Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "The Great Conflicts"

From TWC Wiki
Jump to navigationJump to search
Line 22: Line 22:
 
==Features==
 
==Features==
 
As stated above, The Great Conflicts focuses on the conflicts that happened during the years 872-1071, primarily the struggles between Byzantium and the Bulgarian Empire. TGC adds numerous new factions including, the Roman Empire, Bulgaria, Kievan Vikings, Croatia, Serbia and many more. TGC includes what's known as "shadow factions" for the two main factions; Bulgaria and the Roman Empire. These two shadow factions act as rebels for the factions, causing rebellions and acting as a counter balance to these two main factions. TGC includes new religions for the appropriate factions in the mod and the recruitment of units has been altered. In TGC, Heavy/Elite units are available right from the start, but they are slow to recruit. There are several buildings in a city which affects the recruitment of units. First, of all, barracks and their level affects how many recruitment slots are available. Armouries create the required armor so that you can recruit other units, that for example require chain mail.
 
As stated above, The Great Conflicts focuses on the conflicts that happened during the years 872-1071, primarily the struggles between Byzantium and the Bulgarian Empire. TGC adds numerous new factions including, the Roman Empire, Bulgaria, Kievan Vikings, Croatia, Serbia and many more. TGC includes what's known as "shadow factions" for the two main factions; Bulgaria and the Roman Empire. These two shadow factions act as rebels for the factions, causing rebellions and acting as a counter balance to these two main factions. TGC includes new religions for the appropriate factions in the mod and the recruitment of units has been altered. In TGC, Heavy/Elite units are available right from the start, but they are slow to recruit. There are several buildings in a city which affects the recruitment of units. First, of all, barracks and their level affects how many recruitment slots are available. Armouries create the required armor so that you can recruit other units, that for example require chain mail.
 +
===AI===
 +
===Combat===
 +
===Map===
 +
===Factions===
  
 
==The Team==
 
==The Team==
 
+
===Mod Leader===
'''<u>3D Modelers</u>''':
+
*[http://www.twcenter.net/forums/member.php?u=23850 AnthoniusII]
 
+
===Modellers===
 
*[http://www.twcenter.net/forums/member.php?u=42233 Absinthia]
 
*[http://www.twcenter.net/forums/member.php?u=42233 Absinthia]
 
*[http://www.twcenter.net/forums/member.php?u=37309 Sumskilz]
 
*[http://www.twcenter.net/forums/member.php?u=37309 Sumskilz]
Line 33: Line 37:
 
*Gogo-t
 
*Gogo-t
 
*Matthæus
 
*Matthæus
*[http://www.twcenter.net/forums/member.php?u=23850 AnthoniusII]
 
 
*Koultouras
 
*Koultouras
+
*General Grievous
 
'''<u>Skinners</u>''':
 
  
1)CBUR skinning team:
+
===Skinners===
 
*Leif Erikson
 
*Leif Erikson
 
*Absinthia
 
*Absinthia
 
*Sumskilz
 
*Sumskilz
 
2) BGTW team.[For the Bulgarian Unit Roster]
 
 
*Matthæus
 
*Matthæus
 
*Pacco
 
*Pacco
 
*Koultouras
 
*Koultouras
 
+
===2D Art===
'''<u>2D Art</u>''':
 
 
*Agistournas
 
*Agistournas
 
*Olavi
 
*Olavi
Line 58: Line 56:
 
*Remlap
 
*Remlap
 
*Char
 
*Char
+
 
'''<u>Strat map city models</u>''':
+
===Scripters===
*General Grievous
 
 
'''<u>Coders/scripters</u>''':
 
 
*Absinthia
 
*Absinthia
 
*Koultouras
 
*Koultouras
 
*Taiji
 
*Taiji
 
   
 
   
'''<u>Mappers</u>''':
+
===Mappers===
 
*Agistournas
 
*Agistournas
 
*Gigantus
 
*Gigantus
 
*Absinthia
 
*Absinthia
  
'''<u>Music</u>''':
+
===Music===
 
*Arn
 
*Arn
  

Revision as of 09:01, 3 February 2013

Template:Mod Information Table (map)

TGC logo.png

The Great Conflicts (TGC) is an overhaul modification for Medieval II: Total War: Kingdoms, that brings the player right into the middle of the conflicts set between 872-1071.

History

The official production of TGC was started by its mod leader AnthoniusII on February 13, 2009. The Great Conflicts got its hosted forum on TWC in April, 2011. As time passed, modders like Absinthia, koultouras & leif_erikson joined up with AnthoniusII.


Description

The Great Conflicts is an overhaul mod, which focuses on the political and cultural changes during the years 872-1071, when Byzantium and the Bulgarian Empire had conflicts between each other.

Features

As stated above, The Great Conflicts focuses on the conflicts that happened during the years 872-1071, primarily the struggles between Byzantium and the Bulgarian Empire. TGC adds numerous new factions including, the Roman Empire, Bulgaria, Kievan Vikings, Croatia, Serbia and many more. TGC includes what's known as "shadow factions" for the two main factions; Bulgaria and the Roman Empire. These two shadow factions act as rebels for the factions, causing rebellions and acting as a counter balance to these two main factions. TGC includes new religions for the appropriate factions in the mod and the recruitment of units has been altered. In TGC, Heavy/Elite units are available right from the start, but they are slow to recruit. There are several buildings in a city which affects the recruitment of units. First, of all, barracks and their level affects how many recruitment slots are available. Armouries create the required armor so that you can recruit other units, that for example require chain mail.

AI

Combat

Map

Factions

The Team

Mod Leader

Modellers

  • Absinthia
  • Sumskilz
  • Stefaneke
  • =NF=Basileios the 2nd
  • Gogo-t
  • Matthæus
  • Koultouras
  • General Grievous

Skinners

  • Leif Erikson
  • Absinthia
  • Sumskilz
  • Matthæus
  • Pacco
  • Koultouras

2D Art

  • Agistournas
  • Olavi
  • firekiller
  • Tzar
  • Petar
  • Gogo-t
  • Remlap
  • Char

Scripters

  • Absinthia
  • Koultouras
  • Taiji

Mappers

  • Agistournas
  • Gigantus
  • Absinthia

Music

  • Arn

Visual Material

{{#ev:youtube|ZRrqXIrw8wg|300}}