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Difference between revisions of "Total War Series"

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==Gameplay==
 
==Gameplay==
 
This section discusses elements of gameplay that are common to each game in the series. There are significant evolutions and additions that can be found on each game's page.
 
This section discusses elements of gameplay that are common to each game in the series. There are significant evolutions and additions that can be found on each game's page.
 
+
===Campaigns===
 +
The Campaign has, throughout the series, tasked the player with the management of his empire, as well achieving military dominance over the map. Players must choose from a selection of historically-rooted factions and play against a number of rival computer-controlled rivals, with the ability to play as different factions unlocked by successfully conquering and eliminating that particular faction in a campaign.
 
==Games==
 
==Games==
 
===Shogun: Total War===
 
===Shogun: Total War===

Revision as of 22:12, 13 January 2008

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Total War Series
Total War Series main article

Total War: Pharaoh

Total War Saga: Troy

Total War: Three Kingdoms - Portal

Total War Saga: Thrones of Britannia

Total War: Warhammer - Portal

Total War: Attila

Total War: Rome II - Portal

Total War: Shogun 2 - Portal

Napoleon: Total War

Empire: Total War

Medieval II: Total War - Portal

Rome: Total War & Remastered Portal

Medieval: Total War

Shogun: Total War


Total War is a video game series developed exclusively by The Creative Assembly. The series boasts four major installments, each with a number of additional expansion packs, and a thriving modding community. The Creative Assembly] has partnered with various publishers over the life of the series, and is currently working with Sega for the upcoming Empires: Total War. The game is comprised of two interdependent maps. Specifically, the Campaign Map, which combines a Risk-style playing field with real-time strategy elements, and the Battle Map which allows players to conduct military engagements, as an asset their Campaign Map abilities. The series is widely recognized as being the first to introduce large-scale military battlefields in a game. For this reason, Rome: Total War was selected to power the simulations on Time Commanders.

Gameplay

This section discusses elements of gameplay that are common to each game in the series. There are significant evolutions and additions that can be found on each game's page.

Campaigns

The Campaign has, throughout the series, tasked the player with the management of his empire, as well achieving military dominance over the map. Players must choose from a selection of historically-rooted factions and play against a number of rival computer-controlled rivals, with the ability to play as different factions unlocked by successfully conquering and eliminating that particular faction in a campaign.

Games

Shogun: Total War

Shogun: Total War was published in 2000 by Electronic Arts.

Medieval: Total War

Medieval: Total War was published in 2002 by Activision.

Rome: Total War

Rome: Total War was published in 2004 by Activision.

Medieval II: Total War

Medieval II: Total War was published in 2006 by Sega.

Empires: Total War

Empires: Total War is slated for release in 2008, and will be published by Sega.

Awards and Notes