Hardcoded Limits - M2TW
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Creative Assembly have built in some limits to the games, meaning that modders can not have more than x amount of factions or y amount of units. Limits for Medieval II: Total War appear to be similar to Rome: Total War though some are slightly raised. See also Hardcoded Limits in RTW which may also apply unless a higher value is mentioned here.
Contents
Hard Coded Limits for M2TW
General
- Max number of crusades at once: 1
- Max number of cultures: 7
- Max character name length: 42
- Max number of agent types: 12
- Max number of units for a faction available in custom battle selection screen: 200
export_descr_unit.txt
- Max: 500
descr_sm_resources.txt
- Max: 26
descr_sm_factions.txt
- Min: ?
- Max: 31
Map
- Max number of regions: 200 (Including number of sea regions)
- Max size of map_regions: 510x510 pixels
- Max size of map_climates: 1021x1021 pixels
- Max size of map_heights: 1021x1021 pixels
- Max size of map_ground_types: 1021x1021 pixels
- Max size of map_roughness: 1020x1020 pixels
- Max size of map_features: 510x510 pixels
- Max size of map_trade_routes: 510x510 pixels
export_descr_buildings.txt
- Maximum number of buildings per tree: 9.
- Maximum number of building trees: 128.
- Hidden_resources list Min: 2 Max: 64