Difference between revisions of "Total War Series"
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This section discusses elements of gameplay that are common to each game in the series. There are significant evolutions and additions that can be found on each game's page. | This section discusses elements of gameplay that are common to each game in the series. There are significant evolutions and additions that can be found on each game's page. | ||
===Campaigns=== | ===Campaigns=== | ||
− | The Campaign has, throughout the series, tasked the player with the management of his empire, as well achieving military dominance over the map. Players must choose from a selection of historically-rooted factions and play against a number of rival computer-controlled rivals, with the ability to play as different factions unlocked by successfully conquering and eliminating that particular faction in a campaign. | + | The Campaign has, throughout the series, tasked the player with the management of his empire, as well achieving military dominance over the map. Players must choose from a selection of historically-rooted factions and play against a number of rival computer-controlled rivals, with the ability to play as different factions unlocked by successfully conquering and eliminating that particular faction in a campaign. The Campaign is turn-based, with battles being fought in real-time. |
+ | ===Campaign Map=== | ||
+ | The Campaign Map is divided into a number of regions, each occupied by one major settlement. | ||
+ | ===Resources=== | ||
+ | Resources are distributed statically across the Campaign Map. | ||
+ | |||
==Games== | ==Games== | ||
===Shogun: Total War=== | ===Shogun: Total War=== |
Revision as of 21:17, 13 January 2008
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Total War Series |
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Total War: Three Kingdoms - Portal Total War Saga: Thrones of Britannia Medieval II: Total War - Portal |
Total War is a video game series developed exclusively by The Creative Assembly. The series boasts four major installments, each with a number of additional expansion packs, and a thriving modding community. The Creative Assembly] has partnered with various publishers over the life of the series, and is currently working with Sega for the upcoming Empires: Total War. The game is comprised of two interdependent maps. Specifically, the Campaign Map, which combines a Risk-style playing field with real-time strategy elements, and the Battle Map which allows players to conduct military engagements, as an asset their Campaign Map abilities. The series is widely recognized as being the first to introduce large-scale military battlefields in a game. For this reason, Rome: Total War was selected to power the simulations on Time Commanders.
Contents
Gameplay
This section discusses elements of gameplay that are common to each game in the series. There are significant evolutions and additions that can be found on each game's page.
Campaigns
The Campaign has, throughout the series, tasked the player with the management of his empire, as well achieving military dominance over the map. Players must choose from a selection of historically-rooted factions and play against a number of rival computer-controlled rivals, with the ability to play as different factions unlocked by successfully conquering and eliminating that particular faction in a campaign. The Campaign is turn-based, with battles being fought in real-time.
Campaign Map
The Campaign Map is divided into a number of regions, each occupied by one major settlement.
Resources
Resources are distributed statically across the Campaign Map.
Games
Shogun: Total War
Shogun: Total War was published in 2000 by Electronic Arts.
Medieval: Total War
Medieval: Total War was published in 2002 by Activision.
Rome: Total War
Rome: Total War was published in 2004 by Activision.
Medieval II: Total War
Medieval II: Total War was published in 2006 by Sega.
Empires: Total War
Empires: Total War is slated for release in 2008, and will be published by Sega.