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Difference between revisions of "Extended Cultures"

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(Overview)
(Team)
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==Team==
 
==Team==
[[CaesarVincens]] is the man behind the mod and team leader.
+
[[User:CaesarVincens|CaesarVincens]] is the man behind the mod and team leader.
 
[[Zarax]] works as historian and on experimental features.
 
[[Zarax]] works as historian and on experimental features.
 
[[Suppanut]] is XC's master of traits and ancillaries.
 
[[Suppanut]] is XC's master of traits and ancillaries.
  
Due mention also to DimeBagHo and to all the people who worked on XGM, the mod that formed the base of Extended Cultures.
+
Due mention also to DimeBagHo and to all the people who worked on and contributed to XGM, the mod that formed the base of Extended Cultures.
 
 
Other modders have also contributed their work to Extended Cultures, either directly or through XGM
 
  
 
==History==
 
==History==

Revision as of 21:27, 9 July 2009

Template:Mod3 Also known as XC.

Overview

This mod, based on DimeBagHo's XGM 5.x platform, aims to give to all factions the same sort of depth that the Roman factions have in vanilla RTW, to improve historical accuracy, and to improve game-play. Many new units have been added, along with new buildings, character traits, night battles, named legions, loyalty, and much more. Combat with phalanx based armies has also been made much more challenging. The mod tries to stay close to the "look and feel" of vanilla (unmodified) Rome: Total War, so this mod should appeal to people who like vanilla RTW, but who want to play a more developed version of the Greek factions. Additionally, Extended Cultures sports an extensive reworking of the vanilla senate feature adapted to represent Carthage's dualism and to ensure a much deadlier contest for the west Mediterranean. Future versions will also make use of many Barbarian Invasion hardcoded features adapted for the RTW timeframe. Extended Cultures currently shares many features with the Extended Greek Mod.

Features

Designed to work with RTW 1.5, RTW:BI 1.6, or Alexander. It uses the -mod switch so it does not make any changes to your data directory.

Factions

Most of the vanilla factions are preserved, though the Romans have been integrated into a single faction. There are 16 playable factions and four non-playable. New playable factions include Saba and Bactria.

Roman Factions

  • Roman Republic/Empire
  • Roman Rebels (Non-playable) (This faction becomes the Senate in the Carthaginian Senate campaign.)

Hellenic (Greek) Factions

  • Greek Cities
  • Macedon
  • The Seleucid Empire
  • The Ptolemaic Empire
  • Bactria
  • Independent Greek Cities (Non-Playable)

Eastern Factions

  • Carthage
  • Pontus
  • Armenia
  • Parthia
  • Saba
  • Eastern Kingdoms (Non-Playable)

Barbarian Factions

  • Thrace
  • Gauls
  • Germans
  • Iberians
  • Scythia
  • Celts (Non-Playable)

Team

CaesarVincens is the man behind the mod and team leader. Zarax works as historian and on experimental features. Suppanut is XC's master of traits and ancillaries.

Due mention also to DimeBagHo and to all the people who worked on and contributed to XGM, the mod that formed the base of Extended Cultures.

History

The first version of XC was released on June 29, 2008. Since then it has gone through many releases. The current version is 3.2.6.

External Links