Difference between revisions of "Chivalry: Total War"
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− | [http://www.twcenter.net/forums/forumdisplay.php?f=58 Chivalry:Total War], also known as ChivTW is a mod for [[Rome: Total War]]. | + | [http://www.twcenter.net/forums/forumdisplay.php?f=58 Chivalry:Total War], also known as ChivTW or Chivalry 1: Total War is a mod for [[Rome: Total War]]. |
==Description== | ==Description== |
Revision as of 05:11, 14 September 2011
Chivalry: Total War | |
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Platform: | Rome: Total War |
Mod Type: | Total Conversion |
Era: | Medieval (1072-1222 AD) |
Mod Leader: | DaVinci |
Release Status: | Version 1.051 Patches 1.055 and 1.07 |
Forum: | Here |
Campaign Map: |
Chivalry:Total War, also known as ChivTW or Chivalry 1: Total War is a mod for Rome: Total War.
Contents
Description
ChivTW was started as the Medieval: Total War multiplayer mod on Rome: Total War, is the original and famous total conversion of the RomeTW engine: simulating the medieval era of 1072 to 1222 AD. It featurs a very immersive and challenging campaign experience and design as well as gameplay with a unique style, while still keeping partly the Medieval: Total War atmosphere. It is playable with Rome: Total War 1.5, Barbarian Invasion 1.6 and Alexander 1.7.
Features
This mod is playable with any up to date version of Rome: Total War and is completely modfoldered, meaning that the vanilla files are not overwritten and one can have several mods installed at once.
- The interface, text, pictures, music, voicemods, strat and battle maps, units, settlements, buildings, tech trees, events, characters, traits and religions have all be updated and overhauled to give the game a fully medieval appearance.
- 20 playable factions from the time of the Crusades.
- Historical campaign atmosphere.
- Upgraded AI in combat as on the campaign map (naval invasions).
- Custom battles including Hastings.
- The mod is multiplayer compatible.
Team
Active Developers
- Bull3pr00f de Bodemloze-creator of FCRC and more ChivTW based mods, forum moderation.
- Pompeius Magnus-graphics (ancillaries, buildings), ancillary coding, descriptions, historical research, testing; management assistence (for 0.98); forum moderator (all ChivTW forums).
- Athenogoras-conceptions, coding, descriptions, graphics, unit model/texture-changes; forum moderator (all ChivTW forums); currently semi-retired.
- DaVinci-conceptions, coding, descriptions, graphics; design manager v0.4x to v1.051; forum moderator (all ChivTW forums); currently semi-retired.
Other Members
- Alavaria-testing (official beta tester)
- Atterdag-graphics (events, ancs), anc coding
- Basileios-skinning/modeling units, coding, historical researchment
- BNS-graphics (frontend, interface ui, ancs), anc coding, skinning units (flag bearers)
- Cathar1209-creating additional historical event-messages (post v1.051)
- Uranos-graphics (unit cards+icons, map enhancements)
Voicemod team
Honorary members
Included Mods
ChivTW includes the units from Crusader: Total War.
History
The Chivalry: Total War project was started in October 2004 right after Rome: Total War was released. The original intention of the mod was to add medieval themed custom battles and unit to the game, along with multiplayer compatibility, and this is what it was between 2004 and 2006. 2006 was the most active year for development of the mod, as the first version with an actual campaign was released early on, as well as customised cities and various patches. Things got quieter after that, with many developers leaving. Development can continued since then however, right up to the release of version 1.05 in 2010. A number of sub-mods made by the development team have been released, as well as a full blown new campaign when Chivalry-Total War:Fall of the Cross and Rise of the Crescent was released in February 2011.