Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Search results

From TWC Wiki
Jump to navigationJump to search
  • Identical Roster to that of the [[Sarmatians (RTW:BI Faction)|Sarmatians]] *[[Runaway Slave Spearmen (RTW:BI Unit)|Runaway Slave Spearmen]]
    2 KB (320 words) - 13:34, 17 January 2018
  • *[[Steppe Spearmen (RTW:BI Unit)|Steppe Spearmen]] *[[Steppe Swordsmen (RTW:BI Unit)|Steppe Swordsmen]]
    2 KB (259 words) - 13:26, 17 January 2018
  • ...n units. One of their best units are [[Graal Knights]], a powerful mounted unit, that is heavy armoured. They are in the Roman culture group. *[[Limitanei (RTW:BI Unit)|Coastal Levies]]
    3 KB (559 words) - 13:28, 17 January 2018
  • ...n Virgin Foot Archers]], [[Sarmatian Virgin Cavalry]], [[Sarmatian Armored Archers]], [[Warlord]], [[Spy]], [[Diplomat]] *[[Runaway Slave Spearmen (RTW:BI Unit)|Runaway Slave Spearmen]]
    5 KB (734 words) - 13:32, 17 January 2018
  • The '''Eastern Roman Rebels''' are the [[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]'s shadow faction in the [[Barbarian Invasio ...They take over rebellious cities and armies of the [[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]. If a Western Roman settlement's population
    2 KB (240 words) - 07:18, 5 May 2020
  • ...lture and military. It combines the power of eastern cataphracts and horse archers with the discipline of Rome's legions. While the Empire's primary enemy is ...decent and well armoured Horse archer unit. For missiles they get standard archers, a stronger and longer ranged armored Archer, all the siege units, and the
    6 KB (978 words) - 14:03, 27 October 2023
  • ...it is their Generals Bodyguard, who are not as strong as any other general unit. Overall the Berbers are a weak faction with no powerful elite units, and a ...gainst heavily armored enemies, and if properly positioned they can maul a unit of Comitatenses.
    2 KB (359 words) - 12:24, 8 September 2020
  • The '''Western Roman Rebels''' are the [[Western Roman Empire (BI Faction)|Western Roman Empire]]'s shadow faction in the [[Barbarian Invasio ...They take over rebellious cities and armies of the [[Western Roman Empire (BI Faction)|Western Roman Empire]]. If a Western Roman settlement's population
    2 KB (295 words) - 07:52, 31 May 2017
  • ...people but this is disingenuous. They would not have survived as a tribal unit if they weren't good fighters. The raiders, drawn from the Goths of the woo [[Goths (BI Faction)]]
    1 KB (170 words) - 09:36, 30 May 2017
  • ...ice with their long range. The Sassanids also have a light and heavy Camel unit, and have access to War Elephants from their capital. Overall the Sassanids ...are moderately armoured and use an armour-piercing mace. The final special unit is their War Elephants which only they can train.
    5 KB (754 words) - 08:56, 11 September 2020
  • *[[Steppe Spearmen (RTW:BI Unit)|Steppe Spearmen]] *[[Steppe Swordsmen (RTW:BI Unit)|Steppe Swordsmen]]
    10 KB (1,695 words) - 13:25, 17 January 2018
  • Along with the base game (RTW) , it was remastered and included in [[Total War: Rome - Remastered]] too. ::''-See main article:[[:Category:RTW Factions|Rome Total War: Alexander Factions]]''
    6 KB (1,081 words) - 07:33, 2 June 2021
  • ===Unit List=== *[[Alan Horse Archers]]
    5 KB (761 words) - 05:21, 4 June 2017
  • ...[[Franks]] and [[Alemanni]] in the northeast, the [[Eastern Roman Empire (BI Faction) | Eastern Roman Empire]] in the east and the [[Berbers]] in the so ...e. For missiles they get standard archers, all the siege units, a Crossbow unit, and the very vulnerably but extremely deadly Carriage Ballista.
    5 KB (809 words) - 16:47, 16 November 2023
  • {{RTW M2TW Modding Logo}}<br> ...dding notes as things found, please add to. All comments so far relate to RTW version of file - notes of differences for M2TW if any need to be included'
    10 KB (1,585 words) - 11:33, 16 March 2021
  • ...Invasion from MTW on the Rome BI Engine. It's a complete overhaul of Rome BI, with a new campaign, new factions, new units and a new challenge. ...ix of infantry; can build monasteries; can recruit Monks; poor cavalry; no archers.
    5 KB (664 words) - 08:05, 21 November 2021
  • {{RTW M2TW Modding Logo}}<br> ...dding notes as things found, please add to. All comments so far relate to RTW version of file - notes of differences for M2TW if any need to be included'
    17 KB (2,762 words) - 03:22, 6 April 2024
  • ...ve access to the very strong Lombard Archers, Chosen Archers who are worse archers but better in melee, and Onagers. ...types. They are a growth faction, like the Julii and Egypt in the original RTW. You start out surrounded by powerful factions, and it is up to you to surv
    8 KB (1,286 words) - 16:54, 27 October 2023
  • ...ble tactical mad AI. DarthMod is a unique double modification for both RTW-BI. That means if you own both Rome:Total War and its expansion Barbarian Inva *More realistic unit battle movement speed.
    3 KB (488 words) - 01:55, 19 February 2021
  • * Merchant agent type (new to RTW but found in [[M2TW]]) ...ore comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster.
    8 KB (1,225 words) - 18:17, 15 October 2023
  • ==Released Modifications for RTW== ...introduces ancient but advanced stand-off weaponry and missiles for horse archers, and wagon based artillery. The mod is about how a small but mobile forces
    12 KB (1,890 words) - 08:07, 15 February 2020
  • ...Hunnic Elite Warriors; one of the best in the game. The Huns have no foot Archers or siege weapons, however. Their Infantry is rather mediocre, especially ea ...armies with large cavalry components, one horde army can borrow the horse archers from the other nearby horde army, thus doubling the ability to destroy the
    14 KB (2,568 words) - 17:27, 28 October 2023
  • * Unit roster completely remade from BI, with historically accurate armies for all cultures, and unique units for e * Unit recruitment model allowing regional recruitment of levy units to depict pop
    11 KB (1,696 words) - 01:43, 19 February 2021
  • ...e of the strongest cavalry in Barbarian Invasion and an exceptional Lancer unit. Their General, the Paladin Bodyguard, are one of the strongest in Barbaria Also obtained after Christan conversion. They are a weak unit in close ocmbat, but their chanting gives friendly troops bonuses.
    10 KB (1,725 words) - 18:43, 5 September 2020
  • ...,including a complete new rework of units attributes and more historicalls unit speeds. * Support for vanilla rome,BI and Alexander to have a better AI
    9 KB (1,373 words) - 01:58, 19 February 2021
  • new skins, new unit cards, gameplay changes and more! custom unit models, a complete custom soundtrack, a rework of the Eastern regions, and
    45 KB (6,857 words) - 13:37, 13 February 2021
  • {{DISPLAYTITLE:export_descr_buildings.txt (RTW Modding)}} {{RTW Modding Logo}}
    37 KB (5,949 words) - 04:05, 11 March 2023
  • He entered Italy with an army consisting of 3,000 cavalry, 2,000 archers, 500 slingers, 20,000 infantry and 20 war elephants in a bid to subdue the *Based on My_Mod Files for RTW 1.5 BI or Alex by Finch
    23 KB (3,609 words) - 01:52, 19 February 2021
  • The main objectives of the mod are to harness the RTW engine to create a modification which accurately depicts what was one of th The mod has been released with versions for BI and Alex.<br>
    30 KB (5,188 words) - 07:50, 4 April 2024