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- |Platform=[[Rome: Total War]] '''Pontus''' and the '''Armenians''' are fledgling kingdoms, nominally vassals of the Seleucids but in fact quite independent. They wil7 KB (1,154 words) - 07:47, 15 February 2020
- |Platform=[[Medieval II: Total War: Kingdoms]] ...or RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a dif15 KB (2,150 words) - 13:29, 18 February 2021
- ...who has been developing this mod. The mod is compatible with [[Rome: Total War]]. It has its own hosted [https://www.twcenter.net/forums/forumdisplay.php? |Platform=Rome: Total War23 KB (3,609 words) - 01:52, 19 February 2021
- |Platform=[[Rome: Total War]] Extended Cultures (XC) is a modification of [[Rome:_Total_War|Rome: Total War]] that aims to bring historical accuracy but also show how different factio11 KB (1,790 words) - 01:56, 19 February 2021
- [[File:Medieval II Modding.png|center|Medieval II: Total War Modding Banner]]<br> <center><big>Tutorials, resources and tools for modding [[Medieval II: Total War]]:'''</big>85 KB (13,132 words) - 04:27, 13 February 2024
- ...: Total War mod], the glorious overhaul modification for Medieval 2: Total war, set in the Middle Earth. Flinn spent the first few months of activity at T ...een articles himself, as a Director he over-viewed, edited and published a total of twenty four articles. During his tenure "interview with modders" were in34 KB (4,878 words) - 08:00, 17 April 2024
- |Platform= M2TW [[Kingdoms]] |Mod Type=Total conversion, Fantasy40 KB (6,825 words) - 13:42, 18 February 2021
- |Platform=[[Medieval II: Total War]] |Mod Type=Total Conversion27 KB (4,339 words) - 13:30, 18 February 2021
- |Platform=[[Medieval II: Total War: Kingdoms]] Dominion of the Sword is a Total-Conversion Supermod aimed at recreating the medieval ages. It combines play23 KB (3,872 words) - 00:57, 3 May 2024
- ...eason is at the time I started watching the EPL, I was into American Civil War Re-enacting. The unit I was in (the same my ancestor) was in) was the Washi ...active player on the [https://www.gokgs.com KGS server] as Pike. Miniature war-gaming is something I also enjoy playing in the past.39 KB (5,862 words) - 19:10, 26 May 2020
- ...accurate game experience, without sacrificing fun. Europa Barbarorum is a total conversion—replacing all unit and building stats, for instance, and a ...perience the same age and (roughly) place as original RTW, this mod is a [[Total Conversion]], which offers a completely new feel / gaming experience. All u23 KB (3,756 words) - 01:56, 19 February 2021
- ...fications running off the "kingdoms.exe" from the Medieval II: Total War - Kingdoms Expansion. |+ style="background:#bfc0f7;" |'''Kingdoms DocuDemons - Conditions Table'''87 KB (11,138 words) - 00:44, 26 May 2020
- ...of buildings which can be built in commandery capitals in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be alte Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitm37 KB (4,001 words) - 07:44, 14 January 2020
- ...rm every five turns. Below is the full list of reforms for the base Three Kingdoms game.'''</big>38 KB (4,922 words) - 08:16, 6 February 2020
- |Platform=[[Medieval II: Total War]] |Mod Type=Total Conversion26 KB (4,094 words) - 13:42, 18 February 2021
- |Platform=[[Rome: Total War: Alexander]] |Era=Trojan War80 KB (14,165 words) - 07:58, 4 April 2024