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Difference between revisions of "Shogun: Total War: Mongol Invasion"

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The Mongol Invasion is the first and main expansion to [[Shogun: Total War]]. It was developed by the [[Creative Assembly]]. Its main addition was to add a new campaign set in 1230, hypothesizing a successful Mongol landing in Japan. This campaign had only 2 factions, the Hojo (possessing all of Japan) and the new faction, the Mongols. The gameplay of this campaign was notable in that the Mongols were unable to recruit troops in any conquered provinces, but instead had to rely on reinforcements periodically appearing in coastal provinces to replenish their troops. In addition to this campaign, the expansion also added "eras" to the original campaign, as well as several new units and a campaign of Historical Battles.  
 
The Mongol Invasion is the first and main expansion to [[Shogun: Total War]]. It was developed by the [[Creative Assembly]]. Its main addition was to add a new campaign set in 1230, hypothesizing a successful Mongol landing in Japan. This campaign had only 2 factions, the Hojo (possessing all of Japan) and the new faction, the Mongols. The gameplay of this campaign was notable in that the Mongols were unable to recruit troops in any conquered provinces, but instead had to rely on reinforcements periodically appearing in coastal provinces to replenish their troops. In addition to this campaign, the expansion also added "eras" to the original campaign, as well as several new units and a campaign of Historical Battles.  
  
=New Factions=
 
*Hojo
 
*Mongols
 
  
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 +
== Features ==
 +
 +
 +
===Factions===
 +
 +
* Hojo
 +
* Mongols
 +
 +
 +
===Units===
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'''Hojo'''
 +
* Kensai
 +
* Battlefield Ninja
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* Crossbow Ashigaru
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* Naginata Cavalry
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'''Mongols'''
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* Horse Archers
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* TO BE RESEARCHED
 
[[Category:Total War Series]]
 
[[Category:Total War Series]]

Revision as of 14:03, 28 November 2010

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Shogun: Total War


The Mongol Invasion is the first and main expansion to Shogun: Total War. It was developed by the Creative Assembly. Its main addition was to add a new campaign set in 1230, hypothesizing a successful Mongol landing in Japan. This campaign had only 2 factions, the Hojo (possessing all of Japan) and the new faction, the Mongols. The gameplay of this campaign was notable in that the Mongols were unable to recruit troops in any conquered provinces, but instead had to rely on reinforcements periodically appearing in coastal provinces to replenish their troops. In addition to this campaign, the expansion also added "eras" to the original campaign, as well as several new units and a campaign of Historical Battles.


Features

Factions

  • Hojo
  • Mongols


Units

Hojo

  • Kensai
  • Battlefield Ninja
  • Crossbow Ashigaru
  • Naginata Cavalry

Mongols

  • Horse Archers
  • TO BE RESEARCHED