Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Shogun: Total War

From TWC Wiki
Revision as of 18:08, 14 November 2010 by CoconutFred (talk | contribs)
Jump to navigationJump to search
Broom.svg.png This article needs some additions or rewriting.
Please discuss this issue on the talk page, or contact Wiki Staff. Please remove this tag when the page has been improved.
Total War Series
Total War Series main article

Total War: Pharaoh

Total War Saga: Troy

Total War: Three Kingdoms - Portal

Total War Saga: Thrones of Britannia

Total War: Warhammer - Portal

Total War: Attila

Total War: Rome II - Portal

Total War: Shogun 2 - Portal

Napoleon: Total War

Empire: Total War

Medieval II: Total War - Portal

Rome: Total War & Remastered Portal

Medieval: Total War

Shogun: Total War


Shogun: Total War was the first game in the Total War series and was released by Electronic Arts in June of 2000.

Shogun: Total War, also known as STW, is a history-based strategy game that combines turn-based provincial development with real-time battles. The player assumes the role of one of seven daimyos (Uesugi, Shimazu, Oda, Mori, Imagawa, Takeda, Hōjō) attempting to unite feudal Japan during the Sengoku period ("The Age of the Country at War") and become Shogun. Sun Tzu's The Art of War is central to the game; its precepts are quoted often and its strategies are recommended.


Features

Watch this space (major edit to come)

Gameplay

The play involves a strategic phase building up armies and moving them into provinces followed by a real time battle phase. During the strategic phase the players can decide where they are going to move their forces. Afterwards, once the player has issued his commands, the ordered movements are executed simultaneously. The three-dimensional battles are notable for including new aspects such as morale which had usually been ignored by computer war games prior to STW. Many of these features are generally more typical of table top gaming. Sieges are played out using the same engine as the battles in the field. The advantage to the defender comes from the narrow gateway to the castles which prevents a larger force from attacking with more than a small part of its strength.

Historical Battles

Some of feudal Japan's greatest battles were recreated based on the expertise of some of the period's leading historical authorities.

Diplomacy

Factions

The 7 playable factions in Shogun, with their faction colour:

  • Hojo (Purple)
  • Imagawa (Light Blue)
  • Mori (Red)
  • Oda (Gold)
  • Takeda (Black)
  • Shimazu (Green)
  • Uesugi (Dark Blue)

Each of these factions has an identical unit roster, but all receive a bonus (usually in the form of a discount) in training a particular unit.: For example, the Uesugi faction recruits Samurai Archers at a lower cost than the other factions.

The Mongol Invasion expansion added a new, unique faction, the Mongols.

Religions

  • Buddhism- standard religion of the Japanese factions.
  • Christianity- optional religion, which can be obtained by accepting the Portuguese deal.

Units

The unit roster in Shogun Total War is small in comparison to the later games, with all factions in the original game sharing the same unit roster. However each faction recieves a discount on purchasing a particular unit, and furthermore some provinces grant an experience bonus to units of a particular type recruited there.

Japanese Factions

  • Infantry Units:
    • Yari Ashigaru (Light Spearmen)
    • Yari Samurai (Heavy Spearmen)
    • Samurai Archers
    • No-Dachi Samurai (Offensive Infantry)
    • Naginata Samurai (Defensive Infantry)
    • Warrior Monks (Elite Infantry, not available to Christians)
    • Arquebusiers (Basic firearm unit, unlocked through trade with Europeans)
    • Musketeers (Superior late-game firearm unit)
  • Cavalry Units:
    • Yari Cavalry (Light Lancers)
    • Cavalry Archers
    • Heavy Cavalry (Heavy Melee Cavalry)
    • Hatamoto (as Heavy Cavalry, bodyguard of a general and not recruitable)
  • Agents (on the strategic map):
    • Diplomat
    • Shinobi (Spy)
    • Ninja (Assassin)
    • Jesuit Priest (Diplomat for Christian factions)
    • Legendary Geisha (late-game Elite Assassin)

The Mongol Invasion expansion added a new faction:

The Mongols

  • Infantry Units:
    • Korean Skirmishers (Light Infantry, javelins)
    • Korean Spearmen (Heavy Spearmen)
    • Korean Guardsmen (Heavy Infantry)
    • Thunder Bombers ("Grenadier" infantry with bombs)
  • Cavalry Units:
    • Mongol Light Cavalry (Superior Cavalry Archers)
    • Mongol Heavy Cavalry (Heavy Melee Cavalry)

Additionally, the Japanese factions gained several new units in the expansion:

  • Japanese Units in MI:
    • Naginata Cavalry (Medium Cavalry)
    • Battlefield Ninjas (Elite stealth unit)
    • Kensai (Elite Swordsman, extremely powerful 1-man unit)
    • Ashigaru Crossbowmen (MI Campaign only, replaces gunpowder units)

Expansions

Shogun Total War had one expansion, Mongol Invasion. Its main addition was to add a new campaign set in 1230, hypothesizing a successful Mongol landing in Japan. This campaign had only 2 factions, the Hojo (possessing all of Japan) and the new faction, the Mongols. The gameplay of this campaign was notable in that the Mongols were unable to recruit troops in any conquered provinces, but instead had to rely on reinforcements periodically appearing in coastal provinces to replenish their troops. In addition to this campaign, the expansion also added "eras" to the original campaign, as well as several new units and a campaign of Historical Battles.

Creative Assembly also subsequently released Shogun Total War: Warlord Edition, a compilation package containing both the original game and the expansion, and featuring a new introductory movie.

YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.