Difference between revisions of "Total War: Rome Remastered"
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* Merchant agent type (new to RTW but found in [[M2TW]]) | * Merchant agent type (new to RTW but found in [[M2TW]]) | ||
* Improved graphics and redesigned UI options | * Improved graphics and redesigned UI options | ||
+ | |||
+ | ==Question and Answer Session== | ||
+ | A Q&A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. | ||
+ | |||
+ | The answers about RTW Remastered are roughly summarised below: | ||
+ | |||
+ | ===Playable Factions=== | ||
+ | *You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign. | ||
+ | |||
+ | ===Gameplay Features=== | ||
+ | *Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate. | ||
+ | *'Man of the Hour' is included. | ||
+ | |||
+ | ===UI=== | ||
+ | *The unit cards have been re-rendered and better match the battle models. | ||
+ | *Arrow trails (and other features) can be optionally disabled in the gameplay settings menu. | ||
+ | |||
+ | ===Multiplayer=== | ||
+ | *The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature. | ||
+ | |||
+ | ===Mods and Modding=== | ||
+ | *Local mods will be supported using the built in mod-manager. | ||
+ | *3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models | ||
+ | *The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits. The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline. The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry. | ||
==Factions== | ==Factions== |
Revision as of 07:29, 31 March 2021
Total War Series |
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Total War: Three Kingdoms - Portal Total War Saga: Thrones of Britannia Medieval II: Total War - Portal |
Total War: Rome Remastered developed by Feral Interactive launches on 29th April 2021.
The new game is a remaster of the 2004 Rome: Total War game by Creative Assembly. The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.
- A FAQ guide about the game can be found on the totalwar.com website here.
- Discuss the new game on Total War Center in this thread.
Contents
Features
- 16 playable factions (38 in total)
- Cross-platform multiplayer
- Steam Workshop mod support
- Merchant agent type (new to RTW but found in M2TW)
- Improved graphics and redesigned UI options
Question and Answer Session
A Q&A session with the Feral Dev Team and CA members was held on Discord on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles.
The answers about RTW Remastered are roughly summarised below:
Playable Factions
- You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.
Gameplay Features
- Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.
- 'Man of the Hour' is included.
UI
- The unit cards have been re-rendered and better match the battle models.
- Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.
Multiplayer
- The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.
Mods and Modding
- Local mods will be supported using the built in mod-manager.
- 3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models
- The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits. The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline. The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.
Factions
Base Game
The factions appear to be the same as in the original game, but will be playable without the need for unlocking.
- Julii
- Brutii
- Scipii
- Macedon
- Egypt
- The Seleucid Empire
- Carthage
- Parthia
- Pontus
- Gaul
- Germania
- Britannia
- Armenia
- Dacia
- The Greek Cities
- Numidia
- Scythia
- Spain
- Thrace
Barbarian Invastion
- Western Roman Empire
- Eastern Roman Empire
- Huns
- Goths
- Sarmatians
- Vandals
- Franks
- Saxons
- Celts
- Sassanids
- Roxolani
- Ostrogoths
- Romano-British
- Slavs
- Burgundii
- Berbers
- Alemanni
- Lombardi