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Empire: Total War

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Revision as of 05:27, 28 August 2008 by 194.46.116.200 (talk)
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Overview

Empire: Total War is set in the 18th century a turbulent era that is the most requested by Total War’s™ loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea, Empire: Total War™ promises to be amongst the richest and most dynamic PC RTS games of all time.

Empire: Total War will see the debut of 3D naval combat within the Total War™ franchise. PC Gamers will be able to intuitively command vast fleets or single ships upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board taking control your men as they fight hand to hand on the decks.

Along with the revolutionary introduction of Naval Combat, Empire: Total War™ will see further enhancements to the Total War™ series signature 3D battles and turn based campaign map. Real time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map – for many the heart of Total War™ – will see new improved systems for Trade, Diplomacy and Espionage with agents, a refined and streamlined UI, improved Advisors and extended scope taking in the riches of India, the turbulence of Europe and the untapped potential of North America.

“Empire: Total War™ is a huge revolutionary step for the series. We’re delighted to introduce true 3D naval combat, something that adds a totally new dimension to Total War™ games. We’re genuinely excited about what we’re achieving with the naval battles and also by the scale of the improvements being made to the core of the game – the land battles and the campaign. This will undoubtedly be the biggest and best Total War™ game we’ve ever made.”

commented Mike Simpson, Studio Director at The Creative Assembly and the father of the Total War™ franchise.

Empire: Total War™ has already been secretly in development at The Creative Assembly’s Horsham studio for over a year and is priming its forces for a release in early 2009.

Previews

18/09/2007

22/08/2007

Interviews

31/Aug/2007

20th April 2008

Confirmed Details

General Information

  • Empire: Total War will be the most accessible Total War game ever. Enhanced auto management, revolutionized UI, improved advice system and tutorials all combine to introduce new players to the concepts of Total War, quickly and easily.
  • Empire: Total War will boast a full re-write of the AI with a wider range of strategies and tactics, providing a formidable opponent on land, sea and on the campaign map.
  • The game is set in the years 1700 to the early 1800’s, a turbulent age of gunpowder, revolution, discovery and Empire Building.

Factions

More than fifty factions will be included in the game, ten of which are expected to be playable. The other factions will have to be unlocked or modded into the game. The ten playable factions from the the beginning are:

Confirmed Factions: ( playable)

Candidates for Being Playable:

Campaign Map

  • The game will include 10 playable factions including Britain, Prussia, France, Spain, America and the massive Ottoman Empire.
  • The total number of factions in ETW will be more then 50 [1]
  • Revolutionised Total War campaign spanning 3 continents and featuring new, enhanced systems for Trade, Diplomacy, Missions and Espionage.
  • An all-new fully animated campaign map with all buildings and upgrades visible.
  • Huge cast of historical figures including Peter The Great, Malborough and Charles XII of Sweden

Battlefield Gameplay

  • New Real-Time 3D Naval Warfare takes Total War’s unparalleled battle action to the high seas with players commanding single ships or vast fleets.
  • Realistic sailing model, cannon and musket fire, boarding actions, fully destructible sails, rigging and hulls and a full range of weather effects to influence battles.
  • It will be possible to capture ships and use them as a part of your fleet[2]
  • Land battles that will feature heavy artillery in the form of cannons, mortar and early rocket launchers, with bouncing cannonballs slicing through drifting gunsmoke to tear up lines of infantry. Bagpipes, drummers, flautists and trumpeters will fill the air with play out over the crack of musket fire

Multiplayer

  • A brand new multiplayer component will include player rankings, leagues and ladders and completely new gameplay modes.


Images

Ingame:


Concept Art:

Community Links

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