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Hardcoded Limits - M2TW

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Creative Assembly have built in some limits to the games, meaning that modders can not have more than x amount of factions or y amount of units. Limits for Medieval II: Total War appear to be similar to Rome: Total War though some are slightly raised. See also Hardcoded Limits in RTW which may also apply unless a higher value is mentioned here.

Hard Coded Limits for M2TW

General

  • Max number of crusades at once: 1
  • Max number of cultures: 7
  • Max character name length: 42
  • Max number of agent types: 12
  • Max number of units for a faction available in custom battle selection screen: 200

export_descr_unit.txt

  • Max: 500

descr_sm_resources.txt

  • Max: 26

descr_sm_factions.txt

  • Min: ?
  • Max: 31

Map

  • Max number of regions: 200 (Including number of sea regions)
  • Max size of map_regions: 510x510 pixels
  • Max size of map_climates: 1021x1021 pixels
  • Max size of map_heights: 1021x1021 pixels
  • Max size of map_ground_types: 1021x1021 pixels
  • Max size of map_roughness: 1020x1020 pixels
  • Max size of map_features: 510x510 pixels
  • Max size of map_trade_routes: 510x510 pixels

export_descr_buildings.txt

  • Maximum number of buildings per tree: 9.
  • Maximum number of building trees: 128.
  • Hidden_resources list Min: 2 Max: 64

See Also

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