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Difference between revisions of "Stainless Steel"

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m (Kievan Rus)
m (Team and Credits)
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Beta testers:
 
Beta testers:
*[[Smikis]]
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*Smikis
*[[Bane]]
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*Bane_tw
*[[sancco]]
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*sancco
*[[TheColdTruth]]
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*TheColdTruth
*[[Zanze]]
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*Zanze
*[[CamilleBonparte]]
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*CamilleBonparte
*[[adecoy95]]
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*adecoy95
*[[nonnob3]]
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*nonnob3
*[[PedroL]]
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*PedroL
*[[Navajo Joe]]
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*Navajo Joe
  
 
Other contributors:
 
Other contributors:
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*[[Lord Calidor]] - KT mod
 
*[[Lord Calidor]] - KT mod
 
*[[Quark]] (wherever you are right now)
 
*[[Quark]] (wherever you are right now)
 
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<!--Other credit versions removed, refered to forum topic--><!--
 
=== Version 6.2 ===
 
=== Version 6.2 ===
 
Leader: gracul
 
Leader: gracul
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* Quark for being a great help in many occasions
 
* Quark for being a great help in many occasions
 
* All others who have contrbuted in the forum with their ideas, suggestions and their (bug) reports!
 
* All others who have contrbuted in the forum with their ideas, suggestions and their (bug) reports!
 
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-->
=== Version 4.x ===
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=== Version 4.1 ===
 
Leader: King Kong
 
Leader: King Kong
  
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* Tyre for some of his new skins
 
* Tyre for some of his new skins
 
* All others for their feedback and bug reports
 
* All others for their feedback and bug reports
 
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=== Version 3.x ===
 
=== Version 3.x ===
 
*[[King Kong]] - leader / creator
 
*[[King Kong]] - leader / creator
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*[[Burrek]] and [[Whitewolf]] - new unit textures
 
*[[Burrek]] and [[Whitewolf]] - new unit textures
 
*[[Horsearcher]], [[ziher]], [[Plasticfigurine]], [[Headlock]] - various graphical improvements
 
*[[Horsearcher]], [[ziher]], [[Plasticfigurine]], [[Headlock]] - various graphical improvements
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<br>
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A full list of credits for all release versions can be found in this [http://www.twcenter.net/forums/showthread.php?t=410270 forum topic]
  
 
== History ==
 
== History ==

Revision as of 03:17, 2 January 2011

Template:Mod5

Overview

Stainless Steel was first started as a mod for Medieval 2: Total War (v4.1 and lower), but it switched over to Kingdoms after the expansion was released. It combines bug fixes, many small mods, changes to AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes in a package aimed at providing a much greater challenge and more enjoyable gameplay.
It is one of the most popular mods for Medieval 2, but is surpassed in popularity by Third Age: Total War.
Stainless Steel mostly keeps the same setting as the original Medieval 2 campaign, though it expands the map east and north while removing America.

Features

Stainless Steel 6.4 Features

Section to be updated after the upcoming release

Stainless Steel 4.1 Features

The Campaign

The whole game pace is slightly lowered. The default game length is about 350 turns (1.5 years per turn). However, you have also the option to play the game with the original game length of 225 turns. Population limits for settlement upgrades raised, building times and costs slightly increased. Heavy Infantry units are recruitbale later, therefore every faction gets an additional light infantry unit.

The Campaign Map

SS41campaignmapdetail.jpg
  • Campaign Map completely resized and reworked
  • Slight Map Extension to the north and east
  • More space between settlements in order to have more field battles
  • Many new details like smoother forests, new rivers, mountains, isles, trade routes
  • Slightly changed borders of all regions in order to make them less noticeable
  • About 50 New Provinces, well spreaded and historically correct (Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Basra, Astrakhan, Tortosa, El-Oued, Sinop, Norrkoeping, Benghazi, ...)
  • Every Region has its own ressources, including new valuable resources in the "outbacks" of the map.
  • Some ressources deleted to make others more valuable

The Campaign AI

Stainless Steel 4.x uses GrandViz Ultimate AI, specifically Ultimate AI 1.5. The Ultimate AI Mod is a complete redesign of the vanilla campaign AI, providing a more challenging and diplomatically active AI opponent. It also includes a lot of balance tweaks to settlement mechanics, economy (tax, trade, costs), population growth, religion and public order.

The New Factions

Kievan Rus
Ss41kievrus.jpg
Crown of Aragon
Ss41knightstemplar.jpg
Order of the Knights Templar
Ss41aragon.jpg

The Mercenaries

Screen shot of Mercenary Saracens
  • New mercenaries for the Early and High Medieval Period:
  • New and more varied mercenary pools
  • Greater mercenary variety
  • Mercenaries have more experience
  • Less mercenary missile units
  • Regions have more of mercenary special units

Improved and challenging AI Armies

  • Proper Mix of Infantry, Missiles, Cavalry and Artillery.
  • AI produces more Elite and Heavy units.
  • This was done without changing any unit costs

New Traits, Ancillaries, Titles and RPG elements

  • Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.
  • Army attrition and supply system demands much more tactical decisions and religion is much more important (Byg's Reality traits)
  • Countless new Traits, Transferable Titles, Ancillaries (Blood, Broads, & Bastards 2.x)
  • Patriarch titles for Orthodox Factions available
  • Many broken Character Traits and Ancillaries fixed
  • New Knights Templar Titles

Much more interesting Historical and Game Events

  • Events for Orders, Inquisitions, Cultur, Battles...
  • Events when a princess comes of age or when a monarch dies; many different portraits of beautiful and less beautiful princesses
  • Including New Era Events which affect unit & mercenary recruitment
  • Events who inform about the fall of any faction's capital cities.

Agents and Characters

  • Historically accurate Character Names (CNP 3.0)
  • Reasonable limits for assassins, spies and priests
  • Agents rebalanced
  • Captains are less likely to rebel
  • Imam's required Piety to call a Jihad raised

Settlement and Unit Recruitment Changes

  • Important medieval Cities like Constantinople, Kiev, Rome and Paris more powerful
  • More logical and rebalanced recruitment, for example cities can build more ships & artillery than castles.
  • Early/Late Generals rarely recruitable in castles/citadels
  • Income, city growth and distance to capital punishment rebalanced
  • More balanced money script to support AI Factions
  • Byzantium can build Highways
  • Added many missing and additional units such as Dismounted Gothic Knights, English Armored Sergeants, Dismounted Broken Lances, Hussars, Greek Arquebusiers, Desert Raiders and more
  • Rebalanced and fixed guild triggers
  • Historically more accurate Faction Names
  • Conquering the Aztecs is much harder

Battles

  • 10 new Custom Battle Maps
  • Darth Mod 1.4B battle AI and physics
  • More balanced units stats and costs
  • Longer Lasting Battles due to slightly higher morale
  • More realistic battle map movement

Graphics

  • Completely new Faction Symbols & Menu Designs by Alletun
  • 20 new epic loading screens
  • New Symbols for the battle map
  • New unique Shield textures for all catholic factions
  • New unique Unit Textures for all European Early & High units (Burrek)
  • New unique Unit Textures for all Feudal & Mailed Knights (Knights&Knaves)
  • New unique unit textures for all Order Knights armor upgrades
  • High quality unit textures & banners for Byzantium (DG's One Faction At A Time)
  • New unit textures and banners for Hungary (Magyar Mod + own additions and improvements)
  • Historical accurate faction banners and banners for special units (Kings Banner 2.0)
  • More spectacular Sky variations and little more blood (improved Horsearcher's skymod)


Team and Credits

Version 6.3

Beta testers:

  • Smikis
  • Bane_tw
  • sancco
  • TheColdTruth
  • Zanze
  • CamilleBonparte
  • adecoy95
  • nonnob3
  • PedroL
  • Navajo Joe

Other contributors:

Version 4.1

Leader: King Kong

Thanks:

  • Alletun for making beautiful symbols and designs for my mod
  • Student for his help and research on the Knights Templar
  • Disgruntled Goat for his outstanding unit textures
  • Darth Vader for his battle AI and physics
  • Grand Viz for his Ultimate AI
  • Yuiis, shaeffer, numerosdecimus, M2_Junky for their great contributions
  • Byg for his Reality traits
  • Horsearcher, Ziher, Plasticfigurine, Salty, Headlock for their graphical improvements
  • Burrek for his unique European textures
  • Joe Dreck for his Kings Banner mod
  • Dearmad and Pnutmaster for BBB
  • All others who contributed in the Stainless Steel forum

for the help with the 4.1 patch:

  • Lusted, Klink and DrJambo for their battle AI
  • Quark and shaeffer for being a great help
  • Nerazzurri for the Movies fix and the Stainless Steel icon.
  • Tyre for some of his new skins
  • All others for their feedback and bug reports


A full list of credits for all release versions can be found in this forum topic

History

Stainless steel 2.0 has been included on the free DVD supplied with a UK gaming magazine.

Releases

Version 6.3 released in this thread on the 3rd of August 2010

Version 6.0/6.1 released in this thread in April 2008

Version 5.0/5.1 released in this thread in October 2007.

Version 4.0/4.1 released in this thread in July 2007.

Version 3.2 was released for the M2TW official patch 1.2 in this thread in May 2007.

Version 2.2 was released in this thread in January 2007.

See Also

Stainless Steel - Mod Registration Form

External Links

Stainless Steel at TWC