User contributions
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- 08:09, 12 March 2023 (diff | hist) (+29) -mod:my mod (display title thing) (current)
- 07:44, 5 March 2023 (diff | hist) (+672) Spot fx animations and effects (added bit about effects)
- 07:22, 23 February 2023 (diff | hist) (+758) IWTE (→Task File Processes: added texture list from .cas file function)
- 04:37, 13 February 2023 (diff | hist) (+283) Porting a Mod to Rome Remastered (added merchants bit) (current)
- 09:38, 12 February 2023 (diff | hist) (+289) Unit Models in Rome Remastered (bodge in torch explanation) (current)
- 08:05, 8 January 2023 (diff | hist) (-2) IWTE - Units in Blender/Milkshape (→Export and Import RTW Units & RTW/M2TW Strat Characters)
- 09:08, 7 January 2023 (diff | hist) (+156) IWTE - Units in Blender/Milkshape (→Scaling of Anims)
- 09:07, 7 January 2023 (diff | hist) (+338) IWTE - Units in Blender/Milkshape (→Export and Import M2TW .mesh Units: scaling)
- 09:00, 7 January 2023 (diff | hist) (+27) m Unit Animations - M2TW (added Category:M2TW Modding using HotCat) (current)
- 08:52, 7 January 2023 (diff | hist) (+72) Unit Animations - M2TW (→Scaling)
- 08:52, 7 January 2023 (diff | hist) (+8) Unit Animations - M2TW (→Scaling)
- 08:51, 7 January 2023 (diff | hist) (+643) Unit Animations - M2TW
- 08:53, 27 December 2022 (diff | hist) (+67) Unit Animations - M2TW (→Porting by Merging Packs)
- 08:52, 27 December 2022 (diff | hist) (-3) Unit Animations - M2TW (→Porting Modded Skeletons)
- 08:52, 27 December 2022 (diff | hist) (+3) Unit Animations - M2TW
- 08:51, 27 December 2022 (diff | hist) (-3) Unit Animations - M2TW
- 08:44, 27 December 2022 (diff | hist) (+141) Unit Animations - M2TW
- 08:43, 27 December 2022 (diff | hist) (+168) Unit Animations - M2TW
- 08:42, 27 December 2022 (diff | hist) (+114) Unit Animations - M2TW (→Original Game)
- 08:41, 27 December 2022 (diff | hist) (+2,084) N Unit Animations - M2TW (Created page with "Unit animations in M2TW are based on a skeleton system using a maximum of 24 bones. There are two different ways of importing skeletons and animations to a mod. ==Original G...")
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