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Difference between revisions of "Modding Portal"

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{|
 
{|
 
|-
 
|-
| class="portal" |
+
| class="TWCportal" |
 
<h3>Welcome to Modding on the TWC Wiki</h3>
 
<h3>Welcome to Modding on the TWC Wiki</h3>
 
<center>[[File:Modding_portal_pic.png]]<br>
 
<center>[[File:Modding_portal_pic.png]]<br>
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</big></center>
 
</big></center>
 
|-
 
|-
| class="portal" |
+
| class="TWCportal" |
 
<h3>Warscape Engine</h3>
 
<h3>Warscape Engine</h3>
 
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...   
 
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...   
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{|  style="width:100%;"
 
{|  style="width:100%;"
 
|-
 
|-
| class="portal" colspan="2"|
+
| class="TWCportal" colspan="2"|
 
<h3>Warscape Modding News</h3>
 
<h3>Warscape Modding News</h3>
 
====Official CA Tool Updates====
 
====Official CA Tool Updates====
 
*Please enter here
 
*Please enter here
  
| class="portal" colspan="1"|
+
| class="TWCportal" colspan="1"|
 
<h3>Modding <span class="portallink"> [[Total_War_Saga:_Thrones_of_Britannia|Britannia]]</span></h3>
 
<h3>Modding <span class="portallink"> [[Total_War_Saga:_Thrones_of_Britannia|Britannia]]</span></h3>
 
====Main Links====
 
====Main Links====
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|
 
|
 
|-
 
|-
| class="portal" |
+
| class="TWCportal" |
 
<h3>Modding Warhammer I & II</h3>
 
<h3>Modding Warhammer I & II</h3>
 
====Main Links====
 
====Main Links====
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*[http://www.twcenter.net/forums/showthread.php?730931 SaveParser for Warhammer]
 
*[http://www.twcenter.net/forums/showthread.php?730931 SaveParser for Warhammer]
  
| class="portal" |
+
| class="TWCportal" |
 
<h3>Modding Attila</h3>
 
<h3>Modding Attila</h3>
 
====Main Links====
 
====Main Links====
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*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 
*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 
*[http://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
 
*[http://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
| class="portal" |
+
| class="TWCportal" |
 
<h3>Modding Rome II</h3>
 
<h3>Modding Rome II</h3>
  
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|-
 
|-
| class="portal" |
+
| class="TWCportal" |
 
<h3>Modding Shogun 2</h3>
 
<h3>Modding Shogun 2</h3>
 
====Main Links====
 
====Main Links====
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*[http://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[http://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
  
| class="portal" |
+
| class="TWCportal" |
 
<h3>Modding NTW</h3>
 
<h3>Modding NTW</h3>
 
====Main Links====
 
====Main Links====
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| class="portal" |
+
| class="TWCportal" |
 
<h3>Modding ETW </h3>
 
<h3>Modding ETW </h3>
 
====Main Links====
 
====Main Links====
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|}
 
|}
 
|-
 
|-
| class="portal" |
+
| class="TWCportal" |
 
<h3>TW Engine 2</h3>
 
<h3>TW Engine 2</h3>
 
<center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center>
 
<center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center>
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{|
 
{|
 
|-
 
|-
| class="portal" |
+
| class="TWCportal" |
 
<h3>Modding Medieval II: Total War</h3>
 
<h3>Modding Medieval II: Total War</h3>
  
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*[http://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
 
*[http://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
  
| class="portal" |
+
| class="TWCportal" |
 
<h3>Modding Rome: Total War</h2>
 
<h3>Modding Rome: Total War</h2>
 
====Overview====
 
====Overview====
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</center>
 
</center>
 
|-
 
|-
| class="portal" |
+
| class="TWCportal" |
 
<h3>TW Engine 1 - Shogun and Medieval Total War</h3>
 
<h3>TW Engine 1 - Shogun and Medieval Total War</h3>
 
<center><big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]], there are similar tools and principles used in modding these games.</big>
 
<center><big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]], there are similar tools and principles used in modding these games.</big>
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</center>
 
</center>
 
|-
 
|-
| class="portal" |
+
| class="TWCportal" |
 
<h3>The Total War Portals</h3>
 
<h3>The Total War Portals</h3>
 
<center>{{TWPortalsPics}}</center>
 
<center>{{TWPortalsPics}}</center>

Revision as of 10:53, 2 May 2019


Welcome to Modding on the TWC Wiki

Modding portal pic.png

All the Total War Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications has contributed to the Total War games' ongoing success. This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications.

On TWC each game has its own Modding Workshop section and sections where mods can be posted and discussed, additionally;

  • Modding Staff are available to assist modders and help organise the mods and modding sections.
  • TWC Downloads provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.
  • TWC's Mod Register is available to provide basic information about a mod together with useful links and a permission statement.
  • Modders can apply for Hosted Forums by contacting lolIsuck.

Warscape Engine

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Warhammer, there are similar tools and principles used in modding these games...

Warscape Modding News

Official CA Tool Updates

  • Please enter here

Modding Britannia

Main Links

Modding Warhammer I & II

Main Links

Tutorials & Resources

Tools

Modding Attila

Main Links

Tutorials and Resources

Essential Tools

Modding Rome II

Main Links

Useful Links

Tutorials and Resources

Tools


Modding Shogun 2

Main Links

Tutorials and Resources

Tools

Modding NTW

Main Links

Useful Tutorials

Basic Tutorials

General Tutorials


Useful Resources


Essential Tools


Modding ETW

Main Links

Useful Tutorials

Basic Tutorials

Startpos Modification Tutorials

General Tutorials

TW Engine 2

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical

Modding Medieval II: Total War

Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links


Recent/Important Modding Information


Essential Tools

Modding Rome: Total War

Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links


Recent/Important Modding Information


Essential Tools

TW Engine 1 - Shogun and Medieval Total War

TW Engine 1 was used for Shogun: Total War and Medieval: Total War, there are similar tools and principles used in modding these games.

The Total War Portals

Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal