Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Modding Portal

From TWC Wiki
Revision as of 09:24, 19 May 2019 by Makanyane (talk | contribs) (changed to responsive column layout - really needs a ToC back but need to find non-horrible way of doing that)
Jump to navigationJump to search

Welcome to Modding on the TWC Wiki

Modding portal pic.png

All the Total War Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications has contributed to the Total War games' ongoing success. This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications.

On TWC each game has its own Modding Workshop section and sections where mods can be posted and discussed, additionally;

  • Modding Staff are available to assist modders and help organise the mods and modding sections.
  • TWC Downloads provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.
  • TWC's Mod Register is available to provide basic information about a mod together with useful links and a permission statement.
  • Modders can apply for Hosted Forums by contacting lolIsuck.

Warscape Engine

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Warhammer, there are similar tools and principles used in modding these games...

Warscape Modding News

Official CA Tool Updates

  • Please enter here

Modding Attila

Main Links

Tutorials and Resources

Essential Tools

TW Engine 2

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical

Modding Medieval II: Total War

Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links


Recent/Important Modding Information


Essential Tools

Modding Rome: Total War

Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links


Recent/Important Modding Information


Essential Tools

YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.