Difference between revisions of "Worldtotalwar:main"
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== Project status roadmap == | == Project status roadmap == | ||
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+ | SPQR here, I think to start out modding all files will need to be unpacked, and the ones we mod should be moved to a seperate folder to work on, then transfer them back to their spot. | ||
== Current Working Version == | == Current Working Version == |
Revision as of 11:43, 12 March 2008
Contents
Whats WTW ?
World Total War is a major mod project for Medieval Total War 2.
It will be for World War 2 ambientation.
Players will can recreate huge ww2 battles under a total war scenario!
World Total War Mod Official site
Main features
This section describes the conceptual goal of the mod.
Factions
Units
Infantery
Machine gunners
Artillery
Mechanized
Strategic map issues
Cities and industrial(castles)
Levels
Buildings
Here goes the current working engine mod Worldtotalwar:engine_mod
WTW engine design vs MTW2 engine
This section describes design engeeniring concepts. And limits of MTW2 engine.
example:
How to make a pak72? retexturing a canon.
Musketmen could be riflemen.
Elephant cannon could be tanks!!
Elephant misile could be inf mech
Ribault could be mgs
Serpentine could be some anti-tank gun, like 88
Cannons could be diverse artillery
rocket launcher as modern rocket launcher
Staked-pikes could be anti-tank trenches ?
Post your own design discousion articles
Project roadmap
Developing policy
Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"...
It will be developped under a short cycle rush "agile development" in first steps.
Late it will become more chaotic...as usual in this type of projects
Agile_development
Wiki_framework
Wikidirectory structure
Project Member Roadmap
May there be some sub-articles for each section.
Council
Founder --MisticVisions 18:35, 4 March 2008 (CST)
Project Council:
Managers Groups
- Project manager
- Current Version manager group
- Public Relations manager group
- Conceptual manager group
- Wiki manager
WorkGroups
- Script
- Graphics
SPQR Praetorian will work on the artillery guns some, and try to model out a German Tiger tank. Or repaint some other things to see how well this mod will go.
- Sound
- Testers
- Wiki Support
Project status roadmap
SPQR here, I think to start out modding all files will need to be unpacked, and the ones we mod should be moved to a seperate folder to work on, then transfer them back to their spot.
Current Working Version
includes historical cvs
Main Engine
Scenarios
This section recopilates ready public versions and scenarios of WTW 1st: "Battle of Kursk" WTW 0.1 Worldtotalwar:Kursk