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Difference between revisions of "Lands to Conquer"

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[http://www.twcenter.net/forums/showthread.php?t=80586 Lands to Conquer v2.1]
 
[http://www.twcenter.net/forums/showthread.php?t=80586 Lands to Conquer v2.1]
[hhttp://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum]
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[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum]
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[[Category: MTW2 Mods]]

Revision as of 12:05, 11 April 2007

Overview

Lands to Conquer, a mod made by Lusted, is a mod for Medieval 2: Total War that has had over 50,000 downloads for all versions so far, and was recently voted Best M2TW Mod at TWC.

It is a mod aimed at improving the gameplay and balance of Medieval II Total War. It does this through extensively rebalanced unit stats; changed unit costs; longer, slower paced campaign; more difficult to maintain larger empires; improved campaign ai thanks to the Ultimate AI mod; and various other things. It also features an easy to use installer that does everything for you.

Features List

2.1 Battlemap

  • Shield bug workaround courtesy of the_foz_4.
  • Improved balance of units.
  • Latest version of Darths formations mod and config_ai_battle.xml, battle_config.xml and descr_pathfinding.txt included.
  • Fixed bug with Gallogiach and custom battles.
  • Reduced wall and gate strengths from 2.0 as they were far too high.

Campaign map

  • Reduced money boost given by money script
  • Reduced distance to capital and religious unrest effects.
  • Ultimate AI mod v1.1 included.

2.0 Battlemap

  • General all round better balance of units.
  • 13 new custom battle maps. http://www.twcenter.net/forums/showthread.php?t=76887
  • Longer lasting, slower battles.
  • Spearmen rebalanced so they are now more effective against cavalry
  • Cavalry charge is less devestating than in normal M2TW, but has more impact and heavy cavalry can still wipe out sword infantry pretty easily.
  • Longbowmen given longer range, slightly better attack and faster rate of fire
  • 2 handed axe unit bug workaround. They now use a different animation and rebalanced attack stats as a result.
  • HorseArchers charge fix. Now all units will charge properly, and light cav is the best against routers. Also all round better charging as a result.
  • Slowed movement speed on the battlemap
  • Incorporated Darths Formations v1.0 for M2TW
  • Musketeer/Hand Gunner units attack reduced
  • Byzantine Infantry, Varangian Guard and Kataphraktoi made more powerful
  • Range of low level artiller increased
  • More variation in stats between units that previously had the same stats(Order Knights, Dismounted Druzhina and Dismounted Boyars Sons)
  • Venetian Heavy Infantry and Archer armour upgrade bug fixed.
  • More difference between arrow and crossbow projectiles.

Campaign map

  • 1 Year per turn, and dates shown on campaign map again
  • Building construction times and cost increased so as to fit in best with 1 year per turn campaign.
  • Ultimate AI Mod 0.9 by GrandViz incorporated, makes camapign ai better, diplomacy is more logical and alliances are much better. But still a nice element of backstabbing in the game.
  • Traits and Ancilliaries mod v1.1a by Orientis which fixes all the bugs related to traits.
  • Unit recruitment changed. Units now replenish slower and elite units have smaller recruitment pools. *Also units no longer recruited from walls or from castle upgrade buildings.

English Armoured Sergeants, Dismounted Broken Lances, Dismounted Gothic Knights and Dismounted Mongol cavalry units added into the campaign

  • Ai recruits better armies. They are more balanced and have more higher tier units in them.
  • Recruitable Generals.
  • More variance in the date at which the Mongols and Timurids appear
  • Merchants make more money.
  • Inquisitors made less powerful.
  • Unit costs tweaked so ai builds more balanced armies.
  • Money script for ai factions so it gets a cash boost when it gets low on cash so the campaign is tougher.
  • Increased movement distance for armies and agents.
  • More recruitment slots in castles.
  • More free upkeep slots in cities.
  • Assassins made more powerful.
  • Pirate and Rebel spawn rates reduced.
  • New population levels required for each level of settlement, but lowered slightly from 1.21.
  • Distance to captial penalty increased, but not as severe as in 1.21.
  • Religious Unrest increased.
  • Corruption increased.
  • Income from trade increased, and population growth from trade decreased.
  • Population growth from farms increased.
  • Cannon/Ballista tower bug fix included.
  • Assassin and spy movies back in the game, thanks to a .bat file i've made that copies them over during the install.

Graphical

  • New loading screens and splash screens.

Future of Mod

Lusted is working on v3.0 of the mod that will include more factions, a changed map and new units and some new textures, though he has been vague on exact details so far.

External Links

Lands to Conquer v2.1 Lands to Conquer Forum