Difference between revisions of "Medieval Total War – Redux"
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Redux is essentially a better Medieval: Total War in many ways. It improves many aspects of the game such as audio, graphics, faction rosters and the AI among much more. It's main campaign is RX-classic which is the default campaign spanning from 700-1260 AD over a period of 560 turns with the goal of world domination. It also has a version that is compatible with the Viking Invasion expansion and the extra features inherent to the expansion. | Redux is essentially a better Medieval: Total War in many ways. It improves many aspects of the game such as audio, graphics, faction rosters and the AI among much more. It's main campaign is RX-classic which is the default campaign spanning from 700-1260 AD over a period of 560 turns with the goal of world domination. It also has a version that is compatible with the Viking Invasion expansion and the extra features inherent to the expansion. | ||
==Features== | ==Features== | ||
− | Redux | + | Redux has plenty. In sheer graphics it easily ranks among the most extensive and ambitious works ever created for MTW and it greatly improves the visual experience of the game. At the same time Redux also overhauls nearly everything else in the game from the tech tree to the AI and beyond. Many of these changes have been re-designed from the ground up. Other things like the typical era-progression is removed totally, as is everything related to gun-powder. All the numerous changes combined enable Redux to deliver new levels of complexity, diversity and challenge. In other words, it is much harder to play Redux then a standard game. |
===AI=== | ===AI=== | ||
− | The AI has been created from scratch to take advantage of the new troops, buildings and | + | The AI has been created from scratch to take advantage of the new troops, buildings and upgrades. Along with It's numerous improvement, many bugs that plagued the AI in vanilla no longer appear in Redux. |
− | *The AI | + | *The AI will usually be more aggressive, active and resilient. |
− | |||
*The AI will manage it's provinces more sensibly. | *The AI will manage it's provinces more sensibly. | ||
+ | *The AI will typically build bigger, better and more balanced armies. This includes upgrades. | ||
+ | *The AI is no stranger to highend troops, provided it also has the necessary resources for it. | ||
+ | *The AI can manage it's fleets competently which is unusual for a TW game. It may establish trade-routes over seas. Some factions build more ships then others and pirate-fleets may also roam the seas. | ||
+ | *The AI can and will do seaborne invasions, this includes the rebels. | ||
===Factions=== | ===Factions=== | ||
Redux features 18 factions of which 6 are playable at the start-the English, French, Germans, Italians, Spanish and Polish. A further 4 are unlockable-the Byzantines, Moors, Saracens and Norse. Despite the smaller number of factions compared to vanilla they're more distinct and the AI can handle itself better | Redux features 18 factions of which 6 are playable at the start-the English, French, Germans, Italians, Spanish and Polish. A further 4 are unlockable-the Byzantines, Moors, Saracens and Norse. Despite the smaller number of factions compared to vanilla they're more distinct and the AI can handle itself better |
Revision as of 20:17, 12 June 2013
Template:Mod Information Table (map)
Medieval Total War – Redux attempts to create a improved and enhanced version of the base game through a variety of methods.
Contents
History
Redux was first released on September 07, 2008, It's latest version RXB1003 was released on the 24th of April 2012.
Description
Redux is essentially a better Medieval: Total War in many ways. It improves many aspects of the game such as audio, graphics, faction rosters and the AI among much more. It's main campaign is RX-classic which is the default campaign spanning from 700-1260 AD over a period of 560 turns with the goal of world domination. It also has a version that is compatible with the Viking Invasion expansion and the extra features inherent to the expansion.
Features
Redux has plenty. In sheer graphics it easily ranks among the most extensive and ambitious works ever created for MTW and it greatly improves the visual experience of the game. At the same time Redux also overhauls nearly everything else in the game from the tech tree to the AI and beyond. Many of these changes have been re-designed from the ground up. Other things like the typical era-progression is removed totally, as is everything related to gun-powder. All the numerous changes combined enable Redux to deliver new levels of complexity, diversity and challenge. In other words, it is much harder to play Redux then a standard game.
AI
The AI has been created from scratch to take advantage of the new troops, buildings and upgrades. Along with It's numerous improvement, many bugs that plagued the AI in vanilla no longer appear in Redux.
- The AI will usually be more aggressive, active and resilient.
- The AI will manage it's provinces more sensibly.
- The AI will typically build bigger, better and more balanced armies. This includes upgrades.
- The AI is no stranger to highend troops, provided it also has the necessary resources for it.
- The AI can manage it's fleets competently which is unusual for a TW game. It may establish trade-routes over seas. Some factions build more ships then others and pirate-fleets may also roam the seas.
- The AI can and will do seaborne invasions, this includes the rebels.
Factions
Redux features 18 factions of which 6 are playable at the start-the English, French, Germans, Italians, Spanish and Polish. A further 4 are unlockable-the Byzantines, Moors, Saracens and Norse. Despite the smaller number of factions compared to vanilla they're more distinct and the AI can handle itself better
Map
The map is greatly improved over vanilla.
- It's much more colourful and certainly more pleasing to the eye. The map is just as large as the vanilla map albeit with re-designed regions, these help give a more realistic experience.
- Along with the re-designed map the game economy has been changed, there is overall less money available to everyone meaning harder choices will have to be made.
Audio
The audio of the game has had several changes:
- No battle music, this has been removed so that players can fully concentrate on the battle and not miss some vital information.
- The main menu theme has been changed to provide the mod with It's own unique feel. Various other sounds have been changed as well.
Miscellaneous
- Redux is fully Windows 7 compatible.
- Stability and rebellions have been reworked totally.
- Mercenary's feature prominently.
- Graphics in general have been greatly improved along with new character portraits.