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Revision as of 06:59, 16 May 2019
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Empire: Total War Turns 10 Years Old!
Empire: Total War was released on 3rd March, 2009. Empire was the 5th major release in the Total War Series and the first to feature 3D real time naval battles.
Empire includes more than 50 factions, although only 11 are initially playable. Five new Native American factions are added by the Warpath Campaign.
The game is now sold as the Definitive Edition and includes the 5 previously released DLCs including the Warpath Campaign.
To celebrate the anniversary on TWC:
- Alwyn has published Empire Total War: a retrospective on ten years of potential.
- The PotW competition has an Empire theme: POTW 556 - Submissions - Empire Royale!.
- The TotW competition has an Empire theme: TotW 290 - Submissions - Colonialism.
- Quintus Hortensius Hortalus has published Modding ten years after - Empire: Total War
- The new forum poll asks: What's your favourite faction in the Empire Total War Grand Campaign?
For a trip down memory lane also check out the reviews published on TWC in 2009:
Empire: Total War Modding 10 Years On
Ten years after its release many Empire: Total War mods are still being developed and improved. A small selection of the ongoing works are described below:
Imperial Splendour - Rise of the Republic have just announced, "As Empire: Total War has its 10th anniversary the team decided to release a new beta for 1.2 - the anniversary beta, with new ships, 130 new historical characters and Danish units", read all about it here. For anyone curious about work inside a modding team their News Thread also gives a great insight into the work in progress, including the fine art of modelling a top hat in 3d, read all about the hat in this post. |
Another team have asked: "What kind of Lunatics put together a major update for a 10 year old Mod?" Find out here. The American Revolution Mod are planning to release a 10th Anniversary Edition. Version 3.0 is planned to include new units and a massive re-skin with new campaigns and features. They are currently looking for "a few good men" to help with 2d art and testing, apply here. |
Imperial Destroyer (the only mod to-date to manage to turn wilderness areas of the campaign map into playable regions) released a new update v6.1 in January. For those who wish to adjust the mod settings a variety of separately downloadable gameplay options are provided in response to users suggestions, see the possibilities here |
The War of 1812 have just released their version 1.2. The new release includes relocated cities, a fixed scenario, new unit icons, UK ships have marines and temporary officers (No more vanilla), missing equipment readded and a new launcher which makes the campaign finally playable! Get the latest version here. |
Bran's Empire Campaign AI has been regularly updated over the last six years with new versions and different options supplied in response to user requests. The AI mod started as a sub-mod for the famed DarthMod Empire, the version for Darth Mod can be found here. |
Ottoman Total Overhaul released multiple updates last year and are now working towards a version 2.6.5 with optional music choices, rebalancing and unit changes. Despite the name the mod deals with much more than just the Ottoman Empire and includes campaign and battle AI improvements. Read about the numerous changes made since 2017 here |
Additional Units Mod - Empire and Unit Pack Compatibility Languages Project - Empire have been maintained by Swiss Halberdier since 2009/10 with updates to deal with new game patches and to suit new mods. The UPC Languages Project is needed to allow custom texts added to the game by modders to be displayed. |
Colonialism 1600 AD released an update for their 17th Century mod in March 2018. Mod leader Geronimo2006 is now also working on a sub-mod to cover the Nine Years War 1688-97, which is also known as the War of the Grand Alliance and the War of the League of Augsburg. Read more about the concept and progress here |
Over the years TWC has become the home to many popular hosted mods for Empire and smaller mods, additions and tweaks. The wiki provides a sortable table of Empire mods to help you find a mod you'd like to play.
Total War: Three Kingdoms
Creative Assembly's next epic addition to the Total War franchise is set in ancient China in the Three Kingdoms period starting at 190 AD. Reviews so far have been intriguing with PCGamer describing it as 'ambitious, beautiful and confusing'.
Total War: Three Kingdoms will introduce two different modes of campaign play, a 'Classic' version based on the Records of the Three Kingdoms which aims for greater historical accuracy, and a new 'Romance Mode' based on the novel Romance of the Three Kingdoms which portrays generals and faction leaders as powerful heroes with special powers.
Generals and leaders seem set to be more important than in older titles, and the game will include the ability for the traits and abilities of up to three generals to be used in one army. Diplomacy has been re-worked and is intended to be a more important part of the game introducing concepts such as 'obligations, reciprocity, and trust'.
Total War: Three Kingdoms has been available for pre-order for some time. However the game launch has been postponed from March 7 to 23 May, 2019. See here for CA's explanation.
Members of the Total War Center have been gearing up for the release of Total War: Three Kingdoms with a badge competition to bring an Oriental theme to the forums. The winning set by Katsumoto includes this Citizens badge:
Also on TWC the Total War: Three Kingdoms discussion area includes a remarkably informative historical information thread, and a debate about whether to pre-order or not that has been going since February 2018.