Total War: Attila
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Total War: Attila is the ninth Total War game by the Creative Assembly. It was released for Windows and OS X on 17 February, 2015.
Contents
General Information
Total War: Attila is set in the late Roman at 395 AD. The campaign allows the player to take control of either of the Roman Empires, the Sassanid Persians, one of the various Germanic tribes, and more.
Campaign Map
The campaign map in Attila is very similar to the one in Total War: Rome II. It stretches from Morocco to Caspian sea, and from Hibernia to Arabian peninsula.
Engine
The game engine is the improved and reworked version of the Rome II's. Although not identical, the two are largely similar.
Gameplay
Unlike other Total War games, Total War: Attila is mostly based on surviving. You can see that throughout the game, even in the victory conditions. However this doesn't mean you have to be defensive all the time.
In the details of the campaign mechanics, we now have an improved and reworked version of the Horde mechanics from Rome: Total War: Barbarian Invasion. A horde is a combination of a large army and a mobile city. This comes with a price however, because if you lose the army, then you lose the horde and all its development.
Attila has an improved, reworked version of Family tree and Politics too. Now you can manage them both in more detail than before. There are many options for player to attempt, but AI is also capable of using these same abilities. So you might expect some political intrigue against yourself too!
One of the differences Attila has from Rome II is the use of edicts on any region, however there must be a Governor of that province to issue them. That governor, chosen by the player from your family or an opposing one that will rule your province by himself. In doing so, he will gain some experience from running the city, which will give him some levels and skill points that improve his abilities.
Apart from cultural differences, religions and religious buildings play a big role in the game. It doesn't just effect a city's public order, but it also effects diplomatic relations between factions, just like cultural differences do.
Battles are mostly open field and siege battles, with very few naval battles. There are a few more bonuses for each side of siege battles in Attila that weren't in other Total War games. Watch towers can now be built for any settlement type. Defenders have the ability to erect some temporary barricades that close off some roads to buy time or defend.
Last but not least, the UI has gone threw some major changes by the Creative Assembly. The style has been reworked and has becoming simpler to use and have more options over Rome II's.
Factions
There are many factions in Attila that is playable, either with or without DLCs.
Playable Factions
Without any DLC, there are ten playable factions in Total War: Attila.
DLC Factions
These factions are playable through some kind of downloadable content:
The Last Roman Factions
Downloadable Content and Updates
Viking Forefathers Culture Pack
The Danes, Geats, and Jutes are available to play as with the Viking Forefathers Culture Pack DLC, which was released along with the game, on 17 February, 2015.
Longbeards Culture Pack
On 4 March, 2015 the Longbeards Culture Pack was released, which allows players to be the Langobard, Burgundian, or Alaman factions.
25 March Updates
On 25 March, 2015 the Blood and Burning Pack, Celts Culture Pack, and Tin Island Mercenary Update were all released. The Celts Culture Pack allows players to use the Picts, Caledonians, and Ebdanians; all with a new unit roster, battle tactics, and prestige buildings. The Tin Isle Mercenary Update focuses on adding and balancing units, AI factions are less aggressive, and other technical/gameplay improvements. The Blood and Burning Pack is a graphic enhancement which adds blood, gore, vomit, and burns to the victims of war on the battlefield as well as the campaign map.
The Last Roman Campaign Pack
On 25th June, 2015 the first Campaign pack of Attila was released. This campaign starts in the year of 533 AD and it has five playable factions: Roman Expedition, Ostrogoths, Vandals, Franks and the Visigoths. It has new buildings, technologies and units alongside a new and unique Horde system of Roman Expedition.
Empires of Sand Culture Pack
On 15 September, 2015 a fourth faction pack was released. It adds three more playable factions: the Tanukhids, Himyar and Aksum. There are also an additional three new religions available: Eastern Christianity, Judaism and Semitic Paganism, along with other improvements to eastern kingdom cultures.
The Assembly Kit
Alongside in-game content, Assembly kit-Beta was released on 29 April, 2015. It is a pack that contains some modding tools like database editing, texture processor , battlefield creator, campaign map aesthetics editor for the modders.
It was updated few times from time to time.
System Requirements
Minimum:
- OS: Windows Vista 32-bit
- Processor: Intel Core 2 Duo 3 GHz or AMD Athlon II X3 455 3.3 GHz
- Memory: 3 GB RAM
- Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
- DirectX®: 10
- Hard Drive: 35 GB HD space
- Additional: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.
Recommended:
- OS: Windows 7 64-bit
- Processor: 2nd Generation Intel Core i5 (or greater)
- Memory: 4GB RAM
- Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
- DirectX®: 10
- Hard Drive: 35 GB HD space
- Additional: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.