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Medieval II: Total War: Kingdoms

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Revision as of 05:20, 28 April 2007 by Perikles (talk | contribs)
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The First expansion for Medieval II: Total War was announced on the March 30, 2007.

Key Features

Little is known about this new release but so far we know there will be:

  • Four New Campaigns:
    • Britain: With England, Wales, Scotland, Norway, Ireland.
    • Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzantines, Turks and all together vs. Mongols
    • New World: Aztecs, Maya, Apache, Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez
    • East Europe: With German Knights, Poland, Lithuania, Denmark, Novgorod
  • Moats added around castles
  • Special Abilities for the historical persons in the 4 campaigns
    • Richard I of England can collect fleeing troops
    • Emperor Manuel of Byzantine can "confuse" enemy units, that they hit them self.
  • The campaigns have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> you can only build Teutonic knights in a Catholic area) in the New World if you play the Spanish have only few Units and you have to look for alliances and trading routes.
  • More Units on a battlefield.
  • Forts with water around it.... keep their position and which you also can conquer and use for yourself.
  • More + Different Mission Targets: A noble man appears and asks for your help in a combat. If you are successful, your reward will depend to how you won (how many you killed).
  • In the Britain Scenario you can make as enemy of England an alliance with renegade English aristocrats. They ask for your help, to conquer a town. If you give them the town after the victory, they will found a new anti-English fraction "Allianz der Barone"!

Screenshots

King_Americas2.jpg King_Britannia5.jpg King_Crusades3.jpg King_Crusades.jpg King_Teutonic.jpg

Other Information

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