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Difference between revisions of "Total War: Rome Remastered"

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(adding q&A answers)
(Question and Answer Session)
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==Question and Answer Session==
 
==Question and Answer Session==
A Q&A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles.  
+
A Q&A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they plan to support the game post-launch (e.g. with patches).
  
 
The answers about RTW Remastered are roughly summarised below:
 
The answers about RTW Remastered are roughly summarised below:
Line 26: Line 26:
  
 
===Gameplay Features===
 
===Gameplay Features===
 +
*Campaign AI and diplomacy has had updates, the changes are optional when starting a new campaign:
 +
:Negotiations have a concept of long term relationships.
 +
:The AI can be more decisive.
 +
:You're more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there's a better option.
 +
:AI will now attack across seas.
 +
:Diplomacy includes the concept of settling debts, financial and territorial.
 +
*Battle AI areas already worked on include:
 +
:Phalanx formation realignment
 +
:Tower and walls pathfinding
 +
:Settlement breach point pathing
 +
 
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.
 
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.
*'Man of the Hour' is included.
+
*'Man of the Hour' is included with the option of promoting to general as in the original.
 +
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.
 +
*The feature to view your cities at peace is included.
 +
*Injured units can be merged but only in campaign mode.
  
===UI===
+
===Units===
 +
*Feral have "spent considerable time on polishing and adding new animations".
 +
 
 +
===UI and Audio===
 
*The unit cards have been re-rendered and better match the battle models.
 
*The unit cards have been re-rendered and better match the battle models.
 
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.
 
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.
 +
*Borderless windowed mode is supported.
 +
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  The original soundtrack quality has been upgraded.
  
 
===Multiplayer===
 
===Multiplayer===
 
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.
 
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.
 +
*8 player free-for-all is still in the game.
  
 
===Mods and Modding===
 
===Mods and Modding===
*Local mods will be supported using the built in mod-manager.
+
*Local mods will be supported using the built-in mod-manager.  Feral/CA will be in contact with the modding community.
 +
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).
 
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models
 
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models
 
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.
 
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.
 +
 +
===System Requirements===
 +
*Not yet announced.
  
 
==Factions==
 
==Factions==

Revision as of 08:17, 31 March 2021

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Medieval: Total War

Shogun: Total War


Total War: Rome Remastered developed by Feral Interactive launches on 29th April 2021.

The new game is a remaster of the 2004 Rome: Total War game by Creative Assembly. The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.


  • A FAQ guide about the game can be found on the totalwar.com website here.

Features

  • 16 playable factions (38 in total)
  • Cross-platform multiplayer
  • Steam Workshop mod support
  • Merchant agent type (new to RTW but found in M2TW)
  • Improved graphics and redesigned UI options

Question and Answer Session

A Q&A session with the Feral Dev Team and CA members was held on Discord on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they plan to support the game post-launch (e.g. with patches).

The answers about RTW Remastered are roughly summarised below:

Playable Factions

  • You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.

Gameplay Features

  • Campaign AI and diplomacy has had updates, the changes are optional when starting a new campaign:
Negotiations have a concept of long term relationships.
The AI can be more decisive.
You're more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there's a better option.
AI will now attack across seas.
Diplomacy includes the concept of settling debts, financial and territorial.
  • Battle AI areas already worked on include:
Phalanx formation realignment
Tower and walls pathfinding
Settlement breach point pathing
  • Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.
  • 'Man of the Hour' is included with the option of promoting to general as in the original.
  • Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.
  • The feature to view your cities at peace is included.
  • Injured units can be merged but only in campaign mode.

Units

  • Feral have "spent considerable time on polishing and adding new animations".

UI and Audio

  • The unit cards have been re-rendered and better match the battle models.
  • Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.
  • Borderless windowed mode is supported.
  • New audio has been added for additional faction introduction videos, merchants, and diplomacy options. The UI has updated audio triggers. The original soundtrack quality has been upgraded.

Multiplayer

  • The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.
  • 8 player free-for-all is still in the game.

Mods and Modding

  • Local mods will be supported using the built-in mod-manager. Feral/CA will be in contact with the modding community.
  • Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).
  • 3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models
  • The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits. The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline. The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.

System Requirements

  • Not yet announced.

Factions

Base Game

The factions appear to be the same as in the original game, but will be playable without the need for unlocking.

  • Julii
  • Brutii
  • Scipii
  • Macedon
  • Egypt
  • The Seleucid Empire
  • Carthage
  • Parthia
  • Pontus
  • Gaul
  • Germania
  • Britannia
  • Armenia
  • Dacia
  • The Greek Cities
  • Numidia
  • Scythia
  • Spain
  • Thrace

Barbarian Invastion

  • Western Roman Empire
  • Eastern Roman Empire
  • Huns
  • Goths
  • Sarmatians
  • Vandals
  • Franks
  • Saxons
  • Celts
  • Sassanids
  • Roxolani
  • Ostrogoths
  • Romano-British
  • Slavs
  • Burgundii
  • Berbers
  • Alemanni
  • Lombardi