Lands to Conquer
Overview
Lands to Conquer, a mod made by Lusted, is a mod for Medieval 2: Total War that has had over 50,000 downloads for all versions so far, and was recently voted Best M2TW Mod at TWC.
It is a mod aimed at improving the gameplay and balance of Medieval II Total War. It does this through extensively rebalanced unit stats; changed unit costs; longer, slower paced campaign; more difficult to maintain larger empires; improved campaign ai thanks to the Ultimate AI mod; and various other things. It also features an easy to use installer that does everything for you.
Features List
2.1 Battlemap -Shield bug workaround courtesy of the_foz_4. -Improved balance of units. -Latest version of Darths formations mod and config_ai_battle.xml, battle_config.xml and descr_pathfinding.txt included. -Fixed bug with Gallogiach and custom battles. -Reduced wall and gate strengths from 2.0 as they were far too high.
Campaign map -Reduced money boost given by money script -Reduced distance to capital and religious unrest effects. -Ultimate AI mod v1.1 included.
2.0 Battlemap -General all round better balance of units. -13 new custom battle maps. http://www.twcenter.net/forums/showthread.php?t=76887 -Longer lasting, slower battles. -Spearmen rebalanced so they are now more effective against cavalry -Cavalry charge is less devestating than in normal M2TW, but has more impact and heavy cavalry can still wipe out sword infantry pretty easily. -Longbowmen given longer range, slightly better attack and faster rate of fire -2 handed axe unit bug workaround. They now use a different animation and rebalanced attack stats as a result. -HorseArchers charge fix. Now all units will charge properly, and light cav is the best against routers. Also all round better charging as a result. -Slowed movement speed on the battlemap -Incorporated Darths Formations v1.0 for M2TW -Musketeer/Hand Gunner units attack reduced -Byzantine Infantry, Varangian Guard and Kataphraktoi made more powerful -Range of low level artiller increased -More variation in stats between units that previously had the same stats(Order Knights, Dismounted Druzhina and Dismounted Boyars Sons) -Venetian Heavy Infantry and Archer armour upgrade bug fixed. -More difference between arrow and crossbow projectiles.
Campaign map -1 Year per turn, and dates shown on campaign map again -Building construction times and cost increased so as to fit in best with 1 year per turn campaign. -Ultimate AI Mod 0.9 by GrandViz incorporated, makes camapign ai better, diplomacy is more logical and alliances are much better. But still a nice element of backstabbing in the game. -Traits and Ancilliaries mod v1.1a by Orientis which fixes all the bugs related to traits. -Unit recruitment changed. Units now replenish slower and elite units have smaller recruitment pools. Also units no longer recruited from walls or from castle upgrade buildings. -English Armoured Sergeants, Dismounted Broken Lances, Dismounted Gothic Knights and Dismounted Mongol cavalry units added into the campaign -Ai recruits better armies. They are more balanced and have more higher tier units in them. -Receruitable Generals. -More variance in the date at which the Mongols and Timurids appear -Merchants make more money. -Inquisitors made less powerful. -Unit costs tweaked so ai builds more balanced armies. -Money script for ai factions so it gets a cash boost when it gets low on cash so the campaign is tougher. -Increased movement distance for armies and agents. -More recruitment slots in castles. -More free upkeep slots in cities. -Recruitable generals. -Assassins made more powerful. -Pirate and Rebel spawn rates reduced. -New population levels required for each level of settlement, but lowered slightly from 1.21. -Distance to captial penalty increased, but not as severe as in 1.21. -Religious Unrest increased. -Corruption increased. -Income from trade increased, and population growth from trade decreased. -Population growth from farms increased. -Cannon/Ballista tower bug fix included. -Assassin and spy movies back in the game, thanks to a .bat file i've made that copies them over during the install.
Graphical -New loading screens and splash screens.
Future of Mod
Lusted is working on v3.0 of the mod that will include more factions, a changed map and new units and some new textures, though he has been vague on exact details so far.
External Links
Lands to Conquer v2.1 [hhttp://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum]