW towards realism and historical accuracy. Be sure to check out more on this mod by visiting forums here on TWC! African Slave Trade ModThere was a huge demand in Europe for sugar, tobacco, and coffee. Initially, Native Americans and indentured servants were used. However, Native Americans either became ill or ran away easily. Most indentured servants didn’t survive their indentured contract and it didn’t take long for the harsh conditions to reach Europe. A new labor source needed to be found. It was. Africa! The Slave Trade from 16th to the mid- 19th century, about 12.5 million slaves had been shipped from Africa, and 10.7 million had arrived in the Americas. The volume of slaves carried off from Africa reached 30,000 per year in the 1690s and 85,000 per year in the 18th century. The purpose of this mod is to restored the slave slave to its historical significance. Currently, this is a visual change. However, more comprehensive changes will be made at a later date. Be sure to check out more on this mod by visiting forums here on TWC! |
Empire Modding InformationModding Help
Useful & Recent Tutorials
Essential Tools
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Empire Community on TWCGeneral DiscussionHot Topics:
MultiplayerGameplay and Strategy
After Action ReportsFeatured Work:
Publications & Media
See also:
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Empire Game InformationOverview & FeaturesTechnical HelpHot Topics: Latest News | ||
Help the TWC WikiEmpire: Wanted Pages
Empire: Short articles in need of expansionEmpire: Articles in need of Cleanup
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