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- ...dding watermark.png|400px|link=Medieval II: Total War - Modding Index|M2TW Modding Index]]</div><br><noinclude><br> For M2TW only pages, use:281 bytes (44 words) - 13:46, 13 March 2021
- ...=Rome:Total War & Remastered - Modding Index|Rome:Total War & Remastered - Modding Index]] ...dding watermark.png|400px|link=Medieval II: Total War - Modding Index|M2TW Modding Index]]444 bytes (69 words) - 07:04, 13 August 2021
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- ...dding watermark.png|400px|link=Medieval II: Total War - Modding Index|M2TW Modding Index]]</div><br><noinclude><br> For M2TW only pages, use:281 bytes (44 words) - 13:46, 13 March 2021
- {{M2TW Modding Logo}} Articles relating to M2TW scripting7 members (2 subcategories, 0 files) - 00:51, 26 May 2020
- ...=Rome:Total War & Remastered - Modding Index|Rome:Total War & Remastered - Modding Index]] ...dding watermark.png|400px|link=Medieval II: Total War - Modding Index|M2TW Modding Index]]444 bytes (69 words) - 07:04, 13 August 2021
- {{M2TW Modding Logo}} M2TW Script Triggers required by Conditions and Exported by Events34 members (0 subcategories, 0 files) - 00:52, 26 May 2020
- {{M2TW Modding Logo}} Scripting Conditions for M2TW414 members (0 subcategories, 0 files) - 00:51, 26 May 2020
- {{M2TW Modding Logo}} [[Category:M2TW Modding]]29 members (0 subcategories, 0 files) - 10:28, 25 May 2020
- {{M2TW Modding Logo}}<br> ...s_accents.txt is one of the [[sound text files]] used to edit the sound in M2TW.718 bytes (136 words) - 12:15, 6 January 2021
- {{M2TW Modding Logo}} [[Category:M2TW Scripting]]653 bytes (99 words) - 00:50, 26 May 2020
- {{RTW Modding Logo}} ...oth games, but differences should be clearly marked. Articles specific to M2TW game files should be added to [[:Category:MTW2 Files]]42 members (0 subcategories, 0 files) - 03:43, 26 March 2021
- {{M2TW Modding Logo}} [[Category:M2TW Scripting]]650 bytes (86 words) - 00:51, 26 May 2020
- {{RTW M2TW Modding Logo}}<br> [[Category:RTW Campaign Map Modding]]2 KB (296 words) - 03:06, 13 May 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)6 KB (954 words) - 13:04, 18 March 2021
- {{RTW M2TW Modding Logo}} [[Category:M2TW Modding]]2 KB (284 words) - 12:39, 18 March 2021
- ...Limited. All rights reserved. Total War, Rome: Total War and the Total War logo are trade marks or registered trade marks of the Creative Assembly ™ in t '''The Sound Blaster Logo is a trademark of the Creative Technology Ltd. In the United States and/or4 KB (591 words) - 10:23, 18 September 2018
- {{M2TW Modding Logo}} ...odels.modeldb''' file controls how a unit should look on the battle map in M2TW. It controls which skins and models are used for each unit. The file is lo3 KB (400 words) - 10:44, 25 May 2020
- {{RTW M2TW Modding Logo}}<br> ...''' "BANK: ADVICE" support using mp3 files as sound sample in both RTW and M2TW.2 KB (371 words) - 13:01, 18 March 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)3 KB (473 words) - 13:04, 18 March 2021
- {{DISPLAYTITLE:descr_mercenaries.txt}}{{RTW M2TW Modding Logo}} ...ls where mercenaries are recruited in [[RTW]], [[BI]], [[Alexander]] and [[M2TW]]. The file will be located in each campaign folder, each campaign can hav3 KB (490 words) - 11:33, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> ...sounds_units_voice.txt]] in RTW is set to use setting as "SPEECH" while in M2TW is consider as "SFX".2 KB (220 words) - 14:25, 13 March 2021
- {{M2TW Modding Logo}} ...is associated with [[Battle Map Buildings - M2TW|battle map buildings]] in M2TW and allows certain areas around a [[.world]] file to be blocked so troops c2 KB (391 words) - 10:00, 1 July 2020